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'The Objective of Education Is Learning, Not Teaching' by Knowledge@Wharton, the online business journal of the Wharton School.
"Marcus studied language acquisition in graduate school. He says that for a long time, there was a generally accepted theory of “critical periods”: the idea that if you don’t learn a language early in life, you’ll never be able to master it. “We used to believe that that was the case — that if you didn’t learn by the time you were 16, you’d never become fluent,” Marcus says. “What we know now is that some adults actually do become fluent. And although it’s definitely easier to learn some things when you’re a kid, it’s not the case that you just absolutely lose the ability later in life. There’s more of a gradual decline, but it is still possible.”"
"The study showed that 78 percent of students who used the HMH algebra iPad app scored “proficient” or “advanced” on the California Standards Test, compared to 59 percent of students who used the textbook version. “As students were randomly assigFuse, the results indicated that use of the app was the chief cause behind the improvement in student test scores,” the report states."
"Apple’s announcement last week about its new iBooks2 and authoring app created big waves in education circles. But smart educators don’t necessarily need Apple’s slick devices and software to create their own books. How educators think of content curation in the classroom is enough to change their reliance on print textbooks."
"In the information age, data will follow us from the time we first walk into kindergarten to well past retirement. As data is used to guide us in making all kinds of decisions, from what we consume to what health plan we follow, it’s also becoming a powerful tool in education."
If SOPA passes, global knowledge sharing could come to a grinding halt.
"We are a community providing access to quality education for high potential students. We search the globe for innovative educational programs that are deeply rooted in the communities they work in, have a track record of success, and the potential to affect systemic change. Individuals from around the world contribute as little as $20 to support individual student scholarships for these programs. 100% of your donation (after paypal) is used for scholarship costs."
"It’s been known for a long time that it’s unexpected events in particular that drive learning,” said Wael Asaad, assistant professor of neurosurgery in the Warren Alpert Medical School of Brown University, and the lead author of the study published Dec. 6, 2011 in the Journal of Neuroscience. “It’s when you encounter something that’s unexpectedly good or bad that you need to change your behavior either to keep doing the thing that’s good or avoid the thing that’s bad."
A new debate over nature, nurture, toys and sex from the Lego people and their peers.
Via Ilana Ben-Ari
Gaming, animations and motion capture makes complex concepts of maths, science and music fun to learn for pupils...
"The following is a list of endorsed best practices that you may wish to explore and/or implement in your online course..."
Via Maria João
"One doesn't read 'The Decline and Fall of the Roman Empire' to develop strategy before playing the game. One starts by playing. This is true for all videogames. You start by exploring the world with curiosity and begin to develop a hypothesis of what you're supposed to do. Through trial, error, pattern recognition, logic and chance you continually reformulate your trajectory. This model of learning is not only effective for videogames but for all digital tools, and I would argue that play -- especially in the digital sense -- is emerging as a pedagogical keystone for education in the 21st century."
Via EDTC@UTB
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Download past episodes or subscribe to future episodes for free from Apps for Kids by Boing Boing on the iTunes Store.
“Information that was once presented with a focus on recall and knowledge that can be delegated to technological implements, computer programs or web-based tools,” Jones said. “Instructors have to find what is the perfect balance between occupying their students with something that is fun, and giving them an opportunity to learn something important. That sweet spot is often difficult to hit for a programmer, or a textbook company or an instructor.”
Our minds are filled with folk science — and it gets in the way of real learning...
School of One is a pioneer in the emerging field of personalized learning. With the help of multiple modalities, daily assessment data and a custom-built learning algorithm, School of One crafts a unique plan for every student, every day.
Students increasingly go to college as a path toward better jobs, not to pursue particular interests.
Vittra Telefonplan takes away the formal classroom, desks, and chairs.
With the arrival on February 1, 2012 of the first-ever national Digital Learning Day, the disruptive innovation of K-12 online learning—from in blended-learning environments to remote ones—seems to be taking yet another step toward the mainstream.
5 Free Desktop Image Editors for #E-Learning » The Rapid eLearning Blog http://t.co/tCEABzdi #elearning #apps #design #free #photo #digital...
Dumbing down of computing to IT literacy and lack of initiatives to inspire girls to take up the subject worsening the shortage...
A two-year study reveals that going digital doesn't always save students money.
Apps for all subjects. Specifically for elementary.
Via Felix Jacomino
Gaming: online learning simulations with instant student feedback http://t.co/QLDcajS9 #pedagogy #elearning #notanotherstevejobsvideo #apple...
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