On December 4, when you were doing whatever you were doing, a gamer who goes by the name of Artio was apparently chartering a plane to fly her to a remote town in Alaska. Why? So she could make a particularly powerful move in the video game Ingress.
I did not hear anything about Ingress in such a long time that I assumed it died the way Google Wave did, but it turns out some hardcore players make it real.
"Mob City," TNT's miniseries from writer-director-executive producer Frank Darabont set in 1940s Los Angeles, premieres this Wednesday, and the network's trying out an unusual experiment to promote the three-week series -- an "adaptweetion" (their word!) in which the script for the first episode will be adapted for and published through Twitter.
Haptix turns any surface into a multitouch surface. Take interaction to the next level by tapping, pinching, or swiping on any surface instead.
Looks like a pretty robust tech - even though I'm still not convinced about all the "physical" ways to interact that do not imply a "real" touch input... I lack the trust in their robustness and their lack of "friction feedback" as I could call it... the feel of something happening.
Amazon Studios already asks viewers to help decide what television pilots should and shouldn't be turned into a full series, and now it's starting to bring viewers into the creation process even earlier.
Amazon pushes customer''s involvement in the creation process early on by givin them access to pre prod materials through Amazon Preview.
The team at Play-i decided to avoid abstract concepts and the traditional focus on written code and syntax that are the core elements of most common programming languages today. Instead, they made it fun - kid's fun.
Reminds me of Cubelets in a more cute / approachable form
Reactive Grip™ touch feedback has been built into devices with two different form factors: a handle-based device that is similar to current motion controllers (held in a “power grip”) and a precision/pinch grip device, for interactions with greater precision.
Finally some hardware to supplement the abscence of feedback in VR environment - interesting intitiative!
How Infiniti's latest marketing effort uses interactive technology to deliver its message.
Unlike more traditional interactive projects, Deja Viewrequires the successful connection between a string of variables, from smooth video streaming and natural language speech recognition to cellular technology integration and seamless editing, all of which is intended make the on-screen action seem linked to reality.
Orange developed a cell tech allowing the use of phone conversation to alter the plot of an advertising campaign. I also remember the teaser Internet PR stunt for the movie "buried"... here it looks like it is going one step further.
Series like The Walking Dead and Game of Thrones are not only changing what we expect from TV; they're changing the definition of entertainment. But we need to remember that they spring from a much older tradition. From Dickens to Lost to these most recent iterations, they serve to remind us that it's all about creating a community—or to put it more accurately, creating the conditions in which a community can flourish, and then listening to what that community has to say. You need to build a story world. Embrace serendipity. And always support the bottom.
Always insightful to read from Mr Rose. It is not the most in-depth article he ever wrote, but it puts some basic series 101 concepts in a nutshell.
At MIT’s Comparative Media Studies, where the MIT Open Documentary Lab is housed, we are confronted with this question on a regular basis as humanists sitting in a land of hackers who marvel at the power and elegance of code.[...] As more storytellers consider migrating to the web and other digital platforms, the relationship between filmmaking and programming becomes more pressing.
Fantastic series introduced by this article and followed by interview with "leading practitioners. Not only do we learn how people work with technologists but that, in some cases, technical expertise is not even necessary. Our initial question about programming emerged into a larger dialogue about the nature of digital storytelling."
Doug Dorst is co-author of S., a book that takes place within the margins of another book (it's complicated). Here, Dorst reveals how he collaborated with J.J. Abrams to create a kind of printed alternate reality game.
Pervasive gaming is a well-worn idea that’s drifted through the pages of design theory for at least 20 years. It’s the idea of a game that goes beyond the bounds of one screen.
With the ever growing acceptance of smart phone and other powerful mobile devices, it is likely to become a reality soon... or is it?
The "perception issue" point at the end sums it up. Persavise gaming is a nice idea, but it is not only a path full of technological obstacles, the main one is that most people are simply NOT going to buy it...
So developing huge game universes for a happy few is not going to be very commin in a near future.