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Google's Ingress Game is a Happy Marriage of Gamification and AR

Google's Ingress Game is a Happy Marriage of Gamification and AR | relevant entertainment | Scoop.it

a brief article opening on the fact that Ingress included in-game adverstising - which, for a ARG is rather new. How will the advertising will blend in the gameplay? That's the question!

 

"Ingress’ stories and missions will also include a number of popular brands including Hint Water, Zipcar, Jamba Juice, and Google Chrome. The real challenge of the game will be Niantic Labs’ ability to successfully weave their advertising into the game’s narrative in a way that is cohesive and even additive to the gameplay experience."

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Far Cry 4 - What are you made of

Far Cry 4 - What are you made of | relevant entertainment | Scoop.it
Survive four “Rites of Passage” to reveal your true personality and unlock exclusive content! farcry4.com
Vivalist's insight:

live action films with interactive choices. Good production value and creative fighting in the first one. Cannot wait to see the 3 others unvealed!

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Drone racing star wars style Pod racing are back!

This is a pre event that happend in france, organized by airgonay, a quadcopter racing fanatic association.

Vivalist's insight:

Racing drones!!! The video is in French (and pretty old school in terms of prod :) but the very concept of drone races is VERY exciting!

 

They'd have to get some Augmented Reality with laser / damage points... or real shooting features :P

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Inside Star Citizen's grey market

Inside Star Citizen's grey market | relevant entertainment | Scoop.it

Star Citizen made headlines with its Kickstarter success. The game has a  Star Citizen's "in-universe" store that sells many ships for use in the game - and some are pretty expensive. But for now, players couldn't sell stuff to each other. Now welcome to the Grey Market :)

Vivalist's insight:

Can't to see where it all goes with that poster child for 21st century game production funding.

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"Star Wars Battle Pod" Unveiled by Bandai Namco Games

"Star Wars Battle Pod" Unveiled by Bandai Namco Games | relevant entertainment | Scoop.it

Star Wars returns to the world of arcades with the latest product from Bandai Namco Games, entitled Star Wars Battle Pod. The revolutionary dome uses panoramic optimization display technology to provide a 180 degree horizontal view of the entire game.

Vivalist's insight:

Finally! the arcade experience for the 21st century!

 

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Microsoft formally launches Project Spark so players can create their own games

Microsoft formally launches Project Spark so players can create their own games | relevant entertainment | Scoop.it
Oddly enough, Microsoft is releasing Project Spark as its answer to Minecraft, the pixelated user-generated content game from Mojang. But Microsoft also now owns Minecraft as it purchased Sweden-based developer Mojang for an astounding $2.5 billion a couple of weeks ago.

After a six-month beta test, Spark has more than 1 million creators who have logged more than 4 million hours creating 70,000 game levels that fans can now play. New content comes online every day, so players can find something different every time they log in.
Vivalist's insight:

Little Big Planet's vibe getting BIG.

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“A Short History of the Highrise”

“A Short History of the Highrise” | relevant entertainment | Scoop.it
Watch a four-part interactive documentary about the fascinating past, present and future of high-rise living in cities around the world.
Vivalist's insight:

The New York Times’s Op-Docs won an Emmy for its immersive, interactive documentary series “A Short History of the Highrise,” in collaboration with the National Film Board of Canada.

The series is told in four chapters that unfold with a responsive viewing experience designed to evoke a storybook.  Viewers may use their desktop cursors or, if viewing on a mobile platform, touch commands to navigate a world of rhyming narration, photographs brought to life with intricate animation and game play.

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Interactive Documentary Shorts | POV | PBS

Interactive Documentary Shorts | POV | PBS | relevant entertainment | Scoop.it
POV delivers a revolutionary approach to storytelling with interactive documentary shorts.
Vivalist's insight:

According to a Cynopsis Digital news:

"POV debuted six new interactive documentary shorts on PBS online yesterday, exploring different social issues and using new technologies that “elevate nonfiction content into a creative art form,” said Adnaan Wasey, executive producer of POV Digital."

 

I cannot wait to see the rest of them. The already available ones such as http://www.themostnorthernplace.com/are really well designed interactive experiences.



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Snow-blind: The challenge of voice and vision in multi-media storytelling | Poynter.

Snow-blind: The challenge of voice and vision in multi-media storytelling | Poynter. | relevant entertainment | Scoop.it

"Snow Fall” is many good things, but great storytelling is not one of them. I will argue that the innovative visual elements that brought it fame detract from the power of the narrative.

Vivalist's insight:

I loved the Snow Fall article as well as other projects from The Guardian (Firestorm, The NSA Files...) but here is a very valid concern about rich media articulation "killing" the narrative flow.

 

I do believe these projects represent the future of storytelling. It will be a learning-through-trials-and-errors kind of thing. It is impossible to nail that kind of project right away. Rich media interactions will have to find the right balance.

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World of Yo-Ho

World of Yo-Ho | relevant entertainment | Scoop.it
World of Yo-Ho is a new type of game, combining the pleasure of board games with the interactive mechanisms of a video game.
Vivalist's insight:

It's one of the most clever way I've seen smartphone AR features used for board gaming so far. It doesn't do much for scalability using larger phablet or even tablet, but it keeps the [carton] physical board's immersiveness and use the digital display for more than just gimmicky companioning and redundant features.

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Amazon promises it won't 'change' Twitch

Amazon promises it won't 'change' Twitch | relevant entertainment | Scoop.it
'This is just the beginning'—Twitch and Amazon talk acquisition deal.
Vivalist's insight:

Wow, the recent announcement came as a shock! It's Amazon, not Google, that actually bought Twitch. Same price though.

 

With Google, the YouTube integration of a the streaming tech made sense - way beyond video game. BUT with Amazon, it adds up to the giant [book?]seller's list of initiatives aiming at riveting its foot in the video game sphere.

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Xbox Shops Entertainment Studio to Warner Bros. - Hollywood Reporter

Xbox Shops Entertainment Studio to Warner Bros.  - Hollywood Reporter | relevant entertainment | Scoop.it

Microsoft may have decided to shutter its nascent Xbox Entertainment Studios but it’s not necessarily game over for the Santa Monica studio.

Vivalist's insight:

Xbox Entertainment Studio may not shutter after all. According to The Hollywood Reporter, Microsoft is in early talks with Warner Bros to acquire its TV arm. In July, Microsoft announced it would shut down the studio and lay off 18,000 employees within the year, but still finish its current projects, including the Halo series from Steven Spielberg. Warner Bros also owns a stake in YouTube MCN Machinima, and if a deal is reached, the two video companies would merge. (Cynopsis Media Newsletter)

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For Once, a War Game That's Not All About Head Shots and Explosions

For Once, a War Game That's Not All About Head Shots and Explosions | relevant entertainment | Scoop.it

With 'The Sun Also Rises' are war games finally getting over the first person shooter? [...] The game looks at PTSD, civilian interactions, child soldiers and bureaucracy, spread around three key characters: a medic, an Afghan boy and a CIA analyst working from the US. A narrative driven experience, The Sun Also Rises presents you with a variety of problems exploring and inspired by Underwood and Early's rigorous research on the wars in Afghanistan and Iraq.

Vivalist's insight:

a new perspective on military conflicts in video games

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Glass Aero and other AR HUD projects

Glass Aero and other AR HUD projects | relevant entertainment | Scoop.it
Aero Glass - Augmented Reality Aerial Navigation
Vivalist's insight:

After the recent Continental AR-HUD presentation http://www.continental-corporation.com/www/pressportal_com_en/themes/press_releases/3_automotive_group/interior/press_releases/pr_2014_07_14_overview2014_en.html

 

And the similar (yet less advertized) tech Razmetkus

http://www.artlebedev.com/everything/razmetkus/

 

Or the cool-tech-with-the-fun-video-presentation Navdy

https://www.navdy.com/

 

this concept brings AR info display to the next level - a higher level up there in the air :)

 

 

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Here's why Amazon is gaming's most fascinating company right now

Here's why Amazon is gaming's most fascinating company right now | relevant entertainment | Scoop.it
The most interesting company operating in video games right now? From a business perspective, you'd have a hard time finding a better candidate than Amazon.
Vivalist's insight:

Now let's see if they can make the transition from the "business poerspective" to actually delivering the games - theirs and others in a meaningful way.

 

because for now, it isn't THAT big of a portfolio they have there

http://www.polygon.com/2014/10/14/6974351/amazon-game-studios-unveils-new-adventure-tower-defense-and-comic

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Niantic Labs' John Hanke: alternate reality games are the future of storytelling

Niantic Labs' John Hanke: alternate reality games are the future of storytelling | relevant entertainment | Scoop.it

Niantic Labs founder John Hanke has been helping people find their way in the world for years, from the computer globe that he pioneered at Keyhole – later to become Google Earth – to his time as head of Product Management for Google's Geo division.

Now, at Google's in-house start-up Niantic Labs, he's created Ingress, a location-based game in which players battle for control of "portals" in real-world settings. Next up is Endgame, a multi-layered alternate reality game (ARG) that takes in novels, social media, puzzles, websites and location-based gaming – with prizes worth a total of US$3 million at stake.

 

We find out what he thinks about the future of wearables, games and augmented reality.

 

Vivalist's insight:

John Hanke is the man. He not only created Google Earth, but he un capped its potential as a gaming platform. Here is his take at ARG, wearables, etc...

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WE tv Exploring More Second-Screen Experiences for Reality Series (Exclusive)

WE tv Exploring More Second-Screen Experiences for Reality Series (Exclusive) | relevant entertainment | Scoop.it

We-D allows viewers using mobile devices during the episode to watch alternative views of the content with 360-degree camera technology. 

Vivalist's insight:

It's more the tech than the show that makes this article end up on my ScoopIt :) I can't wait to see what other productions will make of that tech. It could have huge potential in sport - as their commenting feature would as well... imagine Twitch for live sport :)

 

We TV is really trying to push the digital envelope. I wish other TV network would do the same.

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Welcome to 'Endgame,' Google's worldwide augmented reality game that begins today

Welcome to 'Endgame,' Google's worldwide augmented reality game that begins today | relevant entertainment | Scoop.it
"Frey’s vision was to do this as a book and game and a movie all together, and to use social media as a way to extend the universe and make it a place where people could really live within the game universe," says Niantic head John Hanke. "He had this whole thing conceived of as a never-before-done experience across all these media."
Vivalist's insight:

Could this be the ONE project that resurrect "TRANSMEDIA" from the death-by-marketing that it is doomed to?

I'd really love that!

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Google And Paramount Pictures Partner On First-Ever Multi-Platform Pact for Christopher Nolan's INTERSTELLAR

Google And Paramount Pictures Partner On First-Ever Multi-Platform Pact for Christopher Nolan's INTERSTELLAR | relevant entertainment | Scoop.it

The partnership will feature initiatives delivered across Google platforms, including Google for Education, Google+, Google Play and YouTube. Together, the companies are helping moviegoers connect to the film through immersive experiences, exclusive content and detailed information on how to see the film, find showtimes and purchase tickets. [...] as well as links to a Solar System Builder app available via Google Play.

Vivalist's insight:

Other examples of "nothingness" disguised as brilliant transmedia by Hollywood:

"Nolan is working with Google to deliver information about the various film format experiences provided by movie exhibitors. This initiative will provide moviegoers with in-depth information about the distinctions between 70mm, 35mm, 70mm IMAX® film and digital projection, as well as 4k digital and digital motion picture viewing."

>>> who cares?! i mean, I do, but I work in video. General audience fell for 3D so enough said. They have no clue, and don't really want to be enlightened IMO.

 

"After audiences have seen the film, they will be encouraged to offer feedback directly to Paramount via the INTERSTELLAR SPACE HUB."

>>> It's called "community engagement", you don't need a dedicated platform to do that, the Internet is one big giant HUB. It will not provide more immersion, it's marketing people struggling to make it real.

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Sandra Lehner: Why Viners are the new video stars

Sandra Lehner: Why Viners are the new video stars | relevant entertainment | Scoop.it
The stars of Vine, Twitter's 6-second video platform, a.k.a. 'viners', are now making up to six figures per film, says The Project Factory's Lehner
Vivalist's insight:
"There is a fine line between marketing brands to your followers and retaining the authenticity and originality that first drew so many people to follow you in the first place." yup
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I’m leaving Mojang | notch.net

The home of Notch
Vivalist's insight:

I am not really interested in commenting on the Microsoft's move, its price, its value, what it represents for indie devs... It's all irrelevant BS in my book.

But that post by Notch himself IS relevant. The guy did the right thing.

He doesn't want all the constant stream of crap coming from so called "fans".

 

"I’ve become a symbol. I don’t want to be a symbol, responsible for something huge that I don’t understand, that I don’t want to work on, that keeps coming back to me. I’m not an entrepreneur. I’m not a CEO. I’m a nerdy computer programmer who likes to have opinions on Twitter."

 

Keep it real Notch. Go challenge lawsuit mofos with leaderboard swag. You're the man. Use all that money to create crazy prototypes and kick it.

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First-person Hyperlapse Videos

First-person Hyperlapse Videos | relevant entertainment | Scoop.it

We present a method for converting first-person videos, for example, captured with a helmet camera during activities such as rock climbing or bicycling, into hyper-lapse videos, i.e., time-lapse videos with a smoothly moving camera.

Vivalist's insight:

funny enough, Instagram announced a feature doing exactly just that 2 days ago :)

http://blog.instagram.com/post/95829278497/hyperlapse-from-instagram

 

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Project PERCEPTION NEURON: Motion Capture, VR and VFX

Project PERCEPTION NEURON:  Motion Capture, VR and VFX | relevant entertainment | Scoop.it
Project PERCEPTION NEURON brings you an adaptive and affordable Motion Capture System by using one of the world's smallest IMU.
Vivalist's insight:

the cheaper way (2 to 5K solutions) to capture motion for games, movies, you name it. They provide SDKs for lot's of tech/devices such as Occulus Rift.

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How PewDiePie fired Skate 3 back into the charts

How PewDiePie fired Skate 3 back into the charts | relevant entertainment | Scoop.it
The power of YouTubers exposed
Vivalist's insight:

not surprised. Skate 3 is one of the best video game ever. Well in my biased opinion :)

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A Gorgeous Videogame Where the Levels Are Made From Infographics | WIRED

A Gorgeous Videogame Where the Levels Are Made From Infographics | WIRED | relevant entertainment | Scoop.it
Metrico strips back conventional game narrative and replacing them with infographics.
Vivalist's insight:

an extremely nerdy video game. Here is an article I could have put in another ScoopIt topic of mine: Data Duty http://www.scoop.it/t/data-duty

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Free Technology for Teachers: Four Ways to Think About Using ThingLink - Rethinking ThingLink

Free Technology for Teachers: Four Ways to Think About Using ThingLink - Rethinking ThingLink | relevant entertainment | Scoop.it

While there are some very creative web tools out there, ThingLink is one of my favorites. It has earned this status by passing several of my key benchmark-tests for the classroom:

It is dependable and accessible.Students need not fear that their work will be lost as it automatically saves.It is relatively easy to learn and use.

 

Rarely does a lesson become more about “ThingLink” than the topic about which students are trying to express their knowledge.

 

 

Vivalist's insight:

The future of UI for multimedia content curation

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