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How Exactly Has Star Wars Made $37 Billion?

How Exactly Has Star Wars Made $37 Billion? | Digital Cinema - Transmedia | Scoop.it

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The Digital Rocking Chair's curator insight, November 22, 2014 1:05 PM


Geek's Guide To The Galaxy:  " The Star Wars universe now comprises a vast array of products, from movies and TV shows to videogames and toys. But it all started with one movie, Star Wars (later Star Wars: Episode IV — A New Hope), whose modest $11 million budget was less than the average studio comedy at the time."

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Why blockbusters are not the wave of the future

Why blockbusters are not the wave of the future | Digital Cinema - Transmedia | Scoop.it

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The Digital Rocking Chair's curator insight, September 23, 2014 7:02 PM


Frank Rose:  "Summer is now officially over, and for Hollywood the results were not good. No, the industry didn't suffer a repeat of the string of debacles that hit last year, when one mega-budget picture after an­other—White House Down, The Lone Ranger, Pacific Rim, Turbo, R.I.P.D.—unceremoniously tanked. In fact, the news was actually worse."

Henrik Safegaard - Cloneartist's curator insight, September 24, 2014 7:25 AM

Summer is now officially over, and for Hollywood the results were not good. No, the industry didn't suffer a repeat of the string of debacles that hit last year, when one mega-budget picture after an­other—White House DownThe Lone RangerPacific RimTurboR.I.P.D.—unceremoniously tanked. In fact, the news was actually worse. 

Click to read more.

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Nick Dorra: What can TV learn from Minecraft?

Nick Dorra: What can TV learn from Minecraft? | Digital Cinema - Transmedia | Scoop.it

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The Digital Rocking Chair's curator insight, September 15, 2014 2:48 PM


Nick Dorra:  "Kids love the world-famous user-generated video game. Rovio/Angry Birds' Dorra explains how Minecraft can inspire TV too"

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Game Changer: What Society Can Learn From The Economics Of Video Games

Game Changer: What Society Can Learn From The Economics Of Video Games | Digital Cinema - Transmedia | Scoop.it

 

 


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The Digital Rocking Chair's curator insight, August 25, 2014 6:28 AM

Ben Reeves:  "Many game theorists and economists are beginning to realize that video games have something more significant to teach us about our societies."

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Here's One Way Apple's Smartwatch could be Better than anything Else

Here's One Way Apple's Smartwatch could be Better than anything Else | Digital Cinema - Transmedia | Scoop.it
This could be a game changer.

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9 Tips to Get the Most Out of Conferences

9 Tips to Get the Most Out of Conferences | Digital Cinema - Transmedia | Scoop.it
Having just wrapped up a successful iPadpalooza and seeing all the chatter around ISTE 2014 online, I wondered: what makes a memorable and meaningful conference experience?

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Is This the TV of the Future?

Is This the TV of the Future? | Digital Cinema - Transmedia | Scoop.it
LG Display unveiled a paper thin 18-inch television panel prototype that can be rolled up into the shape of a thin cylinder -- making television portable.

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When TV Is Obsolete, TV Shows Will Enter Their Real Golden Era

When TV Is Obsolete, TV Shows Will Enter Their Real Golden Era | Digital Cinema - Transmedia | Scoop.it

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The Digital Rocking Chair's curator insight, May 17, 2014 1:43 AM


Marcus Wohlsen:  "The half-hour sitcom? The hour-long drama? These are conventions that came into existence for reasons that don’t matter anymore."

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9 Favorite Content Creation Tools that make life Dramatically Easier

9 Favorite Content Creation Tools that make life Dramatically Easier | Digital Cinema - Transmedia | Scoop.it
 
Products that are remarkable get talked about.
-Seth Godin
 
Yes, that is very true Seth … great products get talked about often.

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Netflix: Continuing to challenge Hollywood

Netflix: Continuing to challenge Hollywood | Digital Cinema - Transmedia | Scoop.it

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The Digital Rocking Chair's curator insight, January 9, 2014 12:34 PM


Nicole Laporte:  "Just when Hollywood thought it had Netflix figured out, that "red envelope" company flipped the script, creating a playbook for any business that aspires to upend an industry. It's about to do it again."

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Randy Finch's Film: It’s the Devices, Stupid!

Randy Finch's Film: It’s the Devices, Stupid! | Digital Cinema - Transmedia | Scoop.it

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The Digital Rocking Chair's curator insight, October 5, 2013 12:55 AM


Randy Finch:  "In the shift from the old paradigm (e.g., movie tickets, TV ads, selling physical copies, etc.) to a new paradigm (e.g., selling the devices that play digital content and the ad space and subscriptions that pay for access online), non-studio motion picture content creators have lost ground."

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Randy Finch's Film: Is the YouTube Economy Screwed?

Randy Finch's Film: Is the YouTube Economy Screwed? | Digital Cinema - Transmedia | Scoop.it

Via The Digital Rocking Chair
Digital Cinema in Transition's insight:

We're doing an academic study of digital cinema and would love to hear your thoughts! Visit http://www.digitalcinema.ca

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The Digital Rocking Chair's curator insight, September 1, 2013 1:08 AM

In an excellent analysis of YouTube's MCN (Multichannel Network) environment, Randy Finch asks  "Is the YouTube economy screwed?"

Note, the image above is from an article, cited in Randy's post, that you might also like to read:  The Current YouTube Economy Is In Peril by Fruzsina Eördögh.

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Why Zach Braff's Film Going to Cannes Shows the Future of Film Financing

Why Zach Braff's Film Going to Cannes Shows the Future of Film Financing | Digital Cinema - Transmedia | Scoop.it

Colin Brown:  "Welcome to the indie world’s new arithmetic, a film financing revolution for which Braff has become the inadvertent poster-child through his committed embrace of crowdfunding" ...


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Digital Cinema in Transition's insight:

Also see our digital cinema study at http://www.digitalcinema.ca

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The Digital Rocking Chair's curator insight, May 30, 2013 4:22 AM

"For some reason crowd donations have come to be characterized as replacement film financing for private equity. In truth, those pledges are really another iteration of soft money, one that comes with the added bonus of indicating future audience demand [with infographic from Slated]" ...

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Microsoft Minecraft Purchase Is About Social Media, Not Gaming

Microsoft Minecraft Purchase Is About Social Media, Not Gaming | Digital Cinema - Transmedia | Scoop.it

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The Digital Rocking Chair's curator insight, September 25, 2014 1:22 PM


Jonathan Salem Baskin:  "Definitions and labels get confused when we describe technologies that enable social experience, and it’s particularly evident in the way we’re talking about Microsoft’s $2.5 billion purchase of Minecraft."

Vāc Communications's curator insight, September 25, 2014 11:07 PM

A friends kid called the end to Minecraft as he knows and loves it. Even a 9 year old notes that this was a social media grab, not a gaming or graphics anything.

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Transmedia storytelling with apps could expand but also exploit children's stories

Transmedia storytelling with apps could expand but also exploit children's stories | Digital Cinema - Transmedia | Scoop.it

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The Digital Rocking Chair's curator insight, September 18, 2014 2:51 PM


Natalia Kucirkova:  "Transmedia may become a sound business model in addition to a noble cause, but it needs to place the child at the centre, follow the general principles of good transmedia storytelling and not fall into being just a marketing tool."

Joyce Valenza's curator insight, September 19, 2014 7:40 AM

Why we need to put children at the center of these efforts.

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Nuno Bernardo: The more we give away, the more people will pay

Nuno Bernardo: The more we give away, the more people will pay | Digital Cinema - Transmedia | Scoop.it

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The Digital Rocking Chair's curator insight, September 5, 2014 1:41 PM


"What is the true value of content? A thought-provoking post from beActive's CEO [Nuno Bernardo]"

Tim Brook's curator insight, September 8, 2014 4:17 AM
Thought-provoking
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Meet the Company Google just bought to Design its Future

Meet the Company Google just bought to Design its Future | Digital Cinema - Transmedia | Scoop.it
Today, Google announced it's taking a big step into its future: By buying Gecko Design, an 18-year-old product design and mechanical engineering studio, to be part of Google X. What could Google want with a smaller engineering company like Gecko? Its ability to build real-world products, that's what.

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Sílvia Dias's curator insight, August 23, 2014 5:06 PM

adicionar a sua visão ...

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Google Glass' new features let you switch chat methods on a whim

Google Glass' new features let you switch chat methods on a whim | Digital Cinema - Transmedia | Scoop.it
Some of Google's rapid-fire Glass updates have been more useful than others, but its latest is something you're likely to appreciate -- especially if you're a socialite.

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30 great Social Media Monitoring Tools for Business

30 great Social Media Monitoring Tools for Business | Digital Cinema - Transmedia | Scoop.it
Social media monitoring tools let you manage multiple accounts, respond quickly and stay on top of real-time information.

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LocalMark's curator insight, July 25, 2014 10:45 AM

We could all use these. 

 

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Privacy integral to future of the Internet of Things

Privacy integral to future of the Internet of Things | Digital Cinema - Transmedia | Scoop.it
As the Internet of Things promised to explode by 2020 into a $15 billion market, technologist gathered in Palo Alto to discuss the privacy issues raised by an army of connected personal devices.

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How to exploit and develop intellectual property in a multiplatform world

How to exploit and develop intellectual property in a multiplatform world | Digital Cinema - Transmedia | Scoop.it

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The Digital Rocking Chair's curator insight, May 3, 2014 3:53 PM

The Guardian:  "Now is a great time to be a content creator, producer and owner. Debbie Mason explains the rewards of a joined-up digital world" ...
Henrik Safegaard - Cloneartist's curator insight, May 4, 2014 8:03 AM

If our media was still an inward, analogue society of public service networks, Breaking Bad could never have been made, let alone exploited to global success and acclaim. Scandinavian dramas such as The Killing and The Bridge would never have become international hits, or remade across other borders.

Click to read this interesting article.

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Why Technology is a Driving Force in the Future of Advertising

Why Technology is a Driving Force in the Future of Advertising | Digital Cinema - Transmedia | Scoop.it
Technology in Advertising is creating new opportunities
New Technologies are creating opportunities for
advertisers to find new ways to expand brand and costumer interaction.

This infographic lis

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Techstore's curator insight, April 4, 2014 8:56 AM

Why Technology is a Driving Force in the Future of Advertising #technology #advertising 

aanve's curator insight, April 4, 2014 11:02 PM

www.aanve.com

 

Apptimate's curator insight, April 5, 2014 3:16 AM

Some interesting concepts but i'm not so sure about the privacy implications.  The services must be very transparent with what they do with their customer data to enable people to opt out.

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The Great American Film Era Is Back: Here's What's Driving the Boom

The Great American Film Era Is Back: Here's What's Driving the Boom | Digital Cinema - Transmedia | Scoop.it

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The Digital Rocking Chair's curator insight, October 21, 2013 2:15 PM


Brent Lang:  'New financing models, tighter budgets and older moviegoers are helping films like “Gravity,” “Mud” and “Captain Phillips”'

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Crowdfunding's Secret Enemy Is PayPal

Crowdfunding's Secret Enemy Is PayPal | Digital Cinema - Transmedia | Scoop.it

Via The Digital Rocking Chair
Digital Cinema in Transition's insight:


We're doing an academic study of digital cinema and would love to hear your thoughts! Visit http://www.digitalcinema.ca

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The Digital Rocking Chair's curator insight, September 25, 2013 12:35 AM


Patrick Klepek:  "How the ubiquitous online payment system has systematically crippled project after project, until creators go public and criticize the company in exchange for help."

Andrea Rossi's curator insight, September 30, 2013 4:49 PM

"When you have to launch a program called “Customer First,” you have a problem."

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What Great B2B Transmedia Storytelling Looks Like

What Great B2B Transmedia Storytelling Looks Like | Digital Cinema - Transmedia | Scoop.it

Sam Ford:  '"Transmedia storytelling" has become a common phrase in many media industries circles. But what does it look like for B2B?'


Via The Digital Rocking Chair, Elisa Hergueta, La Célula Narrativa Digital
Digital Cinema in Transition's insight:

We're doing an academic study of digital cinema and would love to hear your thoughts! Visit http://www.digitalcinema.ca

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The Digital Rocking Chair's curator insight, January 22, 2013 1:29 AM

Further insight into the work of the Annenberg Innovation Lab at the University of Southern California.

Dolly Bhasin 's curator insight, January 22, 2013 10:08 PM

"The difference between B2B brands and B2C brands is that B2C brands typically have to use their storytelling to create the illusion of "brand personality" or of a relationship between the product/company behind the product and the customer."