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Valve Comes Out Swinging With SteamOS: 7 Things You Need to Know

Valve Comes Out Swinging With SteamOS: 7 Things You Need to Know | relevant entertainment | Scoop.it
It's a Linux-powered, Steam-skinned, freely distributed operating system
Vivalist's insight:

Almost awesome. We'll have to wait for more info, but it sure looks promising.

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Vivalist's comment, September 26, 2013 7:17 AM
following the Os announcement, they now get clearer on the Steam Machines http://www.slashgear.com/steam-machines-in-2014-valve-outmodes-xbox-one-and-ps4-25299148/ and tease about the "inputs" devices... on that front, one can expect some novelty for sure
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Interview: ‘Space Cadets’ Designer Geoff Engelstein On Co-Op Game Design

Interview: ‘Space Cadets’ Designer Geoff Engelstein On Co-Op Game Design | relevant entertainment | Scoop.it

Imagine yourself on the bridge of a starship exploring the galaxy. Whatever the mission may be, whether diplomatic, scientific, or military, you and your fellow crew mates must perform your individual jobs in concert to successfully operate the ship

Vivalist's insight:

Not only the game is a great co-op effort, but the design team is a father and his two kids. I like that story!

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FPV R/C Scale Tonka Summit

FPV R/C Scale Tonka Summit | relevant entertainment | Scoop.it

Remember back in the day, playing with your big Tonka truck, running it through everything, feeling like it was an awesome monster truck... well you can now drive it as if you were actually sitting behind the wheel thanks to taht instructable project

Vivalist's insight:

awesome. Go Pro FTW.

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Assassin’s Creed IV Black Flag – Defy History - Oil-painting

Assassin’s Creed IV Black Flag – Defy History - Oil-painting | relevant entertainment | Scoop.it
View the epic #ac4blackflag painting created together with the fans. #defyhistory
Vivalist's insight:

Defy History is an interactive artistic process created by Ubisoft for the launch of Assassin's Creed Black Flag.

 

The huge canvas is filled with faces of fans! and you can access additionnal content through links.

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A Game About What Really Matters In Life

A Game About What Really Matters In Life | relevant entertainment | Scoop.it
Most video games, it's safe to say, revolve around fighting: whether you're a soldier shooting up terrorists or a plumber stomping on Koopa Troopas, there's almost always going to be combat of some sort.
Vivalist's insight:

As the average gamer is not getting any younger, it might be the right time to make games that actually access the changes in our lives.

 

And hopefully, the dev won't get twitter post wishing that he dies in a car crash with his entire family or other delicacies like that.

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Disney Research » HideOut

Disney Research » HideOut | relevant entertainment | Scoop.it

How can projected imagery traverse the digital-physical divide to interact with physical objects and surfaces in the environment? HideOut explores how mobile projectors can enable new forms of interaction with digital content projected on everyday objects such as books, walls, game boards, tables, and many others.

Vivalist's insight:

can definitely see inspiring uses for interactive books and A/R board games

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Vivalist's comment, August 5, 2013 6:46 AM
and their aireal project looks great too! adding physical feedbacks to motion tracking technology will definitely help getting it ready for more gaming interaction
Vivalist's comment, August 5, 2013 6:46 AM
http://www.disneyresearch.com/project/aireal/
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What 'The Silent History' teaches about digital stories - Deep Media

What 'The Silent History' teaches about digital stories - Deep Media | relevant entertainment | Scoop.it

The Silent History is a story in app form about a near-future epidemic of EPR—emergent phasic resistance, "a congenital disorder characterized by the inability to generate or comprehend language of any kind." It's all very meta—a story about the loss of language, which of course is the tool we use to tell stories, that was itself a re-tooling of the way we tell stories.

Vivalist's insight:

I very much like the structure: presented in serial form—one chap­ter per weekday for roughly six months. The story is told through 120 "testimonials"—short accounts from parents, doctors, teachers, and a variety of other participants that together form a sort of oral history of the silent phenomenon.And it takes place in 100+ locations on six continents.

 

It also features a number of "field reports"—site-specific accounts that can only be read when you are physically located at the place where they happened. These are enabled by GPS technology, but the technology itself is not the point. "It's the experience of standing there reading the thing," Horowitz [the publisher] said, "and then piecing together—seeing the scratch in the pavement, seeing the broken window, seeing the strangely ornate banister and piecing that together in your head, kind of like an investigator or an archaeologist."

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How The World's Biggest Ever Space Battle Destroyed Over 2500 Ships

How The World's Biggest Ever Space Battle Destroyed Over 2500 Ships | relevant entertainment | Scoop.it
The Battle For 6VDT-H may be in need of a snazzier title, but just about everything else about the engagement - the largest space battle in internet history (and by lame default world history) - is fascinating stuff.
Vivalist's insight:

More than 4000 pilots were involved in an epic battle between 2 alliances in EVE Online last weekend.

 

I love how that game engage players in a persistent world with strong structure and hierarchy. It's so much better than scripted adventure!

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Xbox One retail consoles double as debug units, Microsoft to allow indie self-publishing (update)

Xbox One retail consoles double as debug units, Microsoft to allow indie self-publishing (update) | relevant entertainment | Scoop.it

Microsoft's Xbox One is getting decidedly more indie-friendly with today's confirmation from Microsoft that its forthcoming game console will double as a developer debug unit

Vivalist's insight:

"Our vision is that every person can be a creator. That every Xbox One can be used for development," Xbox corporate VP Marc Whitten said in a statement.

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The Psychology Behind Steam Trading Cards

The Psychology Behind Steam Trading Cards | relevant entertainment | Scoop.it
How your mind processes a trading card system and the mental tricks at play in Valve's latest addition to its digital marketplace
Vivalist's insight:

Endowment effect and other behavioural economics tricks. Looks like Valce people did their homework following the arrival of their chief economist :)

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Behind Falskaar, a massive new Skyrim mod, and the 19-year-old who spent a year building it

Behind Falskaar, a massive new Skyrim mod, and the 19-year-old who spent a year building it | relevant entertainment | Scoop.it
A new mod for The Elder Scrolls V: Skyrim, Falskaar, was released over the weekend, and it is quite a doozy.
Vivalist's insight:

Huge respect to that boy - he has an astonishingly clear view of where his heading - at 19 years old! And props to the dad :)

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Experimental Transmedia Film “The Cosmonaut” Tests New Distribution Methods

Experimental Transmedia Film “The Cosmonaut” Tests New Distribution Methods | relevant entertainment | Scoop.it

Desdemona Bandini:  "Not just a new film, “The Cosmonaut” is a labor of love four years in the making, crowdsourced and created with a plan to test the boundaries of transmedia content distribution worldwide."


Via The Digital Rocking Chair
Vivalist's insight:

That will be interesting to check them out in a while and see if it caught up, found its audience, and eventually generated worthy user interaction.

Because that's what it always come down to: is there a perceivable added-value to all these? - except the PR bragging right of doing things differently.

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Deanya Lattimore Schempp's comment, May 11, 2013 9:08 AM
Thanks, Fiona! Always interesting scoops!
John Fellows's curator insight, May 11, 2013 12:51 PM

Blast off and through convention

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Project Anarchy | HAVOK

FREE cross-platform engine and toolkit for mobile games development

Vivalist's insight:

wut. The demo looks pretty convincing http://youtu.be/O-g_N9BF4MQ

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GestureWorks Gameplay - Touch Controls for PC Games

GestureWorks Gameplay - Touch Controls for PC Games | relevant entertainment | Scoop.it
Gameplay lets gamers use, build, customize, and share Virtual Controllers for touch, which are overlaid on top of existing PC games.
Vivalist's insight:

great tool

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Child’s play

Child’s play | relevant entertainment | Scoop.it

toymakers are experiencing a reorientation—one that starts with demography and ends with technology

Vivalist's insight:

HAsbro and Mattel see sales decline and the whole market of tradional games is affected by a strong paradigm shift:

- lesser kids

- ever decreasing time from womb to web

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Gamasutra: Julius Kuschke's Blog - Aristotle was not a Game Designer

Gamasutra: Julius Kuschke's Blog - Aristotle was not a Game Designer | relevant entertainment | Scoop.it

This week gamesindustry.biz published an interesting article by legendary game designer Warren Spector, in which he talks about universal rules for game design. Even though the text doesn’t contain completely new findings or revolutionary statements, he addresses one problem that I find is worth some more attention.

Vivalist's insight:

great piece on game design challenges

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Amazon Developing Android Console For Release By End Of 2013

Amazon Developing Android Console For Release By End Of 2013 | relevant entertainment | Scoop.it
Amazon is readying its own Android-based gaming device with a dedicated controller.
Vivalist's insight:

That would be a huge game changer I guess... explaining all the resources they dedicated to game publishing / creation recently.

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EverQuest Next Could Fix Everything Wrong With MMORPGs

EverQuest Next Could Fix Everything Wrong With MMORPGs | relevant entertainment | Scoop.it
I've played every major massively multiplayer role-playing game released since 1998, yet it feels like I've spent the past 15 years playing the same game over and over again. That's a problem. EverQuest Next is the solution.
Vivalist's insight:

https://www.everquestnext.com/about-landmark

EverQuest Next Landmark: create buildings and items with realistic physics

+ you can buy and sells items in SOE's marketplace


Full destructability: everything can be destroyed

+ Permanent change: well, players' action marks will fade over time, but they stay for a while so players can notice.


Full-on parkour system, which should give players a sense that they're running through a world instead of just walking on top of it to get to the next monster to kill.

 

Multi-classing system allows players to mix-and-match abilities from more than 40 distinct professions, giving them freedom to play the game the way they want to play.







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Creating Games for Journalism - Learning - Source: An OpenNews project

Creating Games for Journalism - Learning - Source: An OpenNews project | relevant entertainment | Scoop.it

Journalists can learn a lot from video games. They can help players explore unfamiliar worlds and experience stories, almost literally, through the eyes of another person. Designed well, video games guide players to feel emotion and conflict, as well as learn the intricacies of complex subjects and systems. They engage users in a highly meaningful, memorable, and influential way.

Vivalist's insight:

A very candid - yet relevant and interesting take at video game from a journalistic perspective.

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The Siege of Columbia: Making the BioShock Infinite board game

The Siege of Columbia: Making the BioShock Infinite board game | relevant entertainment | Scoop.it

How a church media director ended up creating his own board games. And how he eventually got contacted by Irrational Games to create the Bioshock Infinite's board game.

Vivalist's insight:

Now that's a success-story :) Cannot wait to play that game.

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Massive ‘Game of War’ aims to break gaming’s language barrier

Massive ‘Game of War’ aims to break gaming’s language barrier | relevant entertainment | Scoop.it

The CEO of Machine Zone, an iOS game developer based out of Palo Alto, CA, is already trying something bold by creating a real-time, persistent online multiplayer game brimming with politics, warfare, and uneasy alliances. It’s Game of Thrones meets Civilization on your iPhone, iPad and iPod touch.

Vivalist's insight:

A persistent civ MMO that tries to overcome language barrier thanks to technology... and kudos :)

 

It uses translation technology from Google but also reward players for helping with translations!

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Nvidia shrinks Kepler GPU down for tablets, hinting at gorgeous games for mobile devices

Nvidia shrinks Kepler GPU down for tablets, hinting at gorgeous games for mobile devices | relevant entertainment | Scoop.it

With a power envelope of just two watts, Nvidia says that "Kepler Mobile" has far more raw horsepower than the graphics processor in the PlayStation 3

Vivalist's insight:

impressive power for a couple of watts!

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How World of Tanks Is Revolutionizing Xbox

How World of Tanks Is Revolutionizing Xbox | relevant entertainment | Scoop.it
Why the arrival of this game on the Xbox 360 may change console gaming forever
Vivalist's insight:

AAA Free To Play coming to Xbox Live - raising challenges and opportunities.

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Battlefield 4: Official Frostbite 3 Feature Video

Hear about the next generation Frostbite 3 engine powering BF4, straight from the developers at DICE. Learn more about Frostbite 3 at http://bit.ly/1831Y9n B...
Vivalist's insight:

Hurray for LEVOLUTION!

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Torment Kickstarter closes at over $4.1 million, most-funded game in Kickstarter history

Torment Kickstarter closes at over $4.1 million, most-funded game in Kickstarter history | relevant entertainment | Scoop.it

This makes Torment the most-funded gaming software ever on Kickstarter, as well as the second-most funded gaming project in general, bested only by the $8.59 million raised to get Ouya off the ground.

Vivalist's insight:

Crowdfunded game at its "best". Amazing how well a kickstarter game funding can go!

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