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Picade: iCade Pro

Picade: iCade Pro | relevant entertainment | Scoop.it
Now that arcade centers are mostly gone and their patrons have more gray hairs than time, some companies have capitalized by coming up with accessories that turn the iPad into a mini arcade cabinet.

 

But if you’re skilled at building PCs or programming, you’ll be better off with the Picade, a mini arcade cabinet kit that’s meant to be powered by small PCs such as the Raspberry Pi.

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Sherlock Holmes & the Internet of Things: How to Join a Massive Storytelling Experiment

Sherlock Holmes & the Internet of Things: How to Join a Massive Storytelling Experiment | relevant entertainment | Scoop.it

Sherlock Holmes & the Internet of Things is an ambitious project. With meetups in close to 20 cities, collaborators from over 60 countries and more than 1,000 people vying for 250 slots within a pilot MOOC — the project presents many interesting challenges and opportunities. The MOOC was developed within the Film Program at the School of the Arts and is powered by the Columbia University School of Continuing Education (SCE). This unique spin on a MOOC represents a first, as Sherlock Holmes & the Internet of Things has created a truly massive online/offline collaboration in an effort to create a dynamic experiential learning space that bridges the physical and the digital.


Via siobhan-o-flynn
Vivalist's insight:

Sherlock Holmes & the Internet of Things is a prototype of the Columbia Digital Storytelling Lab that experiments with shifts in authorship and ownership of stories while exploring the ethical and political implications of IoT (Internet of Things).


The Internet of Things is positioned to be the largest deployment of connected devices, dwarfing PCs, tablets and smartphones combined. The opportunity this presents for laying storytelling over the physical world is exciting. Stories that can aid the discovery, personalization and connection of people to places and things. With any new emergent form of storytelling comes the need for a grammar. So what will a 21st Century re-write look like?

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Makhekhe's curator insight, August 29, 7:53 AM
this could be a model for many social development projects for the youth of south africa
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Touchjet WAVE - Turn any TV into a giant touchscreen

Pre-order now on Indiegogo: https://www.indiegogo.com/projects/touchjet-wave-turn-your-tv-into-a-touchscreen Touchjet WAVE is the most affordable way to turn your TV into a giant touchscreen tablet with finger, stylus, and remote app control.

Vivalist's insight:

Turns any TV with a HDMI input into a touchscreen.

AND interacts with both Android and Apple mobile devices. Great potential for entertainment!

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Chris Crawford advises devs: 'Don't settle for the same old crap'

Chris Crawford advises devs: 'Don't settle for the same old crap' | relevant entertainment | Scoop.it
"Don't settle for the same old crap!" Crawford tells me. That's why he's impressed with the recent resurgence in indie development. "There are a lot of wild and crazy things being done by indies. A lot of it is crap...which is good! It means they're pushing boundaries."
Vivalist's insight:

This guy has been pushing the envelope for a very long time!

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Radiooooo.com - The Musical Time Machine

Radiooooo.com - The Musical Time Machine | relevant entertainment | Scoop.it
Pick a decade, pick a country, and let your get carried away by the most beautiful musical collection in the world!
Vivalist's insight:

This is the musical revolution of the 21st century - period.

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America and Iran Settle Their Differences on the Robotic Soccer Field

America and Iran Settle Their Differences on the Robotic Soccer Field | relevant entertainment | Scoop.it
The RoboCup was founded in 1997 as a global venue for playful robotic competition, but with a serious undercurrent of highly advanced A.I. and mechanical experimentation. Since then it has blossomed into a major event, featuring multiple leagues and tracks for different types and sizes of robotic athletes
Vivalist's insight:

Great way to push the robotics experimentation in a fun direction

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Lego Worlds game to challenge the might of Minecraft

Lego Worlds game to challenge the might of Minecraft | relevant entertainment | Scoop.it
Featuring customisable worlds and an array of models and mini-figs, Lego’s entry into creative gaming aims to corner market in constructive digital play
Vivalist's insight:

and " Lego is making aggressive moves to corner the market in constructive digital play. It has also announced Lego Dimensions, an action adventure title that lets players combine real-world models with on-screen action, in a manner similar to the hugely successful Skylanders and Disney Infinity titles."

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'Holy F*cking Sh*t' Discovery of 'Roar,' the Most Dangerous Movie Ever Made

'Holy F*cking Sh*t' Discovery of 'Roar,' the Most Dangerous Movie Ever Made | relevant entertainment | Scoop.it
"You've never seen a movie like 'Roar' and there will never, ever be a movie like 'Roar' again."
Vivalist's insight:

I... am.... speechless...

 

The only question that comes to mind is "How did I never possibly heard about this before?!"

 

Then I'm just putting Drafthouse Films up there (with Criterion) patiently waiting for their next finding. This made my day :)

This and the next post I'm about to put in Relevant Entertainment (clever teasing indeed)

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George Takei: How to bend social media to your will

George Takei: How to bend social media to your will | relevant entertainment | Scoop.it
Back in 2011, a friend suggested I start a Twitter account. In those days, social media wasn't yet a "thing." Few actors, let alone those of my generation, were active online. I was known primarily from my supporting role on a television and film franchise that had first aired more than 40 years earlier, and had abstract future plans to star in a musical. Why would anyone care what I had to say? Twitter seemed silly to me, but, on a lark, I signed up.
Vivalist's insight:

This guy is so cool. Here are his words of wisdom splattered all over a double rainbow across all the sky of social media.

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Google's Dream Robot Is Running Wild Across the Internet

Google's Dream Robot Is Running Wild Across the Internet | relevant entertainment | Scoop.it
Remember a few weeks back, when we learned that Google’s artificial neural network was having creepy daydreams, turning buildings into acid trips and landscapes into Magic Eye pictures? Well, prepare to never sleep again, because last week, Google made its “inceptionism” algorithm available to the public, and the nightmarish images are cropping up everywhere.
Vivalist's insight:

now THAT'S intense!

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Behind The Scenes: Google ATAP 'HELP'

The Mill collaborated with Google ATAP and Director Justin Lin on the latest Google Spotlight Story ‘HELP’, their first immersive, live action film made uniquely for mobile.
Vivalist's insight:

Great project pushing the video for mobile envelope with an immersive and promising project.

 

Google ATAP is releasing mad stuff these days:

 

Project Jacquard / https://youtu.be/qObSFfdfe7I ;

" weaving technology into fabric, transforming everyday objects, like clothes, into interactive surfaces."

Project Soli / https://youtu.be/0QNiZfSsPc0

"new interaction sensor using radar technology [that] can track sub-millimeter motions at high speed and accuracy"

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Eve Online: how a virtual world went to the edge of apocalypse and back

Eve Online: how a virtual world went to the edge of apocalypse and back | relevant entertainment | Scoop.it
As a microcosm of human activity, the game has been studied by academics interested in creating political models, and by economists interested in testing financial ones. In a universe where every bullet, trade, offer of friendship and betrayal can be tracked and its impact logged and measured, Eve offers a new way to understand our species and the social systems of our world.
Vivalist's insight:

The core experience of Eve's open world structure and the mechanims powering it could be exported in an infinite of other settings. Sci-fi might be the drive that get some interested, but earth would benefit from all the energy engaged to creating these socio-economico-political experiments.

And it would resonate to a much greater audience.

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GTA V Iphone app for ingame phone control - Arduino project

Fun project for control the GTA V ingame phone with iphone.

Arduino Leonardo with Ethernet shield, connected to the pc.
Run a webserwer (same as the arduino example, just added more URL)
Vivalist's insight:

Should have been native dev from Rockstar in the first place. Great hack.

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How Eve Online became a birthplace for stories

How Eve Online became a birthplace for stories | relevant entertainment | Scoop.it

Alex Gianturco [a] retired DC attorney in real life, in Eve Online, [is] a “ruthless space dictator.” [who] helped start wars, spied on enemies, orchestrated espionage missions and made a name for himself by leading the biggest and baddest group of players in the game.” As these individual actions ripple throughout Eve’s world, they sometimes result in thesprawling, expensive space battles that even people who have never played the game often hear about.

Torfi Frans Olafsson [...] is responsible for taking moments like these and building off of them. In practice, this means creating new games, and possibly a TV series [that] would take players’ stories and retell them from the ground up. “[W]e want to tell the full story of this universe, what it’s like on the streets: what is it like to live on a desert colony planet in the middle of nowhere,” Olafsson explained.

Vivalist's insight:

Create an open world allowing for emergent gameplays, let people populate and create their own stories then gather all the drama data and produce new content with it. That's the 21st century approach to transmedia - right there.

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Why Oculus isn't pursuing augmented reality (Wired UK)

Why Oculus isn't pursuing augmented reality (Wired UK) | relevant entertainment | Scoop.it
Oculus CEO Brendan Iribe outlines why the company is wholly focused on virtual reality, and how its technological cousin won't factor in for a long time

Via siobhan-o-flynn
Vivalist's insight:

He says. "It won't show you video [via external cameras] because that won't be comfortable, but it'll scan in local space."

It seems to me like some techs already starts to emerge allowing just that (http://www.ximmerse.com/#!stero-camera/c1k4c) but I guess he knows wht is talking about right :)

 

"You see the real world and [rendered models will] appear holographic for a long time, because matching the lighting of the real world through the glasses is incredibly difficult. You have an incredible perceptual system that can detect when things aren't quite right."

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Dr. Pamela Rutledge's curator insight, August 15, 11:00 AM

Effective VR means constructing a "new" environmental experience independent of "reality." (Truly we need better words to differentiate these things). AR overlays reality and reality isn't controllable so it will continually be a noncooperative participant in the creation of presence and immersive experience. Successful AR installations needs a shift in conceptualization of what it can do and the purpose of juxtaposing information over reality. Is it integrative or does it provide a portal for experience? Is immersion really the goal? #mediapsych

Richard Platt's curator insight, August 15, 3:22 PM

Oculus CEO Brendan Iribe, who outlined the reasons for keeping the realities divergent. In short? Augmented reality isn't advanced enough yet to match what Oculus can do with immersive VR, and they don't expect it to be for a long time yet.  "It is a different market because it's a different user experience," Iribe says. "You see the real world and [rendered models will] appear holographic for a long time, because matching the lighting of the real world through the glasses is incredibly difficult. You have an incredible perceptual system that can detect when things aren't quite right."   While that's a problem Microsoft may have to address with its own upcoming AR project, Hololens, Iribe thinks the industry may see a half-way point hybridising VR and AR.

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Vi - turns music into a visual and tactile event for hearing-impaired children

Vi - turns music into a visual and tactile event for hearing-impaired children | relevant entertainment | Scoop.it
The user creates a custom sound wave by sticking together the magnetic components however they please. Each component creates different sounds and effects having different affects on the matter inside the glass-dome.
Vivalist's insight:

Beautiful to watch and read about kids' engagement with the device.

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The Most Important Movie of 2015 Is a VR Cartoon About a Hedgehog

The Most Important Movie of 2015 Is a VR Cartoon About a Hedgehog | relevant entertainment | Scoop.it
Last fall, a few months after Facebook acquired Oculus, the studio was founded with the mission to determine what was possible for VR filmmaking, and then to share that knowledge with the world
Vivalist's insight:

VR as empathy machine: "There are emotional ups and downs, and when Henry experiences a certain feeling, he looks at the viewer to share his sadness or excitement."

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How Google and Justin Lin Are Reinventing Movies For Mobile

How Google and Justin Lin Are Reinventing Movies For Mobile | relevant entertainment | Scoop.it
A day after leaving the “Fast and Furious” franchise, Justin Lin got a curious phone call. Lin, who had directed four of the street racing-themed action movies, was asked by Google to collaborate on a very different kind of film project: one that would be available only on mobile phones, and force him to give up a huge amount of creative control. “I couldn’t have asked for a better challenge or medium,” Lin recalled during an interview this week.
Vivalist's insight:

interesting use of mobile

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Misha Collins of 'Supernatural' on Running the World's Largest Media Scavenger Hunt

Misha Collins of 'Supernatural' on Running the World's Largest Media Scavenger Hunt | relevant entertainment | Scoop.it
"I take the contest very seriously, with a high degree of sobriety -- but that I come across as high, I think, is a great achievement."
Vivalist's insight:

Leveraging on stardom to launch and build-up an international scavenger hunt. Great initiative.

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Miniatures Game Review: Infinity

Miniatures Game Review: Infinity | relevant entertainment | Scoop.it
In the coming months I'll be serving as your guide to the dark world of tabletop miniatures gaming. More than that, I'll be trying to tell you what makes the very best ones sing – what about each one makes them unique, and why people spend huge amounts of money and even larger amounts of time assembling and painting little soldiers.
Vivalist's insight:

Shut Up & Sit Down bring their expertise to the miniature gaming world. First installment is on Infinity and it is splendid!

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No Man's Sky: 18 Minutes of Uninterrupted Gameplay

Hello Games founder Sean Murray gives us a guided tour of one planet in No Man's Sky's universe as our month-long IGN First coverage kicks off.
Vivalist's insight:

So there is gameplay in No Man's Sky: you're pushed to explore through currency reward. And you have to deal with the consequences of your act ("I can kill him if you want")

 

I hope Peter Molyneux is NOT the center of the universe though ;)

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Surrendering control and trusting in players with Her Story

Surrendering control and trusting in players with  Her Story | relevant entertainment | Scoop.it
For Her Story developer Sam Barlow, surrendering his story to players was a mental hurdle he had to overcome as a writer. But it seems to have paid off.
Vivalist's insight:

Her Story is a "video" game in which you solve a murder case by accessing video interviews through a database. Each request in the database gives you 5 videos to watch, they are not arranged chronologically so the whole process forces you to figure things out on your own and to be specific with your requests. Deep and immersive, this game desn't insult your intelligence.

 

And it is very inspiring for future 21st century video projects. Imagine how cool a series like True Detective S1 would have been with such a concept in order to dive deep into the "Four Stages of Rustin Cohle" :)

 

More on the mechanics of the game in this excellent article

http://mikebithell.tumblr.com/post/122582057517/auto-aim-for-sherlock-holmes in which the author go as far as stating that the dev team nailed "auto-aim" for intelligence :) Quite an achievment indeed.

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Part movie, part arcade, Marvel Experience coming to the Linc

Part movie, part arcade, Marvel Experience coming to the Linc | relevant entertainment | Scoop.it

Designed as an immersive experience... the whole thing fail to deliver.


Via The Digital Rocking Chair
Vivalist's insight:

Here is the buzz article. Delivered by a "journalist" who copy-pasted the press release in exchange of a free ride and (probably) food/drinks during a press event. You know... gotta dump those 1000 words a day.

 

Then you have the reality of the execution:

http://www.bleedingcool.com/2014/12/24/it-just-goes-from-bad-to-worse-the-marvel-experience-in-scottsdale-arizona-doing-now/

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The Digital Rocking Chair's curator insight, June 24, 4:57 AM


Jonathan Takiff:  "This first-of-a-kind, highly interactive event is part movie, part electronic arcade and Comic-Con gathering. It aims no less than to reshape touring entertainment for the 21st century. The goal is to please a multimedia, seen-it-all audience that craves to live in the moment."

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“Ahhhh! You’re doing it wrong!” — Said every designer watching their first usability test

“Ahhhh! You’re doing it wrong!” — Said every designer watching their first usability test | relevant entertainment | Scoop.it
I know exactly how you’re feeling right now. Usability Debt just punched you in the face…and it hurts.
Vivalist's insight:

Lol. I guess a lot of game designers can relate. It's tough to accept that what's thought as being cutting edge design is poor design for the targeted audience.

 

You feel like the artist that is not understood by the masses, you feel you're right and THEY are wrong... and... you're WRONG, unless the game is just for you and your genius friends in the first place.

 

Here is more on accepting your designer's fate

http://www.nngroup.com/articles/efficiency-vs-expectations

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Lily Wants To Be The Personal Drone You Buy For Selfies

Lily Wants To Be The Personal Drone You Buy For Selfies | relevant entertainment | Scoop.it

As the technology that lets professional drones capture beautiful shots from algorithmically-determined angles trickles down to more reasonably-priced consumer gadgets, it’s not hard to envision a family buying a drone to capture photos and video at gatherings so no one has to be left out by holding the camera.

That’s the market Lily is going after, and it’s building a family-friendly gadget and brand to reach them. 

Vivalist's insight:

compact, easy to deploy, waterproof... seems pretty foolproof too. Looking forward to trying one!

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How Will Wright is turning your life into his next simulation

Wright wasn't yet sure what he wanted to create, just that he didn't want it to feel like a utility, and that it would blur the line between content creation and consumption.

"Having my life be extremely available as a data source was really interesting to me," he says. "Maybe it's not about my day or personal life. It's about my interests."

So they came up with the concept of threads and Thred, a way of, as Wright put it, following along the path of someone's train of thought.
Vivalist's insight:

He's back!.. but not with a game. Will Wright is hooked to his iPhone and created an auto-telling app.

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