Video games are masterful in their ability to find the right difficulty level to engage their user. The aim is to create something that is challenging enough to generate some sense of accomplishment when objectives are met.
Hubert Cosico's insight:
Reframing attitudes through gamification can alter habits, create new perspectives and/or engineer new behaviors. One concrete example is how successful Games are in recasting failure as a positive thing.
This has been your prime minister of fun and mischief. Let the games begin! Come join me spread the fun, follow me on Twitter @hubiesocial. I'd love to hear from you.