"1,000 people in the U.S. will get early access on January 21 to an alternative, free app version, but have only 24 hours to finish it before it disappears in [...] "a cinematic and spectacular way." If you're not one of the first 1,000 readers, you can still follow their progress in real-time and have the ability to "steal" time from those readers through a new site, SelfDestructingBook.com. Designed to bring the thrill of Patterson’s book to new heights, the site shows who and where in the world the book's early readers are, how far along through the book they've read and gives you the option to sabotage their efforts by cutting their 24 hours short."
Way of Life only makes it easier to forget the boring half of Crusader Kings II. Who cares how many vassals you have or how large your holdings are. No other game on the planet lets you Game the Thrones like this one does, and now that you can get up to your elbows in the affairs of your loved ones (and despised ones), it's better for it.
This strategy game now integrates personal level management of a king and his dynasty, turning the whole thing in a Game of Thronian RPG - nice
Ryan Carter has wired his real-life Christmas tree to sync up one-to-one with his elaborate Minecraft holiday setup. Using a series of switches and a ton of redstone, he's created an in-game tree whose colored lights can be controlled with simple button presses. Each time anyone does this, Carter's corresponding real-life Christmas tree reacts in kind.
It's a neat little way of bringing blockspace and meatspace together in their respective celebrations of the holiday season
If you don't hear from me in 6 minutes, please call mommy or grab an axe and help me!
G-Shock sponsored interactive short optimized for tablet. From time to time, you're asked to recreate shapes and point/click specific areas within the time limit. Entertaining. The production value is good, but the interaction do not contribute much to the story as they are a [break] in the narrative instead of an enhancer.
so now it is MY brain that is melting. I guess they are designing the ultimate boardgame experience... bringing legacy system in a coop game.
The thumbnail picture is a crossed interview between the 2 game designers. It's the best teaser I've ever seen as the black bars gradually take over the whole text as you want to know more and more. EVIL.
Other than that, the SeaFall description says a little bit more than what the initial empty webpage did and it's VERY promising.
In short: Vainglory is without a doubt the best MOBA that has or will be made for touch screen devices. It's a giant fish in a very small pond and if the pond grows into an ocean, it's only because of this game.
Deep analysis of both the game and the ecosystem it has to live in. Great game design read.
It's a natural extension of stream's services offer, but it can in no way compete with Twitch. But they chose to change those 3 points, they will annihilate all competition in a second. Because they have the most engaged community of users.
It’s easy to paint board games and video games as natural enemies. At one end of the stereotype are the traditional gamers arguing over increasingly obscure interpretations of the rules and turning to manuals thicker than a phone book to arbitrate; at the other end are the video gamers, dazzled by bright lights, surrounded by mountains of technology, and winning by virtue of reaction times rather than any actual thinking.
Of course, both stereotypes are wrong, and the overlap between board gamers and video gamers is huge. And for good reason: each medium provides its own unique joys.
article exploring the cross-over between video and board gaming made possible by new technologies.
Games industry professionals and other respected content-makers can foster tolerance and inclusivity
Very interesting study from Lancaster University on the way gaming community can differ greatly from one to the other, and how influencers in these communities stir them one way or another.
“When powerful people, in this case the video producers who are revered by their young fans, use language that promotes tolerance and inclusiveness, there is a trickledown effect where young people begin to avoid homophobic language themselves,” said Dr Amanda Potts, a researcher at the university’s ESRC Centre for Corpus Approaches to Social Science.
This fall, the Digital Storytelling Lab launched its first project. Sherlock Holmes & the Internet of Things is an ambitious year-long effort that partners the lab with the New York Film Festival and the Brown Institute for Media Innovation.
Columbia joins the MIT and Duke University in the search for 21st century storytelling. It is interdisciplinary, that's one thing.
There are probably a lot of other academic programs in other universities as well. It's exciting to see interdisciplinary programs such as Duke' GreaterThanGames initiative give birth to awesome projects.
Elegy got started one day when Lambe and Scott were sitting at a conference table in their Cambridge, Massachusetts workspace, drawing visual interpretations of poems on long sheets of construction paper. (As you do.)
"The real challenge was convincing players they could write. Someone might be a rocket scientist and member of Mensa, but freeze when asked to write creatively. Not to mention the fact that, upon completion of a level in Elegy, you have the option of publishing your work for thousands of other players to read—or build upon."
This limited edition of Qbert's Extraterrestria album features a set of working Bluetooth MIDI decks and controls that connect to iOs and OSx. Touching the paper connects to the Algoriddim DJAY app, allowing the user to scratch, mix and fade any songs they load into the software. Complete with two decks, a cross fader and an array of SFX buttons beautifully printed onto paper using printed electronics and artwork designed by Morning Breath for QBert [it] demonstrate the possibilities for interconnectivity between the physical and digital in a way that can enhance user experience.
Jumpstarting a new existence in an emerging city. This is an interactive documentary about everyday life in Domiz Camp, a Syrian refugee camp in northern Iraq. A combination of drawings, film, photography, sound and text takes you into the world behind the relief organization posters and gives you the opportunity to discover the camp and meet the residents.
The interface is packed with high quality media resources: audio, drawings, pictures and videos all mixed together.
The navigation is fun to play with, specially by swiping. You go side ways to roam around and vertical navigation to go in depth on one specific topic. Smart.
The makers of this much-anticipated interplanetary adventure believe a new era of players will demand very different experiences from their games [...] Since Minecraft was first released in 2011, it has engendered a new era of game design – and gamer – that is more about player experience and creativity than it is about a drip-fed narrative. Right now, the players who are in to open-ended games like Minecraft, Terraria and Day Z represent a niche – but soon they will be the mainstream."
Procedural world creation allowing devs to build entire universes along with real persistency, systemic gameplay and dynamic events are going to bring gamers in radical new directions in the future :)
While many games appropriate paper textures or have some kind of paper aesthetic, State of Play took things one step further and built the sets for each puzzle, photographed or filmed them, and then set everything in motion with code. The result is a breathtakingly beautiful puzzle game starring an intrepid girl who tries to solve the mystery of her missing grandfather.
I'm in love. THAT's video game for me: innovation with no boundaries to find interactive and beautiful new ways to have fun.
Erling Sævarsson is a freelance artist with over 15 years experience across games, advertising and film. He most recently spent six years working at CCP, on the ill-fated World of Darkness MMO, a game we will never get to play, but whose art we can at least appreciate.
"Serial" is a new show from the producers of "This American Life" that has, in two short months, become the most downloaded podcast in the world. For the entire first season, it's covering a single murder case -- the murder of high school student Hae Min Lee, which took place near Baltimore in 1999. Each episode of "Serial" takes a different angle on the crime and the conviction of Lee's ex-boyfriend Adnan Syed, who has been in prison for fifteen years based on one witness's shaky testimony.
Awesome to see that an audio fiction format can be meet with such a success!