When we started working on the Margo project, Robert immediately thought of Jose Alves da Silva.
Jose Alves da Silva and his MakerBot Replicator 2
Jose has developed characters for the fields of advertising, games, and film. Most recently he has also been dedicated to creating collectible figures and model kits. He's done an amazing job of creating and 3D-modeling the characters for the Margo movie. We asked him to answer some questions for us:
In the book, I identify: the external developments that are putting pressure on university and college teaching, the day to day implications for instructors, teaching assistants, and students themselves some of the ways that instructors and institutions are successfully responding to such pressures, a set of strategies for redesigning your teaching that will help handle these pressures in a positive way.Although the book contains many practical examples, it is more than a cookbook on how to teach. It looks closely at the nature of knowledge, and how that results in different approaches to teaching the science behind how students learn best, the features that distinguish between different technologies from an educational perspective, and from this the implications of using different types of technology for teaching some alternative ways to design your courses so that they better meet the needs of your students some suggestions for managing your teaching work load.In other words, the book examines the underlying principles that guide effective teaching in an age when everyone,and in particular the students we are teaching, are using technology. I provide you with a framework for making decisions about your teaching, while understanding that every subject is different, and every instructor has something unique and special to bring to their teaching.In the end, though, the book isn’t really about you. It’s about you helping your students to develop the knowledge and skills they will need in a digital age: not so much the IT skills, but the thinking and attitudes to learning that will bring them success. For that to happen, though, your students need you to be on top of your game. This book is your coach.
TechRadar UK Oculus Rift in the classroom: Immersive education's next level ZDNet Barbara Mikolajczak is an information technology professor at Boston College who teaches a 4th to 6th grade after-school “immersive education” class in which virtual...
The British Museum is one of the world's most iconic collections of artefacts and art from thousands of years of human history - and now it wants to recreate itself in Minecraft as part of a debate on the relationship between the public and art collections in the Digital Age.
O PRÉMIO SONAE MEDIA ART tem como principal objetivo afirmar-se como um incentivo à criação artística nacional na área da media art. Uma área cuja importância tem vindo a acentuar-se no contexto da arte contemporânea internacional.
This course examines the philosophical and theoretical foundations of constructionism as a paradigm for formulating and evaluating new theories for learning and approaches to education. One of the goals of this course is to help new learning researchers situate their work within the constructionist framework through readings and projects that will focus on the rich interplay between the process of knowledge construction and the development and co-evolution of ideas, learners, tools, and context