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Isaac Newton vs. Rube Goldberg: A Gravity-Defying Chain Reaction | Colossal

Isaac Newton vs. Rube Goldberg: A Gravity-Defying Chain Reaction | Colossal | relevant entertainment | Scoop.it

THIS IS RELEVANT ENTERTAINMENT.

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Ready to Rumble: The Reinvention of The Games Publisher

Ready to Rumble: The Reinvention of The Games Publisher | relevant entertainment | Scoop.it
Rumble CEO Greg Richardson, former head of BioWare/Pandemic, on how free-to-play and mobile will grow the industry to $100 billion...

 

Rumble aims at high quality games for tablets, browsers, etc.

And they want it to be synchronous, cloud based, cross platforms, highly accessible... and free :)

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Digital Creativity Guidebook | Creative Sandbox by Google

Digital Creativity Guidebook | Creative Sandbox by Google | relevant entertainment | Scoop.it
Pushing the limits of the web to fuel your creativity

 

Once again Google comes with a jaw dropping web app. Here they promote their tools such as YouTube and Google Map in an elegant pop-up style.

 

Works on Chrome only - indeed :)

At least your browser needs to support CSS3 3D Transforms - whatever it is.

 

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The Free-To-Play Triangle [Game Economics]

The Free-To-Play Triangle [Game Economics] | relevant entertainment | Scoop.it

What Games Are:  "Technically you can charge for everything in every way in a game, but it usually makes the experience hollow. The Free-To-Play Triangle aims to help you keep your game fun" ...

 

A take on how to avoid the Pay-to-Win pitfall. It discards aesthetics... so it is not "cash-oriented" IMHO.


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Blizzard CEO Mike Morhaime Believes Mainstream Media Needs To Respect ESports And Pro Gamers - Forbes

Blizzard CEO Mike Morhaime Believes Mainstream Media Needs To Respect ESports And Pro Gamers - Forbes | relevant entertainment | Scoop.it

Mike Morhaime, the co-founder and CEO of Blizzard Entertainment, talks about StarCraft II, Battle.net World Championship (BWC) and the rise of eSports in this exclusive interview from Shanghai, China.

 

He does so as March 12, 2013 is now the official launch date for StarCraft II: Heart of the Swarm.

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Adventures in Transmedia

Adventures in Transmedia | relevant entertainment | Scoop.it

The article starts with a transmedia experience on the series Hunted where the "player" was engaged through a billboard add with a catchy tagline and then redirected to a website.

The player is eventually contacted via email after answering a personality test and the plot unfold.

 

Then the author goes on with other succesful transmedia projects such as Prison Valley.

 

 

 

 

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Deconstructor of Fun: How Rage of Bahamut Monetizes

Deconstructor of Fun: How Rage of Bahamut Monetizes | relevant entertainment | Scoop.it
The success of these titles seems very odd as there's no stunning graphics, extreme polish or new game play modes to pin point.

 

After a month of daily sessions th author shares the 8 core mechanics, which he thinks make these games successful.

 

=========================================================

 

an interesting Q&A about TCG mechanics - including Rage of Bahamut

http://www.gamesbrief.com/2012/11/why-are-card-battle-games-so-popular-gamesbriefers/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+GamesBrief+%28Latest+News+from+GamesBrief%29

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Pokemon's global champs inspire changes to games, promote an eSports future for the series

Pokemon's global champs inspire changes to games, promote an eSports future for the series | relevant entertainment | Scoop.it

The recent addition of the final batch of Pokemon World Championship winners to Pokemon Black 2 and White 2 represents more than a digitization of the game's greatest living players; it also shows off the unique relationship between series developer Game Freak, and series nurturer, The Pokemon Company.

 

Pokemon Company International director of consumer marketing J.C. Smith explains that

"We may not have been streaming for all these years, but we've definitely had this community of players that are eSports athletes from the get-go," .

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Seven Core Concepts of Transmedia Storytelling

Seven Core Concepts of Transmedia Storytelling | relevant entertainment | Scoop.it

Source: "Revenge of the Oragami Unicorn: Seven Core Concepts of Transmedia Storytelling, Henry Jenkins"  henryjenkins.org/

 

Very interesting comparison between different dimensions of transmedia storytelling. The author starts with "Spreadability vs Drillability" & "Continuity vs Multiplicity" and will carry on with the 5 other principles in the following weeks.


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How Can Gameplay Allow Players to Get Creative?

How Can Gameplay Allow Players to Get Creative? | relevant entertainment | Scoop.it
How can creativity be brought into games -- is it even possible? Designer Eddy Léja-Six examines the nature of both creativity and games to get to the bottom of the question: which games allow for creativity, and how do they encourage it?

 

Missing on some games such as SimCity, TrackMania or Epic Quest for Mighty Loot (cf EDGE 247 on the latter) but it is a pretty good article addressing issues such as UGC...

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Google's Ingress Game is a Happy Marriage of Gamification and AR

Google's Ingress Game is a Happy Marriage of Gamification and AR | relevant entertainment | Scoop.it

a brief article opening on the fact that Ingress included in-game adverstising - which, for a ARG is rather new. How will the advertising will blend in the gameplay? That's the question!

 

"Ingress’ stories and missions will also include a number of popular brands including Hint Water, Zipcar, Jamba Juice, and Google Chrome. The real challenge of the game will be Niantic Labs’ ability to successfully weave their advertising into the game’s narrative in a way that is cohesive and even additive to the gameplay experience."

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StarCraft 2 producer says having eSports on TV and abolishing “elitism” would expand its popularity | VG247

eSports efforts from Starcraft 2 to make the exeprience more of a mainstream thing.

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Transmedia Theater Projects Tell The Stories Of Shakespeare's Tempest And Kafka's The Trial

Transmedia Theater Projects Tell The Stories Of Shakespeare's Tempest And Kafka's The Trial | relevant entertainment | Scoop.it

Kevin Holmes: "Felix Mortimer is a former member of Punchdrunk who has gone on to found RETZ with Simon Ryninks, and earlier this year the company performed an experimental version of Shakespeare’s The Tempest called O Brave New World, which took place over six months and across the physical and online worlds" ...


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How tablets are providing a fresh slate for boardgames, and altering the medium forever | Features | Edge Online

How tablets are providing a fresh slate for boardgames, and altering the medium forever | Features | Edge Online | relevant entertainment | Scoop.it

It might be easy to believe that the digital format has advanced and left the old medium to dwindle away like a vestigial organ, but both have continued to develop.

Crucially, the 1995 game of construction and settlement Settlers Of Catan helped to popularise the burgeoning ‘eurogame’ format, finding a worldwide audience for a new breed of quick-paced tabletop diversion.

Fast forward to 2012, however, and it’s digital conversions of games that are reshaping the market, but not how you’d expect.

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Vivalist's comment, February 7, 2013 5:46 AM
another article on the Zombicide companion app http://www.wired.com/design/2012/09/zombicide-app/
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Old Spice | Dikembe Mutombo's 4 1/2 Weeks to Save the World

Old Spice | Dikembe Mutombo's 4 1/2 Weeks to Save the World | relevant entertainment | Scoop.it

A video game made to stop an actual event that might happen if an ancient civilization was as smart as we think.

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Lessons from the Future of StoryTelling summit (Wired UK)

Lessons from the Future of StoryTelling summit (Wired UK) | relevant entertainment | Scoop.it

At the Future of StoryTelling event last month in New York, delegates were given homework to complete before they had even arrived at the venue -- and instead of standard keynotes or panels, they sat in groups to discuss their studies.

 

According to Charles Melcher - organizer and independent New York publisher whose works include Al Gore's An Inconvenient Truth, the aim was to understand the "transition from linear storytelling to digital literacy"

 

Admittedly, the "homework" consisted of the not-too-unpleasant task of watching 15 entertaining short films, around eight to ten minutes long, that were sent out in the weeks and days before the event.

 

http://futureofstorytelling.org/films/

 

Of the 15 videos, each offering a personal perspective on where storytelling is moving, we had to choose our favourite six. Then, on the day of the "proper" conference, the audience was divided into groups of around 20 people to discuss the questions raised by the respective filmmakers in a one-hour slot.

 

It was a fresh approach that put the pressure on delegates themselves to think through their position and engage in the discussions. According to the conference organisers, this "new model fosters unexpected insights and meaningful connections among people. We want to cultivate higher levels of engagement in an interactive and dynamic atmosphere, while affording guests a better opportunity to get to know one another and the speakers."

 

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The 4 Secrets Behind Zynga’s Narcotically Addictive Games

The 4 Secrets Behind Zynga’s Narcotically Addictive Games | relevant entertainment | Scoop.it

"The team that made Farmville 2 sat down with us to share their secrets to building social gaming experiences that keep players coming back" ...

 

to be accompanied by GDC 2012 Talk by Zynga's Mark Shaggs discussing lessons learned between launching Farmville and Cityville.

http://gamasutra.com/view/news/180773/Video_How_social_games_evolved_between_FarmVille_and_CityVille.php#.ULSVc4fi58G


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Hope Carey's curator insight, November 30, 2015 2:29 AM

The Master Plan unveiled.....

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Minecraft creations meet the real world through augmented reality iOS app

Minecraft creations meet the real world through augmented reality iOS app | relevant entertainment | Scoop.it

Minecraft Reality, co-developed by 'computer vision' firm 13th Lab and Mojang, lets fans of the hugely successful game upload their creations into the real world for others to see.

 

No gameplay at all - just a nice feature highlighting the possibilities offered by 13th Lab's new Pointcloud SDK. And it's pretty impressive on the video example.

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Sphero Augmented Reality: Sharky the Beaver

Sphero Augmented Reality: Sharky the Beaver | relevant entertainment | Scoop.it

just found out about Sharky, the cool AR beaver developed by Sphero. I like the fact that the tracker is a remotely controlled ball - that in itself his an enjoyable game for me.

 

Then, we'll see what kind of AR challenges they come up with - that's always the toughest part when merging reality and Augmented Reality.

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Tablet Wars and The Future of a Mass Market Games Platform

Tablet Wars and The Future of a Mass Market Games Platform | relevant entertainment | Scoop.it
Supercell, ngmoco, Bolt, Playfirst, Rumble and more explore the future of the fast-growing tablet market...
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Lasers, Voice, Photo-Sensors, GPS and Boomer, Ready for Skylanders 3? | GeekDad | Wired.com

Lasers, Voice, Photo-Sensors, GPS and Boomer, Ready for Skylanders 3? | GeekDad | Wired.com | relevant entertainment | Scoop.it
We talk to Paul Reiche about what's next for Skylanders. During the 20 minute conversation we hear about toy technology as diverse as Lasers, Voice, Photo-sensors and GPS tracking as well as a likely return for Boomer.

 

the guy even mentioned some Tesla related features. I find this franchise so exciting in terms of old & new technologies serving the gameplay in a relevant manner.

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Google aims to take on Apple's AirPlay, Microsoft's Xbox SmartGlass | TechHive

Google aims to take on Apple's AirPlay, Microsoft's Xbox SmartGlass | TechHive | relevant entertainment | Scoop.it

Google is hoping to convince a variety of device and software makers to support the new open initiative.

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Skylanders iPhone game heads to retail

Skylanders iPhone game heads to retail | relevant entertainment | Scoop.it
Two new mobile games for hit kids franchise and one is landing on shelves.

 

The Skylanders Battlegrounds Starter Pack includes a special wireless Bluetooth Portal of Power that 'brings figures to life' on iOS

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'Hawken': From indie computer game to transmedia powerhouse

'Hawken': From indie computer game to transmedia powerhouse | relevant entertainment | Scoop.it

Hawken: A year and a half ago no one, beyond the team of nine working on the game, had ever heard the name. But by the end of this year, if all goes to plan, Hawken the game will launch in the eye of a transmedia storm that includes a video web series, a graphic novel, feature film and plans for an animated television show, action figures, a novel and perhaps, one day, lunch boxes.

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interview with John Hanke, vice president and head of Google's Niantic Labs (pre-Ingress)

John Hanke went from running small tech startups to managing products for Google's sprawling Geo division, which includes Google Earth, Maps, Street View and other services.

 

You learn in his bio that he worked for the US State Dpt Foreign Service in Burma and founded a start-up funded in part by the CIA (Keyhole Inc that created the premise of Google Earth)

And cherry on the cake, he was also the co-founder of Big Network and Archetype Interactive with Steve & Michael Sellers.

 

With Big Network (later bought by 3DO) they created Meridian 59 - a game that is said to be the first 3D MMO.

 

Mike Sellers then worked on games such as the Sims 2 and more recently Sims Online... one could easily imagine how a game like that could "plug" on a real Google Map :)

 

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http://www.haas.berkeley.edu/innovation/innovation1.html

http://en.wikipedia.org/wiki/Meridian_59

http://www.gamasutra.com/view/authors/915469/Michael_Sellers.php

 

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