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Deconstructor of Fun: How Rage of Bahamut Monetizes

Deconstructor of Fun: How Rage of Bahamut Monetizes | relevant entertainment | Scoop.it
The success of these titles seems very odd as there's no stunning graphics, extreme polish or new game play modes to pin point.

 

After a month of daily sessions th author shares the 8 core mechanics, which he thinks make these games successful.

 

=========================================================

 

an interesting Q&A about TCG mechanics - including Rage of Bahamut

http://www.gamesbrief.com/2012/11/why-are-card-battle-games-so-popular-gamesbriefers/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+GamesBrief+%28Latest+News+from+GamesBrief%29

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Marvel Unlocks New Age of Ultron Trailer With Tweets

Marvel Unlocks New Age of Ultron Trailer With Tweets | relevant entertainment | Scoop.it

Fans of Marvel's Avengers film franchise rejoiced this week when they were treated to the third instalment of the Age of Ultron trailer. Marvel had promised to unlock the trailer if fans tweeted about it, and as Snickers did during the lead up to the Super Bowl, they kept their promise.

Vivalist's insight:

Marvel is rolling out its perfectly tweaked plan, one brick at a time. And this is a cornerstone. Can't wait.

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Filmmaker Spends Half His Life Designing A Video Game No One Will Ever Play

Filmmaker Spends Half His Life Designing A Video Game No One Will Ever Play | relevant entertainment | Scoop.it
Tobias and the Dark Sceptres, in which a blond, mouthless character battles the Source of All Evil in the Universe. But since the early aughts, the world has moved on from amateurish indie games to sophisticated technologies like the Wii. At 27, Butcher realized he’d spent (wasted?) half his life designing a game likely no one would ever play.
Vivalist's insight:

fun video to backup the story of the TRUE game quest: the game for yourself

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Animating Van Gogh: World's First Fully-Painted Feature Film

Animating Van Gogh: World's First Fully-Painted Feature Film | relevant entertainment | Scoop.it
It is a fantastic endeavor and nearly finished - a movie made up of 56,800 stop-motion paintings, all presented in the style and told by the characters of the tale's protagonist: Vincent van Gogh. ...
Vivalist's insight:

incredibly promising, but I can't help but think that it is only technical innovation. The bottom line is that I'm not sure I would find such a movie interesting for more than 4minutes...

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Chris Milk, Spike Jonze, and VICE News Bring the First-Ever Virtual Reality Newscast to Sundance

Chris Milk, Spike Jonze, and VICE News Bring the First-Ever Virtual Reality Newscast to Sundance | relevant entertainment | Scoop.it

Digital artist and video director Chris Milk, filmmaker and VICE creative director Spike Jonze, and VICE News have partnered to [...] producing the first-ever virtual reality news broadcast, and bringing a new dimension — literally — to coverage of the recent protests against police killings.

The film — "VICE News VR: Millions March" — takes viewers into the December 13 rally that saw 60,000 protesters descend on the streets of New York to demand greater police accountability. The experiment will premiere on the new VRSE app developed by Milk to distribute virtual reality experiences, and will be unveiled Friday at the Sundance Film Festival.

Vivalist's insight:

Chris Milk recently created an app called VRSE to broadcast VR projects. Here he partners with Spike Jonze and Vice to produce a first "video" that could change journalism for good - it's all about immersion.

 

Another project directed by Milk with the UN was shwon at Davos this year. It allows one to see the daily live in a Syrian refugee camp using VR technology. It is also available on VRSE

http://techcrunch.com/2015/01/23/un-launches-powerful-oculus-virtual-reality-film-following-syrian-refugee-girl/

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A Google Computer Can Teach Itself Games

A Google Computer Can Teach Itself Games | relevant entertainment | Scoop.it
In a big step in the development of computers capable of independent reasoning, a team of Google researchers has created a machine that can figure out how to play and win video games.
Vivalist's insight:

interesting AI development from Google Researchers

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‘No Man’s Sky’ Sounds Amazing, Literally

‘No Man’s Sky’ Sounds Amazing, Literally | relevant entertainment | Scoop.it

No Man's Sky's visuals set it truly apart, influenced more by sci-fi literature of the 1960s and 70s than any modern-era aesthetics, gorgeous aquamarines and deep tangerines substituting several shades of grey. The game's audio is just as striking, though – and perhaps even more revolutionary than the visuals.

Vivalist's insight:

"Much of the music that 65days produce for No Man's Sky will ultimately be released as a record "proper" to accompany, and in its own way promote, the release of the game (which is still very much TBC, date wise). These tracks are locked-in-place creations that will remain unchanged, and are set to feature in the game at semi-scripted moments. But while working through what elements to turn into finished cuts and which to set to one side, 65days were careful to collect every "scrap" for a very special purpose: so that they could become part of the game's persistently generative ambient soundtrack, overseen by audio director Paul Weir.

This is the music that develops as the game progresses – or, rather, how you progress the game. It, and many sound effects too, will be mapped to specific parameters and generated accordingly. Explains Weir: "Whenever you're in space, or on a planet, or underwater, or in a cave, that physical state will be attached to its own audio state."

 

It sounds so promising :)

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Naughty Dog's History Of Animation

Josh Scherr has been at Naughty Dog for fifteen years and he explains the evolution of animation at Naughty Dog from Crash Bandicoot to Uncharted 4: A Thief's End

Vivalist's insight:

Game Informer recently released a video on Naughty Dog’s animation process and history.

 

The production value isn’t intense but they have tons of archive footage to illustrate the topic and it makes it quite entertaining.

As for the interviews, it is very minimalistic (with an ugly logo packed background).

 

I like the fact that it is not focused on ONE game in particular, making it quite corporate – with a relevant tech twist.

The whole part on the challenge of Mocap (and its link to animation) is very interesting in itself (around 7:00 on)

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A Brief History Of Star Wars Canon, Old And New

A Brief History Of Star Wars Canon, Old And New | relevant entertainment | Scoop.it
When a franchise is around for four decades, it can get impossibly unwieldy to try and grasp its lore — and Star Wars canon is no exception. Here's a guide to the origins of Star Wars Canon, the rise and fall of one of the most prominent Expanded Universes in fiction, and where the saga stands with Disney today.
Vivalist's insight:

very interesting and documented article on the creation and  shuffling of Star Wars canons through time and various media productions - and the Disney buyout.

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The Totalitarian Buddhist Who Beat Sim City | VICE |

The Totalitarian Buddhist Who Beat Sim City | VICE | | relevant entertainment | Scoop.it
Yes, you can beat Sim City. Yes, you've got to be really intense to do it.
Vivalist's insight:

"the superior 12x12 grid employed in Magnasanti cannot be beaten :]"

 

wow

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Le Cirque du Soleil dresse ses drones à coups d'algorithmes | The Creators Project

Le Cirque du Soleil dresse ses drones à coups d'algorithmes | The Creators Project | relevant entertainment | Scoop.it
Dix quadricopteres font leur entrée dans la troupe pour un ballet réglé au millimètre.
Vivalist's insight:

Cirque du Soleil, SPARKED, is powered by ETH Zurich & Verity Studios.

 

There are a few creations using drones that start to take the stage - Air is looking promising as well although it is NOT as poetic as Sparked https://www.youtube.com/watch?v=TwT-R1rs3Ss

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JCVD's Make My Movie Challenge: the Highlight Reel

All the best moments from our JCVD Make My Movie Challenge in one explosive package.
Vivalist's insight:

I just watched some weird footage of JCVD on a green screen doing his thing

https://www.facebook.com/video.php?v=656928214432906&fref=nf

By watching the comments, I found out it as a Funny or Die contest, and it is such a brilliant idea! I wish we get more of this coming in the future.

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How a Tweet Turned Into the Best New Multiplayer Game in Years

How a Tweet Turned Into the Best New Multiplayer Game in Years | relevant entertainment | Scoop.it

"It’s awesome to watch the dialog between people who are following, and developers talking to other developers. I think that’s the future of game development.” [even though] much of #IDARB‘s success can be attributed to the dev team’s expertise transforming a hodgepodge of ideas into a game. Ideas are only as good as the execution.

Vivalist's insight:

The dev process with creative input coming from an engaged community is very inspiring.

The Twitch feature letting viewers alter the game being played is truly awesome. There is everythinh there to build a strong community - and even get a eSport future.

 

AND... best trailer ever.

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Columbia's Digital Storytelling Lab kicks off it's first project - it's Sherlock Holmes

Columbia's Digital Storytelling Lab kicks off it's first project - it's Sherlock Holmes | relevant entertainment | Scoop.it

This fall, the Digital Storytelling Lab launched its first project. Sherlock Holmes & the Internet of Things is an ambitious year-long effort that partners the lab with the New York Film Festival and the Brown Institute for Media Innovation. 


Via The Digital Rocking Chair
Vivalist's insight:

Columbia joins the MIT and Duke University in the search for 21st century storytelling. It is interdisciplinary, that's one thing.

 

There are probably a lot of other academic programs in other universities as well. It's exciting to see interdisciplinary programs such as Duke' GreaterThanGames initiative give birth to awesome projects.

 

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The Digital Rocking Chair's curator insight, January 26, 1:19 PM


"Lance Weiler explores how technology is transforming the art of storytelling."

Kajsa Hartig's curator insight, January 26, 3:08 PM

'Together storytellers, game developers, makers, creative technologists and experience designers will experiment with new forms and functions of storytelling. '

Rescooped by Vivalist from Tracking Transmedia
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Interactive Docs for the Nonbelievers

Interactive Docs for the Nonbelievers | relevant entertainment | Scoop.it
A checklist of great interactive documentaries

Via siobhan-o-flynn
Vivalist's insight:

carefully selected references, out of the big business projects driven by marketing. Here are some very fine inetractive work, listed and reviewed.

 

It would then be a good idea to carry on with rich media articles produced by the New York Times, The Guardian or smaller and newer media outlet taking full advantage of all that the digital age can offer in terms of user experience.

Lots of journalists tend to see this kind of articles as a gimmick that prevent the readers from reading the actual press article - and sometimes it does. But well balanced, I'm convinced that all medias contribute to the immersion. There's room for text & pictures, along with moving pictures (thru WebGL) that blur the line with video, for soundbytes and field recordings, for videos, cartoon animations, etc...

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Computer-Assisted Authoring of Interactive Narratives - Disney Research Hub

new authoring paradigms and computer assisted authoring tools for free-form interactive narratives. We present a new design formalism, Interactive Behavior Trees (IBT’s),
which decouples the monitoring of user input, the narrative, and how the user may influence the story outcome. We introduce automation tools for IBT’s, to help the author detect and automatically resolve inconsistencies in the authored narrative, or conflicting user interactions that may hinder story progression
Vivalist's insight:

a way to make fluid narrative customization 

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The Rise and Fall and Rise Again of Game Design Rules

The Rise and Fall and Rise Again of Game Design Rules | relevant entertainment | Scoop.it

Game designers create rules.  It's practically the job description for what we do.  As game designers, we tend to see the entire world in rules, imagining how life can be better understood as a rules-based system, because rules-based systems are what we create.  In digital games in particular, these rules tend to be hard and fast - because a computer inherently only understands true and false, not shades of gray.  And since we spend our time thinking in rules, it's not surprising that many game designers attempt to apply the same rigor to the craft of making games that we do within the games themselves.

Vivalist's insight:

Looking (back?) on the 400 Project and elaborating on the use of rules (of thumb), not rigid laws, while designing games.

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Telltale Games CEO Kevin Bruner discusses new venture The Super Show

Telltale Games CEO Kevin Bruner discusses new venture The Super Show | relevant entertainment | Scoop.it

It’s no surprise then, that Telltale’s newest venture bridges the gap between episodic video games and television and combines the best of both worlds—a Super Show.

Vivalist's insight:

Lionsgate (producing TV shows such as Mad Men) invested in TellTales and the result will likely be original creations under the "Super Show" umbrella.

 

Can't wait to see what they come up with...

 

" if you play the interactive episode first, certain elements of the scripted episode portion will be tailored to reflect some choices made in your interactive play through. If you watch the show before playing, some elements in the interactive portions may be presented differently than if you played first. The interactive episodes will never release without a scripted episode, they will always come out together." That's very interesting and new! 

 

And in case you wonder if it is still video games we're talking about, Telltale's answer is that it doesn't matter - and I agree :)

http://www.gamesradar.com/developer-telltale-games-doesnt-care-if-its-products-are-called-games-or-not/

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'The Order: 1886' Is A Beautiful, Failed Experiment In 'Cinematic' Gaming

'The Order: 1886' Is A Beautiful, Failed Experiment In 'Cinematic' Gaming | relevant entertainment | Scoop.it

The Order: 1886 is another class [of movie-like games], a type of game only made possibly by the recent advancements in console graphics with this new generation. We’re now at a point where the type of gorgeous cinematic cutscenes we’ve seen in games for years, can now slide smoothly into the game engine itself. In The Order’s case, that means an entire game that’s essentially one fluid cutscene, occasionally interspersed with moments of character control and combat.

Vivalist's insight:

Yet another attempt at blending movie and video games that seems to fall short. But they will get there eventually.

 

It is both the viewers / gamers AND the game devs / movie directors that will need to meet half way - and technology could help them do that once you get rid of the controller.

 

Here is another article focusing on the underlying "problem" of the game http://www.forbes.com/sites/davidthier/2015/02/20/the-order-1886-reviews-prove-something-is-changing-in-videogames/

It explores the console gaming's quest for hyper realistic content and the changing game environment

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So you want to be a tabletop game designer…

So you want to be a tabletop game designer… | relevant entertainment | Scoop.it

While many of my blogs go into the details of how to do things right once you have a clue or you already have a start on your game, they fail to answer a common question I’m asked: “Where do I start?”


There are a few answers to that depending on how you personally think though problems, but most of the resources you’ll need are on the Internet.

Vivalist's insight:

huge amount of game design tips and online resources!!

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Nutshell by Prezi

Nutshell by Prezi | relevant entertainment | Scoop.it

Snap three pictures. Add captions. Choose graphics. And let Nutshell turn it all into a shareable cinematic story.

Vivalist's insight:

Prezi has launched a new app that is designed to turn your photos into mini movies, the app is called Nutshell.
Nutshell lets you take three photos and then combines them with some text and graphics and then turns them into a small movie that you can share on Facebook, Twitter and Instagram. 

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How Vimeo's 'High Maintenance' is Making the Web Series Format Dope as Hell

How Vimeo's 'High Maintenance' is Making the Web Series Format Dope as Hell | relevant entertainment | Scoop.it
It's rare to find a comedy series that has enough realism to keep you engaged with the characters and enough farce to keep you laughing. Enter High Maintenance -- the first-ever Vimeo Original web series.
Via The Digital Rocking Chair
Vivalist's insight:

"Look how Transparent, House of Cards, and Orange is the New Black are being critically lauded and scooping up all kinds of major awards. And rightfully so. It's just a sign of what's happening and what's to come. Vimeo, Netflix, Amazon, Hulu -- those guys -- they're going to continue to function as studios for people making digital content and then there will be all the people making stuff independently. It's going to keep increasing exponentially I think, as people become more and more comfortable viewing content online and as more and more people discover they don't have to wait for a TV executive to give them permission to make a show."

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The Digital Rocking Chair's curator insight, February 10, 1:44 PM


Micah Van Hove:  "It's rare to find a comedy series that has enough realism to keep you engaged with the characters and enough farce to keep you laughing. Enter High Maintenance -- the first-ever Vimeo Original web series."

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10-year-long video game creates 'hellish nightmare' world

10-year-long video game creates 'hellish nightmare' world | relevant entertainment | Scoop.it
Can you imagine playing a single video game for 10 years? One man did. And it helped him imagine something else: a bleak, war-ravaged future version of Earth.
Vivalist's insight:

'  "Civilization" franchise creator Sid Meier said developers never even thought about someone taking a "Civ" game this far into the future.

"There's no way we could have tested for this, so it was a surprise to us," Meier said. "I can't say that we ever thought anyone would play a game of 'Civ' for that long. It's exciting that a fan of the series would dedicate 10 years to playing one continuous game."

[...] 

"My goal for the next few years is to try and end the war and thus use the engineers to clear swamps and fallout so that farming may resume. I want to rebuild the world. But I'm not sure how. "

Reddit users have been filling up his post with suggestions on how to make his world livable again. And a new thread has developed, called The Eternal War, where players are chatting about their own experiences.'

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The 13 worst game design crimes

The 13 worst game design crimes | relevant entertainment | Scoop.it
Some game mechanics are divisive. There are those who would argue vehemently against regenerating health in shooters, while others would be entirely fine with it. It's a matter for debate. This is not a list about those mechanics. This is a list of design quirks that should be consigned to the scrapheap forever. We see them time and time again, even in multi-million dollar games built by hundreds
Vivalist's insight:

ah ah... some of them bring back painful memories of ruined gaming experiences - even in some games that still remain in my top of all time... non skippable cutscenes being the obvious one.

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George R.R. Martin Has Some Bad News for Fans of HBO's 'Game of Thrones'

George R.R. Martin Has Some Bad News for Fans of HBO's 'Game of Thrones' | relevant entertainment | Scoop.it
Martin has said the rapid pace of the show is "alarming" but offered no plan to offset the potential "crisis." Since the producers already know how A Song of Ice and Fire ends, the reality is that HBO will likely opt to finish strong, and fans of the book will be left in the cold long after winter has come and gone.
Vivalist's insight:

What an interesting case. While the show was an adaptation of the book, Martin drastically decrease the pace of his writing - to a point where the show caught up and is about to double pass the book. AT least Martin has an actual ending in mind, so the 2 mediums will not be ending THAT far from one another.

 

Interesting case!

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The Secret Douglas Adams RPG People Have Been Playing for 15 Years

The Secret Douglas Adams RPG People Have Been Playing for 15 Years | relevant entertainment | Scoop.it
As Yoz points out, "Communities grow into the shape that they're given… but they almost never work out the way you think they will."
Vivalist's insight:

great example of organic growth on a transmedia project

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