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10-year-long video game creates 'hellish nightmare' world

10-year-long video game creates 'hellish nightmare' world | relevant entertainment | Scoop.it
Can you imagine playing a single video game for 10 years? One man did. And it helped him imagine something else: a bleak, war-ravaged future version of Earth.
Vivalist's insight:

'  "Civilization" franchise creator Sid Meier said developers never even thought about someone taking a "Civ" game this far into the future.

"There's no way we could have tested for this, so it was a surprise to us," Meier said. "I can't say that we ever thought anyone would play a game of 'Civ' for that long. It's exciting that a fan of the series would dedicate 10 years to playing one continuous game."

[...] 

"My goal for the next few years is to try and end the war and thus use the engineers to clear swamps and fallout so that farming may resume. I want to rebuild the world. But I'm not sure how. "

Reddit users have been filling up his post with suggestions on how to make his world livable again. And a new thread has developed, called The Eternal War, where players are chatting about their own experiences.'

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The 13 worst game design crimes

The 13 worst game design crimes | relevant entertainment | Scoop.it
Some game mechanics are divisive. There are those who would argue vehemently against regenerating health in shooters, while others would be entirely fine with it. It's a matter for debate. This is not a list about those mechanics. This is a list of design quirks that should be consigned to the scrapheap forever. We see them time and time again, even in multi-million dollar games built by hundreds
Vivalist's insight:

ah ah... some of them bring back painful memories of ruined gaming experiences - even in some games that still remain in my top of all time... non skippable cutscenes being the obvious one.

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George R.R. Martin Has Some Bad News for Fans of HBO's 'Game of Thrones'

George R.R. Martin Has Some Bad News for Fans of HBO's 'Game of Thrones' | relevant entertainment | Scoop.it
Martin has said the rapid pace of the show is "alarming" but offered no plan to offset the potential "crisis." Since the producers already know how A Song of Ice and Fire ends, the reality is that HBO will likely opt to finish strong, and fans of the book will be left in the cold long after winter has come and gone.
Vivalist's insight:

What an interesting case. While the show was an adaptation of the book, Martin drastically decrease the pace of his writing - to a point where the show caught up and is about to double pass the book. AT least Martin has an actual ending in mind, so the 2 mediums will not be ending THAT far from one another.

 

Interesting case!

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The Secret Douglas Adams RPG People Have Been Playing for 15 Years

The Secret Douglas Adams RPG People Have Been Playing for 15 Years | relevant entertainment | Scoop.it
As Yoz points out, "Communities grow into the shape that they're given… but they almost never work out the way you think they will."
Vivalist's insight:

great example of organic growth on a transmedia project

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James Patterson's New Book Will Self-Destruct In 24 Hours

James Patterson's New Book Will Self-Destruct In 24 Hours | relevant entertainment | Scoop.it
The best-selling author is making his newest thriller into an IRL thriller.

Via siobhan-o-flynn
Vivalist's insight:

"1,000 people in the U.S. will get early access on January 21 to an alternative, free app version, but have only 24 hours to finish it before it disappears in [...] "a cinematic and spectacular way." If you're not one of the first 1,000 readers, you can still follow their progress in real-time and have the ability to "steal" time from those readers through a new site, SelfDestructingBook.com. Designed to
bring the thrill of Patterson’s book to new heights, the site shows who and where in the world the book's early readers are, how far along through the book they've read and gives you the option to sabotage their efforts by cutting their 24 hours short."

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Joystiq isn't scoring reviews anymore, and here's why

Joystiq isn't scoring reviews anymore, and here's why | relevant entertainment | Scoop.it

Taking all [...] factors into account, the notion of a concrete, launch day review score has become both antiquated and impractical.

Vivalist's insight:

DUH! That's good that they realized that, now let's hope they all come down to an agreement about scores. The whole thing needs to adapt to today's environment.

 

Launch isn't the end now, it is the beginning. You could also add variables such as the toxicity of the community :)

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Awesome Strategy Game Becomes RPG, Gets Even More Awesome

Awesome Strategy Game Becomes RPG, Gets Even More Awesome | relevant entertainment | Scoop.it
Way of Life only makes it easier to forget the boring half of Crusader Kings II. Who cares how many vassals you have or how large your holdings are. No other game on the planet lets you Game the Thrones like this one does, and now that you can get up to your elbows in the affairs of your loved ones (and despised ones), it's better for it.
Vivalist's insight:

This strategy game now integrates personal level management of a king and his dynasty, turning the whole thing in a Game of Thronian RPG - nice

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You Can Control This Guy's Real-Life Christmas Tree From Minecraft

Ryan Carter has wired his real-life Christmas tree to sync up one-to-one with his elaborate Minecraft holiday setup. Using a series of switches and a ton of redstone, he's created an in-game tree whose colored lights can be controlled with simple button presses.
Each time anyone does this, Carter's corresponding real-life Christmas tree reacts in kind.

Vivalist's insight:

It's a neat little way of bringing blockspace and meatspace together in their respective celebrations of the holiday season

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FIVE MINUTES - Interactive Short

FIVE MINUTES - Interactive Short | relevant entertainment | Scoop.it
If you don't hear from me in 6 minutes, please call mommy or grab an axe and help me!
Vivalist's insight:

G-Shock sponsored interactive short optimized for tablet. From time to time, you're asked to recreate shapes and point/click specific areas within the time limit. Entertaining. The production value is good, but the interaction do not contribute much to the story as they are a [break] in the narrative instead of an enhancer.

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Last night, my brain stem melted, and my universe turned inside out... | SeaFall | BoardGameGeek

Last night, my brain stem melted, and my universe turned inside out... | SeaFall | BoardGameGeek | relevant entertainment | Scoop.it

Players discussing a prototype gaming session of the long-awaited Rob Daviau's SeaFall boardgame and then...

Vivalist's insight:

... at one point, one of the threadist drops a bomb:

"Last I had heard the date was 'at the earliest maybe 2015' but pandemic legacy was definitely first. So push Z-Man to hurry up and get that game out so Rob can focus on Seafall."


And then I checked what Pandemic Legacy was about:

https://www.facebook.com/ZManGames/posts/652796154794923

so now it is MY brain that is melting. I guess they are designing the ultimate boardgame experience... bringing legacy system in a coop game.

The thumbnail picture is a crossed interview between the 2 game designers. It's the best teaser I've ever seen as the black bars gradually take over the whole text as you want to know more and more. EVIL.


Other than that, the SeaFall description says a little bit more than what the initial empty webpage did and it's VERY promising.

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Paul McCartney launches free virtual-reality concert app

Paul McCartney launches free virtual-reality concert app | relevant entertainment | Scoop.it
Paul McCartney has become one of the first music stars to embrace virtual reality with a free new app with a 360-degree recording of his concert in Candlestick Park, San Francisco, in August.
Vivalist's insight:

Way to go Paul!

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Deconstructor of Fun: If Vainglory Doesn't Make it, No One Will

Deconstructor of Fun: If Vainglory Doesn't Make it, No One Will | relevant entertainment | Scoop.it
In short: Vainglory is without a doubt the best MOBA that has or will be made for touch screen devices. It's a giant fish in a very small pond and if the pond grows into an ocean, it's only because of this game.
Vivalist's insight:

Deep analysis of both the game and the ecosystem it has to live in. Great game design read.

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Steam Broadcasting takes on Twitch

Steam Broadcasting takes on Twitch | relevant entertainment | Scoop.it

Steam - the popular PC video gaming platform - is adding the ability to stream gameplay so that others can watch online.

The move presents a challenge to Twitch, which is built around a similar service, and was acquired by Amazon for $970m (£618m) in September.

Steam has more than 100 million active accounts, nearly double the 60 million visitors a month claimed by Twitch.

But one expert suggested Twitch was still likely to dominate the sector....


Via siobhan-o-flynn
Vivalist's insight:

no camera integration

no "past broadcast access"

no monetization for streamers

not platform's agnostic

 

It's a natural extension of stream's services offer, but it can in no way compete with Twitch. But they chose to change those 3 points, they will annihilate all competition in a second. Because they have the most engaged community of users.

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Le Cirque du Soleil dresse ses drones à coups d'algorithmes | The Creators Project

Le Cirque du Soleil dresse ses drones à coups d'algorithmes | The Creators Project | relevant entertainment | Scoop.it
Dix quadricopteres font leur entrée dans la troupe pour un ballet réglé au millimètre.
Vivalist's insight:

Cirque du Soleil, SPARKED, is powered by ETH Zurich & Verity Studios.

 

There are a few creations using drones that start to take the stage - Air is looking promising as well although it is NOT as poetic as Sparked https://www.youtube.com/watch?v=TwT-R1rs3Ss

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JCVD's Make My Movie Challenge: the Highlight Reel

All the best moments from our JCVD Make My Movie Challenge in one explosive package.
Vivalist's insight:

I just watched some weird footage of JCVD on a green screen doing his thing

https://www.facebook.com/video.php?v=656928214432906&fref=nf

By watching the comments, I found out it as a Funny or Die contest, and it is such a brilliant idea! I wish we get more of this coming in the future.

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How a Tweet Turned Into the Best New Multiplayer Game in Years

How a Tweet Turned Into the Best New Multiplayer Game in Years | relevant entertainment | Scoop.it

"It’s awesome to watch the dialog between people who are following, and developers talking to other developers. I think that’s the future of game development.” [even though] much of #IDARB‘s success can be attributed to the dev team’s expertise transforming a hodgepodge of ideas into a game. Ideas are only as good as the execution.

Vivalist's insight:

The dev process with creative input coming from an engaged community is very inspiring.

The Twitch feature letting viewers alter the game being played is truly awesome. There is everythinh there to build a strong community - and even get a eSport future.

 

AND... best trailer ever.

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Columbia's Digital Storytelling Lab kicks off it's first project - it's Sherlock Holmes

Columbia's Digital Storytelling Lab kicks off it's first project - it's Sherlock Holmes | relevant entertainment | Scoop.it

This fall, the Digital Storytelling Lab launched its first project. Sherlock Holmes & the Internet of Things is an ambitious year-long effort that partners the lab with the New York Film Festival and the Brown Institute for Media Innovation. 


Via The Digital Rocking Chair
Vivalist's insight:

Columbia joins the MIT and Duke University in the search for 21st century storytelling. It is interdisciplinary, that's one thing.

 

There are probably a lot of other academic programs in other universities as well. It's exciting to see interdisciplinary programs such as Duke' GreaterThanGames initiative give birth to awesome projects.

 

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The Digital Rocking Chair's curator insight, January 26, 1:19 PM


"Lance Weiler explores how technology is transforming the art of storytelling."

Kajsa Hartig's curator insight, January 26, 3:08 PM

'Together storytellers, game developers, makers, creative technologists and experience designers will experiment with new forms and functions of storytelling. '

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LyteShot: A Sensor-Based Mobile Gaming Platform

LyteShot: A Sensor-Based Mobile Gaming Platform | relevant entertainment | Scoop.it

someLyteShot is a mobile gaming platform that provides unlimited gaming experiences in the real world with mobile apps and peripherals.

Vivalist's insight:

somebody reboots Ubisoft's Battle Tag! :) Adding mobile hub instead of laptop's one and extended the hardware design to bows and swords-like devices. 

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A Videogame That Teaches You to Write Poetry, Even if It Intimidates You

A Videogame That Teaches You to Write Poetry, Even if It Intimidates You | relevant entertainment | Scoop.it
Elegy got started one day when Lambe and Scott were sitting at a conference table in their Cambridge, Massachusetts workspace, drawing visual interpretations of poems on long sheets of construction paper. (As you do.)
Vivalist's insight:

"The real challenge was convincing players they could write. Someone might be a rocket scientist and member of Mensa, but freeze when asked to write creatively. Not to mention the fact that, upon completion of a level in Elegy, you have the option of publishing your work for thousands of other players to read—or build upon."


What a beautiful project.

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Novalia worked with DJ Qbert to create the world’s first interactive DJ Decks in an album cover.

Novalia worked with DJ Qbert to create the world’s first interactive DJ Decks in an album cover. | relevant entertainment | Scoop.it

This limited edition of Qbert's Extraterrestria album features a set of working Bluetooth MIDI decks and controls that connect to iOs and OSx. Touching the paper connects to the Algoriddim DJAY app, allowing the user to scratch, mix and fade any songs they load into the software.
Complete with two decks, a cross fader and an array of SFX buttons beautifully printed onto paper using printed electronics and artwork designed by Morning Breath for QBert [it] demonstrate the possibilities for interconnectivity between the physical and digital in a way that can enhance user experience.

Vivalist's insight:

printed electronics connected to an app - neat.

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Refugee Republic

Refugee Republic | relevant entertainment | Scoop.it
Jumpstarting a new existence in an emerging city. This is an interactive documentary about everyday life in Domiz Camp, a Syrian refugee camp in northern Iraq. A combination of drawings, film, photography, sound and text takes you into the world behind the relief organization posters and gives you the opportunity to discover the camp and meet the residents.
Vivalist's insight:

The interface is packed with high quality media resources: audio, drawings, pictures and videos all mixed together.

The navigation is fun to play with, specially by swiping. You go side ways to roam around and vertical navigation to go in depth on one specific topic. Smart.

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Rob Daviau on SeaFall & other projects from IronWall Games — BGG.CON 2014

SeaFall game page on BoardGameGeek: https://www.boardgamegeek.com/boardgame/148261/seafall
Vivalist's insight:
"you have to design for an audience"

 

Rob Daviau is the man:

@6min20: he commits

@8min35: mention a "robus game engine" - tweaked from ambitious yet non-playable early prototypes.

@13min30: he admits the role playing part is going to be huge, Risk being baby step

@16min30: "everyone's world will be different"

 

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No Man's Sky – and why the Minecraft generation will reject Call of Duty

No Man's Sky – and why the Minecraft generation will reject Call of Duty | relevant entertainment | Scoop.it

The makers of this much-anticipated interplanetary adventure believe a new era of players will demand very different experiences from their games [...] Since Minecraft was first released in 2011, it has engendered a new era of game design – and gamer – that is more about player experience and creativity than it is about a drip-fed narrative. Right now, the players who are in to open-ended games like Minecraft, Terraria and Day Z represent a niche – but soon they will be the mainstream."

Vivalist's insight:

Procedural world creation allowing devs to build entire universes along with real persistency, systemic gameplay and dynamic events are going to bring gamers in radical new directions in the future :)

 

More on the creation of no Man's Sky here

https://www.youtube.com/watch?v=h-kifCYToAU&feature=youtu.be

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Lumino City: A Handmade Paper Video Game by State of Play

Lumino City: A Handmade Paper Video Game by State of Play | relevant entertainment | Scoop.it
While many games appropriate paper textures or have some kind of paper aesthetic, State of Play took things one step further and built the sets for each puzzle, photographed or filmed them, and then set everything in motion with code. The result is a breathtakingly beautiful puzzle game starring an intrepid girl who tries to solve the mystery of her missing grandfather.
Vivalist's insight:

I'm in love. THAT's video game for me: innovation with no boundaries to find interactive and beautiful new ways to have fun.

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The Art Of An MMO That Was Cancelled After NINE YEARS Of Development

The Art Of An MMO That Was Cancelled After NINE YEARS Of Development | relevant entertainment | Scoop.it
Erling Sævarsson is a freelance artist with over 15 years experience across games, advertising and film. He most recently spent six years working at CCP, on the ill-fated World of Darkness MMO, a game we will never get to play, but whose art we can at least appreciate.
Vivalist's insight:

Looks very good. Too bad :(

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