Desdemona Bandini: "Not just a new film, “The Cosmonaut” is a labor of love four years in the making, crowdsourced and created with a plan to test the boundaries of transmedia content distribution worldwide."
Ballpoint pens: bad for math class, good for having a gorgeous visual aesthetic in a game. Case in point: Ballpoint Universe, an indie sidescrolling shooter drawn entirely with ballpoint pen. You play as a doodle called...Doodle.
The product was designed by Yves Béhar's FuseProject company, known for the upcoming Ouya game console.
The wearable product tracks the location of your shots, the distance the ball traveled, and which club you used. Then it syncs that data to the cloud, and you can look at the results on your smartphone and then share them with your friends.
Another step taken in mixing gaming to the quantified self experience.
Existing players in an industry almost always fail to appreciate how disruption will affect them or understand how to adapt to it, Harvard professor Clay Christensen says, and media companies are making all of those same mistakes.
It's weird to stumble upon that article right after reading the result of the game developers survey at this year's GDC
The Gaming Industry is undergoing major changes. It always evolved, but with the annoucement of PS4, the fail of the WiiU and the rise of tablets, smartphones and other Steam Box, Gree & Ouya's, it's not an evolution, it's a revolution coming our way!
We'll see how the big publishers react to that paradigm shift.
It’s easy to share photos (Flickr, Instagram, Facebook). It’s easy to visit places (Google Street View). It’s easy to tell stories (every blogging platform on earth). So what if you want to give someone a tour of your home town?
Dio is a new site by Linden Lab, who you know best for Second Life. It’s essentially a photo-sharing site with a twist: Rather than simply navigating by thumbnails or next buttons, Dio allows you to link images through a larger, branching narrative. The result? You don’t just have a set of photos; you have an interactive place or story.
There's a new graphics engine... the Skylanders can now jump... and there's even a new, fancier Portal of Power, but none of those things are the biggest change in the 2013 edition of Activision's toys-meets-games series.
Skylanders are back... 16 new toys that can be mixed to get custom powers!
Here is another article about it that focuses more on the features & studios side of it:
Earlier this week, Valve co-founder Gabe Newell gave a talk at University of Texas at Austin about the business and art of making video games. Today, the school has posted a full video of one of the talks.
Gabe Newell is one smart man! That's for sure. Listen to him explaining FAR MORE than what's in the title.
It's very deep economical reflections right there. It's about closed business models, asymetric information in markets... It's radical economics!
Over the weekend, the studio behind Star Trek Into Darkness commissioned the flying of a giant, glowing Starfleet insignia in the London night sky. Comprised of 30 LED-illuminated quadrotors, the 308-foot-tall logo rotated in place 118 feet above ground (video below), before dimming its lights alongside those of Tower Bridge and Big Ben
how cool is that! we're going to see more and more "drone" wonders in the years to come. Exciting!
PoolLiveAid is a project by Luis Sousa, Ricardo Alves, and J.M.F Rodrigues of University of the Algarve, Portugal. A snooker project capable of ball, cue and tables detection, for easy learning and move prediction.
I always dreamed of having pool video games capabilities on a real table - and then realize that, except for practice, it would make the whole activity SO boring.
Still, the idea is well executed - congrats to the students behind that awesome project. Blurring once again the line between game environment and reality.
Trion's senior producer Rob Hill details the upcoming console and PC MMO, explains what players can expect out of the game, and how it ties into the upcoming show from Syfy.
The article is about the game. Except for some background on the franchise history at the beginning, it doesn't really mention any "convergence" between the two universe. That's probably because there is not much interaction :(
They did not want to overwhelm the audience with it - well I wished they did.
That kind of disappoint me before even "watching the show, playing the game, change the world" as they put it. Because then, I won't "change the world" much without interaction betwen the two media.
First time I heard of a collaboration between a game studio and a TV network, creating a new IP from scratch, I was hoping for some immersive & merged experience using the ever growing capacities of "smart TVs" and new ISP's boxes, new consoles, etc... to alter the storyline as people interact with it.
Time will tell. The show and the game launch in April.
@ D.I.C.E. Abrams and Newell sat in front of a room full of some of the best-known developers in the world to have a conversation about the pitfalls and successes of storytelling, both in film and video game.
The back and forth between the two, peppered with examples from film and video games shown on twin screens behind the stage, ended with Newell saying that what everyone had just witnessed was essentially a recreation of the conversations he and Abrams have been having for years. It was those years-long conversations that finally convinced the two to make something together, Abrams told Polygon.
"The conversation — and it's certainly not unique to us — about what story is in movies, what story is in gaming, the mechanics of story, what makes the experience of a game sometimes more satisfying than a film and vice versa, these are just sort of discussions we've had for years," he said. "We've had so many meetings and finally got to a point where we said, 'We need to start making stuff.'
In the article, links are available about the films and games annoucements by the two speakers.
STOCKHOLM (Reuters) - A pool table, a pinball machine, board games and Lego dot the offices of Mojang, the small Swedish company behind the wildly popular Minecraft video game [...] The atmosphere reflects the independent spirit that has contributed to the raw identity of the game that has just sold 20 million copies. The founders want to keep it that way.
After Minecraft was created by one person - Mojang co-founder Markus Persson. The studio grew 70 people (only) and it doesn't have to ramp up for additionnal productions. So they keep it simple and let the cash roll in.
Brillant people that started by selling a game access through Paypal at 15$ a pop. I love it.
"We are living the dream, really," Carl Manneh, 35, one of the three founders told Reuters. "An exit would be huge, but do we really need that money? In our case, we have the cash flow. We have more money than we need."
The third founder Jakob Porser, also a developer, who is working on a new game called Scrolls which Mojang will launch this month, is not looking for an exit either: "You can only eat so much until you get full, right? We are so happy where we are."
With its high-profile new series, Netflix has positioned itself as the next AMC or HBO — but if House of Cards is any indication, it's not there yet
"Today, Netflix is releasing the entire first season of House of Cards, a new HBO-like political drama starring Kevin Spacey, Robin Wright, and Kate Mara. The show also features an incredible lineup of directors, with the first two episodes crafted by David Fincher and veterans like Joel Schumacher and James Foley taking over the reins for the remaining eleven. Produced by Trigger Street Productions in association with Media Rights Capital, the first season spans 13 one-hour episodes, all of which are immediately available for streaming.
A lot has been written in the past week about Netflix's decision to release every episode of House of Cards from the very beginning, instead of the traditional practice of programming a show to a certain timeslot every week. Netflix argues that the strategy fits with its users habits, which in many cases is to binge on content for hours at a time. The company has also said that giving users the flexibility to watch the episodes at their own pace enables it to evaluate the show's success differently. Unlike TV programmers, it doesn't have to rely on time-centric ratings.
To promote it on the service, Netflix plans to recommend the show based on the viewing habits of its members (if they've watched a similar show, other shows/movies starring the same actors, etc.). "With Netflix, members can enjoy a show anytime, and over time, we can effectively put the right show in front of members based on their viewing habits. Thus we can spend less on marketing while generating higher viewership," said CEO Reed Hastings and CFO David Wells. It's safe to say this won't be the last we'll hear about Netflix's content and distribution strategy." (Cynopsis)
But what's highlighted in this article is that the risk is more about delivering a full package that is not "tweakable" in reaction to the audience reactions - something that other shows do A LOT.
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