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The Future of Minecraft: what lies ahead for the all-conquering sandbox game?

The Future of Minecraft: what lies ahead for the all-conquering sandbox game? | relevant entertainment | Scoop.it

The modding community for Minecraft is already colossal and responsible for a huge volume of quality output.

 

But the lack of official modding tools has meant the community’s offerings have been disparate, inconsistent, difficult for Minecraft’s less techy players to use and occasionally dangerous.

 

The solution is to build an official mod API, enabling Mojang to endorse well-tested mods and offer them through a central repository in-game.

 

“Hopefully they will be easier to install and less prone to destroy your game,” says Markus ‘Notch’ Persson, Minecraft’s original creator.

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Interactive Documentary Shorts | POV | PBS

Interactive Documentary Shorts | POV | PBS | relevant entertainment | Scoop.it
POV delivers a revolutionary approach to storytelling with interactive documentary shorts.
Vivalist's insight:

According to a Cynopsis Digital news:

"POV debuted six new interactive documentary shorts on PBS online yesterday, exploring different social issues and using new technologies that “elevate nonfiction content into a creative art form,” said Adnaan Wasey, executive producer of POV Digital."

 

I cannot wait to see the rest of them. The already available ones such as http://www.themostnorthernplace.com/are really well designed interactive experiences.



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Snow-blind: The challenge of voice and vision in multi-media storytelling | Poynter.

Snow-blind: The challenge of voice and vision in multi-media storytelling | Poynter. | relevant entertainment | Scoop.it

"Snow Fall” is many good things, but great storytelling is not one of them. I will argue that the innovative visual elements that brought it fame detract from the power of the narrative.

Vivalist's insight:

I loved the Snow Fall article as well as other projects from The Guardian (Firestorm, The NSA Files...) but here is a very valid concern about rich media articulation "killing" the narrative flow.

 

I do believe these projects represent the future of storytelling. It will be a learning-through-trials-and-errors kind of thing. It is impossible to nail that kind of project right away. Rich media interactions will have to find the right balance.

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World of Yo-Ho

World of Yo-Ho | relevant entertainment | Scoop.it
World of Yo-Ho is a new type of game, combining the pleasure of board games with the interactive mechanisms of a video game.
Vivalist's insight:

It's one of the most clever way I've seen smartphone AR features used for board gaming so far. It doesn't do much for scalability using larger phablet or even tablet, but it keeps the [carton] physical board's immersiveness and use the digital display for more than just gimmicky companioning and redundant features.

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Amazon promises it won't 'change' Twitch

Amazon promises it won't 'change' Twitch | relevant entertainment | Scoop.it
'This is just the beginning'—Twitch and Amazon talk acquisition deal.
Vivalist's insight:

Wow, the recent announcement came as a shock! It's Amazon, not Google, that actually bought Twitch. Same price though.

 

With Google, the YouTube integration of a the streaming tech made sense - way beyond video game. BUT with Amazon, it adds up to the giant [book?]seller's list of initiatives aiming at riveting its foot in the video game sphere.

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Xbox Shops Entertainment Studio to Warner Bros. - Hollywood Reporter

Xbox Shops Entertainment Studio to Warner Bros.  - Hollywood Reporter | relevant entertainment | Scoop.it

Microsoft may have decided to shutter its nascent Xbox Entertainment Studios but it’s not necessarily game over for the Santa Monica studio.

Vivalist's insight:

Xbox Entertainment Studio may not shutter after all. According to The Hollywood Reporter, Microsoft is in early talks with Warner Bros to acquire its TV arm. In July, Microsoft announced it would shut down the studio and lay off 18,000 employees within the year, but still finish its current projects, including the Halo series from Steven Spielberg. Warner Bros also owns a stake in YouTube MCN Machinima, and if a deal is reached, the two video companies would merge. (Cynopsis Media Newsletter)

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For Once, a War Game That's Not All About Head Shots and Explosions

For Once, a War Game That's Not All About Head Shots and Explosions | relevant entertainment | Scoop.it

With 'The Sun Also Rises' are war games finally getting over the first person shooter? [...] The game looks at PTSD, civilian interactions, child soldiers and bureaucracy, spread around three key characters: a medic, an Afghan boy and a CIA analyst working from the US. A narrative driven experience, The Sun Also Rises presents you with a variety of problems exploring and inspired by Underwood and Early's rigorous research on the wars in Afghanistan and Iraq.

Vivalist's insight:

a new perspective on military conflicts in video games

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Glass Aero and other AR HUD projects

Glass Aero and other AR HUD projects | relevant entertainment | Scoop.it
Aero Glass - Augmented Reality Aerial Navigation
Vivalist's insight:

After the recent Continental AR-HUD presentation http://www.continental-corporation.com/www/pressportal_com_en/themes/press_releases/3_automotive_group/interior/press_releases/pr_2014_07_14_overview2014_en.html

 

And the similar (yet less advertized) tech Razmetkus

http://www.artlebedev.com/everything/razmetkus/

 

Or the cool-tech-with-the-fun-video-presentation Navdy

https://www.navdy.com/

 

this concept brings AR info display to the next level - a higher level up there in the air :)

 

 

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Update: Changes To VODs On Twitch - The Official Twitch Blog

"In order to create a system that supports live and VOD across the globe and on multiple platforms, we need to make significant changes to the way we’re currently storing video. Today, we’d like to discuss what these changes are, why they’re necessary, and how they benefit the entire Twitch community now and in the future."

Vivalist's insight:

First batch of changes to Twitch following the Google move.

It's mostly an improvement on VOD storage... but for those who read between the lines, there is more to it... the end of innocence?

 

Looks like YT's audio recognition system is hard at work castrating streamers' creativity on Twitch. Good that VG publishers already chose the gamers' side on that copyright topic from the past...

http://www.vg247.com/2014/08/08/twitch-appeals-button-we-screwed-up/

 

 

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ESPN 'delighted' with 'Dota 2' numbers, looking to expand deeper into esports

ESPN 'delighted' with 'Dota 2' numbers, looking to expand deeper into esports | relevant entertainment | Scoop.it

ESPN was so pleased with the success of its recent broadcast of the Dota 2 tounament The International, the renowned broadcaster is looking to expand its esports coverage, according to a source close to ESPN.

Vivalist's insight:

And that's how eSports became a sport - through sport TV network recognition :) That's a valid standard to define "sport" I guess: an activity that goes on TV and which rules are then bent to fit some commercial breaks in there ;)

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Rob Zombie Directs 'Assassin's Creed: Unity' Animated Short Film

Rob Zombie Directs 'Assassin's Creed: Unity' Animated Short Film | relevant entertainment | Scoop.it

The French Revolution is scary to Rob Zombie, too. The musician and horror aficionado has teamed with video game publisher Ubisoft to produce an animated short tied to "Assassin's Creed: Unity."

Vivalist's insight:

With Tony Moore's pencil skills, that looks promising. The post-prod 3d mapping is also pushing the envelope!

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Making games more cheaply by Raph Koster

There are basically two big things that drive a lack of innovation in games. The first of them is risk minimization. The second of them is risk minimization. 

Vivalist's insight:

2 years old - still valid as "how to make games in this day and age". Yes it could eventually turn out to be cheaper, but that's not the only benefit.

 

Promote emergent gameplays is not [only] about the money for example :)

 

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Comic-Con: James Frey to Introduce 'Endgame' Universe With Panel, Puzzle, Interactive Game

Comic-Con: James Frey to Introduce 'Endgame' Universe With Panel, Puzzle, Interactive Game | relevant entertainment | Scoop.it

Endgame is James Frey's upcoming book, but to call it only a book would be vastly oversimplifying things.
While the first novel will hit stores Oct. 7, Frey's project is made up of the books (a planned trilogy), e-books, a puzzle, a game, a treasure hunt and an upcoming movie.

Vivalist's insight:

Backed by Google's Niantic Labs, HarperCollins & FOX - a spontaneous cross-media universe creation.

 

"Endgame was always conceived of and designed and created to be this pretty vast universe," says Frey. "The idea was that we would build everything before it came out. We'd be proactive in creating the universe instead of reactive."

 

Major undertaking.

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The secret of Minecraft — The Message —

The secret of Minecraft — The Message — | relevant entertainment | Scoop.it

I’m a writer, and don’t get me wrong: To publish a plain ol’ book that people actually want to read is still a solid achievement. But I think Markus Persson and his studio have staked out a new kind of achievement, a deeper kind: To make the system that calls forth the book, which is not just a story but a real magick manual that grants its reader (who consumes it avidly, endlessly, all day, at school, at night, under the covers, studying, studying) new and exciting powers in a vivid, malleable world.

Vivalist's insight:

valuable insights on the power of creation (in Minecraft or elsewhere)

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I’m leaving Mojang | notch.net

The home of Notch
Vivalist's insight:

I am not really interested in commenting on the Microsoft's move, its price, its value, what it represents for indie devs... It's all irrelevant BS in my book.

But that post by Notch himself IS relevant. The guy did the right thing.

He doesn't want all the constant stream of crap coming from so called "fans".

 

"I’ve become a symbol. I don’t want to be a symbol, responsible for something huge that I don’t understand, that I don’t want to work on, that keeps coming back to me. I’m not an entrepreneur. I’m not a CEO. I’m a nerdy computer programmer who likes to have opinions on Twitter."

 

Keep it real Notch. Go challenge lawsuit mofos with leaderboard swag. You're the man. Use all that money to create crazy prototypes and kick it.

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First-person Hyperlapse Videos

First-person Hyperlapse Videos | relevant entertainment | Scoop.it

We present a method for converting first-person videos, for example, captured with a helmet camera during activities such as rock climbing or bicycling, into hyper-lapse videos, i.e., time-lapse videos with a smoothly moving camera.

Vivalist's insight:

funny enough, Instagram announced a feature doing exactly just that 2 days ago :)

http://blog.instagram.com/post/95829278497/hyperlapse-from-instagram

 

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Project PERCEPTION NEURON: Motion Capture, VR and VFX

Project PERCEPTION NEURON:  Motion Capture, VR and VFX | relevant entertainment | Scoop.it
Project PERCEPTION NEURON brings you an adaptive and affordable Motion Capture System by using one of the world's smallest IMU.
Vivalist's insight:

the cheaper way (2 to 5K solutions) to capture motion for games, movies, you name it. They provide SDKs for lot's of tech/devices such as Occulus Rift.

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How PewDiePie fired Skate 3 back into the charts

How PewDiePie fired Skate 3 back into the charts | relevant entertainment | Scoop.it
The power of YouTubers exposed
Vivalist's insight:

not surprised. Skate 3 is one of the best video game ever. Well in my biased opinion :)

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A Gorgeous Videogame Where the Levels Are Made From Infographics | WIRED

A Gorgeous Videogame Where the Levels Are Made From Infographics | WIRED | relevant entertainment | Scoop.it
Metrico strips back conventional game narrative and replacing them with infographics.
Vivalist's insight:

an extremely nerdy video game. Here is an article I could have put in another ScoopIt topic of mine: Data Duty http://www.scoop.it/t/data-duty

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Free Technology for Teachers: Four Ways to Think About Using ThingLink - Rethinking ThingLink

Free Technology for Teachers: Four Ways to Think About Using ThingLink - Rethinking ThingLink | relevant entertainment | Scoop.it

While there are some very creative web tools out there, ThingLink is one of my favorites. It has earned this status by passing several of my key benchmark-tests for the classroom:

It is dependable and accessible.Students need not fear that their work will be lost as it automatically saves.It is relatively easy to learn and use.

 

Rarely does a lesson become more about “ThingLink” than the topic about which students are trying to express their knowledge.

 

 

Vivalist's insight:

The future of UI for multimedia content curation

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3D Object Manipulation in a Single Photograph using Stock 3D Models

3D Object Manipulation in a Single Photograph using Stock 3D Models | relevant entertainment | Scoop.it

Researchers at Carnegie Mellon and the University of California have this month unveil and announced a new suite of 3D manipulation software that is capable of allowing users to have full 3D manipulation and creative control over 3D objects within 2D photographs.

Vivalist's insight:

Carnegie Mellon is hot on 3D these days! They also announced a project to model 3D with cameras using a method "estimating precisely which cameras observe which points at each instant in time."

http://www.cs.cmu.edu/~hanbyulj/14/visibility.html

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There's A Concert On Twitch, And The Comments Are Bonkers

Taking a little break from letting people play video games in front of other people, streaming site Twitch is tonight hosting a concert by Steve Aoki. The comments, as anyone who's ever used Twitch can probably guess, are hilarious.
Vivalist's insight:

I knew it! It was only a matter of time before people start to realize that what makes Twitch (and its streaming tech) fantastic has nothing to do with Video Gaming.

 

It is the TV of the 21st century and that's why YouTube bought it, not for 44million users who already are on YT anyway. That's the way you'll watch TV in 2 years from now. Live from anywhere by anyone.

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Hearthstone dev invents stories that tell themselves

Hearthstone dev invents stories that tell themselves | relevant entertainment | Scoop.it

The result, they tell us, could bring emergent narratives to games at a fraction of the cost required to make the next Walking Dead release.

Vivalist's insight:

I've been waiting for that "tech" for a long time :) This is a small revolution for large scale indie game development: AI/players integrations in storytelling at a fraction of the cost.

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Symbolia is where comic books and journalism meet.

Symbolia is where comic books and journalism meet. | relevant entertainment | Scoop.it

Symbolia merges thrilling true stories with amazing illustration and comics. We’ve been hailed as one of the top reasons to switch to digital comics by io9 and FastCo named Symbolia one of 2012′s best digital comics. 

Every other month, we publish a themed issue containing 3 – 5 lively stories from around the world. Each issue includes sound, links, animations, interactive charts and more. Subscribe today using the links above.

Vivalist's insight:

There are iPad and PDF versions available. Great content.

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Cinema and second screen applications: focus on the film App and the Disney Second Screen experience

Cinema and second screen applications: focus on the film App and the Disney Second Screen experience | relevant entertainment | Scoop.it

Since the film App was released in the Netherlands in 2013 as the first second screen experience in cinema, other stakeholders such as Disney have jumped on the bandwagon.

Vivalist's insight:

 

An overview of what is happening with 2nd screens applied to movie experiences, with its narrative limitation & potential...

 

The article doesn't mention the technical part though. Technical capabilities (2nd screen sync, etc...) is nevertheless a huge part of the equation. Potentially creating a new for of Digital Rights Management (with Disney forcing on you the Blu Ray format for sync. for example)

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Grumpy Gamer - Maniac Mansion Design Doc

Grumpy Gamer - Maniac Mansion Design Doc | relevant entertainment | Scoop.it

"If this document (and the Monkey Island Design Notes) say anything, it's how much ideas change from initial concept to finished game. And that's a good thing. Never be afraid to change your ideas. Refine and edit. If your finished game looks just like your initial idea, then you haven't pushed and challenged yourself hard enough.

It's all part of the creative process. Creativity is a messy process. It wants to be messy and it needs to be messy."

Vivalist's insight:

beautiful. I love to see game design documentation. There is no rules. Well there are some token truth nonetheless :) check out "Tom Sloper's Format for Game Design Specifications" http://www.sloperama.com/advice/specs.html and you will have valid insights + additional links to both concrete examples and theoretical content at the end

 

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