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Engaging game design & multimedia
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Rescooped by Vivalist from Transmedia: Storytelling for the Digital Age
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The Free-To-Play Triangle [Game Economics]

The Free-To-Play Triangle [Game Economics] | relevant entertainment | Scoop.it

What Games Are:  "Technically you can charge for everything in every way in a game, but it usually makes the experience hollow. The Free-To-Play Triangle aims to help you keep your game fun" ...

 

A take on how to avoid the Pay-to-Win pitfall. It discards aesthetics... so it is not "cash-oriented" IMHO.


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Rescooped by Vivalist from Transmedia: Storytelling for the Digital Age
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The 4 Secrets Behind Zynga’s Narcotically Addictive Games

The 4 Secrets Behind Zynga’s Narcotically Addictive Games | relevant entertainment | Scoop.it

"The team that made Farmville 2 sat down with us to share their secrets to building social gaming experiences that keep players coming back" ...

 

to be accompanied by GDC 2012 Talk by Zynga's Mark Shaggs discussing lessons learned between launching Farmville and Cityville.

http://gamasutra.com/view/news/180773/Video_How_social_games_evolved_between_FarmVille_and_CityVille.php#.ULSVc4fi58G


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