Can you imagine playing a single video game for 10 years? One man did. And it helped him imagine something else: a bleak, war-ravaged future version of Earth.
' "Civilization" franchise creator Sid Meier said developers never even thought about someone taking a "Civ" game this far into the future.
"There's no way we could have tested for this, so it was a surprise to us," Meier said. "I can't say that we ever thought anyone would play a game of 'Civ' for that long. It's exciting that a fan of the series would dedicate 10 years to playing one continuous game."
"My goal for the next few years is to try and end the war and thus use the engineers to clear swamps and fallout so that farming may resume. I want to rebuild the world. But I'm not sure how. "
Reddit users have been filling up his post with suggestions on how to make his world livable again. And a new thread has developed, called The Eternal War, where players are chatting about their own experiences.'
Some game mechanics are divisive. There are those who would argue vehemently against regenerating health in shooters, while others would be entirely fine with it. It's a matter for debate. This is not a list about those mechanics. This is a list of design quirks that should be consigned to the scrapheap forever. We see them time and time again, even in multi-million dollar games built by hundreds
ah ah... some of them bring back painful memories of ruined gaming experiences - even in some games that still remain in my top of all time... non skippable cutscenes being the obvious one.
Martin has said the rapid pace of the show is "alarming" but offered no plan to offset the potential "crisis." Since the producers already know how A Song of Ice and Fire ends, the reality is that HBO will likely opt to finish strong, and fans of the book will be left in the cold long after winter has come and gone.
What an interesting case. While the show was an adaptation of the book, Martin drastically decrease the pace of his writing - to a point where the show caught up and is about to double pass the book. AT least Martin has an actual ending in mind, so the 2 mediums will not be ending THAT far from one another.
"1,000 people in the U.S. will get early access on January 21 to an alternative, free app version, but have only 24 hours to finish it before it disappears in [...] "a cinematic and spectacular way." If you're not one of the first 1,000 readers, you can still follow their progress in real-time and have the ability to "steal" time from those readers through a new site, SelfDestructingBook.com. Designed to bring the thrill of Patterson’s book to new heights, the site shows who and where in the world the book's early readers are, how far along through the book they've read and gives you the option to sabotage their efforts by cutting their 24 hours short."
Way of Life only makes it easier to forget the boring half of Crusader Kings II. Who cares how many vassals you have or how large your holdings are. No other game on the planet lets you Game the Thrones like this one does, and now that you can get up to your elbows in the affairs of your loved ones (and despised ones), it's better for it.
This strategy game now integrates personal level management of a king and his dynasty, turning the whole thing in a Game of Thronian RPG - nice
Ryan Carter has wired his real-life Christmas tree to sync up one-to-one with his elaborate Minecraft holiday setup. Using a series of switches and a ton of redstone, he's created an in-game tree whose colored lights can be controlled with simple button presses. Each time anyone does this, Carter's corresponding real-life Christmas tree reacts in kind.
It's a neat little way of bringing blockspace and meatspace together in their respective celebrations of the holiday season
If you don't hear from me in 6 minutes, please call mommy or grab an axe and help me!
G-Shock sponsored interactive short optimized for tablet. From time to time, you're asked to recreate shapes and point/click specific areas within the time limit. Entertaining. The production value is good, but the interaction do not contribute much to the story as they are a [break] in the narrative instead of an enhancer.
so now it is MY brain that is melting. I guess they are designing the ultimate boardgame experience... bringing legacy system in a coop game.
The thumbnail picture is a crossed interview between the 2 game designers. It's the best teaser I've ever seen as the black bars gradually take over the whole text as you want to know more and more. EVIL.
Other than that, the SeaFall description says a little bit more than what the initial empty webpage did and it's VERY promising.
In short: Vainglory is without a doubt the best MOBA that has or will be made for touch screen devices. It's a giant fish in a very small pond and if the pond grows into an ocean, it's only because of this game.
Deep analysis of both the game and the ecosystem it has to live in. Great game design read.
It's a natural extension of stream's services offer, but it can in no way compete with Twitch. But they chose to change those 3 points, they will annihilate all competition in a second. Because they have the most engaged community of users.
"It’s awesome to watch the dialog between people who are following, and developers talking to other developers. I think that’s the future of game development.” [even though] much of #IDARB‘s success can be attributed to the dev team’s expertise transforming a hodgepodge of ideas into a game. Ideas are only as good as the execution.
The dev process with creative input coming from an engaged community is very inspiring.
The Twitch feature letting viewers alter the game being played is truly awesome. There is everythinh there to build a strong community - and even get a eSport future.
This fall, the Digital Storytelling Lab launched its first project. Sherlock Holmes & the Internet of Things is an ambitious year-long effort that partners the lab with the New York Film Festival and the Brown Institute for Media Innovation.
Columbia joins the MIT and Duke University in the search for 21st century storytelling. It is interdisciplinary, that's one thing.
There are probably a lot of other academic programs in other universities as well. It's exciting to see interdisciplinary programs such as Duke' GreaterThanGames initiative give birth to awesome projects.
Elegy got started one day when Lambe and Scott were sitting at a conference table in their Cambridge, Massachusetts workspace, drawing visual interpretations of poems on long sheets of construction paper. (As you do.)
"The real challenge was convincing players they could write. Someone might be a rocket scientist and member of Mensa, but freeze when asked to write creatively. Not to mention the fact that, upon completion of a level in Elegy, you have the option of publishing your work for thousands of other players to read—or build upon."
This limited edition of Qbert's Extraterrestria album features a set of working Bluetooth MIDI decks and controls that connect to iOs and OSx. Touching the paper connects to the Algoriddim DJAY app, allowing the user to scratch, mix and fade any songs they load into the software. Complete with two decks, a cross fader and an array of SFX buttons beautifully printed onto paper using printed electronics and artwork designed by Morning Breath for QBert [it] demonstrate the possibilities for interconnectivity between the physical and digital in a way that can enhance user experience.
Jumpstarting a new existence in an emerging city. This is an interactive documentary about everyday life in Domiz Camp, a Syrian refugee camp in northern Iraq. A combination of drawings, film, photography, sound and text takes you into the world behind the relief organization posters and gives you the opportunity to discover the camp and meet the residents.
The interface is packed with high quality media resources: audio, drawings, pictures and videos all mixed together.
The navigation is fun to play with, specially by swiping. You go side ways to roam around and vertical navigation to go in depth on one specific topic. Smart.
The makers of this much-anticipated interplanetary adventure believe a new era of players will demand very different experiences from their games [...] Since Minecraft was first released in 2011, it has engendered a new era of game design – and gamer – that is more about player experience and creativity than it is about a drip-fed narrative. Right now, the players who are in to open-ended games like Minecraft, Terraria and Day Z represent a niche – but soon they will be the mainstream."
Procedural world creation allowing devs to build entire universes along with real persistency, systemic gameplay and dynamic events are going to bring gamers in radical new directions in the future :)
While many games appropriate paper textures or have some kind of paper aesthetic, State of Play took things one step further and built the sets for each puzzle, photographed or filmed them, and then set everything in motion with code. The result is a breathtakingly beautiful puzzle game starring an intrepid girl who tries to solve the mystery of her missing grandfather.
I'm in love. THAT's video game for me: innovation with no boundaries to find interactive and beautiful new ways to have fun.
Erling Sævarsson is a freelance artist with over 15 years experience across games, advertising and film. He most recently spent six years working at CCP, on the ill-fated World of Darkness MMO, a game we will never get to play, but whose art we can at least appreciate.
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