Before Risk, before Dungeons & Dragons, before Magic: The Gathering, there was Diplomacy. One writer enters international competition to play the world-conquering game that redefines what it means to be a geek (and a person).
Discover how the pay TV channel engaged Game of Thrones fans beyond TV with crossmedia platform Conducttr
"Conducttr technology allows CANAL+ to connect and reward fan activity online, offline and on social media so we’re able to create a truly immersive cross-platform experience that allows the fans to believe Westeros really has come to Spain.
[...] In the first half of the season fans also had to physically go into FNAC stores to collect gold, silver and bronze in order to build wealth to buy in-game inventory. In the second half of the season fans can draw a salary from the 19 Reinos website.
Because the game is a full-on RPG which might be a little complex for some fans unfamiliar with this genre, we created our own character, Edwyck, who appears in a five-episode web series explaining the rules and there is a beautifully illustrated downloadable strategy guide."
A whole bunch of stuff, like hats and multiplayer, gets added to Goat Simulator today--all for free. While that's cool, you've gotta read how the developers, Coffee Stain Studios, are describing the update.
love these people @ Coffee Stain Studios, lots of game developers should learn from their lightness and random humor.
If you're not strapping on an Oculus Rift headset and using both a virtual reality treadmill and a special assault rifle controller when you play a first-person shooter, well, I just don't know if you're getting the most intense experience possible.
... oh and you could as well find ways to actually feel the pain as well, otherwise it's not immersive enough right!?
Having paintball guns shooting at you or electric shock for each bullet or stab you take would increase immersion for sure.
This illustrates perfectly the absurdity of thinking of VR Headset has a plus for video games. Time might prove me wrong, but I think this is NOT what VR is about. Increased immersion is cool, but it's not the holy graal.
Remote presence is why Facebook bought Occulus Rift. So people can virtually "be" somewhere else... as long as they are not actually walking and jumping around ;)
As for gaming, it might be very limited to driving/flying games or other games where you do not have to move around a lot, but the environment does. Otherwise, you end up strapped on a treadmill and after 20minutes you're out of energy - when a regular FPS player might spend 3 to 8 hours straight playing a game.
I'd like to see a VR boxing game... even though, people would be shadow boxing with no mouth piece, I bet they would run out of stamina in 30secs...
Its Lego Cuusoo site lets fans share—and possibly profit from—their own toy designs
"Lego Cuusoo projects that get more than 10,000 votes from site visitors are evaluated by designers and executives to ensure they meet requirements such as playability and safety and fit with the Lego brand. Fans whose models are chosen get 1 percent of their toy’s net revenue."
designers get 1%! could be a good deal considering the volume of boxes produced... plus they don't get to deal with the licensors and all, but I'd really like to know how much a "regular" Lego designers is making.
anyway, if that can get geeky creations out there and not only "an apple store" (sic), that's good stuff.
Chris Milk is a true 21st century artist. The fact that he learned to code at an early age is very relevant. His collaboration is Aaron Koblin are mind blowing and he can also truly shine on his own - as the Lincoln Hello Again project shows it
The game looks as though it might be more vast than anything before it – almost infinite in fact – and the fact that ten people are managing that is still quite incredible. So, just how are they doing it?
Probable the most expected game these days. They started building the hype a while a go, but being featured at the Sony E3 press conf helped a lot.
Cannot wait to see if they actually can deliver on the promise.
The goal of Project Tango is to give mobile devices a human-scale understanding of space and motion.
Interesting to see how Google and Amazon (http://www.wired.com/2014/06/amazon-fire-phone/) are adding depth to the mobile experience. It is just the beginning and these kind of features could drastically improve immersive entertainment and medias.
The OpenPandora is a handheld, Linux-based game system with the guts of a low-power PC and the ability to emulate classic video game consoles. It’s based on open source software… and now the hardware designs are also open source.
"The upcoming DragonBox Pyra is a model aims to offer better hardware including a 5 inch, full HD display and a faster processor, among other things."
Glad to hear it...The keyboard begs for wifi capabilities enabling IM :)
SXPD is a violent, post-apocalyptic comic book [where] you can smoothly swipe from one scene to the next, while music and sound effects accompany the static on-screen action. But at certain points, the tale about a futuristic, all-female police force shifts from being something you read to something you play. SXPD is an almost seamless blend of comic book and video game, and thanks to director David Perry — best known as creator of the Earthworm Jim series — it's an excellent one.
strong art direction and seamless blend of digital comics and interactive scenes... the 21st century comic book is becoming a reality
In early March of this year Fireproof released the happy news that we've collectively sold 5.5 million copies of our mobile games The Room and The Room 2 since release.
A good article by Fireproof, the studio behind the mobile game The Room, a premium game that did fairly well... but not compared to the huge numbers from Candy Crush & Clash of Clans. And that might be the whole point...
They have a point on using "mobile" as a creative & design opportunities instead of talking monetization... a never ending debate on creativity vs. profitability :)