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How Tribeca 2016 Pushed Visual Storytelling Forward With ‘the bomb’ and More

How Tribeca 2016 Pushed Visual Storytelling Forward With ‘the bomb’ and More | relevant entertainment | Scoop.it

Via The Digital Rocking Chair
Vivalist's insight:
The film festival just ended with a custom show called The Bomb which blew some minds with live music and immersive screening.

Earlier this year at SXSW, I met Brazilian film director Ricardo Laganaro who worked on the beautiful semi-spheric experience at the Rio's Museum of Tomorrow. He was also convinced that VR headset were killing the social bond and that other directions integrating a common experience should be explored.


Adding live music is definitely a plus. For example, it really served the No Man's Sky during last year's Playstation Experience: A night under no man's sky
Adding VR-like 360° degree display to this would have been incredible :)

Finally, the film selection in the Tribeca's VR Arcade was great, helping to uncap the potential for this new media.
Among the creators there were Chris Milk and his VRSE as well as Standford Virtual Interaction Lab...
It might be a great place for VR and experential story telling in the future for sure...


more...
The Digital Rocking Chair's curator insight, April 26, 2016 4:30 AM

 

John Fink:  "We discuss the thrilling multimedia documentary experience at Tribeca, along with select highlights from the festival’s VR arcade."

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Rear Window at Christmas: behind Google's new interactive animated short

Rear Window at Christmas: behind Google's new interactive animated short | relevant entertainment | Scoop.it

This animated short — called Special Delivery and released today — is the latest project released for Spotlight Stories, a smartphone-based video platform run by Google’s Advanced Technology And Projects (ATAP) group. It’s an interactive YouTube video compatible with Android phones, with a non-interactive 360-degree video version for iOS or web users. A collaboration with UK studio Aardman Animations, the project is another small step towards turning a Google experiment into a new artistic medium.


Via The Digital Rocking Chair
Vivalist's insight:

"Aardman’s animation, though, had to look good from several different possible camera angles. It couldn’t be linear, and it had to progress at the viewer’s pace. In Special Delivery, some vignettes only begin when you look closely at them, and major story events will wait until you’re paying attention. Instead of a screen, the team had to imagine something more like a stage. They even built a circular cardboard "set" as a storyboard, blocking out the movement of their characters in physical space. 

"You’re giving away the camera to the audience, which is a bit nerve-wracking," says director Tim Ruffle. "After a while, you kind of get the idea that you’re trying to create an experience for people, rather than creating a show."

That’s a sentiment that’s heard more and more often, from directors exploring the nascent field of virtual reality video."


The article mentions the VR limitations and its differences with 360° casual immersion. It also meditates on the line being blurred between motion pictures and video game.


UPDATE: another article on the topic

http://www.marketingmagazine.co.uk/article/1391491/wallace-gromits-makers-virtual-reality-reshaping-storytelling

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The Digital Rocking Chair's curator insight, December 24, 2015 1:34 PM


Adi Robertson:  "The scene is a snowy apartment building out of the 1950s, rendered in a bright, slightly retro palette. A janitor trudges across the courtyard, then stops, wary. Someone is out there. Someone large, nimble, and wearing a floppy red hat. Then you turn your phone."

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Where Next for Reality?

Where Next for Reality? | relevant entertainment | Scoop.it

"we are entering an age of fluid reality"


Via The Digital Rocking Chair
Vivalist's insight:

good read exploring the potential impact of new technologies forcing a paradigm shift in our "life storytelling"

 

More interesting articles on the VR potential:

HOW TO MASTER YOUR THIRD ARM

BECAUSE IN A VIRTUAL WORLD, WHY SHOULD YOU ONLY HAVE TWO?

http://www.popsci.com/how-master-your-third-arm

 

CAN VIRTUAL BODY SWAPPING HELP FIGHT RACIAL PREJUDICE?BRAIN HACKING AND OPTICAL ILLUSIONS CAN INCREASE YOUR EMPATHY

http://www.popsci.com/what-happens-when-you-put-white-person-black-body-virtual-reality

more...
The Digital Rocking Chair's curator insight, April 22, 2015 3:12 PM


Robert Pratten:  "Stories are the way we make sense of the world. Our minds can’t deal with randomness and we see connections, causes and reasons even where there are none. Whether we are happy or sad, positive or negative, this is often the result of the story we construct – it’s the meaning we attribute to events and things that without human interpretation have no meaning. So powerful is story that the life we lead today is a result of the stories we told ourselves in the past.


We are entering an age of fluid reality."

Jeni Mawter's curator insight, May 4, 2015 10:21 PM

Reimagining 'Reality' leads to Fluid Reality.

bladetriple786's curator insight, May 8, 2015 11:16 AM

Material for my next poem

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Columbia's Digital Storytelling Lab kicks off it's first project - it's Sherlock Holmes

Columbia's Digital Storytelling Lab kicks off it's first project - it's Sherlock Holmes | relevant entertainment | Scoop.it

This fall, the Digital Storytelling Lab launched its first project. Sherlock Holmes & the Internet of Things is an ambitious year-long effort that partners the lab with the New York Film Festival and the Brown Institute for Media Innovation. 


Via The Digital Rocking Chair
Vivalist's insight:

Columbia joins the MIT and Duke University in the search for 21st century storytelling. It is interdisciplinary, that's one thing.

 

There are probably a lot of other academic programs in other universities as well. It's exciting to see interdisciplinary programs such as Duke' GreaterThanGames initiative give birth to awesome projects.

 

more...
The Digital Rocking Chair's curator insight, January 26, 2015 1:19 PM


"Lance Weiler explores how technology is transforming the art of storytelling."

Kajsa Hartig's curator insight, January 26, 2015 3:08 PM

'Together storytellers, game developers, makers, creative technologists and experience designers will experiment with new forms and functions of storytelling. '

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Why 'Frozen' Became The Biggest Animated Movie Of All Time

Why 'Frozen' Became The Biggest Animated Movie Of All Time | relevant entertainment | Scoop.it

5 points that made Frozen a great movie


Via The Digital Rocking Chair
Vivalist's insight:

did not see it but hear about it so much about it on a daily basis with my daughter that I pretty much know it all :)

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The Digital Rocking Chair's curator insight, April 5, 2014 4:51 PM


Jeff Gomez:  "The film’s astonishing success has come as a surprise to most, but on closer examination, we can discern at least five standout ingredients to Frozen’s alchemy."

Lisa Durff's curator insight, April 6, 2014 8:41 AM

Nik loves this movie and all the songs in it!

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TNT is Tweeting the Script for the First Episode of 'Mob City' Ahead of Its Premiere

TNT is Tweeting the Script for the First Episode of 'Mob City' Ahead of Its Premiere | relevant entertainment | Scoop.it

"Mob City," TNT's miniseries from writer-director-executive producer Frank Darabont set in 1940s Los Angeles, premieres this Wednesday, and the network's trying out an unusual experiment to promote the three-week series -- an "adaptweetion" (their word!) in which the script for the first episode will be adapted for and published through Twitter.


Via The Digital Rocking Chair
Vivalist's insight:

an "adaptweetion"... ah ah ah. I have no idea what good it can do and see that mostly as a PR stunt so guys like me reshare it ;)

BUT who knows...

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The Digital Rocking Chair's curator insight, December 5, 2013 12:31 AM


Alison Willmore:  '"Mob City," TNT's miniseries from writer-director-executive producer Frank Darabont set in 1940s Los Angeles, premieres this Wednesday, and the network's trying out an unusual experiment to promote the three-week series -- an "adaptweetion" (their word!) in which the script for the first episode will be adapted for and published through Twitter."

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Comic Book Think Tank: The Future of Digital Comics?

Comic Book Think Tank: The Future of Digital Comics? | relevant entertainment | Scoop.it
A new platform for digital comics is exploring the world of Tolkien while expanding the very idea of what a comic book can be.

Via The Digital Rocking Chair
Vivalist's insight:

After the failed first attempts at "motion comics" coming from Marvel [http://marvel.com/motion_comics], the genre is truly taking shapes with the ever growing adoption of tablets, allowing more interaction on a format that remind the comic book page format.

 

And visually, it also gets better as new materials are produced, not just animation of old stuff with bad lips sync and awkward visual effect.

For example, Tales from Dunwall (Dishonored) was a great production this year.

http://www.joystiq.com/2012/09/27/dishonoreds-complete-the-tales-from-dunwall/

more...
Asil's curator insight, December 12, 2012 2:42 PM

Charming images, interesting insights into the future of comics online.

Asil's comment, December 12, 2012 2:42 PM
Thanks for posting.
Henrik Safegaard - Cloneartist's curator insight, December 13, 2012 4:30 AM

Digital comics is a medium that is still finding its footing. 2012 was a banner year, and saw the launch of new and progressive approaches to exploring the seemingly infinite possibilities of the digital canvas. One such launch was Comic Book Think Tank, spearheaded by Ron Perazza and Daniel Govar.

Click the picture for the full story. @safegaard

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AI Storytelling and Its Future in Games

AI Storytelling and Its Future in Games | relevant entertainment | Scoop.it

Decisions made by AI "cannot make sense of what we are trying to accomplish or why” says Associate Professor Mark Riedl. His Entertainment Intelligence Lab at Georgia Institute of Technology's research into computational narrative intelligence is one potential way of overcoming that barrier by opening the possibility for AI to “create rapport with humans by sharing virtual vignettes.”

In keeping with this, Scheherazade-IF was not designed with entertainment-oriented games in mind and may not be suitable for that role.  Riedl says that this is the result of the median-based model of this system, which means that its stories would “largely avoid the dramatic twists that one would want in a strongly-story driven game.” The team has, however, discussed ways to make the system’s vignettes more dramatic, although practical application of such theories has not yet been attempted.


Via The Digital Rocking Chair
Vivalist's insight:

The article explore previous attempts to integrate AI decision making into story telling in games and their limitations.

 

But it's easy to see great potential in addition to procedural game world creation. So these vast world can be realistically populated.

more...
The Digital Rocking Chair's curator insight, December 27, 2015 1:33 PM


Damien Lawardorn:  "The real reason behind its creation [Scheherazade-IF], says Riedl, “is to probe the bounds of questions of how to get a computer to reason about, create, and understand narrative.” Given that humans are raised on stories, and make them a part of our everyday lives, Riedl’s goal is vital for any artificial intelligence if we want it to understand us."

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Pixar co-founder warns virtual-reality moviemakers: 'It's not storytelling'

Pixar co-founder warns virtual-reality moviemakers: 'It's not storytelling' | relevant entertainment | Scoop.it

“We have a whole industry which is gigantic: games. Games is very successful. It’s its own art form though, and it’s not the same as a linear narrative,” said Catmull. “Linear narrative is an artfully-directed telling of a story, where the lighting and the sound is all for a very clear purpose. You’re not just wandering around in the world.”

“It’s good, but it’s not storytelling. The fact that you’ve changed the technology, and people are excited about it, doesn’t change the underlying difficulty of the compelling narrative story. Just like books aren’t the same things as movies. They don’t have to be,” he said.

However, in an interview with the Guardian, he stressed that his caution on VR as a storytelling medium does not mean he sees the technology as a creative dead-end.

Related: VR could change human consciousness – if we get there, says Chris Milk



Via The Digital Rocking Chair
Vivalist's insight:

great artcile that not only provide insghts on the VR storytelling issue but also expand to Catmull's views on innovation and what makes Pixar's way of creating world so powerful:

“You have to go out and find something you didn’t know about – and, in doing that, it transforms people.”

more...
The Digital Rocking Chair's curator insight, December 3, 2015 12:19 PM


Stuart Dredge:  "Ed Catmull says he’s open to being proved wrong by new generation of VR creators: ‘I think they should keep running the experiments’"...

Kajsa Hartig's curator insight, December 4, 2015 8:28 AM

"All that the new virtual-reality stuff did was they removed the time-lag, because it was the time-lag that made you feel that you weren’t in the environment."

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How Vimeo's 'High Maintenance' is Making the Web Series Format Dope as Hell

How Vimeo's 'High Maintenance' is Making the Web Series Format Dope as Hell | relevant entertainment | Scoop.it
It's rare to find a comedy series that has enough realism to keep you engaged with the characters and enough farce to keep you laughing. Enter High Maintenance -- the first-ever Vimeo Original web series.
Via The Digital Rocking Chair
Vivalist's insight:

"Look how Transparent, House of Cards, and Orange is the New Black are being critically lauded and scooping up all kinds of major awards. And rightfully so. It's just a sign of what's happening and what's to come. Vimeo, Netflix, Amazon, Hulu -- those guys -- they're going to continue to function as studios for people making digital content and then there will be all the people making stuff independently. It's going to keep increasing exponentially I think, as people become more and more comfortable viewing content online and as more and more people discover they don't have to wait for a TV executive to give them permission to make a show."

more...
The Digital Rocking Chair's curator insight, February 10, 2015 1:44 PM


Micah Van Hove:  "It's rare to find a comedy series that has enough realism to keep you engaged with the characters and enough farce to keep you laughing. Enter High Maintenance -- the first-ever Vimeo Original web series."

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Chris Milk: the digital artist making music videos fly into the future

Chris Milk: the digital artist making music videos fly into the future | relevant entertainment | Scoop.it

From Kanye West and the Johnny Cash Project to Beck and virtual reality, the video director and tech pinup – whose mother taught him to code as a child – has become a hero of the post-MTV age


Via The Digital Rocking Chair
Vivalist's insight:

Chris Milk is a true 21st century artist. The fact that he learned to code at an early age is very relevant. His collaboration is Aaron Koblin are mind blowing and he can also truly shine on his own - as the Lincoln Hello Again project shows it

 

http://www.hello-again.com/beck360/main/beck360.html

more...
The Digital Rocking Chair's curator insight, July 3, 2014 5:05 AM


Simon Parkin:  'Milk wants to create art that can impact millions simultaneously, so he’s turned to virtual reality, which is set to make a triumphant return in the form of the Oculus Rift, VR goggles built from smart-phone technology. He is unequivocal about it: VR is what will succeed film as the “future of storytelling” and the “next great canvas for human expression”.'

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'Hollow' creators offer tips for making interactive documentaries

'Hollow' creators offer tips for making interactive documentaries | relevant entertainment | Scoop.it

 

Web-based video projects are blowing the lid off the traditional, linear form of storytelling. Interactive documentaries such as Pine Point and 17,000 Islands make a tangible connection between the content and the audience, turning viewers into participants.

"Hollow", an interactive web-based documentary that examines rural life in America through the keyhole of impoverished McDowell County, West Virginia, is a poster child for this story form because of the risks it took with technology and narrative.


Via The Digital Rocking Chair
Vivalist's insight:

Hollow is a digital documentary that lives through its protagonists and it is full of good ideas - even though the design and UX are not as tight as, let's say Pinepoint.

 

It includes some nice features and in this article, the creators come back on the production production, both from a writing and designing standpoints. Good read

 

more...
The Digital Rocking Chair's curator insight, February 8, 2014 1:08 PM


Margaret Looney:  "The first thing most of us learn about storytelling is that a narrative should have a beginning, a middle and an end, but a new breed of documentary is turning this tried-and-true approach on its head" ...

Minna Kilpeläinen's curator insight, April 4, 2016 4:37 PM


Margaret Looney:  "The first thing most of us learn about storytelling is that a narrative should have a beginning, a middle and an end, but a new breed of documentary is turning this tried-and-true approach on its head" ...

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Building a parallax scrolling storytelling framework | Tutorial

Building a parallax scrolling storytelling framework | Tutorial | relevant entertainment | Scoop.it
Stevan Živadinović, the brains behind multi-plane side-scroller web comic Hobo Lobo of Hamelin, walks us through the development of the Parallaxer platform and gives a crash course on turning pencil drawings into transparent-background assets...

Via The Digital Rocking Chair
Vivalist's insight:

technical article (tutorial) on the challenges of creating Parallax Scrolling web experience out of your usual drawings.

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The Digital Rocking Chair's curator insight, December 18, 2012 4:47 AM

O.K.  This is a very technical article, but fascinating none-the-less.

Dolly Bhasin 's curator insight, December 18, 2012 10:48 PM

Great Idea, would love to try!