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Rescooped by Digital Cinema in Transition from Interactive & Immersive Journalism
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Full Social jacket – webdocumentary on Social Protection in Belgium and in Europe

Full Social jacket – webdocumentary on Social Protection in Belgium and in Europe | Digital Cinema - Transmedia | Scoop.it
Full Social Jacket is a webdocumentary on Social Protection in Belgium and in Europe. Full Social Jacket est un projet webdocumentaire sur la protection sociale en Europe et en Belgique.

Via Eva Dominguez
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2013: Year in Review

2013: Year in Review | Digital Cinema - Transmedia | Scoop.it
2013 was an eventful year, and National Geographic was there to cover it.

Via Eva Dominguez
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Eva Dominguez's curator insight, December 30, 2013 6:56 AM

National Geographic 2013 Year in Review. Photography

Brad Tollefson's curator insight, February 10, 2014 9:43 PM

Wow...

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Why is wearable technology so damn ugly?

Why is wearable technology so damn ugly? | Digital Cinema - Transmedia | Scoop.it
This piece first appeared on The Telegraph Rachel Arthur, a fashion business reporter, was dismayed by the wearable technology on offer at CES last week. Not only were most devices useless, they we...

Via Richard Platt
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Richard Platt's curator insight, January 15, 2014 10:12 PM

Really good take from the ladies standpoint about wearable tech

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Rethinking the “Value” of Entertainment Franchises: An Interview with Derek Johnson (Part One)

Rethinking the “Value” of Entertainment Franchises: An Interview with Derek Johnson (Part One) | Digital Cinema - Transmedia | Scoop.it
This is another in a series of interviews with the authors whose books have been published as part of the Post-Millenial Pop book series which Karen Tongson and I edit for New York University Press.
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Jerry Lewis’s The Total Film-Maker Available Online

Jerry Lewis’s The Total Film-Maker Available Online | Digital Cinema - Transmedia | Scoop.it

Via The Digital Rocking Chair
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The Digital Rocking Chair's curator insight, January 14, 2014 3:48 PM


Sarah Salovaara:  "The Total Film-Maker, that invaluable manuscript culled from 480 hours of Jerry Lewis lectures at the University of Southern California, made its way online last week, courtesy of Cinephilia and Beyond."

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Nine essentials for surviving the app apocalypse

Nine essentials for surviving the app apocalypse | Digital Cinema - Transmedia | Scoop.it
The Digital Rocking Chair's insight: Carla Engelbrecht Fisher: "A mobile app apocalypse is upon us. Thousands have been flocking to create apps, but it's a hostile climate with steep competition, low prices and limited distribution channels.
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How Stories Change the Brain

How Stories Change the Brain | Digital Cinema - Transmedia | Scoop.it
Paul Zak's research is uncovering how stories shape our brains, tie strangers together, and move us to be more empathic and generous.

Via cynthia jabar
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cynthia jabar's curator insight, December 22, 2013 5:11 PM

We learn through stories: "evidence supports the view of some narrative theorists that there is a universal story structure. These scholars claim every engaging story has this structure, called the dramatic arc. It starts with something new and surprising, and increases tension with difficulties that the characters must overcome, often because of some failure or crisis in their past, and then leads to a climax where the characters must look deep inside themselves to overcome the looming crisis, and once this transformation occurs, the story resolves itself. " -Paul Zak

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The New York Times’ Year in Transmedia | Filmmaker Magazine

The New York Times’ Year in Transmedia | Filmmaker Magazine | Digital Cinema - Transmedia | Scoop.it
As a tactile person with a Gen Y attention span, my preferred way of ingesting long form news is with a paper in hand. Make no mistake, I am prone to (La interactividad en los medios de comunicación cada año se fortalece más.
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China's gaming industry generated $13 billion in 2013

China's gaming industry generated $13 billion in 2013 | Digital Cinema - Transmedia | Scoop.it
Mobile gaming only accounted for $1.8 billion, but that exceeded expectations.

 

China’s booming gaming market generated more than $13 billion in 2013, according to the China Games Industry Annual Conference (as first spotted by news website GamesInAsia via Kotaku). That’s up from $9.8 billion in 2012. It’s also quadruple from 2008 when the nation’s gaming industry produced more than $3 billion in revenue.....


Via siobhan-o-flynn
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siobhan-o-flynn's curator insight, January 7, 2014 11:58 AM

these are huge numbers!

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DIY Monday: A Guide to Social Media Movie Promotion, Part One by Sheri Candler - MovieMaker Magazine

DIY Monday: A Guide to Social Media Movie Promotion, Part One by Sheri Candler - MovieMaker Magazine | Digital Cinema - Transmedia | Scoop.it
Everyone knows a good marketing campaign needs a social media component, but are you really using it to its maximum potential?

Via siobhan-o-flynn
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Tribeca Hacks interactive recap

Two days, 25 people, 13 interactive projects. All made possible by the combined work of the Tribeca Film Institute and the awesome power of the Racontr interactive platform. (Here's what we're working on!
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The power of storytelling: Erik Nissen Johansen at TEDxUmea

The power of storytelling, and the use of stories to create an effect, no matter if it's a true or fictive story, simple or extravagant. The principle for st...

Via @FernandoCarrion, Elisa Hergueta
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@FernandoCarrion's curator insight, August 19, 2013 11:11 AM

The power of storytelling, and the use of stories to create an effect, no matter if it's a true or fictive story, simple or extravagant. The principle for storytelling is that when interior design is telling a story, it's more memorable than regular advertising. Thus, it is also more successful in attracting customers -- since the customers themselves will be advertising and spreading the word when they leave. He will dwell on Umeå, and which forgotten stories from Umeå that are worthy to tell the world.

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The Top 5 Trends That Will Shape Digital Advertising This Year

The Top 5 Trends That Will Shape Digital Advertising This Year | Digital Cinema - Transmedia | Scoop.it
The following is a guest post from Scott Eagle, the CMO of ValueClick, Inc.
It’s no secret that the ad tech industry has been changing at an increasingly rapid rate over the last few years.
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Refuge: 18 stories from the Syrian Exodus

Refuge: 18 stories from the Syrian Exodus | Digital Cinema - Transmedia | Scoop.it
A child broken. Homes destroyed. Millions of lives upended. Syria's refugee crisis is altering the Middle East.

Via Eva Dominguez
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Eva Dominguez's curator insight, December 30, 2013 8:24 AM

18 syrian refugees' stories. The Washington Post. 

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Hackathon storytelling

Hackathon storytelling | Digital Cinema - Transmedia | Scoop.it
What stories can be discovered when programmers, designers, journalists, documentary makers, or storytellers in general, get together? Try putting them together in an intense ‘hackathon’ and you will find out.

Via Eva Dominguez
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“Engage!”: Reflections on My Public Intellectuals Class

“Engage!”: Reflections on My Public Intellectuals Class | Digital Cinema - Transmedia | Scoop.it
The cartoon above was created for the USC Annenberg Agenda, the newly revamped newsletter for the Annenberg School for Communication and Journalism.
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Ten great tools for storyboarding

Ten great tools for storyboarding | Digital Cinema - Transmedia | Scoop.it
América Learning & Media

Via Simon Staffans
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Simon Staffans's curator insight, January 15, 2014 2:40 AM

Good hands-on tips on ten tools any creator could use for storyboarding.

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The Future of Video Game Storytelling

The Future of Video Game Storytelling | Digital Cinema - Transmedia | Scoop.it

Via The Digital Rocking Chair
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The Digital Rocking Chair's curator insight, January 13, 2014 12:45 AM


Lucy O'Brien:  "The writers behind The Last of Us, Gone Home, Tomb Raider and The Stanley Parable give us their thoughts on where storytelling in video games is headed next."

Henrik Safegaard - Cloneartist's curator insight, January 13, 2014 3:05 AM

There is an old but still pertinent argument that storytelling in video games is the last great bastion for the medium to conquer. That game developers working in the 'mainstream space' have traditionally struggled to utilise video games as a storytelling medium, struggled to harmonise play and Hollywood-like narratives, and struggled to inject real meaning into their games without rendering the player a frustrated passive participant. 


Click to red full article.

malek's curator insight, January 13, 2014 9:05 AM

The blurring line between movies and games

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Learning to Think Critically


Via cynthia jabar
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cynthia jabar's curator insight, December 5, 2013 8:31 PM

ABSTRACT: This article examines whether exposure to the arts has an effect on the ability of students to engage in critical thinking. We conduct a randomized controlled trial involving 3,811 students who were assigned by lottery to participate in a School Visit Program at the newly opened Crystal Bridges Museum of American Art. Students who participated in the School Visit Program demonstrated significantly stronger critical thinking skills when analyzing a new painting. These effects were larger for students from more disadvantaged backgrounds. In light of recent declines in the availability of the arts for disadvantaged populations, our results have important policy implications for efforts to restore and expand access to the arts.

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TEDx Transmedia

TEDx Transmedia | Digital Cinema - Transmedia | Scoop.it
In September of last year, I had the privilege of attending and speaking at
TEDx Transmedia in Rome. The talk, "The Ethics and Responsibilities of
Fiction," was a new one for me. I covered some of my usual
ethics-of-transmedia concerns, of course.
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Pew Internet: Mobile | Pew Research Center's In...

Pew Internet: Mobile | Pew Research Center's In... | Digital Cinema - Transmedia | Scoop.it
Highlights of the Pew Internet Project’s research related to mobile technology (35% U.S.
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Behind the Shadows – Crossing Continents With Transmedia ...

Behind the Shadows – Crossing Continents With Transmedia ... | Digital Cinema - Transmedia | Scoop.it
The first time someone mentioned the term Transmedia to me I was already collaborating with four project teams. We were working to produce a comic anthology centered on my urban fantasy novel Fallen Heroes.
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2014 Transmedia Photography Annual

2014 Transmedia Photography Annual | Digital Cinema - Transmedia | Scoop.it
January 13 – May 30, 2014 Light Work Hallway Gallery Reception: Thursday, January 30, 5-7pm (2014 Transmedia Photography Annual http://t.co/fowyIKAQg7 via @lightworkphoto)...
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Mapa conceptual del hacking | Kriptópolis

Mapa conceptual del hacking | Kriptópolis | Digital Cinema - Transmedia | Scoop.it

Via Alazne González, Elisa Hergueta
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'Transmedia audiences and television fiction: A comparative approach between Skins (UK) and El Barco (Spain)' by @margrandio


Via @FernandoCarrion, Elisa Hergueta
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@FernandoCarrion's curator insight, June 29, 2013 6:36 AM

By María del Mar Grandío
Catholic University of San Antonio, Murcia, Spain
Joseba Bonaut,
San Jorge University, Zaragoza, Spain

Link: http://www.participations.org/Volume%209/Issue%202/30%20Grandio%20Bonaut.pdf

Abstract:
This article aims to analyze the transmedia narratives and the levels of involvement with their audience of two different television series. In the Spanish and British markets, TV shows like El Barco (2011, present) or Skins (2007-2011) show a particular transmedia narrative and audience interaction with the fictional plot. Following the contributions to the field of three authors (Beeson, 2005; Davidson 2008; Scolari, 2009), this paper proposes a methodology for analysing these two transmedia narratives and audience involvement with them along four vectors: 1) The relationship between story and medium, 2) Narrative aspects (setting, characters, theme and plot), 3) Intertextuality, and 4) Distribution and accessibility to the audience. Using this methodology, this article gives an overview of two of the most popular television fictions with transmedia narratives in the British and Spanish markets. The analysis of these two markets shows the encouraging future for transmedia narratives in the current television industry, while concluding that the effectiveness of the expansion of these fictional universes appears when finding and fulfilling their audiences’ hopes of engagement.