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XTouch

XTouch | relevant entertainment | Scoop.it

XTouch, an SDK created by a group at the University of Toronto's Mobile Applications Lab and funded by JOLT, turns any surface into a touch-sensitive controller for iOS apps with no additional hardware.

Vivalist's insight:

Great potential for physical out-of-the-device interaction

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Gaming communities can self-police against bigotry, research shows

Gaming communities can self-police against bigotry, research shows | relevant entertainment | Scoop.it
Games industry professionals and other respected content-makers can foster tolerance and inclusivity
Vivalist's insight:

Very interesting study from Lancaster University on the way gaming community can differ greatly from one to the other, and how influencers in these communities stir them one way or another.

 

“When powerful people, in this case the video producers who are revered by their young fans, use language that promotes tolerance and inclusiveness, there is a trickledown effect where young people begin to avoid homophobic language themselves,” said Dr Amanda Potts, a researcher at the university’s ESRC Centre for Corpus Approaches to Social Science. 

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Cymatics - Science Vs. Music

Cymatics - Science Vs. Music | relevant entertainment | Scoop.it
An exploration of the effect of Cymatic Frequencies on matter
Vivalist's insight:

The Tesla Coil is the least interesting one IMO. That's how cool the whole thing is!

 

The super slomo qualitative shot of the A Custom crash's distortion is drummer/ videographer porn. And the water distortion of the hose pipe is just mind blowing.

All of it is great. The track is OK too...

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Far Cry 4's Devil Birds Are The Worst

Far Cry 4's Devil Birds Are The Worst | relevant entertainment | Scoop.it
If I had to sum up people's reaction to Far Cry 4 in a single sentence, it would have to be: "Fuck these birds."
Vivalist's insight:

Far Cry 3 was in my top 5 games of all time. One of the reason was the first time I got attacked by a crocodile. It freaked the sh*t out of me. So unexpected, so entertaining. Video game in its full essence.

 

Thought it would be difficult to top that. Well, they just did in Far Cry 4. Eagles are terrifying bastards :)

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This Is Why Players Love EVE Online

This Is Why Players Love EVE Online | relevant entertainment | Scoop.it
One of my biggest gaming regrets is that I've never taken the time to really dig deep into EVE Online. This latest trailer, featuring the voices of actual players, is a monument to what everyone else is missing.
Vivalist's insight:

Same here, never got into Eve Online for real. But I know what I'm missing. I envy these players. It takes some dedication to get to that level so there is no 13 years old impatient kids yelling "noob" in your ear... instead there is constructive emulation of what multiplayer should always be.

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YouTube Introduces WatchMe For Android To Bring Live Broadcasting Capabilities To Apps

YouTube Introduces WatchMe For Android To Bring Live Broadcasting Capabilities To Apps | relevant entertainment | Scoop.it

YouTube is bringing its live broadcasting capabilities to the world of third-party app developers starting today with the launch of the new open source called “YouTube WatchMe for Android.”

Vivalist's insight:

Although they couldn't have pick a worst name than "YouTube Watch Me", the initiative is great. Here is Google going at Amazon/Twitch for real...

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Artificial Intelligence in Board Games | This blog will self-destruct every Monday, Wednesday and Friday.

Artificial Intelligence in Board Games | This blog will self-destruct every Monday, Wednesday and Friday. | relevant entertainment | Scoop.it

a list of various AI pattern in board games

Vivalist's insight:

very good article on the many aspect of AI in boardgames.

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Hijacking Cinema: Advice on Transmedia Storytelling

Hijacking Cinema: Advice on Transmedia Storytelling | relevant entertainment | Scoop.it

an interactive documentary on te reality of piracy in Somalia through the eyes of a captain and pirate.


Via The Digital Rocking Chair
Vivalist's insight:

Packed with cool features.

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The Digital Rocking Chair's curator insight, November 4, 11:56 AM


Femke Wolting:  "Video games, apps, infographics—new media is increasingly breaking down cinema's four walls, working in tandem with a film to build a more immersive, multidisciplinary experience for viewers (or "users"). But how do moviemakers tell one cohesive story across so many different platforms?"

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Scaring up creativity at YouTube Space’s House of Horrors

Scaring up creativity at YouTube Space’s House of Horrors | relevant entertainment | Scoop.it

The House of Horrors is part of YouTube Spaces’ tent-pole programming initiative, a mission to bring together creative people around cultural events. The shorts were shot from Sept. 22 to Oct. 28. Legendary will offer one creator a development deal to realize the full potential of their idea.

On Oct. 17, del Toro consulted with a selection of creators from each region on rough cuts of their videos. Most of the consultations were done via Google Hangouts...

Vivalist's insight:

a good roll out for Google's take at collaborative spaces - virtual AND physical

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Here's why Amazon is gaming's most fascinating company right now

Here's why Amazon is gaming's most fascinating company right now | relevant entertainment | Scoop.it
The most interesting company operating in video games right now? From a business perspective, you'd have a hard time finding a better candidate than Amazon.
Vivalist's insight:

Now let's see if they can make the transition from the "business poerspective" to actually delivering the games - theirs and others in a meaningful way.

 

because for now, it isn't THAT big of a portfolio they have there

http://www.polygon.com/2014/10/14/6974351/amazon-game-studios-unveils-new-adventure-tower-defense-and-comic

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Niantic Labs' John Hanke: alternate reality games are the future of storytelling

Niantic Labs' John Hanke: alternate reality games are the future of storytelling | relevant entertainment | Scoop.it

Niantic Labs founder John Hanke has been helping people find their way in the world for years, from the computer globe that he pioneered at Keyhole – later to become Google Earth – to his time as head of Product Management for Google's Geo division.

Now, at Google's in-house start-up Niantic Labs, he's created Ingress, a location-based game in which players battle for control of "portals" in real-world settings. Next up is Endgame, a multi-layered alternate reality game (ARG) that takes in novels, social media, puzzles, websites and location-based gaming – with prizes worth a total of US$3 million at stake.

 

We find out what he thinks about the future of wearables, games and augmented reality.

 

Vivalist's insight:

John Hanke is the man. He not only created Google Earth, but he un capped its potential as a gaming platform. Here is his take at ARG, wearables, etc...

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WE tv Exploring More Second-Screen Experiences for Reality Series (Exclusive)

WE tv Exploring More Second-Screen Experiences for Reality Series (Exclusive) | relevant entertainment | Scoop.it

We-D allows viewers using mobile devices during the episode to watch alternative views of the content with 360-degree camera technology. 

Vivalist's insight:

It's more the tech than the show that makes this article end up on my ScoopIt :) I can't wait to see what other productions will make of that tech. It could have huge potential in sport - as their commenting feature would as well... imagine Twitch for live sport :)

 

We TV is really trying to push the digital envelope. I wish other TV network would do the same.

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Welcome to 'Endgame,' Google's worldwide augmented reality game that begins today

Welcome to 'Endgame,' Google's worldwide augmented reality game that begins today | relevant entertainment | Scoop.it
"Frey’s vision was to do this as a book and game and a movie all together, and to use social media as a way to extend the universe and make it a place where people could really live within the game universe," says Niantic head John Hanke. "He had this whole thing conceived of as a never-before-done experience across all these media."
Vivalist's insight:

Could this be the ONE project that resurrect "TRANSMEDIA" from the death-by-marketing that it is doomed to?

I'd really love that!

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Google And Paramount Pictures Partner On First-Ever Multi-Platform Pact for Christopher Nolan's INTERSTELLAR

Google And Paramount Pictures Partner On First-Ever Multi-Platform Pact for Christopher Nolan's INTERSTELLAR | relevant entertainment | Scoop.it

The partnership will feature initiatives delivered across Google platforms, including Google for Education, Google+, Google Play and YouTube. Together, the companies are helping moviegoers connect to the film through immersive experiences, exclusive content and detailed information on how to see the film, find showtimes and purchase tickets. [...] as well as links to a Solar System Builder app available via Google Play.

Vivalist's insight:

Other examples of "nothingness" disguised as brilliant transmedia by Hollywood:

"Nolan is working with Google to deliver information about the various film format experiences provided by movie exhibitors. This initiative will provide moviegoers with in-depth information about the distinctions between 70mm, 35mm, 70mm IMAX® film and digital projection, as well as 4k digital and digital motion picture viewing."

>>> who cares?! i mean, I do, but I work in video. General audience fell for 3D so enough said. They have no clue, and don't really want to be enlightened IMO.

 

"After audiences have seen the film, they will be encouraged to offer feedback directly to Paramount via the INTERSTELLAR SPACE HUB."

>>> It's called "community engagement", you don't need a dedicated platform to do that, the Internet is one big giant HUB. It will not provide more immersion, it's marketing people struggling to make it real.

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Has the imagination disappeared from Lego?

Has the imagination disappeared from Lego? | relevant entertainment | Scoop.it

The Brick 2014 show for Lego enthusiasts is about to take place in London, but critics say the toy has become less creative, with too many specialised pieces and instruction manuals. Is this true?

Vivalist's insight:

good points on both side.

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Sleep No More (2011 play) - Wikipedia

Sleep No More (2011 play)

Sleep No More is the most recent incarnation of an immersive, site-specific, interactive work of theatre created by British theatre company Punchdrunk, based on Punchdrunk's original 2003 London production, their 2009 collaboration with Boston's American Repertory Theatre, and William Shakespeare's . The company reinvented Sleep No More in a co-production with Emursive, and began performances on March 7, 2011.

Wordless theatre with audience wearing masks and asked not to talk. It 'tells' the story of MacBeth. You have up to 3hrs to move freely within the 5-floors building. You can then follow one specific protagonist or stay in one room to see what happens there.

Vivalist's insight:

I'd really like to live that experience. It's such a unique perspective on theatre performance.

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These LEGO Instructions from 1974 Are Awesome (And Yes, They're Real)

These LEGO Instructions from 1974 Are Awesome (And Yes, They're Real) | relevant entertainment | Scoop.it
This photo of a note to parents, purportedly printed on a pamphlet included in a LEGO set from the 1970s, has been making laps around the Internet.
Vivalist's insight:
so true. Also give the link on gaffes at the end a look. I don't even care if it is a fake 7 years old letter. It is powerful stuff.
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MegaBots: Giant Fighting Robots

MegaBots: Giant Fighting Robots | relevant entertainment | Scoop.it
MegaBots, Inc pits 15-foot-tall piloted humanoid robots against each other in the sport of the future: epic arena combat!
Vivalist's insight:

They will probably miss their Kickstarter mark, but it doesn't mean they are going nowhere. They probably get noticed by some VCs who have better things to do than put 10 grants on the table and will put 1000 instead. Promising. It does llook like the ultimate entertainment form :)

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Dead Nation: designing a game where the spectators are in control

Dead Nation: designing a game where the spectators are in control | relevant entertainment | Scoop.it

The Apocalypse Edition of the game for PlayStation 4 features a mode that not only broadcasts the game to Twitch, but also allows the stream's spectators to have a say in how the game plays out.

Vivalist's insight:

The intention is good, but I really question the execution. That will be extremely frustrating for the players and not THAT fulfilling for the audience.

 

But now that the tech solution is there, we might see interesting interactions between players and watchers popping out in "better' ways.

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How-To: Turn Any Photo into a Quilt Pattern

How-To: Turn Any Photo into a Quilt Pattern | relevant entertainment | Scoop.it
Turn any image into a pixelated quilt pattern! Don't stop there, use it as a guide for cross stitching and more!
Vivalist's insight:
because quilting is entertainment too :)
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YouTube Doubles Its Frame Rate (And Here's Why You Should Care)

YouTube Doubles Its Frame Rate (And Here's Why You Should Care) | relevant entertainment | Scoop.it
Frame rates are boring tech jargon, we know. But YouTube has just made a major upgrade that will affect content creators everywhere.
Vivalist's insight:

60FPS FTW!!!

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Far Cry 4 - What are you made of

Far Cry 4 - What are you made of | relevant entertainment | Scoop.it
Survive four “Rites of Passage” to reveal your true personality and unlock exclusive content! farcry4.com
Vivalist's insight:

live action films with interactive choices. Good production value and creative fighting in the first one. Cannot wait to see the 3 others unvealed!

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Drone racing star wars style Pod racing are back!

This is a pre event that happend in france, organized by airgonay, a quadcopter racing fanatic association.

Vivalist's insight:

Racing drones!!! The video is in French (and pretty old school in terms of prod :) but the very concept of drone races is VERY exciting!

 

They'd have to get some Augmented Reality with laser / damage points... or real shooting features :P

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Inside Star Citizen's grey market

Inside Star Citizen's grey market | relevant entertainment | Scoop.it

Star Citizen made headlines with its Kickstarter success. The game has a  Star Citizen's "in-universe" store that sells many ships for use in the game - and some are pretty expensive. But for now, players couldn't sell stuff to each other. Now welcome to the Grey Market :)

Vivalist's insight:

Can't to see where it all goes with that poster child for 21st century game production funding.

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"Star Wars Battle Pod" Unveiled by Bandai Namco Games

"Star Wars Battle Pod" Unveiled by Bandai Namco Games | relevant entertainment | Scoop.it

Star Wars returns to the world of arcades with the latest product from Bandai Namco Games, entitled Star Wars Battle Pod. The revolutionary dome uses panoramic optimization display technology to provide a 180 degree horizontal view of the entire game.

Vivalist's insight:

Finally! the arcade experience for the 21st century!

 

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Microsoft formally launches Project Spark so players can create their own games

Microsoft formally launches Project Spark so players can create their own games | relevant entertainment | Scoop.it
Oddly enough, Microsoft is releasing Project Spark as its answer to Minecraft, the pixelated user-generated content game from Mojang. But Microsoft also now owns Minecraft as it purchased Sweden-based developer Mojang for an astounding $2.5 billion a couple of weeks ago.

After a six-month beta test, Spark has more than 1 million creators who have logged more than 4 million hours creating 70,000 game levels that fans can now play. New content comes online every day, so players can find something different every time they log in.
Vivalist's insight:

Little Big Planet's vibe getting BIG.

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