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Project Holodeck hands-on demo and interview with director Nathan Burba | KurzweilAI

Project Holodeck hands-on demo and interview with director Nathan Burba | KurzweilAI | Research_topic | Scoop.it
Project Holodeck (credit: Road to VR) Recently I got a chance to meet up with Project Holodeck director Nathan Burba, Ben Lang writes at Road to VR. Not
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A 1968 computer art contest

A 1968 computer art contest | Research_topic | Scoop.it
From the August 1968 issue of Computers and Automation magazine, the results of their Sixth Annual Computer Art Contest (flip to
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How One Couple is Using 3D Printing to Help Save the Planet

How One Couple is Using 3D Printing to Help Save the Planet | Research_topic | Scoop.it
Jennifer Gadient and Fabian Wyss are on a mission. They want to show the world how 3D printing can help save the planet one recycled bottle at a time. Dubbed "Project Seafood," Jennifer and Fabian,...
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3D Printing

3D Printing | Research_topic | Scoop.it
I backed the Mod-t 3D printer from New Matter on Indiegogo when it was being funded.  While I am waiting for its May 2015 delivery, I wanted to learn more about 3D printers and how they can be used...
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The Only Way To Describe This 3D-Printed Mechanized Toy Tank Is Amazing

The Only Way To Describe This 3D-Printed Mechanized Toy Tank Is Amazing | Research_topic | Scoop.it
If there’s one thing a plastic resin 3D printer is good at, it’s making custom toys. And Michael Sng’s Machination Studio has created the ultimate example of what 3D-printed toys can be with the HMC Boudicca; a 20-inch tall walking mechanized tank with more detailed animated features than even R2-D2 has.
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How Do Teachers Really Spend Their Summers?

How Do Teachers Really Spend Their Summers? | Research_topic | Scoop.it
Hint: It probably does not involve sipping a coconut on a beach in St. Lucia.
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Sergei Eisenstein: Nonindifferent Nature (1987) — Monoskop Log

Sergei Eisenstein: Nonindifferent Nature (1987) — Monoskop Log | Research_topic | Scoop.it
Writings on art, culture, and media technology
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Zagalo, N. (2013). Videojogos em Portugal: História, Tecnologia e Arte. Lisboa: FCA Editora de Informática. | Coelho | Comunicação e Sociedade

Zagalo, N. (2013). Videojogos em Portugal: História, Tecnologia e Arte. Lisboa: FCA Editora de Informática. | Coelho | Comunicação e Sociedade | Research_topic | Scoop.it
Zagalo, N. (2013). Videojogos em Portugal: História, Tecnologia e Arte. Lisboa: FCA Editora de Informática.
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Scratch - Imagine, Program, Share

Scratch - Imagine, Program, Share | Research_topic | Scoop.it
Make games, stories and interactive art with Scratch. (scratch.mit.edu)
Artur Coelho's insight:
Editor Desconectado do Scratch 2
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Terminator-vision and the complex questions behind “augmented reality”

Terminator-vision and the complex questions behind “augmented reality” | Research_topic | Scoop.it
With info overlaid on our vision, "cool" doesn’t equal "useful" or even "safe."
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prosthetic knowledge — DeepStereo: Learning to Predict New Views from the...

prosthetic knowledge — DeepStereo: Learning to Predict New Views from the... | Research_topic | Scoop.it
DeepStereo: Learning to Predict New Views from the World’s ImageryComputer vision research from Google uses deep network learning to convert series of images into smooth movement - think of it as...
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How people respond to life-changing inventions

How people respond to life-changing inventions | Research_topic | Scoop.it
Near the end of a piece by Morgan Housel called Innovation Isn't Dead, appears "the typical path of how people respond to lif
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The challenges of copyright in the EU

The challenges of copyright in the EU | Research_topic | Scoop.it
Written by Ivana Katsarova Despite over a century of international harmonisation, copyright law remains essentially national law, even though some fundamental copyright norms are gradually convergi...
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Microsoft is launching a site to help teachers master 'Minecraft'

Microsoft is launching a site to help teachers master 'Minecraft' | Research_topic | Scoop.it
Minecraft has proven to be an invaluable tool for educators and students. Not only is the game popular with children and adults, but its open, customisab
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