Digital Cinema - ...
Follow
Find tag "Gaming"
3.3K views | +2 today
Digital Cinema - Transmedia
News and related articles on Digital CInema and Transmedia!
Your new post is loading...
Your new post is loading...
Rescooped by Digital Cinema in Transition from Transmedia: Storytelling for the Digital Age
Scoop.it!

The Evolution Of Storytelling In Video Games

The Evolution Of Storytelling In Video Games | Digital Cinema - Transmedia | Scoop.it

Via The Digital Rocking Chair
more...
The Digital Rocking Chair's curator insight, June 7, 9:51 AM


Will Westwater:  "Advanced technology continues to bring newer and more effective techniques to a player’s gaming experience. However, even in the industry’s early days developers were finding ways to tell compelling stories through video games."

Jeni Mawter's curator insight, June 8, 1:38 AM

Gaming is improving in storytelling!

Rescooped by Digital Cinema in Transition from Transmedia: Storytelling for the Digital Age
Scoop.it!

What Games Are: What Became Of Social Games?

What Games Are: What Became Of Social Games? | Digital Cinema - Transmedia | Scoop.it

Via The Digital Rocking Chair
more...
The Digital Rocking Chair's curator insight, April 28, 1:38 AM


Tadhg Kelly:  "Remember social games? Remember how they [were] supposed to be the future, how they were transforming the games industry and all that? No?" ...

Rescooped by Digital Cinema in Transition from Transmedia: Storytelling for the Digital Age
Scoop.it!

Games Of Thrones And Walking Dead: Turning Great TV Into Interactive Stories

Games Of Thrones And Walking Dead: Turning Great TV Into Interactive Stories | Digital Cinema - Transmedia | Scoop.it

Via The Digital Rocking Chair
more...
The Digital Rocking Chair's curator insight, December 12, 2013 1:32 AM


Nicole Laporte:  "The creator of the acclaimed Walking Dead games has set hearts racing with news it'll interpret Game of Thrones next. CEO Dan Connors talks about how the studio brings interactivity to Hollywood properties and immersing fans in their favorite TV narratives."

Rescooped by Digital Cinema in Transition from Transmedia: Storytelling for the Digital Age
Scoop.it!

Willem Dafoe, Ellen Page star in interactive game

Willem Dafoe, Ellen Page star in interactive game | Digital Cinema - Transmedia | Scoop.it

Via The Digital Rocking Chair
Digital Cinema in Transition's insight:
Digital Cinema in Transition's insight:

We're doing an academic study of digital cinema and would love to hear your thoughts! Visit http://www.digitalcinema.ca

more...
The Digital Rocking Chair's curator insight, October 2, 2013 9:03 PM


Karl Quinn:  "David Cage doesn't think he's captured the future of storytelling, but he's pretty confident he's seen a glimpse of it" ...

Andrea Rossi's curator insight, October 3, 2013 12:58 AM

''I'm trying to explore different types of emotions, in continuing to explore this strange relationship that the game can establish with a player that is very different to the relationship between a film and an audience,'' he says. ''When you watch a film you are passive, you cannot change what is going on, but when you play an interactive game you become an actor, you can actually change the story. This is really fascinating."

RainboWillis's curator insight, October 3, 2013 10:26 AM

I've played some of these interactive, narrative type games, and have even found myself emotionally moved by some of them (The Walking Dead games, Heavy Rain, etc.). It is an interesting medium, burdened under the historical disregard of choose-your-own-adventure stories. I, myself, can't entirely cast aside my own skepticism, but this will be a game that I will wait to see. 

Rescooped by Digital Cinema in Transition from Transmedia: Storytelling for the Digital Age
Scoop.it!

Mobile Is the Future, but Not in Gaming

Mobile Is the Future, but Not in Gaming | Digital Cinema - Transmedia | Scoop.it

Via The Digital Rocking Chair
Digital Cinema in Transition's insight:

We're doing an academic study of digital cinema and would love to hear your thoughts! Visit http://www.digitalcinema.ca

more...
The Digital Rocking Chair's curator insight, September 17, 2013 2:07 AM


Matthew C. Klein:  "The growth of games for smartphones and tablets isn't a threat to the blockbusters made for consoles and personal computers" ...

Rescooped by Digital Cinema in Transition from Transmedia: Storytelling for the Digital Age
Scoop.it!

Emotion and the Self in Games

Emotion and the Self in Games | Digital Cinema - Transmedia | Scoop.it

Via The Digital Rocking Chair
Digital Cinema in Transition's insight:
Digital Cinema in Transition's insight:

We're doing an academic study of digital cinema and would love to hear your thoughts! Visit http://www.digitalcinema.ca

more...
The Digital Rocking Chair's curator insight, September 3, 2013 9:40 PM


Christy Dena:  "There are some books that carry you along a journey until your tears make it impossible to read. Films and television shows, too. Games evoke emotion in a similar way to non-interactive works, with some exceptions – the greatest difference being emotion facilitated through action" ...

Henrik Safegaard - Cloneartist's curator insight, September 4, 2013 1:19 AM

The poet, novelist, screenwriter, playwright and games writer will find similar rhetorical devices being applied in different ways.

 

What sort of emotions am I talking about? In his essay on emotion in film, film theorist Ed Tan speaks about the difference between what he describes as ‘artefact emotion’ and ‘fiction emotion’ (Tan). Artefact emotions are ‘non-empathetic’ and occur in response to sensory pleasures such as the appearance of the actors, costumes, scenery, and special effects.

 

If you are working with any kind of story telling this is very interesting reading. Click for full article.

RainboWillis's curator insight, September 4, 2013 4:44 PM

VERY engrossing, well written and visually compelling explication of the narrative power/structure in a very, very good game: Journey. 

Rescooped by Digital Cinema in Transition from Transmedia: Storytelling for the Digital Age
Scoop.it!

7 Things Dungeons & Dragons Taught Me About Storytelling

7 Things Dungeons & Dragons Taught Me About Storytelling | Digital Cinema - Transmedia | Scoop.it

Via The Digital Rocking Chair
Digital Cinema in Transition's insight:
Digital Cinema in Transition's insight:

We're doing an academic study of digital cinema and would love to hear your thoughts! Visit http://www.digitalcinema.ca

more...
The Digital Rocking Chair's curator insight, August 16, 2013 10:56 PM


Robbie Blair:  "A nerdy confessional where I go back through some tabletop RPG experiences that taught me valuable storytelling truths" ...

Hans Heesterbeek's curator insight, August 16, 2013 11:48 PM

At first I thought, again some-one with some home made rules of storytelling. But it seized me. Great simple thoughts about storytelling, we all already know but braught in great way and compared it with a game he like to play. Be the way he writes great. A few quotes: 

"Stories can become a way of learning how to face situations we can't control, grapple with loss, and become resilient.

One of the most important jobs of a storyteller is to prevent their audience from getting bored.

Practice will improve anything

Failure is a part of ths process "

 

Enjoy this article

Henrik Safegaard - Cloneartist's curator insight, August 17, 2013 2:32 AM

Maybe this is a bit nerdy for many readers, but give it a chance. 

 

There have been disqusions about kids and people who spend times as Gamers and if it would harm them or if it was good for anything at all.

 

Well folkes, here is a great example of how gaming can be an asset for communication and storytelling.

 

"Once upon a time (in high school), a classmate bashed on what was then my preferred hobby: Dungeons and Dragons. His main argument was that, while not harmful, playing D&D was ultimately a waste of time. He challenged me to tell him how I benefited in any practical way, and the best response I could make was that enjoyment was an end of its own.

Well, it's a belated addendum, but I want to expand on that now. My years of experience as a Dungeon Master have taught me many valuable lessons, and many of those lessons are specifically applicable to my writing. Here are the seven most significant storytelling lessons I learned from playing Dungeons and Dragons."

click to read the full story.

Rescooped by Digital Cinema in Transition from Transmedia: Storytelling for the Digital Age
Scoop.it!

The Architects: Video Gaming's Auteurs

The Architects: Video Gaming's Auteurs | Digital Cinema - Transmedia | Scoop.it

Via The Digital Rocking Chair
Digital Cinema in Transition's insight:

We're doing an academic study of digital cinema and would love to hear your thoughts! Visit http://www.digitalcinema.ca

more...
The Digital Rocking Chair's curator insight, July 28, 2013 3:23 AM

Ewen Hosie:  "Video games are the product of many pairs of hands rather than one, but there are still some creators whose signature is unmistakeable."

Justin Nalepa's curator insight, July 28, 2013 12:19 PM

I loved the Soul series and Miyazaki's style just pulls you right in. They're dark, deceptive and desolate. He makes you earn your achievements instead of holding your hand through the game. They remind me of the early age of gaming on Atari and NES, when completing levels or beating the game was no ordinary feat.

One omission from the list which I thought was odd was Peter Molyneux, the definitive creator of "God games".

Rescooped by Digital Cinema in Transition from Transmedia: Storytelling for the Digital Age
Scoop.it!

5 Things Video Games Do Better Than Any Other Forms of Art

5 Things Video Games Do Better Than Any Other Forms of Art | Digital Cinema - Transmedia | Scoop.it

Winston Rowntree:  "What the hell can games do that books and interpretive dance can't? A lot, it turns out."


Via The Digital Rocking Chair
Digital Cinema in Transition's insight:

Please also visit http://www.digitalcinema.ca for one of our surveys!

more...
Sandrine Delage (Borgé)'s curator insight, June 23, 2013 10:17 AM

Ce dessin illustre la notion d'"expérience utilisateur" !

OomphMediaGarage's curator insight, June 23, 2013 7:03 PM

Gaming is a great way to experience a story in a variety of ways, often choosing the story you would like to experience based on a set of given boundaries. Kind of like a choose your own adventure book, but typically with better graphics. that is not to say, however, that gaming replaces books, performance art, theatre, etc. Convergence isn't replacement.

malek's curator insight, June 28, 2013 12:12 PM

Step Outside the Narrative, true.

Rescooped by Digital Cinema in Transition from Transmedia: Storytelling for the Digital Age
Scoop.it!

Why does the games industry have such a problem with female protagonists?

Why does the games industry have such a problem with female protagonists? | Digital Cinema - Transmedia | Scoop.it
Belinda Parmar: It's a tired cliche that all gamers are male, and it's time manufacturers woke up to the fact that women want to see female characters they can relate to

Via The Digital Rocking Chair
Digital Cinema in Transition's insight:

Also see our digital cinema study at http://www.digitalcinema.ca and fill out a survey!

more...
The Digital Rocking Chair's curator insight, June 13, 2013 4:26 AM

Some facts and figures ....


Rescooped by Digital Cinema in Transition from Transmedia: Storytelling for the Digital Age
Scoop.it!

Disney Infinity takes shape as a huge investment in transmedia (hands-on preview)

Disney Infinity takes shape as a huge investment in transmedia (hands-on preview) | Digital Cinema - Transmedia | Scoop.it

Dean Takahashi:  "John Vignocchi shows off the latest with Disney Infinity in a video interview. He says that Disney isn't just copying Skylanders."


Via The Digital Rocking Chair
more...
The Digital Rocking Chair's curator insight, May 1, 2013 1:58 AM

A fabulously in-depth look at Infinity, the new toy-game hybrid from Disney.

Rescooped by Digital Cinema in Transition from Transmedia: Storytelling for the Digital Age
Scoop.it!

Games Killed the Video Star: Five Ways That Play Is Beating TV at It's Own Game

Games Killed the Video Star: Five Ways That Play Is Beating TV at It's Own Game | Digital Cinema - Transmedia | Scoop.it

Via The Digital Rocking Chair
more...
The Digital Rocking Chair's curator insight, June 6, 10:52 AM


Tomas Rawlings:  "The open waters of the internet have provided a space for experimentation and video games have been innovative with a series of video experiments. Here’s five examples of how video games have been re-defining video whilst TV was looking the other way" ...

Rescooped by Digital Cinema in Transition from Transmedia: Storytelling for the Digital Age
Scoop.it!

Tapping Into the Emotional Side of Video Games: Developing Hope, Healing and Love

Tapping Into the Emotional Side of Video Games: Developing Hope, Healing and Love | Digital Cinema - Transmedia | Scoop.it

Via The Digital Rocking Chair
more...
The Digital Rocking Chair's curator insight, April 18, 2:15 AM


Chelsea Stark:  "Journey creator and thatgamecompany co-founder Jenova Chen talks about how video games need to appeal to a broader range of emotions to succeed."

Rescooped by Digital Cinema in Transition from Transmedia: Storytelling for the Digital Age
Scoop.it!

What Games Are: The Future Of Pervasive Games

What Games Are: The Future Of Pervasive Games | Digital Cinema - Transmedia | Scoop.it

Via The Digital Rocking Chair
more...
The Digital Rocking Chair's curator insight, October 27, 2013 9:25 PM


Tadhg Kelley: "Pervasiveness forms the meat of transmedia and gamification. The former is interested in using it as a way to tell stories, going from one format to another. The latter is more concerned with ways that games and behavior usefully coincide."

Rescooped by Digital Cinema in Transition from Transmedia: Storytelling for the Digital Age
Scoop.it!

Vicarious Visions’ president on balancing between two audiences in Skylanders

Vicarious Visions’ president on balancing between two audiences in Skylanders | Digital Cinema - Transmedia | Scoop.it

Via The Digital Rocking Chair
Digital Cinema in Transition's insight:

We're doing an academic study of digital cinema and would love to hear your thoughts! Visit http://www.digitalcinema.ca

more...
The Digital Rocking Chair's curator insight, September 29, 2013 12:43 PM


Rick Marshall:  "It’s only been two years since Activision’s all-ages Skylanders franchise debuted its first installment, Skylanders: Spyro’s Adventure, but in that time the innovative series that combines collectible figures with an action role-playing game has carved out an impressive niche for itself to the tune of billions of dollars in sales and widespread praise from critics and kids alike."

Rescooped by Digital Cinema in Transition from Transmedia: Storytelling for the Digital Age
Scoop.it!

Ubisoft Looks to Avoid Pitfalls of Bad Movies Based on Videogames with Starlight Runner's Help

Ubisoft Looks to Avoid Pitfalls of Bad Movies Based on Videogames with Starlight Runner's Help | Digital Cinema - Transmedia | Scoop.it

Via The Digital Rocking Chair
Digital Cinema in Transition's insight:

We're doing an academic study of digital cinema and would love to hear your thoughts! Visit http://www.digitalcinema.ca

more...
The Digital Rocking Chair's curator insight, September 6, 2013 7:20 PM


Marc Graser:  "Videogame-to-film crossover success has been spotty, but Ubisoft believes it has broken the code for a potential 'Splinter Cell' franchise" ...

Rescooped by Digital Cinema in Transition from Transmedia: Storytelling for the Digital Age
Scoop.it!

How Ubisoft Plans to Take 'Splinter Cell' Beyond Video Games [#Transmedia]

How Ubisoft Plans to Take 'Splinter Cell' Beyond Video Games [#Transmedia] | Digital Cinema - Transmedia | Scoop.it

Via The Digital Rocking Chair
Digital Cinema in Transition's insight:

We're doing an academic study of digital cinema and would love to hear your thoughts! Visit http://www.digitalcinema.ca

more...
The Digital Rocking Chair's curator insight, August 30, 2013 9:20 PM


Brent Lang:  "If Ubisoft's latest campaign works out, Sam Fisher's mission will no longer be confined to game consoles.


But before the game maker could deploy the black-ops protagonist of its hit "Splinter Cell" videogames into other media platforms like novels, television and film, it needed the help of Starlight Runner Entertainment."

Henrik Safegaard - Cloneartist's curator insight, August 31, 2013 5:52 AM

The list of video game properties that have been able to leverage their audiences into other platforms, particularly film, is a short one.


I don't know but i think this could do it. Click to read the full story.

Rescooped by Digital Cinema in Transition from Transmedia: Storytelling for the Digital Age
Scoop.it!

A Beginner's Guide To Making Your First Video Game

A Beginner's Guide To Making Your First Video Game | Digital Cinema - Transmedia | Scoop.it

Via The Digital Rocking Chair
Digital Cinema in Transition's insight:

We're doing an academic study of digital cinema and would love to hear your thoughts! Visit http://www.digitalcinema.ca

more...
The Digital Rocking Chair's curator insight, August 5, 2013 7:44 PM

Zoe Quinn:  "Do you have an idea for a game you wish you could play rolling around in your head? And no one is making it? I've got good news for you: there are more tools and support than ever to help people who have no experience with coding or development start to learn how to create the games of their dreams. If no one is making what you want to play, why not learn how to make it yourself?"

Hans Heesterbeek's curator insight, August 5, 2013 11:45 PM

Could be usefull. I'm not experineced in makeing games. But for some projects it could be useful. Wouldn't it be better, smarte and quicker to get somebody involved how knows the busines or are these tools for concepting? 

@CotCotCotApps's curator insight, August 6, 2013 6:31 PM

Some good advice: learn by doing, start small and be ready to fail! 

Rescooped by Digital Cinema in Transition from Transmedia: Storytelling for the Digital Age
Scoop.it!

Narrative Dissonance in Game Storytelling

Narrative Dissonance in Game Storytelling | Digital Cinema - Transmedia | Scoop.it

Josh Bycer:  "While video games and movies do share the concepts of pacing and narrative, there is an inherent limit on how much impact the narrative can have a game" ....


Via The Digital Rocking Chair
Digital Cinema in Transition's insight:

Also check out our surveys at http://www.digitalcinema.ca !

more...
The Digital Rocking Chair's curator insight, June 28, 2013 10:02 PM

Another interesting article on the inherent difficulties of game narrative.

Patricia McGill's curator insight, June 29, 2013 12:23 AM

Really interesting point of view! 

Louise Robinson-Lay's curator insight, June 29, 2013 4:41 PM

Interesting article on the structure of narrative in games.

Rescooped by Digital Cinema in Transition from Transmedia: Storytelling for the Digital Age
Scoop.it!

Lucas and Spielberg on storytelling in games: 'it's not going to be Shakespeare'

Lucas and Spielberg on storytelling in games: 'it's not going to be Shakespeare' | Digital Cinema - Transmedia | Scoop.it

Bryan Bishop:  'Speaking Wednesday at a panel at the University of Southern California — joined by Microsoft’s Don Mattrick — George Lucas and Steven Spielberg argued that introducing the concept of interactivity fundamentally changes the experience. "They’re always going to be different," Lucas said when asked if movies and games were going to become more similar. "They’re never going to be the same."'


Via The Digital Rocking Chair
Digital Cinema in Transition's insight:

Please visit  http://www.digitalcinema.ca for one of our surveys!

more...
Louise Robinson-Lay's curator insight, June 14, 2013 3:22 PM

The way that we connect to static story as opposed to interactive story is an interesting topic. The masters of the genres discuss it here.

ChantalHarvey's comment, June 17, 2013 4:03 AM
There is more money in games than there is in movies, now
Andrés Núñez Álvarez's comment, June 27, 2013 3:55 PM
Great resource. Thanks for sharing.
Rescooped by Digital Cinema in Transition from Transmedia: Storytelling for the Digital Age
Scoop.it!

How “Pac-Man” Changed Games And Culture

How “Pac-Man” Changed Games And Culture | Digital Cinema - Transmedia | Scoop.it

Christine Champagne:  "The iconic game celebrates its 33rd anniversary on May 22. Technologist and gaming expert Chris Melissinos explains how it changed everything from arcade culture to video game design."


Via The Digital Rocking Chair
Digital Cinema in Transition's insight:

Share your insights with us at http://www.digitalcinema.ca

more...
The Digital Rocking Chair's curator insight, May 22, 2013 10:11 PM

Happy Birthday, Pac-Man!

Leonidas Athanasopoulos's curator insight, May 24, 2013 2:53 AM

PacMan is 33 years old! Happy birthday!