Digital Cinema - Transmedia
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Narrative Games: The Inside Story

Narrative Games: The Inside Story | Digital Cinema - Transmedia | Scoop.it

Via Karen Dietz, The Digital Rocking Chair
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Karen Dietz's curator insight, April 7, 2016 11:29 AM

Hey -- here's a commentary about 2 new story games that you might want to check out over the weekend.

 

There are lots of storytelling games out there like StoryCubes that we can use in business to stimulate stories. Or to use at home just for fun.

 

Check out these games because the difference here is that these are designed as a narrative. Sounds like a good time :)) I wonder if they could be used in business also.

 

This review was written by Karen Dietz for her curated content on business storytelling at www.scoop.it/t/just-story-it. Follow her on Twitter @kdietz

The Digital Rocking Chair's curator insight, April 16, 2016 12:53 AM

 

Christopher Chabris:  "We play games for many reasons: the thrill of victory, the excitement of competition, the experience of being “in the zone” that comes from complete immersion in a mental challenge. But we also play for the chance to create a story."

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Dragon Age: Inquisition Evokes Interactive Storytelling

Dragon Age: Inquisition Evokes Interactive Storytelling | Digital Cinema - Transmedia | Scoop.it

Via The Digital Rocking Chair
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The Digital Rocking Chair's curator insight, November 24, 2014 12:38 PM


Chris Suellentrop:  "Dragon Age: Inquisition shows that sophisticated storytelling in video games has become commonplace even as it remains the most experimental and contentious aspect of the medium."

David Collet's curator insight, November 24, 2014 8:50 PM

This is a new technology that is just getting started. Huge start-up costs. But... it is an opportunity for a creative young person to be in position to carve a niche for themselves.

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Nick Dorra: What can TV learn from Minecraft?

Nick Dorra: What can TV learn from Minecraft? | Digital Cinema - Transmedia | Scoop.it

Via The Digital Rocking Chair
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The Digital Rocking Chair's curator insight, September 15, 2014 2:48 PM


Nick Dorra:  "Kids love the world-famous user-generated video game. Rovio/Angry Birds' Dorra explains how Minecraft can inspire TV too"

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What It Takes For A Great Film Director to Make a Great Video Game

What It Takes For A Great Film Director to Make a Great Video Game | Digital Cinema - Transmedia | Scoop.it

 

 

 


Via The Digital Rocking Chair
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The Digital Rocking Chair's curator insight, August 24, 2014 12:42 AM


Rob Manuel:  "Guillermo del Toro surprised gamers this week [August 16] by revealing that his newest project will be a "Silent Hill" sequel. But there's no guarantee that that the same skills needed to direct a film apply to video game design."

Henrik Safegaard - Cloneartist's curator insight, August 26, 2014 5:06 AM

Believe it or not, the biggest gaming event in the world happened this week. But San Francisco didn't see any more traffic than usual and New York barely saw an extra gamer enter the city -- no, the biggest event in the world was in GamesCom in Germany.


Click to check it out.

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Games Killed the Video Star: Five Ways That Play Is Beating TV at It's Own Game

Games Killed the Video Star: Five Ways That Play Is Beating TV at It's Own Game | Digital Cinema - Transmedia | Scoop.it

Via The Digital Rocking Chair
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The Digital Rocking Chair's curator insight, June 6, 2014 1:52 PM


Tomas Rawlings:  "The open waters of the internet have provided a space for experimentation and video games have been innovative with a series of video experiments. Here’s five examples of how video games have been re-defining video whilst TV was looking the other way" ...

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Tapping Into the Emotional Side of Video Games: Developing Hope, Healing and Love

Tapping Into the Emotional Side of Video Games: Developing Hope, Healing and Love | Digital Cinema - Transmedia | Scoop.it

Via The Digital Rocking Chair
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The Digital Rocking Chair's curator insight, April 18, 2014 5:15 AM


Chelsea Stark:  "Journey creator and thatgamecompany co-founder Jenova Chen talks about how video games need to appeal to a broader range of emotions to succeed."

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What Games Are: The Future Of Pervasive Games

What Games Are: The Future Of Pervasive Games | Digital Cinema - Transmedia | Scoop.it

Via The Digital Rocking Chair
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The Digital Rocking Chair's curator insight, October 28, 2013 12:25 AM


Tadhg Kelley: "Pervasiveness forms the meat of transmedia and gamification. The former is interested in using it as a way to tell stories, going from one format to another. The latter is more concerned with ways that games and behavior usefully coincide."

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Vicarious Visions’ president on balancing between two audiences in Skylanders

Vicarious Visions’ president on balancing between two audiences in Skylanders | Digital Cinema - Transmedia | Scoop.it

Via The Digital Rocking Chair
Digital Cinema in Transition's insight:

We're doing an academic study of digital cinema and would love to hear your thoughts! Visit http://www.digitalcinema.ca

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The Digital Rocking Chair's curator insight, September 29, 2013 3:43 PM


Rick Marshall:  "It’s only been two years since Activision’s all-ages Skylanders franchise debuted its first installment, Skylanders: Spyro’s Adventure, but in that time the innovative series that combines collectible figures with an action role-playing game has carved out an impressive niche for itself to the tune of billions of dollars in sales and widespread praise from critics and kids alike."

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Ubisoft Looks to Avoid Pitfalls of Bad Movies Based on Videogames with Starlight Runner's Help

Ubisoft Looks to Avoid Pitfalls of Bad Movies Based on Videogames with Starlight Runner's Help | Digital Cinema - Transmedia | Scoop.it

Via The Digital Rocking Chair
Digital Cinema in Transition's insight:

We're doing an academic study of digital cinema and would love to hear your thoughts! Visit http://www.digitalcinema.ca

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The Digital Rocking Chair's curator insight, September 6, 2013 10:20 PM


Marc Graser:  "Videogame-to-film crossover success has been spotty, but Ubisoft believes it has broken the code for a potential 'Splinter Cell' franchise" ...

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How Ubisoft Plans to Take 'Splinter Cell' Beyond Video Games [#Transmedia]

How Ubisoft Plans to Take 'Splinter Cell' Beyond Video Games [#Transmedia] | Digital Cinema - Transmedia | Scoop.it

Via The Digital Rocking Chair
Digital Cinema in Transition's insight:

We're doing an academic study of digital cinema and would love to hear your thoughts! Visit http://www.digitalcinema.ca

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The Digital Rocking Chair's curator insight, August 31, 2013 12:20 AM


Brent Lang:  "If Ubisoft's latest campaign works out, Sam Fisher's mission will no longer be confined to game consoles.


But before the game maker could deploy the black-ops protagonist of its hit "Splinter Cell" videogames into other media platforms like novels, television and film, it needed the help of Starlight Runner Entertainment."

Henrik Safegaard - Cloneartist's curator insight, August 31, 2013 8:52 AM

The list of video game properties that have been able to leverage their audiences into other platforms, particularly film, is a short one.


I don't know but i think this could do it. Click to read the full story.

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A Beginner's Guide To Making Your First Video Game

A Beginner's Guide To Making Your First Video Game | Digital Cinema - Transmedia | Scoop.it

Via The Digital Rocking Chair
Digital Cinema in Transition's insight:

We're doing an academic study of digital cinema and would love to hear your thoughts! Visit http://www.digitalcinema.ca

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The Digital Rocking Chair's curator insight, August 5, 2013 10:44 PM

Zoe Quinn:  "Do you have an idea for a game you wish you could play rolling around in your head? And no one is making it? I've got good news for you: there are more tools and support than ever to help people who have no experience with coding or development start to learn how to create the games of their dreams. If no one is making what you want to play, why not learn how to make it yourself?"

Hans Heesterbeek's curator insight, August 6, 2013 2:45 AM

Could be usefull. I'm not experineced in makeing games. But for some projects it could be useful. Wouldn't it be better, smarte and quicker to get somebody involved how knows the busines or are these tools for concepting? 

@CotCotCotApps's curator insight, August 6, 2013 9:31 PM

Some good advice: learn by doing, start small and be ready to fail! 

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Narrative Dissonance in Game Storytelling

Narrative Dissonance in Game Storytelling | Digital Cinema - Transmedia | Scoop.it

Josh Bycer:  "While video games and movies do share the concepts of pacing and narrative, there is an inherent limit on how much impact the narrative can have a game" ....


Via The Digital Rocking Chair
Digital Cinema in Transition's insight:

Also check out our surveys at http://www.digitalcinema.ca !

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Patricia McGill's curator insight, June 29, 2013 3:23 AM

Really interesting point of view! 

Louise Robinson-Lay's curator insight, June 29, 2013 7:41 PM

Interesting article on the structure of narrative in games.

Daniela's curator insight, September 12, 2014 6:26 PM

La utilidad de la Narrativa en los videojeugos y partes de multimedia interactiva 

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Lucas and Spielberg on storytelling in games: 'it's not going to be Shakespeare'

Lucas and Spielberg on storytelling in games: 'it's not going to be Shakespeare' | Digital Cinema - Transmedia | Scoop.it

Bryan Bishop:  'Speaking Wednesday at a panel at the University of Southern California — joined by Microsoft’s Don Mattrick — George Lucas and Steven Spielberg argued that introducing the concept of interactivity fundamentally changes the experience. "They’re always going to be different," Lucas said when asked if movies and games were going to become more similar. "They’re never going to be the same."'


Via The Digital Rocking Chair
Digital Cinema in Transition's insight:

Please visit  http://www.digitalcinema.ca for one of our surveys!

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Louise Robinson-Lay's curator insight, June 14, 2013 6:22 PM

The way that we connect to static story as opposed to interactive story is an interesting topic. The masters of the genres discuss it here.

ChantalHarvey's comment, June 17, 2013 7:03 AM
There is more money in games than there is in movies, now
Andrés Núñez Álvarez's comment, June 27, 2013 6:55 PM
Great resource. Thanks for sharing.
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Gaming communities can self-police against bigotry, research shows

Gaming communities can self-police against bigotry, research shows | Digital Cinema - Transmedia | Scoop.it
Games industry professionals and other respected content-makers can foster tolerance and inclusivity

Via The Digital Rocking Chair
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The Digital Rocking Chair's curator insight, November 27, 2014 1:10 PM


Keith Stuart:  "Games industry professionals can make gaming communities more tolerant by actively promoting and exhibiting inclusive values, according to new research. "

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Microsoft Minecraft Purchase Is About Social Media, Not Gaming

Microsoft Minecraft Purchase Is About Social Media, Not Gaming | Digital Cinema - Transmedia | Scoop.it

Via The Digital Rocking Chair
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The Digital Rocking Chair's curator insight, September 25, 2014 1:22 PM


Jonathan Salem Baskin:  "Definitions and labels get confused when we describe technologies that enable social experience, and it’s particularly evident in the way we’re talking about Microsoft’s $2.5 billion purchase of Minecraft."

Vāc Communications's curator insight, September 25, 2014 11:07 PM

A friends kid called the end to Minecraft as he knows and loves it. Even a 9 year old notes that this was a social media grab, not a gaming or graphics anything.

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Game Changer: What Society Can Learn From The Economics Of Video Games

Game Changer: What Society Can Learn From The Economics Of Video Games | Digital Cinema - Transmedia | Scoop.it

 

 


Via The Digital Rocking Chair
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The Digital Rocking Chair's curator insight, August 25, 2014 6:28 AM

Ben Reeves:  "Many game theorists and economists are beginning to realize that video games have something more significant to teach us about our societies."

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The Evolution Of Storytelling In Video Games

The Evolution Of Storytelling In Video Games | Digital Cinema - Transmedia | Scoop.it

Via The Digital Rocking Chair
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The Digital Rocking Chair's curator insight, June 7, 2014 12:51 PM


Will Westwater:  "Advanced technology continues to bring newer and more effective techniques to a player’s gaming experience. However, even in the industry’s early days developers were finding ways to tell compelling stories through video games."

Jeni Mawter's curator insight, June 8, 2014 4:38 AM

Gaming is improving in storytelling!

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What Games Are: What Became Of Social Games?

What Games Are: What Became Of Social Games? | Digital Cinema - Transmedia | Scoop.it

Via The Digital Rocking Chair
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The Digital Rocking Chair's curator insight, April 28, 2014 4:38 AM


Tadhg Kelly:  "Remember social games? Remember how they [were] supposed to be the future, how they were transforming the games industry and all that? No?" ...

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Games Of Thrones And Walking Dead: Turning Great TV Into Interactive Stories

Games Of Thrones And Walking Dead: Turning Great TV Into Interactive Stories | Digital Cinema - Transmedia | Scoop.it

Via The Digital Rocking Chair
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The Digital Rocking Chair's curator insight, December 12, 2013 4:32 AM


Nicole Laporte:  "The creator of the acclaimed Walking Dead games has set hearts racing with news it'll interpret Game of Thrones next. CEO Dan Connors talks about how the studio brings interactivity to Hollywood properties and immersing fans in their favorite TV narratives."

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Willem Dafoe, Ellen Page star in interactive game

Willem Dafoe, Ellen Page star in interactive game | Digital Cinema - Transmedia | Scoop.it

Via The Digital Rocking Chair
Digital Cinema in Transition's insight:
Digital Cinema in Transition's insight:

We're doing an academic study of digital cinema and would love to hear your thoughts! Visit http://www.digitalcinema.ca

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The Digital Rocking Chair's curator insight, October 3, 2013 12:03 AM


Karl Quinn:  "David Cage doesn't think he's captured the future of storytelling, but he's pretty confident he's seen a glimpse of it" ...

Andrea Rossi's curator insight, October 3, 2013 3:58 AM

''I'm trying to explore different types of emotions, in continuing to explore this strange relationship that the game can establish with a player that is very different to the relationship between a film and an audience,'' he says. ''When you watch a film you are passive, you cannot change what is going on, but when you play an interactive game you become an actor, you can actually change the story. This is really fascinating."

RainboWillis's curator insight, October 3, 2013 1:26 PM

I've played some of these interactive, narrative type games, and have even found myself emotionally moved by some of them (The Walking Dead games, Heavy Rain, etc.). It is an interesting medium, burdened under the historical disregard of choose-your-own-adventure stories. I, myself, can't entirely cast aside my own skepticism, but this will be a game that I will wait to see. 

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Mobile Is the Future, but Not in Gaming

Mobile Is the Future, but Not in Gaming | Digital Cinema - Transmedia | Scoop.it

Via The Digital Rocking Chair
Digital Cinema in Transition's insight:

We're doing an academic study of digital cinema and would love to hear your thoughts! Visit http://www.digitalcinema.ca

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The Digital Rocking Chair's curator insight, September 17, 2013 5:07 AM


Matthew C. Klein:  "The growth of games for smartphones and tablets isn't a threat to the blockbusters made for consoles and personal computers" ...

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Emotion and the Self in Games

Emotion and the Self in Games | Digital Cinema - Transmedia | Scoop.it

Via The Digital Rocking Chair
Digital Cinema in Transition's insight:
Digital Cinema in Transition's insight:

We're doing an academic study of digital cinema and would love to hear your thoughts! Visit http://www.digitalcinema.ca

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The Digital Rocking Chair's curator insight, September 4, 2013 12:40 AM


Christy Dena:  "There are some books that carry you along a journey until your tears make it impossible to read. Films and television shows, too. Games evoke emotion in a similar way to non-interactive works, with some exceptions – the greatest difference being emotion facilitated through action" ...

Henrik Safegaard - Cloneartist's curator insight, September 4, 2013 4:19 AM

The poet, novelist, screenwriter, playwright and games writer will find similar rhetorical devices being applied in different ways.

 

What sort of emotions am I talking about? In his essay on emotion in film, film theorist Ed Tan speaks about the difference between what he describes as ‘artefact emotion’ and ‘fiction emotion’ (Tan). Artefact emotions are ‘non-empathetic’ and occur in response to sensory pleasures such as the appearance of the actors, costumes, scenery, and special effects.

 

If you are working with any kind of story telling this is very interesting reading. Click for full article.

RainboWillis's curator insight, September 4, 2013 7:44 PM

VERY engrossing, well written and visually compelling explication of the narrative power/structure in a very, very good game: Journey. 

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7 Things Dungeons & Dragons Taught Me About Storytelling

7 Things Dungeons & Dragons Taught Me About Storytelling | Digital Cinema - Transmedia | Scoop.it

Via The Digital Rocking Chair
Digital Cinema in Transition's insight:
Digital Cinema in Transition's insight:

We're doing an academic study of digital cinema and would love to hear your thoughts! Visit http://www.digitalcinema.ca

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The Digital Rocking Chair's curator insight, August 17, 2013 1:56 AM


Robbie Blair:  "A nerdy confessional where I go back through some tabletop RPG experiences that taught me valuable storytelling truths" ...

Hans Heesterbeek's curator insight, August 17, 2013 2:48 AM

At first I thought, again some-one with some home made rules of storytelling. But it seized me. Great simple thoughts about storytelling, we all already know but braught in great way and compared it with a game he like to play. Be the way he writes great. A few quotes: 

"Stories can become a way of learning how to face situations we can't control, grapple with loss, and become resilient.

One of the most important jobs of a storyteller is to prevent their audience from getting bored.

Practice will improve anything

Failure is a part of ths process "

 

Enjoy this article

Henrik Safegaard - Cloneartist's curator insight, August 17, 2013 5:32 AM

Maybe this is a bit nerdy for many readers, but give it a chance. 

 

There have been disqusions about kids and people who spend times as Gamers and if it would harm them or if it was good for anything at all.

 

Well folkes, here is a great example of how gaming can be an asset for communication and storytelling.

 

"Once upon a time (in high school), a classmate bashed on what was then my preferred hobby: Dungeons and Dragons. His main argument was that, while not harmful, playing D&D was ultimately a waste of time. He challenged me to tell him how I benefited in any practical way, and the best response I could make was that enjoyment was an end of its own.

Well, it's a belated addendum, but I want to expand on that now. My years of experience as a Dungeon Master have taught me many valuable lessons, and many of those lessons are specifically applicable to my writing. Here are the seven most significant storytelling lessons I learned from playing Dungeons and Dragons."

click to read the full story.

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The Architects: Video Gaming's Auteurs

The Architects: Video Gaming's Auteurs | Digital Cinema - Transmedia | Scoop.it

Via The Digital Rocking Chair
Digital Cinema in Transition's insight:

We're doing an academic study of digital cinema and would love to hear your thoughts! Visit http://www.digitalcinema.ca

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The Digital Rocking Chair's curator insight, July 28, 2013 6:23 AM

Ewen Hosie:  "Video games are the product of many pairs of hands rather than one, but there are still some creators whose signature is unmistakeable."

Justin Nalepa's curator insight, July 28, 2013 3:19 PM

I loved the Soul series and Miyazaki's style just pulls you right in. They're dark, deceptive and desolate. He makes you earn your achievements instead of holding your hand through the game. They remind me of the early age of gaming on Atari and NES, when completing levels or beating the game was no ordinary feat.

One omission from the list which I thought was odd was Peter Molyneux, the definitive creator of "God games".

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5 Things Video Games Do Better Than Any Other Forms of Art

5 Things Video Games Do Better Than Any Other Forms of Art | Digital Cinema - Transmedia | Scoop.it

Winston Rowntree:  "What the hell can games do that books and interpretive dance can't? A lot, it turns out."


Via The Digital Rocking Chair
Digital Cinema in Transition's insight:

Please also visit http://www.digitalcinema.ca for one of our surveys!

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Sandrine Delage (Borgé)'s curator insight, June 23, 2013 1:17 PM

Ce dessin illustre la notion d'"expérience utilisateur" !

OomphMediaGarage's curator insight, June 23, 2013 10:03 PM

Gaming is a great way to experience a story in a variety of ways, often choosing the story you would like to experience based on a set of given boundaries. Kind of like a choose your own adventure book, but typically with better graphics. that is not to say, however, that gaming replaces books, performance art, theatre, etc. Convergence isn't replacement.

malek's curator insight, June 28, 2013 3:12 PM

Step Outside the Narrative, true.