Ken's Key Takeaway
There is a solid infographic about the value of gamification. I feel that points out a value that many articles on gamification do not. Loss Aversion is critical. Students don't want to lose what they earned. If they lose a level, rewards, a score, etc. by not checking in, then they will keep returning to the water cooler of learning. This is a powerful motivator that can be leveraged for value.
Via Paula Barroca, Ken Morrison