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Physical theme park meets #VR Headsets - release your inner astronaut with the world's first virtual reality rollercoaster

Physical theme park meets #VR Headsets - release your inner astronaut with the world's first virtual reality rollercoaster | relevant entertainment | Scoop.it
The Galactica rollercoaster will be the first to combine a physical track with a virtual reality headset.

Via Gary Hayes
Vivalist's insight:

There is no indications on the tech behind it, but 3,5 G force is a lot.

I wonder how they would deal with liability - especially in a theme park that made the headlines for the wrong reasons recently.

 

To be followed. But Theme Park rides are clearly the way to go with VR, going around issues such as motion in physical space and cost of acquisition.

 

Ubisoft seems to be in good position to do this proper as its Rabbids are already featured in a tech-savvy park in France

http://blog.ubi.com/rabbids-time-machine-ride-2014s-best-attraction/

A,nd they recently announced a "new generation theme park" in Malaysia

http://blog.ubi.com/ubisoft-announces-plans-for-next-generation-theme-park-in-malaysia/

and various innovative entertainment experiences recently featured in different industry shows

http://vrfocus.com/archives/19753/hands-on-with-rabbids-vr-ride/

 

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Gary Hayes's curator insight, January 14, 2016 10:00 PM

Quote "

“Galactica uses groundbreaking technology to give riders a breathtaking and completely unique rollercoaster experience,” said Gill Riley, marketing director at Alton Towers Resort. “Tim Peake captured the imagination of millions of Brits last year when he set off on his mission to the International Space Station—and now our visitors can become astronauts too.

“There is nowhere else in the world that people can experience the feeling of a flying rollercoaster combined with soaring through the universe.”

Following the launch of Samsung’s Gear VR in December, Facebook and Sony both plan to launch their own VR headsets in 2016. The surge of interest in VR has been countered by warnings that less than 1 percent of personal computers used globally are powerful enough to support VR technology."

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Explore the World's Largest Model Train Set Close Up with Google Maps

Explore the World's Largest Model Train Set Close Up with Google Maps | relevant entertainment | Scoop.it

The newest bit of gimmicky fun from the folks over at Google takes the company's ubiquitous Street View cameras and miniaturizes them to give you an unprecedentedly close look at Hamburg's famed Miniatur Wunderland, the largest model train set in the world. 

Vivalist's insight:

"The cameras used for pulling this off—seen above—were developed as a joint project between Google and Ubilabs. And with over 8,000 miles of track and more than 200,000 plastic denizens, Miniatur Wunderland has plenty for them to explore. So hop on over to the Google Maps page for the project and check out everything from the functioning airport to the mini Las Vegas strip."


This is a crazy set-up! all those vehicles that are controlled by computer are wonderful!

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L'étrange histoire de Sad Satan, le jeu qui a fait flipper le deep web

L'étrange histoire de Sad Satan, le jeu qui a fait flipper le deep web | relevant entertainment | Scoop.it

D'abord une légende urbaine avant de devenir accessible à tous, retour sur l'histoire incroyable d'un jeu moche et étrange où l'on croise Charles Manson, Hitler et Margaret Thatcher

Vivalist's insight:

Très bon article illustrant la passion des gamers... Reddit, 4chan et le crowd-investigation. Only in gaming :)

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100 Dancing Drones Set World Record

100 Dancing Drones Set World Record | relevant entertainment | Scoop.it

Intel CEO Brian Krzanich asked marketing director of perceptual computing Anil Nanduri what he would do with 100 flying drones. Nanduri put that challenge to a small group of artists and technology researchers at Ars Electronica Futurelab in Hamburg, Germany.

Vivalist's insight:

'To transform the idea into reality, Horst Hoertner, senior director of Futurelab, said he focused on the future.

“It’s the only thing that can be created,” he said. “Everything else is already created. Hope and curiosity is the drive that helps you get things done that have never been done before,” he said.'

 

The article doesn't simply praise the Interl PR stunt, it mentions regulatory issues surrounding disruptive technologies and this quote from the Futurelab director is a great echoe of Tesla's:

“Let the future tell the truth, and evaluate each one according to his work and accomplishments. The present is theirs; the future, for which I have really worked, is mine”
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How Fox's "The Martian VR Experience" Became Hollywood's Most Ambitious VR Experiment

How Fox's "The Martian VR Experience" Became Hollywood's Most Ambitious VR Experiment | relevant entertainment | Scoop.it

"You’re building the plane while you’re flying it," says Ted Schilowtiz, 20th Century Fox’s futurist—and per his business card its "consiglieri"—of the Hollywood studio’s production of rich VR experience based on its recent mega-hit film, The Martian. "We didn’t have all the answers when we started, and we still didn’t have all the answers when we finished, but we know we created something meaningful. In scope and scale; it feels like a significant entertainment product."

Read: A significant stand-alone entertainment product.

Vivalist's insight:

I referred to Fox's tech lead in VR experiences' production.

http://sco.lt/4mVlVh

But this article elaborates on the "business" aspect of the 20min interactive VR experience built around its movie The Martian.

It's not a marketing stunt - they want to charge for it :)

 

UPDATE: http://sco.lt/7A5sMj >; 10 years till mainstream, now about 1500$ a setup... who's going to p(l)ay it and where? Can't wait to see how this unfold logistically. Arcade of the 21st century with padded walls, 360° treadmill and "4D" cognitive suits?

 

The article also mentions the never-ending quest for VR story telling.

On this front, I tend to be more on the Pixar's Catmull views.

http://sco.lt/56PKyX

But I'd love to be proved wrong. Let's say that the story telling in the Martian VR experience is more of an interactive opportunity for the movie wtachers to go deeper - testing themselves in the hero's shoes. It's not story telling to me... but an empathetic immersive trip.

 

"Nancy Bennett, the chief content officer at Two Bit Circus, a media production company in Los Angeles that often works in VR. [illustrate how Fox might transcend the "real" story telling issue]

"Fox Studios is [...] using VR for what VR is best for, an exploration of an environment that is established by a movie, but takes it to the next level, that’s the right thing to do, and it’s interesting."

 

I'm interested!!! but I'd like to see how this project perform business wise as it's one of the first Hollywood VR project that is scheduled for market distribution - not marketing VR experience funneling to a movie, more the other way around :)

 

 

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Incredible iPhone gadget turns any surface into a musical instrument

Incredible iPhone gadget turns any surface into a musical instrument | relevant entertainment | Scoop.it

Mogees transforms anything into a musical instrument,

giving you an entire world of new creative possibilities.


Via Great Gift Ideas, Sílvia Dias
Vivalist's insight:

Too bad this bad boy is not Android friendly (yet?) because the whole concept is very inspiring. I wonder if there is nuances in the percussive strokes or just basic "yes-no" input triggers...

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Disney's robot car drives up walls

Disney's robot car drives up walls | relevant entertainment | Scoop.it

Disney Research and ETH Zurich designed a prototype called VertiGo robot. It can drive up walls, adjusting its thrust to stick to the surface even if it has to travel over uneven surfaces like bricks using two tilting propellers.

Vivalist's insight:

Can't help but wonder why Disney fund such research, but I find it as interesting as watching miniature off-roading such as this

http://www.roadandtrack.com/car-culture/videos/a27745/watching-rc-cars-go-off-roading-is-incredibly-entertaining/

 

There is a great future in remotely operating cool gears - for fun or even more serious matters. And maybe the turnover of video gamers employed for search 'n' rescue wouldn't be as high as US Army drone pilots quitting so fast they can staff the demand.

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Rear Window at Christmas: behind Google's new interactive animated short

Rear Window at Christmas: behind Google's new interactive animated short | relevant entertainment | Scoop.it

This animated short — called Special Delivery and released today — is the latest project released for Spotlight Stories, a smartphone-based video platform run by Google’s Advanced Technology And Projects (ATAP) group. It’s an interactive YouTube video compatible with Android phones, with a non-interactive 360-degree video version for iOS or web users. A collaboration with UK studio Aardman Animations, the project is another small step towards turning a Google experiment into a new artistic medium.


Via The Digital Rocking Chair
Vivalist's insight:

"Aardman’s animation, though, had to look good from several different possible camera angles. It couldn’t be linear, and it had to progress at the viewer’s pace. In Special Delivery, some vignettes only begin when you look closely at them, and major story events will wait until you’re paying attention. Instead of a screen, the team had to imagine something more like a stage. They even built a circular cardboard "set" as a storyboard, blocking out the movement of their characters in physical space. 

"You’re giving away the camera to the audience, which is a bit nerve-wracking," says director Tim Ruffle. "After a while, you kind of get the idea that you’re trying to create an experience for people, rather than creating a show."

That’s a sentiment that’s heard more and more often, from directors exploring the nascent field of virtual reality video."


The article mentions the VR limitations and its differences with 360° casual immersion. It also meditates on the line being blurred between motion pictures and video game.


UPDATE: another article on the topic

http://www.marketingmagazine.co.uk/article/1391491/wallace-gromits-makers-virtual-reality-reshaping-storytelling

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The Digital Rocking Chair's curator insight, December 24, 2015 1:34 PM


Adi Robertson:  "The scene is a snowy apartment building out of the 1950s, rendered in a bright, slightly retro palette. A janitor trudges across the courtyard, then stops, wary. Someone is out there. Someone large, nimble, and wearing a floppy red hat. Then you turn your phone."

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Is This The Most Technologically Advanced Book Ever Published?

Is This The Most Technologically Advanced Book Ever Published? | relevant entertainment | Scoop.it

A GOOGLE VENTURES-BACKED STARTUP PARTNERS WITH NASA, MICROSOFT, AND SATELLITE MAKERS ON A CHILDREN'S BOOK OF GALACTIC AMBITION.

Vivalist's insight:

"We don’t want to use technology for the sake of technology"


Here is a great effort of book personalization by a London-based startup backed by Google Ventures among others.

 

For more info on Google Ventures, here is an interesting recap of the initiative in The Verge http://www.theverge.com/2015/12/9/9878984/googles-ventures-logo-gv-rebranding

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OTOY demonstrates first ever light field capture for VR

OTOY demonstrates first ever light field capture for VR | relevant entertainment | Scoop.it

"The groundbreaking demonstration marks an important step for the medium, opening the door to compelling, authentic virtual reality recreations of popular travel and tourism sites, and new sports and entertainment opportunities, while moving the industry closer to achieving photorealistic live action VR experiences using light fields and the ultimate goal of enabling a complete sense of presence when in a VR environment. Just as light fields have been used to capture feature film actors and actresses to create exacting digital doubles for special effects use, light fields can now be used to capture environments with the same level of detail for virtual reality. [...] Despite the complexity of the scene, the compression capabilities of OTOY’s ORBX media format produces a manageable file size for the light field scene while enabling the high frame rates VR applications need."

Vivalist's insight:

Finding ways to deal with audio (binaural?) and light (this tech?) are first steps in developing the VR potential, but they are only technical issues, those will be dealt with eventually > 2 years?

 

Profitability issues might also be addressed when big players will invest and bring the tech to the mainstream audience. > 5 years?

 

The main concerns to me are more on the physical and psychological fields. And it's harder to put this on a timeline!

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Cinema 4.0 - Secret, immersive cinema is likely to change the future of film

Cinema 4.0 - Secret, immersive cinema is likely to change the future of film | relevant entertainment | Scoop.it
Cinema is evolving into a multi-sensory spectacular.

There is a growing trend toward cinema-as-event – where film screenings are augmented by synchronous live performance, site-specific locations, technological interventions, social media engagement, and all manner of simultaneous interaction including singing, dancing, eating, drinking, even smelling.

 

 


Via Gary Hayes
Vivalist's insight:

Traditional media and the way it is "consumed" is evolving fast these days, integrating new ways to "socialize" and innovative technologies

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Gary Hayes's curator insight, December 2, 2015 7:38 PM

Quote "There is a growing trend toward cinema-as-event – where film screenings are augmented by synchronous live performance, site-specific locations, technological interventions, social media engagement, and all manner of simultaneous interaction including singing, dancing, eating, drinking, even smelling."

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Pixar co-founder warns virtual-reality moviemakers: 'It's not storytelling'

Pixar co-founder warns virtual-reality moviemakers: 'It's not storytelling' | relevant entertainment | Scoop.it

“We have a whole industry which is gigantic: games. Games is very successful. It’s its own art form though, and it’s not the same as a linear narrative,” said Catmull. “Linear narrative is an artfully-directed telling of a story, where the lighting and the sound is all for a very clear purpose. You’re not just wandering around in the world.”

“It’s good, but it’s not storytelling. The fact that you’ve changed the technology, and people are excited about it, doesn’t change the underlying difficulty of the compelling narrative story. Just like books aren’t the same things as movies. They don’t have to be,” he said.

However, in an interview with the Guardian, he stressed that his caution on VR as a storytelling medium does not mean he sees the technology as a creative dead-end.

Related: VR could change human consciousness – if we get there, says Chris Milk



Via The Digital Rocking Chair
Vivalist's insight:

great artcile that not only provide insghts on the VR storytelling issue but also expand to Catmull's views on innovation and what makes Pixar's way of creating world so powerful:

“You have to go out and find something you didn’t know about – and, in doing that, it transforms people.”

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The Digital Rocking Chair's curator insight, December 3, 2015 12:19 PM


Stuart Dredge:  "Ed Catmull says he’s open to being proved wrong by new generation of VR creators: ‘I think they should keep running the experiments’"...

Kajsa Hartig's curator insight, December 4, 2015 8:28 AM

"All that the new virtual-reality stuff did was they removed the time-lag, because it was the time-lag that made you feel that you weren’t in the environment."

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Touch, a multi-channel mind-touch wearable device

Touch, a multi-channel mind-touch wearable device | relevant entertainment | Scoop.it

The Touch has been designed to provide users with an open headhunted device that supports both iOS and Android applications and allows users to interact with flying vehicles, home appliances and even virtual reality games.

Vivalist's insight:

let the force be with them on this crowdfunding effort

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GTA 5 Mod Brings Motorhead's Lemmy to Los Santos

GTA 5 Mod Brings Motorhead's Lemmy to Los Santos | relevant entertainment | Scoop.it
Play as Lemmy himself in this tribute mod; drink, smoke, and play guitar to your heart's content.
Vivalist's insight:

Only in GTA! Lemmy wouldn't play acoustic guitar but this is a great tribute to the Man.

 

Entire memorial stream w/ comments here:

https://www.youtube.com/watch?v=t-DpbdXWKJ4

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Le casque VR open source, une alternative à un Oculus Rift très cher?

Le casque VR open source, une alternative à un Oculus Rift très cher? | relevant entertainment | Scoop.it
Oculus s'est pris les pieds dans le tapis (pas virtuel) en annonçant le prix de son casque de réalité virtuelle à 599$. De quoi s'intéresser au casque open source OSVR, développé par un conglomérat de fabricants.
Vivalist's insight:

Article in French. More on the OSVR blog: http://www.osvr.org/blog/

 

Occulus and the rest of the high-end market are probably going to take quite a blow from this initiative - which seems better than cardboard & Gear but not as advanced yet way cheaper than Vive, Playstation, and the recently announced (without pricetag) http://www.starvr.com/

 

Open Source + Virtual Reality = 2 pillars of the 21st centuty disruptive blast coming our way

 

Way to go!

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The 7 Best Ideas From CES 2016 - curated by FastCo + my personal extra one

The 7 Best Ideas From CES 2016 - curated by FastCo + my personal extra one | relevant entertainment | Scoop.it
The Consumer Electronics Show holds thousands of new ideas. But these are the ones that will matter into the future.
Vivalist's insight:

Top 3 to me

last one on volumetric 3D full body capture is my #1 pick in this selection as it opens huge potential for entertainment and "telepresence" - likely whatFacebok realized when it bought Occulus.

 

#2 is Vive Chaperone that paves a way to VR UI working on the real world interaction issue. It was only a question of time and it'll get better and better.

 

#3 is Samsung still playing the cheap-yet-satisfying card, making entry level VR kit compete with high-end at the point where the bang-for-buck ratio could likely lean toward the cheap ones.

 

lots of VR obviously but I'll had drone racing http://xdcracing.com/ as IMO, this is the future of mechanical sports entertainment - that and kickass robots going at it.

 

UPDATE: hurray for French Tech ;)

http://techcrunch.com/2016/01/03/french-startups-are-also-taking-over-ces/#.piy7lo:VPpI

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Augmented Reality Versus Virtual Reality: The Battle Is Real

Augmented Reality Versus Virtual Reality: The Battle Is Real | relevant entertainment | Scoop.it

VR is for content, AR is for the real world.

"Both VR and AR tinker with our reality — but AR enhances it, while VR diverts us from it."


Via The Digital Rocking Chair
Vivalist's insight:

The article explore the differences between the two "mediums". Stressing the fact that "VR’s biggest strength is also its greatest weakness. The immersive nature of VR hinders users from interacting with their surroundings. [It]  has already started to revolutionize the way we watch content, but will never be the technology we turn to in our everyday lives."


Whereas AR brings layers of info on our daily lives, the tech has not delivered yet due to the issue of visualization. But "Microsoft is working on HoloLens AR headset glasses. Developer kits are scheduled to hit the market in early 2016. Google invested in a company called Magic Leap, whose technology beams lasers into the viewer’s iris to activate AR. That future will become a reality in another year’s time."

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Jakob Stoltzfus's curator insight, January 5, 2016 12:04 PM

Virtual Reality is so close to being a consumer thing, it's exciting!

LOPEZ Gaetan's curator insight, January 7, 2016 10:55 AM

YEEESS

Cheryl Doig's curator insight, January 7, 2016 2:26 PM

This article provides a good intro to the difference between AR and VR. Expect to see some big changes in both areas, with AR in particular, affecting organisations. #immersivelearning

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Commons Game - Initial Design Schematic

Commons Game - Initial Design Schematic | relevant entertainment | Scoop.it
the commons game idea is to enact a creative ecosystem of commoners to learn about the commons and commoning.

Via jean lievens
Vivalist's insight:

Interesting initiative to promote commons through exchange game mechanics and community development.

 

The presentation links to a very intesting blog article on commons http://bollier.org/commons-short-and-sweet

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'Teslasuit' is a Tactile Skin that Lets You Feel VR

'Teslasuit' is a Tactile Skin that Lets You Feel VR | relevant entertainment | Scoop.it

UK based Tesla Studios recently launched a Kickstarter for their Teslasuit. It uses EMS (Electro Muscular Stimulation) fed to your nervous system via a skintight suite covering the user’s body. The latest prototype delivers a simulation of a sense of touch or pressure on your skin, so if someone pokes you in VR, you feel it at the corresponding point on your body.

Vivalist's insight:

> NOT Elon Musk's Tesla related <

 

"The team claim the system is compatible with all VR headsets, but we’re currently waiting on answers to precisely what this means in practice. According Tesla Studios, the suit itself is powered by a suit-mounted processing unit, packing a Quad Core 1Ghz processor and 1GB RAM and a 10000mAh battery. The unit runs a proprietary OS called Tesla OS. The processing units are designed to be modular, with Haptics, Motion Capture and Climate Control all receiving their own units, linked to the main processing unit – worn on the belt.

[...] Questions remain around VR headset integration and how software interfacing, which will presumably have to be specifically integrated to get the most out the the hardware, will work."

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AI Storytelling and Its Future in Games

AI Storytelling and Its Future in Games | relevant entertainment | Scoop.it

Decisions made by AI "cannot make sense of what we are trying to accomplish or why” says Associate Professor Mark Riedl. His Entertainment Intelligence Lab at Georgia Institute of Technology's research into computational narrative intelligence is one potential way of overcoming that barrier by opening the possibility for AI to “create rapport with humans by sharing virtual vignettes.”

In keeping with this, Scheherazade-IF was not designed with entertainment-oriented games in mind and may not be suitable for that role.  Riedl says that this is the result of the median-based model of this system, which means that its stories would “largely avoid the dramatic twists that one would want in a strongly-story driven game.” The team has, however, discussed ways to make the system’s vignettes more dramatic, although practical application of such theories has not yet been attempted.


Via The Digital Rocking Chair
Vivalist's insight:

The article explore previous attempts to integrate AI decision making into story telling in games and their limitations.

 

But it's easy to see great potential in addition to procedural game world creation. So these vast world can be realistically populated.

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The Digital Rocking Chair's curator insight, December 27, 2015 1:33 PM


Damien Lawardorn:  "The real reason behind its creation [Scheherazade-IF], says Riedl, “is to probe the bounds of questions of how to get a computer to reason about, create, and understand narrative.” Given that humans are raised on stories, and make them a part of our everyday lives, Riedl’s goal is vital for any artificial intelligence if we want it to understand us."

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Le Dernier Gaulois

Le Dernier Gaulois | relevant entertainment | Scoop.it
Une bande dessinée d’un nouveau genre vous plonge dans les dernières heures de la civilisation gauloise. Quelques minutes avant la bataille d’Alesia, Apator, chef guerrier, voit défiler sa vie.
Vivalist's insight:

Expérience de scrolly telling inspirée accompagnant un docu TV "traditionnel".

 

+ d'info sur la production

http://www.benhoguet.com/sortie-de-la-bd-interactive-le-dernier-gaulois/

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Open-World Games Are Changing the Way We Play

Open-World Games Are Changing the Way We Play | relevant entertainment | Scoop.it
Instead of rushing through them or viewing them as content generators, I abide in them.

This change in perspective has strong implications for how we conceptualize the design and play of such games. It’s a perspective that allows us to move away from an emphasis on filling open worlds with mounds of meaningless stuff, repetitive experiences, and canned encounters. Freed from such constraints, developers can focus on crafting places that reward thoughtful exploration that yields incidental moments of personality and depth.
Vivalist's insight:

a good read on the challenges awaiting big AAA open world design

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Virtual Futures: Situated Documentary via Augmented Reality

Virtual Futures: Situated Documentary via Augmented Reality | relevant entertainment | Scoop.it
Augmented Reality is still emerging out of the woods from a technological and awareness viewpoint and already rising from the hype haze is one of the most

Via Gary Hayes
Vivalist's insight:

"I won’t be going into the technologies that deliver these (like Layar, FlashAR or Junaio etc:) or the devices (from smartphones, bespoke handheld devices, glasses, large shared touch-screens all combined with other platforms) but focus on some of the first round implementations made by companies using these relatively crude tools and imagine a very near term future."


some examples of documentaries relying on Augmented Reality

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Gary Hayes's curator insight, December 4, 2015 4:26 PM

Quote "I was surprised to hear recently from a few friends (who should know better) that Augmented Reality is already finished?! – killed off by marketing superficiality over the past 6 years?! Of course I beg to differ and actually think we have not even started down a ‘real’ AR road. Augmented Reality is still emerging out of the woods from a technological, editorial and awareness perspective and already rising from a ‘hype-haze’ are the first of some really synergistic applications – ‘historical & futuristic’ factual stories ‘experienced’ in contextual location – Situated Documentary."

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Metal Gear Solid 5's secret 'nuclear disarmament' event has begun, Konami says

Metal Gear Solid 5's secret 'nuclear disarmament' event has begun, Konami says | relevant entertainment | Scoop.it

A secret event inside Metal Gear Solid 5: The Phantom Pain can now be triggered, Konami has revealed, once a set of very specific conditions are met, one of them being the complete nuclear disarmament of everyone on the same regional server.

Vivalist's insight:

Great "emergent" gameplay promoted by Konami, stirring the community of players in a positive direction without preventing them to have fun. Mad skill.

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VRGO: The Chair that Redefines Movement in Virtual Reality

VRGO: The Chair that Redefines Movement in Virtual Reality | relevant entertainment | Scoop.it
VRGO creates an immersive and responsive virtual reality experience through hands free movement at the touch of a button.
Vivalist's insight:

what a great way to circumvent one of the main obstacle for VR adoption: virtual movement in a real physical environment.

 

With wearable control devices such as Gest pushing the boundaries to get your hands free but busy, this all look very promising

https://www.kickstarter.com/projects/asdffilms/gest-work-with-your-hands

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