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6 Top Facts About Adult Learning Theory Every Educator Should Know

6 Top Facts About Adult Learning Theory Every Educator Should Know | Research Capacity-Building in Africa | Scoop.it

There are many great educators and they all have one thing in common. It is not that they are the best among the best in their own field. Instead, they are the ones who know best how to facilitate learning. Teachers may be experts in their respective niche, but if they do not possess the facility to assist students in the learning process, it does not matter how much they know or how skilled they are.


Via Elizabeth E Charles
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Facts About Adult Learning Theory 
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Rescooped by Nevermore Sithole from Information and digital literacy in education via the digital path
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9 Characteristics Of The Shift To Learning With Tablets

9 Characteristics Of The Shift To Learning With Tablets | Research Capacity-Building in Africa | Scoop.it
9 Characteristics Of The Shift To Learning With Tablets

 

This post is sponsored by Samsung in Education. They asked us to write anything we felt was relevant to mobile learning or learning through tablets. We focused on the shift in instructional planning to accommodate laptops in the classroom.

So many modern trends in learning are based on technology.

Game-based learning, mobile learning, the flipped classroom, blended learning, and more all depend on technology at the core of how they work. But these shifts bring with them other more important trends that challenge the cognitive demand on students, and the requisite instructional design and lesson planning on the part of teachers. Chief among them is the potential for the personalization of learning.

You can’t just add tablets to old learning models and expect success. If anything, this overly-simplified can seem to discredit the performance of learning technology, making future thinking and buy-in even more challenging. Designing instruction around tablets requires some slight shifts in how you view when, why, and how learning happens.


Via Elizabeth E Charles
Nevermore Sithole's insight:

Article explores Game-based learning, mobile learning, the flipped classroom and  blended learning

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