relevant entertainment
5.3K views | +0 today
Follow
relevant entertainment
Engaging game design & multimedia
Curated by Vivalist
Your new post is loading...
Your new post is loading...
Scooped by Vivalist
Scoop.it!

Xbox One retail consoles double as debug units, Microsoft to allow indie self-publishing (update)

Xbox One retail consoles double as debug units, Microsoft to allow indie self-publishing (update) | relevant entertainment | Scoop.it

Microsoft's Xbox One is getting decidedly more indie-friendly with today's confirmation from Microsoft that its forthcoming game console will double as a developer debug unit

Vivalist's insight:

"Our vision is that every person can be a creator. That every Xbox One can be used for development," Xbox corporate VP Marc Whitten said in a statement.

more...
No comment yet.
Scooped by Vivalist
Scoop.it!

The Psychology Behind Steam Trading Cards

The Psychology Behind Steam Trading Cards | relevant entertainment | Scoop.it
How your mind processes a trading card system and the mental tricks at play in Valve's latest addition to its digital marketplace
Vivalist's insight:

Endowment effect and other behavioural economics tricks. Looks like Valce people did their homework following the arrival of their chief economist :)

more...
No comment yet.
Scooped by Vivalist
Scoop.it!

Behind Falskaar, a massive new Skyrim mod, and the 19-year-old who spent a year building it

Behind Falskaar, a massive new Skyrim mod, and the 19-year-old who spent a year building it | relevant entertainment | Scoop.it
A new mod for The Elder Scrolls V: Skyrim, Falskaar, was released over the weekend, and it is quite a doozy.
Vivalist's insight:

Huge respect to that boy - he has an astonishingly clear view of where his heading - at 19 years old! And props to the dad :)

more...
No comment yet.
Rescooped by Vivalist from Transmedia: Storytelling for the Digital Age
Scoop.it!

Experimental Transmedia Film “The Cosmonaut” Tests New Distribution Methods

Experimental Transmedia Film “The Cosmonaut” Tests New Distribution Methods | relevant entertainment | Scoop.it

Desdemona Bandini:  "Not just a new film, “The Cosmonaut” is a labor of love four years in the making, crowdsourced and created with a plan to test the boundaries of transmedia content distribution worldwide."


Via The Digital Rocking Chair
Vivalist's insight:

That will be interesting to check them out in a while and see if it caught up, found its audience, and eventually generated worthy user interaction.

Because that's what it always come down to: is there a perceivable added-value to all these? - except the PR bragging right of doing things differently.

more...
Deanya Lattimore Schempp's comment, May 11, 2013 9:08 AM
Thanks, Fiona! Always interesting scoops!
John Fellows's curator insight, May 11, 2013 12:51 PM

Blast off and through convention

Scooped by Vivalist
Scoop.it!

Project Anarchy | HAVOK

FREE cross-platform engine and toolkit for mobile games development

Vivalist's insight:

wut. The demo looks pretty convincing http://youtu.be/O-g_N9BF4MQ

more...
No comment yet.
Scooped by Vivalist
Scoop.it!

Holy Crap, This Entire Game Is Drawn In Ballpoint Pen

Holy Crap, This Entire Game Is Drawn In Ballpoint Pen | relevant entertainment | Scoop.it
Ballpoint pens: bad for math class, good for having a gorgeous visual aesthetic in a game. Case in point: Ballpoint Universe, an indie sidescrolling shooter drawn entirely with ballpoint pen. You play as a doodle called...Doodle.
Vivalist's insight:

Very nice art direction.

more...
No comment yet.
Scooped by Vivalist
Scoop.it!

Why Your Board Game Collection Needs Some German-Style Games

Why Your Board Game Collection Needs Some German-Style Games | relevant entertainment | Scoop.it

Board games are big business now! I've been screaming this for so long that my lungs resemble two teabags flapping in a breeze.

Vivalist's insight:

Quentin Smith has a great way to write about board games. One of the only columnist at Kotaku that has me bursting into laughter with his analogies.

 

Here he stands for Euro games versus Ameritrash. Very interesting and humorous piece.

more...
No comment yet.
Scooped by Vivalist
Scoop.it!

Game Golf uses wearable technology to let you track your drives, iron shots, and putts

Game Golf uses wearable technology to let you track your drives, iron shots, and putts | relevant entertainment | Scoop.it

The product was designed by Yves Béhar's FuseProject company, known for the upcoming Ouya game console.

The wearable product tracks the location of your shots, the distance the ball traveled, and which club you used. Then it syncs that data to the cloud, and you can look at the results on your smartphone and then share them with your friends.

 
Vivalist's insight:

Another step taken in mixing gaming to the quantified self experience.

 

more...
No comment yet.
Scooped by Vivalist
Scoop.it!

Disruption guru Clay Christensen says incumbent media players are making a classic mistake

Disruption guru Clay Christensen says incumbent media players are making a classic mistake | relevant entertainment | Scoop.it
Existing players in an industry almost always fail to appreciate how disruption will affect them or understand how to adapt to it, Harvard professor Clay Christensen says, and media companies are making all of those same mistakes.
Vivalist's insight:

It's weird to stumble upon that article right after reading the result of the game developers survey at this year's GDC

http://www.gamasutra.com/view/news/187292/GDC_State_of_the_Industry_research_reveals_key_trends.php#.UTBu2DBjt8F

 

The Gaming Industry is undergoing major changes. It always evolved, but with the annoucement of PS4, the fail of the WiiU and the rise of tablets, smartphones and other Steam Box, Gree & Ouya's, it's not an evolution, it's a revolution coming our way!

 

We'll see how the big publishers react to that paradigm shift.

more...
No comment yet.
Rescooped by Vivalist from Pervasive Entertainment Times
Scoop.it!

Story Sync, Social Television and the Evolution of the 2nd Screen - short/sweet

Story Sync, Social Television and the Evolution of the 2nd Screen - short/sweet | relevant entertainment | Scoop.it

The Walking Dead franchise is paving new ground in many fields, and AMC's story sync 2nd screen application is no exception

 


Via Gary Hayes
Vivalist's insight:

Once again, The Walking Dead is standing out from the crowd with its 2nd screen application called Story SYnc - going one step further in the social TV realm.

more...
Gary Hayes's curator insight, February 20, 2013 3:55 PM

How else could AMC please the fans of the Walking Dead? Well, they introduced story sync. Story sync makes the show a 2 screen experience. It seems that everyone has a smart device in their household now-a-days, and AMC is capitalizing on it. So what is story sync? Story sync is a live, interactive experience that allows viewers to answer trivia questions, see behind the scene footage, participate in polls, judge character's decisions, and see what people are saying about the episode as it happens. This is a unique experience that brings together the fans and lets them enjoy the show in a very fun way!

Jeni Mawter's comment, February 21, 2013 2:16 AM
Two, three, even four screens are where we are heading today.
Scooped by Vivalist
Scoop.it!

Dio: The Creators Of Second Life Launch A Platform For Storytelling

Dio: The Creators Of Second Life Launch A Platform For Storytelling | relevant entertainment | Scoop.it
It’s easy to share photos (Flickr, Instagram, Facebook). It’s easy to visit places (Google Street View). It’s easy to tell stories (every blogging platform on earth). So what if you want to give someone a tour of your home town?
Vivalist's insight:

Dio is a new site by Linden Lab, who you know best for Second Life. It’s essentially a photo-sharing site with a twist: Rather than simply navigating by thumbnails or next buttons, Dio allows you to link images through a larger, branching narrative. The result? You don’t just have a set of photos; you have an interactive place or story.

more...
No comment yet.
Scooped by Vivalist
Scoop.it!

The Next Skylanders Can Be Broken In Half—On Purpose

The Next Skylanders Can Be Broken In Half—On Purpose | relevant entertainment | Scoop.it
There's a new graphics engine... the Skylanders can now jump... and there's even a new, fancier Portal of Power, but none of those things are the biggest change in the 2013 edition of Activision's toys-meets-games series.
Vivalist's insight:

Skylanders are back... 16 new toys that can be mixed to get custom powers!

 

Here is another article about it that focuses more on the features & studios side of it:

http://www.polygon.com/2013/2/5/3952758/skylanders-swap-force-preview-vicarious-visions-two-part-figures


more...
No comment yet.
Scooped by Vivalist
Scoop.it!

Watch Gabe Newell Talk For An Hour About Making Video Games

Watch Gabe Newell Talk For An Hour About Making Video Games | relevant entertainment | Scoop.it
Earlier this week, Valve co-founder Gabe Newell gave a talk at University of Texas at Austin about the business and art of making video games. Today, the school has posted a full video of one of the talks.
Vivalist's insight:

Gabe Newell is one smart man! That's for sure. Listen to him explaining FAR MORE than what's in the title.

 

It's very deep economical reflections right there. It's about closed business models, asymetric information in markets... It's radical economics!

more...
No comment yet.
Scooped by Vivalist
Scoop.it!

Nvidia shrinks Kepler GPU down for tablets, hinting at gorgeous games for mobile devices

Nvidia shrinks Kepler GPU down for tablets, hinting at gorgeous games for mobile devices | relevant entertainment | Scoop.it

With a power envelope of just two watts, Nvidia says that "Kepler Mobile" has far more raw horsepower than the graphics processor in the PlayStation 3

Vivalist's insight:

impressive power for a couple of watts!

more...
No comment yet.
Scooped by Vivalist
Scoop.it!

How World of Tanks Is Revolutionizing Xbox

How World of Tanks Is Revolutionizing Xbox | relevant entertainment | Scoop.it
Why the arrival of this game on the Xbox 360 may change console gaming forever
Vivalist's insight:

AAA Free To Play coming to Xbox Live - raising challenges and opportunities.

more...
No comment yet.
Scooped by Vivalist
Scoop.it!

Battlefield 4: Official Frostbite 3 Feature Video

Hear about the next generation Frostbite 3 engine powering BF4, straight from the developers at DICE. Learn more about Frostbite 3 at http://bit.ly/1831Y9n B...
Vivalist's insight:

Hurray for LEVOLUTION!

more...
No comment yet.
Scooped by Vivalist
Scoop.it!

Torment Kickstarter closes at over $4.1 million, most-funded game in Kickstarter history

Torment Kickstarter closes at over $4.1 million, most-funded game in Kickstarter history | relevant entertainment | Scoop.it

This makes Torment the most-funded gaming software ever on Kickstarter, as well as the second-most funded gaming project in general, bested only by the $8.59 million raised to get Ouya off the ground.

Vivalist's insight:

Crowdfunded game at its "best". Amazing how well a kickstarter game funding can go!

more...
No comment yet.
Scooped by Vivalist
Scoop.it!

Rolomotion - Console motion gaming with Apple TV and iPhone

You can sign up for beta at http://www.rolomotion.tv

Rolomotion is a technology that uses the gyroscope, magnetometer and accelerometer.

Vivalist's insight:

Too bad it's just for Apple devices, but it's very encouraging knowing the ever growing use of mobile devices for gaming.

 

I like the cloud based library of games. Very smart.

 

more...
No comment yet.
Scooped by Vivalist
Scoop.it!

Drones form giant, glowing 'Star Trek' logo over London

Drones form giant, glowing 'Star Trek' logo over London | relevant entertainment | Scoop.it

Over the weekend, the studio behind Star Trek Into Darkness commissioned the flying of a giant, glowing Starfleet insignia in the London night sky. Comprised of 30 LED-illuminated quadrotors, the 308-foot-tall logo rotated in place 118 feet above ground (video below), before dimming its lights alongside those of Tower Bridge and Big Ben

Vivalist's insight:

how cool is that! we're going to see more and more "drone" wonders in the years to come. Exciting!

more...
No comment yet.
Scooped by Vivalist
Scoop.it!

Zeega on New Ways of Digital Storytelling | Filmmaker Magazine

Zeega on New Ways of Digital Storytelling | Filmmaker Magazine | relevant entertainment | Scoop.it
The first our series of interviews with digital storytellers, realized in collaboration with Filmmaker, here are the team behind the interactive storytelling
Vivalist's insight:

The MIT Open Documentary Lab team up with Filmmaker on a series of interviews on digital storytelling.

 

Fits in the series is Zeega, a solution that offers to bring blogging on step further by allowing to make content interactive in order to extend the way viewer can engage with it. Very exciting!

more...
No comment yet.
Scooped by Vivalist
Scoop.it!

Live Pool Aid X Project Snooker | Real Game Testing

Live Pool Aid X Project Snooker | Real Game Testing | relevant entertainment | Scoop.it
PoolLiveAid is a project by Luis Sousa, Ricardo Alves, and J.M.F Rodrigues of University of the Algarve, Portugal. A snooker project capable of ball, cue and tables detection, for easy learning and move prediction.
Vivalist's insight:

I always dreamed of having pool video games capabilities on a real table - and then realize that, except for practice, it would make the whole activity SO boring.

 

Still, the idea is well executed - congrats to the students behind that awesome project. Blurring once again the line between game environment and reality.

more...
No comment yet.
Scooped by Vivalist
Scoop.it!

Everything You Need To Know About Defiance

Everything You Need To Know About Defiance | relevant entertainment | Scoop.it
Trion's senior producer Rob Hill details the upcoming console and PC MMO, explains what players can expect out of the game, and how it ties into the upcoming show from Syfy.
Vivalist's insight:

The article is about the game. Except for some background on the franchise history at the beginning, it doesn't really mention any "convergence" between the two universe. That's probably because there is not much interaction :(

They did not want to overwhelm the audience with it - well I wished they did.

 

That kind of disappoint me before even "watching the show, playing the game, change the world" as they put it. Because then, I won't "change the world" much without interaction betwen the two media.

 

First time I heard of a collaboration between a game studio and a TV network, creating a new IP from scratch, I was hoping for some immersive & merged experience using the ever growing capacities of "smart TVs" and new ISP's boxes, new consoles, etc... to alter the storyline as people interact with it.

 

Time will tell. The show and the game launch in April.

http://www.defiance.com/en/

more...
No comment yet.
Scooped by Vivalist
Scoop.it!

J.J. Abrams drops clues about his completely new game with Valve

J.J. Abrams drops clues about his completely new game with Valve | relevant entertainment | Scoop.it

@ D.I.C.E. Abrams and Newell sat in front of a room full of some of the best-known developers in the world to have a conversation about the pitfalls and successes of storytelling, both in film and video game.

Vivalist's insight:

The back and forth between the two, peppered with examples from film and video games shown on twin screens behind the stage, ended with Newell saying that what everyone had just witnessed was essentially a recreation of the conversations he and Abrams have been having for years. It was those years-long conversations that finally convinced the two to make something together, Abrams told Polygon.

"The conversation — and it's certainly not unique to us — about what story is in movies, what story is in gaming, the mechanics of story, what makes the experience of a game sometimes more satisfying than a film and vice versa, these are just sort of discussions we've had for years," he said. "We've had so many meetings and finally got to a point where we said, 'We need to start making stuff.'

In the article, links are available about the films and games annoucements by the two speakers.

more from Gabe Newell on the future of gaming here: http://youtu.be/PeYxKIDGh8I

more...
No comment yet.
Scooped by Vivalist
Scoop.it!

Hit game Minecraft to stay private | Reuters

Hit game Minecraft to stay private | Reuters | relevant entertainment | Scoop.it

STOCKHOLM (Reuters) - A pool table, a pinball machine, board games and Lego dot the offices of Mojang, the small Swedish company behind the wildly popular Minecraft video game [...] The atmosphere reflects the independent spirit that has contributed to the raw identity of the game that has just sold 20 million copies. The founders want to keep it that way.

Vivalist's insight:

After Minecraft was created by one person - Mojang co-founder Markus Persson. The studio grew 70 people (only) and it doesn't have to ramp up for additionnal productions. So they keep it simple and let the cash roll in.

Brillant people that started by selling a game access through Paypal at 15$ a pop. I love it.


"We are living the dream, really," Carl Manneh, 35, one of the three founders told Reuters. "An exit would be huge, but do we really need that money? In our case, we have the cash flow. We have more money than we need."

 

The third founder Jakob Porser, also a developer, who is working on a new game called Scrolls which Mojang will launch this month, is not looking for an exit either: "You can only eat so much until you get full, right? We are so happy where we are."

more...
No comment yet.
Scooped by Vivalist
Scoop.it!

House of Cards: Why Netflix's $100 million gamble doesn't fully pay off

House of Cards: Why Netflix's $100 million gamble doesn't fully pay off | relevant entertainment | Scoop.it
With its high-profile new series, Netflix has positioned itself as the next AMC or HBO — but if House of Cards is any indication, it's not there yet
Vivalist's insight:

"Today, Netflix is releasing the entire first season of House of Cards, a new HBO-like political drama starring Kevin Spacey, Robin Wright, and Kate Mara. The show also features an incredible lineup of directors, with the first two episodes crafted by David Fincher and veterans like Joel Schumacher and James Foley taking over the reins for the remaining eleven. Produced by Trigger Street Productions in association with Media Rights Capital, the first season spans 13 one-hour episodes, all of which are immediately available for streaming.

A lot has been written in the past week about Netflix's decision to release every episode of House of Cards from the very beginning, instead of the traditional practice of programming a show to a certain timeslot every week. Netflix argues that the strategy fits with its users habits, which in many cases is to binge on content for hours at a time. The company has also said that giving users the flexibility to watch the episodes at their own pace enables it to evaluate the show's success differently. Unlike TV programmers, it doesn't have to rely on time-centric ratings.

To promote it on the service, Netflix plans to recommend the show based on the viewing habits of its members (if they've watched a similar show, other shows/movies starring the same actors, etc.). "With Netflix, members can enjoy a show anytime, and over time, we can effectively put the right show in front of members based on their viewing habits. Thus we can spend less on marketing while generating higher viewership," said CEO Reed Hastings and CFO David Wells. It's safe to say this won't be the last we'll hear about Netflix's content and distribution strategy." (Cynopsis)

 

But what's highlighted in this article is that the risk is more about delivering a full package that is not "tweakable" in reaction to the audience reactions - something that other shows do A LOT.

 

We'll see how that goes.

more...
No comment yet.