Endgame is James Frey's upcoming book, but to call it only a book would be vastly oversimplifying things. While the first novel will hit stores Oct. 7, Frey's project is made up of the books (a planned trilogy), e-books, a puzzle, a game, a treasure hunt and an upcoming movie.
Backed by Google's Niantic Labs, HarperCollins & FOX - a spontaneous cross-media universe creation.
"Endgame was always conceived of and designed and created to be this pretty vast universe," says Frey. "The idea was that we would build everything before it came out. We'd be proactive in creating the universe instead of reactive."
I’m a writer, and don’t get me wrong: To publish a plain ol’ book that people actually want to read is still a solid achievement. But I think Markus Persson and his studio have staked out a new kind of achievement, a deeper kind: To make the system that calls forth the book, which is not just a story but a real magick manual that grants its reader (who consumes it avidly, endlessly, all day, at school, at night, under the covers, studying, studying) new and exciting powers in a vivid, malleable world.
valuable insights on the power of creation (in Minecraft or elsewhere)
Chris Milk is a true 21st century artist. The fact that he learned to code at an early age is very relevant. His collaboration is Aaron Koblin are mind blowing and he can also truly shine on his own - as the Lincoln Hello Again project shows it
The game looks as though it might be more vast than anything before it – almost infinite in fact – and the fact that ten people are managing that is still quite incredible. So, just how are they doing it?
Probable the most expected game these days. They started building the hype a while a go, but being featured at the Sony E3 press conf helped a lot.
Cannot wait to see if they actually can deliver on the promise.
The goal of Project Tango is to give mobile devices a human-scale understanding of space and motion.
Interesting to see how Google and Amazon (http://www.wired.com/2014/06/amazon-fire-phone/) are adding depth to the mobile experience. It is just the beginning and these kind of features could drastically improve immersive entertainment and medias.
The OpenPandora is a handheld, Linux-based game system with the guts of a low-power PC and the ability to emulate classic video game consoles. It’s based on open source software… and now the hardware designs are also open source.
"The upcoming DragonBox Pyra is a model aims to offer better hardware including a 5 inch, full HD display and a faster processor, among other things."
Glad to hear it...The keyboard begs for wifi capabilities enabling IM :)
SXPD is a violent, post-apocalyptic comic book [where] you can smoothly swipe from one scene to the next, while music and sound effects accompany the static on-screen action. But at certain points, the tale about a futuristic, all-female police force shifts from being something you read to something you play. SXPD is an almost seamless blend of comic book and video game, and thanks to director David Perry — best known as creator of the Earthworm Jim series — it's an excellent one.
strong art direction and seamless blend of digital comics and interactive scenes... the 21st century comic book is becoming a reality
Since the film App was released in the Netherlands in 2013 as the first second screen experience in cinema, other stakeholders such as Disney have jumped on the bandwagon.
An overview of what is happening with 2nd screens applied to movie experiences, with its narrative limitation & potential...
The article doesn't mention the technical part though. Technical capabilities (2nd screen sync, etc...) is nevertheless a huge part of the equation. Potentially creating a new for of Digital Rights Management (with Disney forcing on you the Blu Ray format for sync. for example)
"If this document (and the Monkey Island Design Notes) say anything, it's how much ideas change from initial concept to finished game. And that's a good thing. Never be afraid to change your ideas. Refine and edit. If your finished game looks just like your initial idea, then you haven't pushed and challenged yourself hard enough.
It's all part of the creative process. Creativity is a messy process. It wants to be messy and it needs to be messy."
beautiful. I love to see game design documentation. There is no rules. Well there are some token truth nonetheless :) check out "Tom Sloper's Format for Game Design Specifications" http://www.sloperama.com/advice/specs.html and you will have valid insights + additional links to both concrete examples and theoretical content at the end
Before Risk, before Dungeons & Dragons, before Magic: The Gathering, there was Diplomacy. One writer enters international competition to play the world-conquering game that redefines what it means to be a geek (and a person).
Discover how the pay TV channel engaged Game of Thrones fans beyond TV with crossmedia platform Conducttr
"Conducttr technology allows CANAL+ to connect and reward fan activity online, offline and on social media so we’re able to create a truly immersive cross-platform experience that allows the fans to believe Westeros really has come to Spain.
[...] In the first half of the season fans also had to physically go into FNAC stores to collect gold, silver and bronze in order to build wealth to buy in-game inventory. In the second half of the season fans can draw a salary from the 19 Reinos website.
Because the game is a full-on RPG which might be a little complex for some fans unfamiliar with this genre, we created our own character, Edwyck, who appears in a five-episode web series explaining the rules and there is a beautifully illustrated downloadable strategy guide."
A whole bunch of stuff, like hats and multiplayer, gets added to Goat Simulator today--all for free. While that's cool, you've gotta read how the developers, Coffee Stain Studios, are describing the update.
love these people @ Coffee Stain Studios, lots of game developers should learn from their lightness and random humor.