Digital Cinema - Transmedia
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Twitter Founder Reveals Secret Formula for Getting Rich Online | Wired Business | Wired.com

Twitter Founder Reveals Secret Formula for Getting Rich Online | Wired Business | Wired.com | Digital Cinema - Transmedia | Scoop.it
The co-creator of Twitter and Blogger has decided that "the internet is simply a giant machine designed to give people what they want." Here's what this grand unified theory means and where it came from.

Via tansmedia
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tansmedia's curator insight, October 1, 2013 9:56 PM

"What the internet is doing now is connecting everyone and everything, every event and every thought, in multiple ways — layer upon layer of connection. Increasingly, everything that happens and everything we do, everyplace you go and check in, every thought you have and share, and every person who liked that thought… is all connected…and it keeps multiplying relentlessly.”

 
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Everything you need to make your own memes

Everything you need to make your own memes | Digital Cinema - Transmedia | Scoop.it

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The Digital Rocking Chair's curator insight, October 6, 2013 11:52 PM


Jam Kotenko:  "It is the job of every dedicated Internet (over)user to organically know what a meme is – in the simplest terms, it is a popular and usually funny idea or concept that has been passed on from person to person via the Web, usually with a highly visual element and focus" ...

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Invitation to Play: Speculation Transmedia Game..... GAME ON (no wait! it's not a game! no wait! it is a game!)

Invitation to Play: Speculation Transmedia Game..... GAME ON (no wait! it's not a game! no wait! it is a game!) | Digital Cinema - Transmedia | Scoop.it

Our interdisciplinary team at Duke University, the University of Chicago, and the University of Waterloo has just launched a new "transmedia game" or "alternate reality game" called Speculation. This science fiction game concerns the culture of finance and the recent economic crisis. Transmedia games are an emergent art form and storytelling practice that taps into contemporary convergence culture. The most recent trailer leads to the primary Speculation game site. Players can also follow updates on Facebook by friending Nex Noitaluceps.

The first puzzles and narrative fragments were released on Tuesday so there's plenty of time to get in on the ground floor and join the collaborative game community on the main site or in other locations such as the player-created Unfiction forum. The next part of the game will be released on Sunday (April 22) at midnight ET. Everyone is invited to join the collective transmedia play, the discussion forums, and the unfolding narrative.


Via siobhan-o-flynn
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Hans Heesterbeek's curator insight, October 6, 2013 3:15 PM

Was only a matter of time before such a game was developed. Question is can it change the finacieal world or how we look to the financial world. Change is needed. At least its a first step Good luck 

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How indie games went mainstream

How indie games went mainstream | Digital Cinema - Transmedia | Scoop.it
If the video game press conferences, conventions and expos of the past year are anything to go by, the forthcoming console generation will be the first where games made by independent teams have...

Via Soraia Ferreira
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On the meaning of #transmedia, perhaps what it is not, and, what it can be.

On the meaning of #transmedia, perhaps what it is not, and, what it can be. | Digital Cinema - Transmedia | Scoop.it
Good stories are timeless.

So why is it that we are often confined by media constructs, such as
campaigns, which have specific in-points and end-points in time?

Over time, we’ve argued over story. We’ve argued about stories.

Via Jonathan Belisle
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Randy Finch's Film: It’s the Devices, Stupid!

Randy Finch's Film: It’s the Devices, Stupid! | Digital Cinema - Transmedia | Scoop.it

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The Digital Rocking Chair's curator insight, October 5, 2013 12:55 AM


Randy Finch:  "In the shift from the old paradigm (e.g., movie tickets, TV ads, selling physical copies, etc.) to a new paradigm (e.g., selling the devices that play digital content and the ad space and subscriptions that pay for access online), non-studio motion picture content creators have lost ground."

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Inside NPR’s ‘Mobile-First’ Strategy

Inside NPR’s ‘Mobile-First’ Strategy | Digital Cinema - Transmedia | Scoop.it
When news designers tell Brian Boyer they want to produce big, detailed news projects online, he encourages them to think smaller.
Smaller screen, that is.
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Willem Dafoe, Ellen Page star in interactive game

Willem Dafoe, Ellen Page star in interactive game | Digital Cinema - Transmedia | Scoop.it

Via The Digital Rocking Chair
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The Digital Rocking Chair's curator insight, October 3, 2013 12:03 AM


Karl Quinn:  "David Cage doesn't think he's captured the future of storytelling, but he's pretty confident he's seen a glimpse of it" ...

Andrea Rossi's curator insight, October 3, 2013 3:58 AM

''I'm trying to explore different types of emotions, in continuing to explore this strange relationship that the game can establish with a player that is very different to the relationship between a film and an audience,'' he says. ''When you watch a film you are passive, you cannot change what is going on, but when you play an interactive game you become an actor, you can actually change the story. This is really fascinating."

RainboWillis's curator insight, October 3, 2013 1:26 PM

I've played some of these interactive, narrative type games, and have even found myself emotionally moved by some of them (The Walking Dead games, Heavy Rain, etc.). It is an interesting medium, burdened under the historical disregard of choose-your-own-adventure stories. I, myself, can't entirely cast aside my own skepticism, but this will be a game that I will wait to see. 

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Ingrid Kopp interview @ Colombia 3.0 ! On... | Klynt Lab

Ingrid Kopp interview @ Colombia 3.0 ! On... | Klynt Lab | Digital Cinema - Transmedia | Scoop.it
Ingrid Kopp interview @ Colombia 3.0 !


On September 3rd, a day of conferences was dedicated to transmedia at Colombia 3.0, a three-day event about the evolution of digital contents which took place in Bogotá.

Via Simon Staffans
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Simon Staffans's curator insight, October 2, 2013 3:25 PM

Interview with Ingrid in Colombia, on user experience design in filmmaking, TFI projects etc...

Justin Nalepa's curator insight, October 2, 2013 3:56 PM

Great interview between Simon Staffans and Ingrid Kopp. I thought that the point Simon brought up about it being hard to see or understand what part the audience participated in the creation of Hollow was particularly interesting. It seems to be a reoccuring issue throughout many transmedia/interactive projects, that there isn't enough transparency when it comes to audience participation and the creation process. Another interesting point Ingrid brings up is the "Bread vs. Books" debate, whether the creation part is more important than the theory.

 

Thanks to @simon_staffans for sharing this!

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Storytelling: Timelines

Storytelling: Timelines | Digital Cinema - Transmedia | Scoop.it
I'd like designers to understand the role of a timeline within a development team, especially in projects with a campaign mode. Designers should work with writers, directors and art directors to ga...

Via Laurinda Shaver
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Why Your Content Isn’t Getting Shared on Twitter | Simply Measured

Why Your Content Isn’t Getting Shared on Twitter | Simply Measured | Digital Cinema - Transmedia | Scoop.it
You’ve been working hard to develop a great piece of content, spent countless hours working on creative thought leadership that solves real problems for your target audience, and set measurable goals for the campaign…but it’s not moving the needle...

Via Laurinda Shaver
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Google Hummingbird: A Mobile Content Marketing Strategy Just Became Essential

Google Hummingbird: A Mobile Content Marketing Strategy Just Became Essential | Digital Cinema - Transmedia | Scoop.it
Website and business owners are generally coming to terms with the fact that their sites must be mobile-friendly in order to be accessible and appealing to all types of website visitors.

Via Laurinda Shaver
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The Future of Coordination

The Future of Coordination | Digital Cinema - Transmedia | Scoop.it

"A toolkit for making the future."


Via Howard Rheingold
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Howard Rheingold's curator insight, September 4, 2013 5:50 PM

I've worked with Institute for the Future for decades. A late-1960s spin-off from the RAND corporation, specifically created to bring think-tank techniques to the public and private sectors (as well as the military-intelligence complex where it originated), IFTF has managed to actually do futurism instead of just calling themselves futurists -- look on their website for their annual technology forecasts. This toolkit addresses one key methodological aspect of augmented collective intelligence -- coordination

Dmitrii Tokarenko's curator insight, September 8, 2013 8:55 AM

Spectatular coordination abilities are endowed to animals. Starlings demonstrate the power of coordination by chasing away a predator in their act of murmoration (see http://youtu.be/jfqwHT3u1-8?t=14m29s). As Don Tapscott puts it: "... there is a leadership but there is no one leader ...". We humans used to rely on technologies and IFTF presents us with their foresight for tools of coordination. Tanks to IFTF I can now go through proposed 4-step process to get value from technologies available in the future.

ghbrett's curator insight, September 30, 2013 10:57 AM

See @Howard Rheingold's comments that apply to this worthwhile article.

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DIY Multiplatform Storytelling: Kal on the Tokyo Sally Film and App | Filmmaker Magazine

DIY Multiplatform Storytelling: Kal on the Tokyo Sally Film and App | Filmmaker Magazine | Digital Cinema - Transmedia | Scoop.it
Tokyo Sally is the second narrative feature by director-cinematographer-editor Kal, after his 2010 debut Superhero in the Rain. He's also a prolific producer of
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Breaking Bad Story Sync: Incorporating the Second Screen into Transmedia Storytelling | The Artifice

Breaking Bad Story Sync: Incorporating the Second Screen into Transmedia Storytelling | The Artifice | Digital Cinema - Transmedia | Scoop.it
AMC's creation of Breaking Bad Story Sync has evolved social TV and allowed us to further interact with narrative television.
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Transmedia: The Snowden Effect

Transmedia: The Snowden Effect | Digital Cinema - Transmedia | Scoop.it

Via The Digital Rocking Chair
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The Digital Rocking Chair's curator insight, October 6, 2013 4:57 AM

Michael Magee:  "The leaks have created two problems. One is the loss of trust of your audience. Two is the legal situation your Transmedia campaign can create for your creative project."

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234 Million People Already Use Over-the-Top Internet TV

234 Million People Already Use Over-the-Top Internet TV | Digital Cinema - Transmedia | Scoop.it
By the end of 2013, 158.2 million households around the globe will have viewed Over-the-Top internet TV programming on a connected TV set. Moreover, 76.6 million households (234 million individuals...
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Transmedia Provides Romance in All Forms

Transmedia Provides Romance in All Forms | Digital Cinema - Transmedia | Scoop.it

With multimedia and transmedia, Romance readers have so many options open to them today. It’s helpful to readers to know some of what’s available. First we hear the terms transmedia and mutimedia a lot nowadays. Mulitmedia is the same product in different forms. I’m going to use my books as examples to make it easier. My Ebooks: Druidess, The Druid Bride, The Wolf and The Druidess, Queen Of Kings, Prince Of Powys, Peace Love Music, To Love A London Ghost, and Conquistadors In Outer Space, all come in a print option as well. Another example is my eBook, The Scottish Selkie, which will be available as an audio book soon. I plan to put my self-published eBooks: The Scottish Selkie, The Celtic Fox, The Celtic Vixen, The Scottish Selkie and A Fine Caldron of Fish in audio, and print. Both of my publishers, Eternal Press and Ellora’s Cave have begun offering some of their authors’ books in audio. More and more books will come in more than one form such as eBook, print, audio, and even graphic novels. - See more at: http://www.tinadonahue.com/transmedia-provides-romance-in-all-forms/#sthash.JfegmSjg.dpuf


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The Digital Rocking Chair's curator insight, October 2, 2013 2:26 PM


Cornelia Amiri:  "It's fabulous to be an author or reader while the publishing industry is transforming and offering more options than ever before."

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Simon Staffans: Where is television heading?

Simon Staffans: Where is television heading? | Digital Cinema - Transmedia | Scoop.it

Jeff Gomez, CEO of Starlightrunner Entertainment, transmedia strategists and producers for Men in Black 3, Avatar, Pirates of the Caribbean and The Amazing Spiderman 2, sees an audience that no longer has the same relationship with television as before and must be approached in new ways on new platforms:

“What’s very interesting is the migration of young people away from television. If they’re not watching the screen in the living room, they’re going to need to become and be made aware that a certain TV show exists in the first place. Even just to get them to go to iTunes or to stream it. Transmedia components help the creators and the producers to place the story world – the intellectual property -  in different context across different media platforms, that the audience can encounter there. It’s the subject matter, and the characters that are going to draw them in – not the fact that it, like television today, is located on a single media that you have to make an appointment to go and see.”

“Transmedia is essentially a way to pull people in who are not really watching TV anymore. That in and of itself makes it a model well worth considering by the networks.”

 


Via The Digital Rocking Chair
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The Digital Rocking Chair's curator insight, October 4, 2013 6:55 AM


"Multiplatform gurus Jeff Gomez, Erinrose Sullivan, Eric Huang and Ingrid Kopp tell MediaCity's [Simon] Staffans their visions" ...

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Fan-centric Media from Theatrics.com

Fans fuel media, but how fan-centric is your media? This presentation from consultant Nick DeMartino, looks at that question from the perspective of Theatrics.c

Via Simon Staffans
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Simon Staffans's curator insight, October 3, 2013 11:01 AM

Good extensive deck from Nick. Thanks!

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Transmedia Podcast – 00c6 and Transmedia in Asia – Transmedia Storyteller

Transmedia Podcast – 00c6 and Transmedia in Asia – Transmedia Storyteller | Digital Cinema - Transmedia | Scoop.it
Transmedia Podcast – 00c6 and Transmedia in Asia #transmedia http://t.co/f3aTWDX7Qm
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Transmedia's Failures as a Scene

Transmedia's Failures as a Scene | Digital Cinema - Transmedia | Scoop.it

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The Digital Rocking Chair's curator insight, October 2, 2013 1:57 AM


Brian Clark:  "The rational self-interest of investing in creating scenes is obvious to anyone who has been part of a vibrant one: your work gets better when you’re part of a scene because you personally benefit from the synergies of the network that emerge" ...

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Reinvention Stories: Braving the New World of Interactive Film | Sundance Institute

Reinvention Stories: Braving the New World of Interactive Film | Sundance Institute | Digital Cinema - Transmedia | Scoop.it
It is one thing to be a transmedia or interactive storyteller, when you literally grew up on the Internet and are indigenous to creative coding,...

Via Laurinda Shaver
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New Study: Social Media, Personality Type, & Self Expression

New Study: Social Media, Personality Type, & Self Expression | Digital Cinema - Transmedia | Scoop.it

The word cloud featured represents those  "words most commonly used by women ... In a study published last week at PLOS ONE, scientists at the University of Pennsylvania examined the language used in 75,000 Facebook profiles. They found differences across ages, genders, and certain personality traits. This allowed the group, led by computer and information scientist H. Andrew Schwartz, to make predictions about the profile of each user.


The researchers found that they could predict a user’s gender with 92 percent accuracy. They could also guess a user’s age within three years more than half of the time.

To date, this is the largest study of its kind. Its magnitude allowed the researchers to use an “open-vocabulary approach”—that is, they let the data drive which words or phrases were considered most important. Most studies rely on a closed-vocabulary approach, using previously established lists of related words. That technique forces researchers to look at trait markers they already know, rather than discover new ones.

“Automatically clustering words into coherent topics allows one to potentially discover categories that might not have been anticipated,” the authors wrote. “[Open vocabulary approaches] consider all words encountered and thus are able to adapt well to the evolving language in social media or other genres.”

The group was particularly interested in using this approach to determine users’ characteristics. Each participant filled out a questionnaire, scoring themselves on the “Big Five” personality traits: extraversion, agreeableness, conscientiousness, neuroticism, and openness. The researchers then looked at the profile updates for language that aligned with the participants’ test scores, clumping common words and phrases into word clouds. (Some of this data is publicly available at The World Well-Being Project.)

Some of the language was consistent with previous psychological findings. For example, extroverts were far more likely than introverts to use the word “party,” and neurotic people were more likely to use the word “depressed.”

But other discoveries were more novel. Introverts were more likely to talk about Japanese media like “anime” and “manga,” and people who were less neurotic mentioned social events like “vacation,” “church,” and “sports” more often. Users who scored as less open were more likely to use shorthands like “2day” or “ur.”

The researchers hope to use their findings to provide more insight into what behavior sets different types of people apart.

“When I ask myself,” co-author Martin Seligman said in a press release, “ ‘What’s it like to be an extrovert?’ ‘What’s it like to be a teenage girl?’ ‘What’s it like to be schizophrenic or neurotic?’ or ‘What’s it like to be 70 years old?’ these word clouds come much closer to the heart of the matter than do all the questionnaires in existence.”"


Via Ali Patterson
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Ali Patterson's curator insight, October 2, 2013 2:55 PM

Word clouds prove frighteningly predictive of variables including age, gender, and intro/extroversion.

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Collective Intelligence 2014

"This interdisciplinary conference seeks to bring together researchers from a variety of fields relevant to understanding and designing collective intelligence of many types."


Via Howard Rheingold
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Vivianne Amaral's curator insight, August 12, 2013 6:42 PM

Vai acontecer  em junho de 2014 e reunir grandes nomes da ciência de redes, como Ducan Watts e pesuisadores sobre aprendizagem em rede.

mtmeme's curator insight, August 21, 2013 12:04 PM

Hope they have a webcast!

Leah Lesley Christensen's comment, August 31, 2013 9:15 PM
hmm yet another way to make more human guineau pigs ?