Being a science fiction creator is the most amazing adventure -- you get to invent whole new worlds, brand new futures, and fantastic technologies, and you get to tell the most incredible stories about them. But it's also a tough and heartbreaking career path, whether you're in books, comics, movies or television. Here are 10 things that every brand new science fiction creator ought to know at the start.
The results of a survey of more than 1100 people discovers how they'd like to participate in storytelling, what they'd be willing to contribute and what they'd hope to receive in return Click here to view the infographic
The little site that could, Upworthy, has mushroomed to be the fastest growing site in the history of the Internet. Question is, how? Having talented content marketers that have been successful in their own right helped.
When I visited England two years ago, as part of my grand European tour, I was struck that there was a new generation of British cultural and media scholars, often the offspring of old friends such as Roberta Pearson, Will Brooker, Matt Hills,...
What we really mean by digital interaction is the act of getting the viewer, reader or listener to give something back as they consume our media. The play for eyeballs, clicks and time has become a complex sport.
"nteractive is a stupidly vague term. But many of us (including me) are guilty of overusing it, often in place of more functional words like ‘clickable’. Apply it to the physical world instead of the internet and it becomes laughable."
Design Thinking is about taking a disciplined, objective and methodical approach to solving a design problem: clearly defining the challenge, creating multiple solutions, picking the best and executing.
Combining this with story creates a process where we inject this same discipline into the narrative process, effectively removing the guesswork. In this case, the design problem is identifying and delivering the meaning of your story in the mind of your audience in the most memorable way."
You argue here that anti-fandom is not necessarily always a totally outsider or oppositional perspective, that under some circumstances, the industry or individual performers actively “invite” the anti-fan response.
There has been ongoing tension in recent years over researchers who are interested in understanding the personal motivations of individual fans (who may have no strong social connections with other fans) and those who are studying fandom as a...
If you go to the Getty Images website, you'll see millions of images, all watermarked. There are more than a hundred years of photography here, from FDR on the campaign trail to last Sunday's... (RT @hicais: WOW.
Everyday we hear the stories and see the headlines about another online service being hacked, cracked and robbed of our precious credentials. The cyber thieves seem to be everywhere, just lurking for a weak moment to pounce and make our…
A few months ago, Bloomberg laid off its theater critic and dismantled its culture desk to focus simply on “luxury.” USC’s Annenberg School is shutting down its Getty Arts Journalism fellowship program.
"Collaboration is key to interactive documentaries. You’re not just collaborating with video producers, but you’re working with writers, graphic designers, programmers, people fixated on user experience and promotion. I wanted to be sure that the multimedia team in DC had a voice in the project early. So we brought them up to New York, and we had two days worth of brainstorming what the project would look like."
Josh Davis team member of "Planet Money Makes a T-Shirt"