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Resources for DNLE for 21st Century
Resources for Designing New Learning Environment
Curated by Dolly Bhasin
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Rescooped by Dolly Bhasin from Transmedia: Storytelling for the Digital Age
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Where's My Mickey Mobile Game Launches New Transmedia Mickey Mouse Initiative At Disney

Where's My Mickey Mobile Game Launches New Transmedia Mickey Mouse Initiative At Disney | Resources for DNLE for 21st Century | Scoop.it

John Gaudiosi:  "There’s a new transmedia take on Mickey Mouse underway at the Walt Disney Company. Disney Mobile is releasing the latest iteration of its bestselling Where’s My Water? franchise on June 20 and the first to feature Mickey Mouse" ...


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How “Pac-Man” Changed Games And Culture

How “Pac-Man” Changed Games And Culture | Resources for DNLE for 21st Century | Scoop.it

Christine Champagne:  "The iconic game celebrates its 33rd anniversary on May 22. Technologist and gaming expert Chris Melissinos explains how it changed everything from arcade culture to video game design."


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The Digital Rocking Chair's curator insight, May 23, 2013 1:11 AM

Happy Birthday, Pac-Man!

Leonidas Athanasopoulos's curator insight, May 24, 2013 5:53 AM

PacMan is 33 years old! Happy birthday!

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Transmedia Synergies: Remediating Films and Video Games

Transmedia Synergies: Remediating Films and Video Games | Resources for DNLE for 21st Century | Scoop.it

Henry Jenkins:  "I immediately know I wanted to pass this video essay along to my blog readers — for many reasons" ...


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The Digital Rocking Chair's curator insight, January 10, 2013 2:50 AM

This comes highly recommended by Henry Jenkins.  Say no more.

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Video Games: 14 in the [MoMA] Collection, for Starters

Video Games: 14 in the [MoMA] Collection, for Starters | Resources for DNLE for 21st Century | Scoop.it

Are video games art? They sure are, but they are also design, and a design approach is what we chose for this new foray into this universe. The games are selected as outstanding examples of interaction design—a field that MoMA has already explored and collected extensively, and one of the most important and oft-discussed expressions of contemporary design creativity.


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The Digital Rocking Chair's curator insight, December 1, 2012 2:04 AM

And, for the counter argument, you might like to check out Jonathan Jones' blog post: Sorry MoMA, video games are not art over at The Guardian.

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Lucas and Spielberg on storytelling in games: 'it's not going to be Shakespeare'

Lucas and Spielberg on storytelling in games: 'it's not going to be Shakespeare' | Resources for DNLE for 21st Century | Scoop.it

Bryan Bishop:  'Speaking Wednesday at a panel at the University of Southern California — joined by Microsoft’s Don Mattrick — George Lucas and Steven Spielberg argued that introducing the concept of interactivity fundamentally changes the experience. "They’re always going to be different," Lucas said when asked if movies and games were going to become more similar. "They’re never going to be the same."'


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Louise Robinson-Lay's curator insight, June 14, 2013 6:22 PM

The way that we connect to static story as opposed to interactive story is an interesting topic. The masters of the genres discuss it here.

ChantalHarvey's comment, June 17, 2013 7:03 AM
There is more money in games than there is in movies, now
Andrés Núñez Álvarez's comment, June 27, 2013 6:55 PM
Great resource. Thanks for sharing.
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TYPE:RIDER Video game, documentary and transmedia

TYPE:RIDER Video game, documentary and transmedia | Resources for DNLE for 21st Century | Scoop.it

Type:Rider is a multiplatform game whose name evokes its basic plan, a mix of mechanical writing (“type” of the typewriter) with the idea of a race (the “rider”).


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Dolly Bhasin 's insight:

Gamification is the new Mantra for elearning!

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Jeni Mawter's curator insight, April 11, 2013 9:14 PM

Love the mix of Writing with Transmedia.

Socius Ars's curator insight, April 14, 2013 10:01 PM

add your insight...

 

 
Ann Vega's curator insight, April 15, 2013 1:53 PM

Intriguing concept - the video introduction is great.

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Seeking Transcendence: Demystifying Transmedia for Game Developers

Raphael van Lierop:  "How & why to take a Transmedia approach to creating and nurturing entertainment IP, with a specific focus on video games and film."


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The Free-To-Play Triangle [Game Economics]

The Free-To-Play Triangle [Game Economics] | Resources for DNLE for 21st Century | Scoop.it

What Games Are:  "Technically you can charge for everything in every way in a game, but it usually makes the experience hollow. The Free-To-Play Triangle aims to help you keep your game fun" ...


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