Niantic Labs founder John Hanke has been helping people find their way in the world for years, from the computer globe that he pioneered at Keyhole – later to become Google Earth – to his time as head of Product Management for Google's Geo division.
Now, at Google's in-house start-up Niantic Labs, he's created Ingress, a location-based game in which players battle for control of "portals" in real-world settings. Next up is Endgame, a multi-layered alternate reality game (ARG) that takes in novels, social media, puzzles, websites and location-based gaming – with prizes worth a total of US$3 million at stake.
We find out what he thinks about the future of wearables, games and augmented reality.
John Hanke is the man. He not only created Google Earth, but he un capped its potential as a gaming platform. Here is his take at ARG, wearables, etc...
We-D allows viewers using mobile devices during the episode to watch alternative views of the content with 360-degree camera technology.
It's more the tech than the show that makes this article end up on my ScoopIt :) I can't wait to see what other productions will make of that tech. It could have huge potential in sport - as their commenting feature would as well... imagine Twitch for live sport :)
We TV is really trying to push the digital envelope. I wish other TV network would do the same.
"Frey’s vision was to do this as a book and game and a movie all together, and to use social media as a way to extend the universe and make it a place where people could really live within the game universe," says Niantic head John Hanke. "He had this whole thing conceived of as a never-before-done experience across all these media."
Could this be the ONE project that resurrect "TRANSMEDIA" from the death-by-marketing that it is doomed to?
The partnership will feature initiatives delivered across Google platforms, including Google for Education, Google+, Google Play and YouTube. Together, the companies are helping moviegoers connect to the film through immersive experiences, exclusive content and detailed information on how to see the film, find showtimes and purchase tickets. [...] as well as links to a Solar System Builder app available via Google Play.
Other examples of "nothingness" disguised as brilliant transmedia by Hollywood:
"Nolan is working with Google to deliver information about the various film format experiences provided by movie exhibitors. This initiative will provide moviegoers with in-depth information about the distinctions between 70mm, 35mm, 70mm IMAX® film and digital projection, as well as 4k digital and digital motion picture viewing."
>>> who cares?! i mean, I do, but I work in video. General audience fell for 3D so enough said. They have no clue, and don't really want to be enlightened IMO.
"After audiences have seen the film, they will be encouraged to offer feedback directly to Paramount via the INTERSTELLAR SPACE HUB."
>>> It's called "community engagement", you don't need a dedicated platform to do that, the Internet is one big giant HUB. It will not provide more immersion, it's marketing people struggling to make it real.
I am not really interested in commenting on the Microsoft's move, its price, its value, what it represents for indie devs... It's all irrelevant BS in my book.
But that post by Notch himself IS relevant. The guy did the right thing.
He doesn't want all the constant stream of crap coming from so called "fans".
"I’ve become a symbol. I don’t want to be a symbol, responsible for something huge that I don’t understand, that I don’t want to work on, that keeps coming back to me. I’m not an entrepreneur. I’m not a CEO. I’m a nerdy computer programmer who likes to have opinions on Twitter."
Keep it real Notch. Go challenge lawsuit mofos with leaderboard swag. You're the man. Use all that money to create crazy prototypes and kick it.
We present a method for converting first-person videos, for example, captured with a helmet camera during activities such as rock climbing or bicycling, into hyper-lapse videos, i.e., time-lapse videos with a smoothly moving camera.
funny enough, Instagram announced a feature doing exactly just that 2 days ago :)
Researchers at Carnegie Mellon and the University of California have this month unveil and announced a new suite of 3D manipulation software that is capable of allowing users to have full 3D manipulation and creative control over 3D objects within 2D photographs.
Carnegie Mellon is hot on 3D these days! They also announced a project to model 3D with cameras using a method "estimating precisely which cameras observe which points at each instant in time."
Star Citizen made headlines with its Kickstarter success. The game has a Star Citizen's "in-universe" store that sells many ships for use in the game - and some are pretty expensive. But for now, players couldn't sell stuff to each other. Now welcome to the Grey Market :)
Can't to see where it all goes with that poster child for 21st century game production funding.
Star Wars returns to the world of arcades with the latest product from Bandai Namco Games, entitled Star Wars Battle Pod. The revolutionary dome uses panoramic optimization display technology to provide a 180 degree horizontal view of the entire game.
Finally! the arcade experience for the 21st century!
Oddly enough, Microsoft is releasing Project Spark as its answer to Minecraft, the pixelated user-generated content game from Mojang. But Microsoft also now owns Minecraft as it purchased Sweden-based developer Mojang for an astounding $2.5 billion a couple of weeks ago.
After a six-month beta test, Spark has more than 1 million creators who have logged more than 4 million hours creating 70,000 game levels that fans can now play. New content comes online every day, so players can find something different every time they log in.
Watch a four-part interactive documentary about the fascinating past, present and future of high-rise living in cities around the world.
The New York Times’s Op-Docs won an Emmy for its immersive, interactive documentary series “A Short History of the Highrise,” in collaboration with the National Film Board of Canada.
The series is told in four chapters that unfold with a responsive viewing experience designed to evoke a storybook. Viewers may use their desktop cursors or, if viewing on a mobile platform, touch commands to navigate a world of rhyming narration, photographs brought to life with intricate animation and game play.
POV delivers a revolutionary approach to storytelling with interactive documentary shorts.
According to a Cynopsis Digital news:
"POV debuted six new interactive documentary shorts on PBS online yesterday, exploring different social issues and using new technologies that “elevate nonfiction content into a creative art form,” said Adnaan Wasey, executive producer of POV Digital."
"Snow Fall” is many good things, but great storytelling is not one of them. I will argue that the innovative visual elements that brought it fame detract from the power of the narrative.
I loved the Snow Fall article as well as other projects from The Guardian (Firestorm, The NSA Files...) but here is a very valid concern about rich media articulation "killing" the narrative flow.
I do believe these projects represent the future of storytelling. It will be a learning-through-trials-and-errors kind of thing. It is impossible to nail that kind of project right away. Rich media interactions will have to find the right balance.
World of Yo-Ho is a new type of game, combining the pleasure of board games with the interactive mechanisms of a video game.
It's one of the most clever way I've seen smartphone AR features used for board gaming so far. It doesn't do much for scalability using larger phablet or even tablet, but it keeps the [carton] physical board's immersiveness and use the digital display for more than just gimmicky companioning and redundant features.
'This is just the beginning'—Twitch and Amazon talk acquisition deal.
Wow, the recent announcement came as a shock! It's Amazon, not Google, that actually bought Twitch. Same price though.
With Google, the YouTube integration of a the streaming tech made sense - way beyond video game. BUT with Amazon, it adds up to the giant [book?]seller's list of initiatives aiming at riveting its foot in the video game sphere.
Microsoft may have decided to shutter its nascent Xbox Entertainment Studios but it’s not necessarily game over for the Santa Monica studio.
Xbox Entertainment Studio may not shutter after all. According to The Hollywood Reporter, Microsoft is in early talks with Warner Bros to acquire its TV arm. In July, Microsoft announced it would shut down the studio and lay off 18,000 employees within the year, but still finish its current projects, including the Halo series from Steven Spielberg. Warner Bros also owns a stake in YouTube MCN Machinima, and if a deal is reached, the two video companies would merge. (Cynopsis Media Newsletter)
With 'The Sun Also Rises' are war games finally getting over the first person shooter? [...] The game looks at PTSD, civilian interactions, child soldiers and bureaucracy, spread around three key characters: a medic, an Afghan boy and a CIA analyst working from the US. A narrative driven experience, The Sun Also Rises presents you with a variety of problems exploring and inspired by Underwood and Early's rigorous research on the wars in Afghanistan and Iraq.
a new perspective on military conflicts in video games