Many people are gearing up the end of summer break and the start of school. In fact, our daughters just left for their first day of the school year, as have thousands of others from Kindergarten to College.
Game-Based Learning is a slippery beast. For one, it promotes students playing video games, which is somewhat radical in many learning environments for anything other than recreation. And two, there is seemingly a disconnect between...
A Procuradoria Geral da República, acaba de lançar uma publicação intitulada "Tu e a Internet, (Ab)uso, Crime e Denúncia" destinada a alertar, em especial as crianças e jovens para a utilização responsável da internet.
"Stemville" a game created by STEM challenge winner, Nicolas Badila (Middle School). It is easier than you might think for kids to make their own video games. Gamestar Mechanic is a great web based place for younger children to start.
From resistance to acceptance and use of technology in academia
Rogério Queirós's insight:
The phenomenon of faculty’s resistance to use technology in higher education is the focus of this research as a secondary reading of the existing relevant research with the purpose of analyzing factors of resistance and finding the solutions. This paper is an excerpt from a Doctoral dissertation and is focused on the causes of resistance and finding possible solutions to re-think resistance (Matrosova Khalil, 2011, 2012). It is hoped that the results of this study will contribute to the understanding of resistance factors, add to the development of the theoretical basis of re-thinking resistance, and to create a path for redirecting away from psychological defensive behavior expressed by faculty. This last aspect is characterized as part of emotional and behavioral resistance, which this research hopes to transform from a negative to a positive attitude towards change.