Literature has been given an important place in the Australian Curriculum, both as an essential vehicle for the teaching of reading and writing skills and for its potential to enrich the lives of children and expand the scope of their experience.
From blogs and podcasts to wikis and virtual worlds, everyone's talking about the dynamic technology, tools, resources, and learning spaces available to educators and students through Web 2.0. Let's separate the hype from what's realistic, relevant, effective, efficient, and appealing for your library media program. Learn about options and the educational potential across grade levels and subject areas.
CHAMPION: The changing face of school libraries Hillcountrynews When our parents and community members visit one of our schools, they frequently comment on how different it looks and feels from the schools they attended when they were kids.
The concept of game-based education is one that’s easily dismissed as being frivolous or time-wasting. These go-to resources will help teachers who would like to learn more about the effectiveness of using game-driven approaches in the classroom:
Project based learning and problem based learning are two didactic approaches to learning that are often used interchangeably to refer to the same thing: engaging students in authentic learning activities. This truism does not always hold true. In a learning task that is problem based, the focus is on finding solutions to the problem posed through applying learned strategies and in so doing the process of arriving at the solution is, in and of itself, an integral part of the overall learning taking place .
The research questions were concerned with "Variations in CIL within and across countries; Aspects of schools, education systems, and teaching associated with student achievement in CIL; The extent to which students’ access to, familiarity with, and self-reported proficiency in using computers is associated with student achievement in CIL; Aspects of students’ personal and social backgrounds associated with CIL."
Killing a learner’s natural curiosity doesn’t happen overnight. It can take as long as 12 years, and in some rare cases even that isn’t long enough.
Learning environments focused on standards, assessment, and compliance allow for the implementation of research-based strategies in pursuit of streams of data to prove that learning is happening. Curiosity is nice, but it’s a monumental challenge to measure.
Do you use the Dewey Decimal Classification at your school? Can your kids figure out what "142.780973" means? Would they know where to find the "Sports" books? Using this logic, many schools are wondering if they and their students might be better served using a book-store model, or genres, when it comes to their fiction collection…. but where to begin?
"It’s well known that public libraries are no longer just about the books — even e-books. Many community libraries are receiving 21st century digital-age makeovers: Numerous digital technologies, maker spaces to invite creation, even video production suites and 3-D printers now inhabit many libraries across the country."
Reading for pleasure as a child has been powerfully linked in research to the development of vocabulary and maths skills up to the age of 16. But does reading still have a part to play in the breadth of our adult vocabulary? Does it matter what kind of books you read, or is it just the amount of reading that counts?
The adoption and use of ebooks in U.S. school libraries has grown steadily over the past four years, slowed mainly by limited access to ereading devices and cost, says a new ebooks report by SLJ, sponsored by Follett.
Karen Bonanno's insight:
From anecdotal evidence a similar situation exists in Australian schools. Limited access to ereading devices and infrastructure plus costs and ownership of ebooks contribute to slow growth. Also, is a downloadable PDF an ebook. I think not. Embedded interactivity is needed to create the uniqueness and flexibility in content delivery for students.