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SemioticaStudio » Transmedia Literacy Seminar II – The chronicle

SemioticaStudio » Transmedia Literacy Seminar II – The chronicle | Digital Cinema - Transmedia | Scoop.it
RT @Semioticastudio: Reading: #Transmedia Literacy Seminar II – The chronicle http://t.co/knLzDrUzqQ
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German Transmedia: Storytelling to Stimulate Several Senses : Publishing Perspectives

German Transmedia: Storytelling to Stimulate Several Senses : Publishing Perspectives | Digital Cinema - Transmedia | Scoop.it
Germany's Rowohlt and Das Wilde Dutzend (The Wild Dozen) embody the latest thinking in transmedia storytelling, one is re-imagining the thriller and the other, fairy tales.
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Infographic: What You Look Like to a Social Network

Infographic: What You Look Like to a Social Network | Digital Cinema - Transmedia | Scoop.it
They see us as data, broken down into categories that fit neatly into a machine-readable stream of information.

Via BirgitSchneidmueller
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Freedom of the Press Foundation Steps Up Encryption Efforts for Journalists

Freedom of the Press Foundation Steps Up Encryption Efforts for Journalists | Digital Cinema - Transmedia | Scoop.it
With the NSA constantly popping up in headlines this year, it’s important to look into how to protect journalists who need to communicate with confidential sources.
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Transit 2013 [A look at #Transmedia in New Zealand]

Transit 2013 [A look at #Transmedia in New Zealand] | Digital Cinema - Transmedia | Scoop.it

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The Digital Rocking Chair's curator insight, December 13, 2013 11:26 PM


For their last Transit post of the year, Transmedia NZ's Anna Jackson and Fiona Milburn asked six influential and inspiring people to look ahead to 2014 and share their thoughts on the future of transmedia storytelling in New Zealand.

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Transmedia Storytelling 101 | Jerz's Literacy Weblog

Transmedia Storytelling 101 | Jerz's Literacy Weblog | Digital Cinema - Transmedia | Scoop.it
Transmedia storytelling represents a process where integral elements of a fiction get dispersed systematically across multiple delivery channels for the purpose of creating a unified and coordinated entertainment experience.
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“From Imaginary to Virtual Worlds”: An Interview with Historian Michael Sayler (Part Two)

“From Imaginary to Virtual Worlds”: An Interview with Historian Michael Sayler (Part Two) | Digital Cinema - Transmedia | Scoop.it
You write about the “ironic imagination” as a way of describing the ways fans are and are not immersed in the fictional worlds you describe.
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Why Syfy is Embracing Transmedia With Its New Series While Chiller Looks to Indie Directors For Its Horror Originals

Why Syfy is Embracing Transmedia With Its New Series While Chiller Looks to Indie Directors For Its Horror Originals | Digital Cinema - Transmedia | Scoop.it
Dave Howe, the head of Syfy and the recently launched horror channel Chiller, talks making shows people want to "live, eat and breathe," the continuing appeal of "Battlestar Galactica" and why they like to work with indie filmmakers.

Via Christophe Peckeu
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Futures Lab Video #39: The Evolution of Video Storytelling

Futures Lab Video #39: The Evolution of Video Storytelling | Digital Cinema - Transmedia | Scoop.it
Reporting by Reuben Stern and Olga Kyle
The mass proliferation of smartphone cameras and mobile video apps has already reshaped the way video fits into our lives. But how is it changing the expectations — and possibilities — for visual journalism?
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“From Imaginary to Virtual Worlds”: An Interview with Historian Michael Saler (Part One)

“From Imaginary to Virtual Worlds”: An Interview with Historian Michael Saler (Part One) | Digital Cinema - Transmedia | Scoop.it
This is the third in a series of interviews I am conducting with key contemporary thinkers writing about the concept of world-building. Previous instalments in this series featured Mark J. P.
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5 predictions for social media in 2014

5 predictions for social media in 2014 | Digital Cinema - Transmedia | Scoop.it
Snapchat will get bigger, Twitter rants will grow louder, and your boss will learn to Tweet.

Via Christophe Peckeu
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Immersive Storytelling: Managing the Transmedia Environment From the Back End

Immersive Storytelling: Managing the Transmedia Environment From the Back End | Digital Cinema - Transmedia | Scoop.it

Via The Digital Rocking Chair
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The Digital Rocking Chair's curator insight, December 9, 2013 10:27 PM


Frank Huerta:  "There’s a new storyteller in town. Transmedia storytelling, or multiplatform storytelling, is the technique of telling multiple stories across multiple platforms and formats using current digital technologies" ...

Mariale Peñalosa Arguijo's curator insight, December 10, 2013 7:31 AM

add your insight...

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Jacqueline Taylor-Adams's curator insight, December 10, 2013 10:30 AM

Thank you to The Digital Rocking Chair for scooping a much needed conversation, managing the transmedia environment from the back end! I also like how Frank Huerta explains transmedia the core concern of the IT team in this Data Center Journal article.

 

"Transmedia should not be confused with multimedia, which is the telling of a single story in multiple mediums; rather it is the telling of multiple stories over multiple mediums that fit together to tell one pervasive story."

 

"The challenges are clear: employees will need to access up-to-date creative data from anywhere in the world, and a subscription database will be required to allow consumers to access all media quickly and easily while satisfying the needs of the marketing executives on the back end."

 

Now go forth and immerse yourself in the ever prevelant transmedia storytelling http://smarturl.it/MngTransMediaEnviro

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World of Spycraft: Documents reveal NSA & CIA Spied on users in WoW, Xbox, Second Life & others

World of Spycraft: Documents reveal NSA & CIA Spied on users in WoW, Xbox, Second Life & others | Digital Cinema - Transmedia | Scoop.it
Snowden documents show intelligence agencies conducting surveillance and grabbing data in virtual worlds.

Via Gary Hayes, siobhan-o-flynn
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siobhan-o-flynn's curator insight, December 10, 2013 3:00 PM

not surprising, but still...

 

"Games “are built and operated by companies looking to make money, so the players’ identity and activity is tracked,” said Peter W. Singer of the Brookings Institution, an author of “Cybersecurity and Cyberwar: What Everyone Needs to Know.” “For terror groups looking to keep their communications secret, there are far more effective and easier ways to do so than putting on a troll avatar.”

The surveillance, which also included Microsoft’s Xbox Live, could raise privacy concerns. It is not clear exactly how the agencies got access to gamers’ data or communications, how many players may have been monitored or whether Americans’ communications or activities were captured.

One American company, the maker of World of Warcraft, said that neither the NSA nor its British counterpart, the Government Communications Headquarters, had gotten permission to gather intelligence in its game. Many players are Americans, who can be targeted for surveillance only with approval from the nation’s secret intelligence court. The spy agencies, though, face far fewer restrictions on collecting certain data or communications overseas...."

 
Alain Duménil's curator insight, December 11, 2013 4:41 AM

On n'est plus tranquille nulle part.

AJ A. Gildner's curator insight, January 1, 2014 9:53 PM

I have participated in many online games like World of Warcraft  and I have noticed how other players have reacted to this.  Ever since this information has been released, it has become a topic of conversation among many. especially those who play these games.  If this keeps happening, there could be many more problems for the NSA in the future, but maybe I will be proven wrong.

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What It’s Like To Watch A Documentary Made With Google Glass

What It’s Like To Watch A Documentary Made With Google Glass | Digital Cinema - Transmedia | Scoop.it

Via The Digital Rocking Chair
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The Digital Rocking Chair's curator insight, December 17, 2013 4:37 AM


Jessica Leber:  "As a filmmaking device Glass can help us better understand others perspectives and bring communities closer together. But it comes with downsides."

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How to Make An Action Series On An Indie Film Budget

How to Make An Action Series On An Indie Film Budget | Digital Cinema - Transmedia | Scoop.it

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The Digital Rocking Chair's curator insight, December 16, 2013 1:52 PM


"Ryan Lewis, the producer and co-creator of the Crackle original thriller series "Chosen" starring Milo Ventimiglia, explains how they made a lean action drama for a digital world more used to comedy and short form."

Henrik Safegaard - Cloneartist's curator insight, December 17, 2013 4:33 AM

Ryan Lewis is one of the co-creators and producers of "Chosen," an original series starring Milo Ventimiglia that airs exclusively in the U.S. on the streaming site Crackle. The show, which is written and directed by Ben Ketai, is a rarity in the digital space outside of Netflix, where comedy and short form still rule the day. "Chosen" is an action series made up of six half-hour episodes that take place at a breakneck pace, with Ventimiglia's character plunged into a mysterious kill-or-be-killed game.

Click to read more.

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“From Imaginary to Virtual Worlds”: An Interview with Historian Michael Saler (Part Three)

“From Imaginary to Virtual Worlds”: An Interview with Historian Michael Saler (Part Three) | Digital Cinema - Transmedia | Scoop.it
As I was reading your discussion of this process of providing “proof” for imaginative narratives, I could not help but think of the roles being performed by contemporary transmedia extensions.
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Interview with Yomi Ayeni of Clockwork Watch [#Transmedia]

Interview with Yomi Ayeni of Clockwork Watch [#Transmedia] | Digital Cinema - Transmedia | Scoop.it

Via The Digital Rocking Chair
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The Digital Rocking Chair's curator insight, December 15, 2013 1:00 PM


Scott Walker:  "This interview with Clockwork Watch founder and visionary Yomi Ayeni is making its appearance just in time for the year-end holidays!"

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Netflix is studying the way its users watch TV–and, yes, they're bingeing.

Netflix is studying the way its users watch TV–and, yes, they're bingeing. | Digital Cinema - Transmedia | Scoop.it

Via The Digital Rocking Chair
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The Digital Rocking Chair's curator insight, December 15, 2013 6:54 AM


John Jurgensen:  "The streaming video company is releasing data showing that half the users it studied watch an entire season—up to 22 episodes—in one week" ...

Mariale Peñalosa Arguijo's curator insight, December 15, 2013 12:25 PM

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Sara Hilliger's curator insight, December 15, 2013 8:33 PM

The way we watch TV is changing - we no longer gather in groups to watch our favorite shows, we watch by ourselves, and we do it in large chunks.  TV has gone from being a bonding activity to a solitary indulgence, and the negative conotation that used to come withn that is going away.

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Consumer Electronics Daily News: New Transmedia Hub Offers ...

Consumer Electronics Daily News: New Transmedia Hub Offers ... | Digital Cinema - Transmedia | Scoop.it
What do you get when you mix narrative and social video game mechanics with a streaming service? The future of storytelling! Transmedia Story Stream is a revolutionary new platform that allows storytellers to create story ...
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New Transmedia Hub Offers Storytellers the Ability to Mix Written Word with Video Game Mechanics and Social Media | Virtual-Strategy Magazine

New Transmedia Hub Offers Storytellers the Ability to Mix Written Word with Video Game Mechanics and Social Media | Virtual-Strategy Magazine | Digital Cinema - Transmedia | Scoop.it
Pubsoft powers Transmedia Story Stream, an innovative narrative social game platform for authors and consumers | Virtual Strategy Magazine is an online publication devoted entirely to virtualization technologies.
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Tour Paris 13, a transmedia experience based on street art - Trendscape Blog - Industry Research - About - Canada Media Fund

Tour Paris 13, a transmedia experience based on street art - Trendscape Blog - Industry Research - About - Canada Media Fund | Digital Cinema - Transmedia | Scoop.it
Case Study #TourParis13, #transmedia project based on #streetart combining installation, TV doc and web gallery. http://t.co/pdMLhCjQNw
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Mobile Computing Puts the Location Back in Retail | MIT Technology Review

Mobile Computing Puts the Location Back in Retail | MIT Technology Review | Digital Cinema - Transmedia | Scoop.it
Here’s why location matters again in e-commerce.

 

By Avi Goldfarb on November 6, 2013Technology is blurring the difference between online and offline retail.For retailing, the key change produced by the Internet is that shopping online spared consumers the economic costs (in time, grief, and gas money) of visiting a store and locating a product. This has been called the “death of distance.” When even isolated individuals can buy anything from a global marketplace, physical location does not confer any commercial advantage, and online merchants might be expected to win every battle.

But an emerging body of economic research shows that there is no independent “online world.” Physical context matters to e-commerce. It shapes our choices and tastes, and it strongly determines what we buy online. With the rise of mobile computing, these local effects matter even more.

Given how easy it is to find and buy books, electronics, and other items online, why do people continue to buy in stores at all? The reason is that online buying generates what economists call disutility: inspecting digital products is difficult, shipping can be slow or expensive, and returning products can be challenging.

 


Via siobhan-o-flynn
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Games Of Thrones And Walking Dead: Turning Great TV Into Interactive Stories

Games Of Thrones And Walking Dead: Turning Great TV Into Interactive Stories | Digital Cinema - Transmedia | Scoop.it

Via The Digital Rocking Chair
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The Digital Rocking Chair's curator insight, December 12, 2013 4:32 AM


Nicole Laporte:  "The creator of the acclaimed Walking Dead games has set hearts racing with news it'll interpret Game of Thrones next. CEO Dan Connors talks about how the studio brings interactivity to Hollywood properties and immersing fans in their favorite TV narratives."

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The art of getting IT

The art of getting IT | Digital Cinema - Transmedia | Scoop.it

Via Simon Staffans
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Simon Staffans's curator insight, December 10, 2013 10:59 AM

A post I wrote for the Media Writers Association, looking at the audience, revenue and collaboration.

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A Visual Guide To How Consumers Use Mobile Phones. Nov 2013 [INFOGRAPHIC]

A Visual Guide To How Consumers Use Mobile Phones. Nov 2013 [INFOGRAPHIC] | Digital Cinema - Transmedia | Scoop.it

Via siobhan-o-flynn
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danielle's curator insight, December 10, 2013 10:23 AM

great infographic showing how we use mobile phones