REALIDAD AUMENTADA Y ENSEÑANZA 3.0 - AUGMENTED REALITY AND TEACHING 3.0
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Tecnología de realidad aumentada CastAR

Tecnología de realidad aumentada CastAR | REALIDAD AUMENTADA Y ENSEÑANZA 3.0 - AUGMENTED REALITY AND TEACHING 3.0 | Scoop.it
Noticias y novedades sobre la realidad virtual y el Oculus Rift (#CastAR de @techillusions es un sistema de realidad aumentada que nos permite ver proyecciones holográficas en 3D http://t.co/Lbh5XZRJiP)...
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REALIDAD AUMENTADA Y ENSEÑANZA 3.0 - AUGMENTED REALITY AND TEACHING 3.0
Aplicaciones didácticas de la realidad aumentada en los procesos de enseñanza-aprendizaje
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Edorble: Create, Publish, and Use Social VR Worlds for Education

Edorble helps teachers, trainers, and students create, publish, and use collaborative 3D + Virtual Reality worlds.
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The Landscape of VR/AR in Education – Dr. Lindsay Portnoy – Medium

The Landscape of VR/AR in Education – Dr. Lindsay Portnoy – Medium | REALIDAD AUMENTADA Y ENSEÑANZA 3.0 - AUGMENTED REALITY AND TEACHING 3.0 | Scoop.it
A dear friend asked for the skinny on up-and-coming companies doing interesting VR or AR work in the education space. I quickly realized this may be helpful for other folks in our space so I’m…
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Proyecto de Investigación: Especies vegetales de un entorno protegido en códigos QR.

Proyecto de Investigación: Especies vegetales de un entorno protegido en códigos QR. | REALIDAD AUMENTADA Y ENSEÑANZA 3.0 - AUGMENTED REALITY AND TEACHING 3.0 | Scoop.it
matemáticas, arte, educación, creatividad, artistas, matemáticos, ABP, proyecto colaborativo, inteligencias múltiples
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Education through Augmented Reality – how AR enhances learning

Education through Augmented Reality – how AR enhances learning | REALIDAD AUMENTADA Y ENSEÑANZA 3.0 - AUGMENTED REALITY AND TEACHING 3.0 | Scoop.it

"Education technology is one of the fastest growing sectors in the US and the national education market is already a $1.3 trillion dollar industry. AR is important for education technology innovators because it can offer significant benefits."


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Sir Ken Robinson: Finding Market Pressures To Innovate Education | #ModernEDU #Innovation

Sir Ken Robinson: Finding Market Pressures To Innovate Education | #ModernEDU #Innovation | REALIDAD AUMENTADA Y ENSEÑANZA 3.0 - AUGMENTED REALITY AND TEACHING 3.0 | Scoop.it
I never say that in criticism of teachers or of school principals or even of superintendents. That's something in the culture ─ at least, the political culture ─ of education. There is pressure on the system that gets in the way of what people most urgently need to do in schools to make them more humane and more personal places. There's really a lot more room for innovation in schools than people suspect. A lot of what goes on isn’t required by law; it's more a function of habit and tradition and routine than anything else.”

This habit of tradition and routine is exactly why education has remained woefully behind the times. In the business of education, we don’t have the usual market pressures that require innovation. Public education is a monopoly with no real competition to require forward movement.

 

Learn more / En savoir plus / Mehr erfahren:

 

http://www.scoop.it/t/21st-century-learning-and-teaching/?&tag=Sir-Ken-Robinson

 


Via Gust MEES
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Gust MEES's curator insight, June 24, 3:42 PM
I never say that in criticism of teachers or of school principals or even of superintendents. That's something in the culture ─ at least, the political culture ─ of education. There is pressure on the system that gets in the way of what people most urgently need to do in schools to make them more humane and more personal places. There's really a lot more room for innovation in schools than people suspect. A lot of what goes on isn’t required by law; it's more a function of habit and tradition and routine than anything else.”

This habit of tradition and routine is exactly why education has remained woefully behind the times. In the business of education, we don’t have the usual market pressures that require innovation. Public education is a monopoly with no real competition to require forward movement.

 

Learn more / En savoir plus / Mehr erfahren:

 

http://www.scoop.it/t/21st-century-learning-and-teaching/?&tag=Sir-Ken-Robinson

 

Ivon Prefontaine, PhD's curator insight, June 24, 6:32 PM
Educating and school are not synonomous. Educating can happen outside a school and is a 24/7 proposition. It is not subject to market pressures as we have allowed schools to become in a neo-liberal world.
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Proyectos educativos: el reto de incluir la Realidad Aumentada en ellos 

Proyectos educativos: el reto de incluir la Realidad Aumentada en ellos  | REALIDAD AUMENTADA Y ENSEÑANZA 3.0 - AUGMENTED REALITY AND TEACHING 3.0 | Scoop.it
El reto de incluir la Realidad Aumentada en los proyectos educativos para Educación Infantil llega de la mano de la editorial Anaya.

Via Ramon Aragon
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En el núvol's curator insight, June 22, 12:36 AM
Proyectos educativos: el reto de incluir la Realidad Aumentada en ellos
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Real Uses of Virtual Reality in Education: How Schools are Using VR

Real Uses of Virtual Reality in Education: How Schools are Using VR | REALIDAD AUMENTADA Y ENSEÑANZA 3.0 - AUGMENTED REALITY AND TEACHING 3.0 | Scoop.it

Via Steve Yuen, Juhani Pihkala
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Slowly Going The Way of the Dinosaur in Augmented Reality - UploadVR

Slowly Going The Way of the Dinosaur in Augmented Reality - UploadVR | REALIDAD AUMENTADA Y ENSEÑANZA 3.0 - AUGMENTED REALITY AND TEACHING 3.0 | Scoop.it
What Palm and Research in Motion are to smartphones, ODG and Vuzix may become to smartglasses — a cautionary tale of early innovation that failed to keep up with industry momentum.
In nascent markets where competition is under-developed, it’s easy to mistake modest sales growth for good strategy. Executives’ preference for encouraging short-term metrics obscures the evidence that long-term forces are moving against you.
For a prime example of an imminent disruption long in the making, let’s take a look at the current state of augmented reality glasses.
The main contenders were present last week at AR in Action in New York City. On display were the latest demos built for Microsoft’s HoloLens, ODG’s R8, some rare sightings of the Meta 2, and occasionally an errant appearance by Vive or Daydream. Even Magic Leap showed up to say much and show little.
Amidst this futurist playground, one contrarian notion was evident to shrewd observers — today’s AR is already very good. When discussing AR, most commentators opt to lower expectations by emphasizing the “early” nature of this technology. But there are a wide variety of compelling AR applications available today, and this “early” tech has found its way into schools, hospitals, factory floors, real estate agencies, marketing campaigns, and many other industries across the world.
So why is AR still a mere footnote to industry, an unknown concept in the collective minds of American businesses and consumers?
In a market ripe with opportunity, the standout is Osterhout Design Group. ODG has perhaps the best AR product on the market right now. The R7 glasses are lightweight, comfortable, and reasonably fashionable. The image quality is very good — its photorealistic holograms are convincing. More impressive are the coming-soon R8 and R9, which boast HD displays with wide fields of view. Lastly, the Android-based operating system is highly accessible from a UI/UX perspective.
ODG markets the devices for light enterprise use cases. They’ve announced a series of partnerships addressing logistics, maintenance, and health and safety functions for numerous industries including energy, heavy machinery, complex manufacturing, and medical devices.
All this early success is commendable and would be cause for unbridled optimism, except that Palm and RIM were in the same position for many years until the introduction of the iPhone.
Right strategy, wrong time
The smartglasses industry’s strategic miscue is that it remains wedded to conventional wisdom that is becoming less applicable by the day: With frontier tech, go enterprise first. Corporate customers are less price sensitive. Productivity is King, so aesthetic considerations don’t matter. Small volume production is more manageable and marketing less costly. Wait for the market to mature before you go consumer.
This is perfectly logical advice and nine out of ten experts would no doubt prescribe this strategy. But nine out of ten companies will not win their markets, especially if everyone follows the same game plan. If you want to beat your competitors, you must do something differently.
The enterprise-focused hardware strategy is ultimately wrong for AR glasses because this industry will not be segmented by user types. What we mean is that the vast [...]
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ENSEÑANZA DE LA ASTRONOMÍA EN BÁSICA SECUNDARÍA CON APLICACIÓN DE REALIDAD AUMENTADA

El objetivo principal de este proyecto es el de construir aprendizajes significativos desde la enseñanza de la astronomía en la educación media utilizand

Via En el núvol
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En el núvol's curator insight, June 16, 1:08 AM
ENSEÑANZA DE LA ASTRONOMÍA EN BÁSICA SECUNDARÍA CON APLICACIÓN DE REALIDAD AUMENTADA
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Count Projector: Convierte tu smartphone en un proyector interactivo de #RealidadAumentada #RA #AR #AugmentedReality @CountYinsCorp @YINSCORP

Count Projector: Convierte tu smartphone en un proyector interactivo de #RealidadAumentada #RA #AR #AugmentedReality @CountYinsCorp @YINSCORP | REALIDAD AUMENTADA Y ENSEÑANZA 3.0 - AUGMENTED REALITY AND TEACHING 3.0 | Scoop.it
Blog de herramientas educativas y algo más que te invito a descubrir. Puedes encontrar un amplio listado de cortometrajes con valor educativo
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Virtual Reality in 2017

Virtual Reality in 2017 | REALIDAD AUMENTADA Y ENSEÑANZA 3.0 - AUGMENTED REALITY AND TEACHING 3.0 | Scoop.it
VR presents a bounteous and untapped future for education. Learning will morph into something that becomes a full sensory experience available to all students, regardless of background. Students who may not have the means to travel the world may be able to get an up-close look at it anyway with virtual reality technology. Everything that is taught will be interwoven and embedded into their world. Real and virtual realities will melt together to offer high-impact experiences that immerse students in a way that no other educational resource previously has. To illustrate what virtual reality will evolve into in 2017, we …
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Will VR Ever Be Mass Entertainment?

Will VR Ever Be Mass Entertainment? | REALIDAD AUMENTADA Y ENSEÑANZA 3.0 - AUGMENTED REALITY AND TEACHING 3.0 | Scoop.it
Exorbitant costs, confused customers, and fire risks: bringing VR to the people is proving tricky.
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What Place Do AR And VR Have In Learning? 10 Key Points From The eLearning Network’s Event - eLearning Industry

What Place Do AR And VR Have In Learning? 10 Key Points From The eLearning Network’s Event - eLearning Industry | REALIDAD AUMENTADA Y ENSEÑANZA 3.0 - AUGMENTED REALITY AND TEACHING 3.0 | Scoop.it
Interested in learning What Place Do AR And VR Have In Learning? Check the top 10 key points from the eLearning Network's event.
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La realidad aumentada hará que pronto nos olvidemos de los metros y las reglas

La realidad aumentada hará que pronto nos olvidemos de los metros y las reglas | REALIDAD AUMENTADA Y ENSEÑANZA 3.0 - AUGMENTED REALITY AND TEACHING 3.0 | Scoop.it
Si hablamos de realidad aumentada y móviles, es posible que la primera imagen que nos venga a la cabeza sea la del juego de Niantic que durante el pasad
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¿Qué es la Realidad Mixta (MR) o Híbrida?

¿Qué es la  Realidad Mixta (MR) o Híbrida? | REALIDAD AUMENTADA Y ENSEÑANZA 3.0 - AUGMENTED REALITY AND TEACHING 3.0 | Scoop.it
La Realidad Mixta (MR), a veces denominada Realidad Híbrida, es la fusión de mundos reales y virtuales para producir nuevos entornos y visualizaciones donde los objetos físicos y digitales coexisten e interactúan en tiempo real. La Realidad Mixta se produce no sólo en el mundo físico o en el mundo virtual, sino que es una…
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Realidad Aumentada en Educación Primaria: efectos sobre el aprendizaje / Augmented Reality in Primary Education: effects on learning | Toledo Morales | Revista Latinoamericana de Tecnología Educati...

Realidad Aumentada en Educación Primaria: efectos sobre el aprendizaje / Augmented Reality in Primary Education: effects on learning
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Anatronica: Anatomía humana en 3D 

Anatronica: Anatomía humana en 3D  | REALIDAD AUMENTADA Y ENSEÑANZA 3.0 - AUGMENTED REALITY AND TEACHING 3.0 | Scoop.it
Anatronica es una muy buena plataforma para aprender la anatomía humana de forma visual. Con el entorno podrás visualizar el esqueleto y ver al detalle cada hueso, músculo u órgano y obtener información avanzada de cada selección.

Lo interesante de la utilidad es la posibilidad de observar de varios puntos de vista la anatomía huma en 3D, esto te permitirá aprender de forma muy gráfica cada rincón de nuestro cuerpo.

Via Gumersindo Fernández
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YouTube Introduces VR180 Videos

YouTube Introduces VR180 Videos | REALIDAD AUMENTADA Y ENSEÑANZA 3.0 - AUGMENTED REALITY AND TEACHING 3.0 | Scoop.it
YouTube has been working with the team behind Google Daydream team to create a new video format that will make Virtual Reality content much easier to create.
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Artistas visuales reemplazan experiencia de lentes de RV por una habitación con proyectores

Entérate sobre lo que nos depara el futuro
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Immersive Virtual Reality for Pediatric Pain Patients

Immersive Virtual Reality for Pediatric Pain Patients | REALIDAD AUMENTADA Y ENSEÑANZA 3.0 - AUGMENTED REALITY AND TEACHING 3.0 | Scoop.it
» Immersive Virtual Reality for Pediatric Pain Patients | Virtual Human Interaction Lab
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Virtual Reality (VR) Chemistry Lesson platform launched - UKEdChat.com

Virtual Reality (VR) Chemistry Lesson platform launched - UKEdChat.com | REALIDAD AUMENTADA Y ENSEÑANZA 3.0 - AUGMENTED REALITY AND TEACHING 3.0 | Scoop.it
MEL Science is launching its first virtual reality (VR) chemistry lessons, featuring a virtual chemistry lab helping students explore over 150 lessons.
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Realidad Virtual en educación. ¡El futuro ahora!

Realidad Virtual en educación. ¡El futuro ahora! | REALIDAD AUMENTADA Y ENSEÑANZA 3.0 - AUGMENTED REALITY AND TEACHING 3.0 | Scoop.it
De forma pausada pero con paso firme, la Realidad Virtual (RV) va consolidándose entre los profesionales de la educación como una estrategia que puede transformar la forma en la que enseñamos y aprendemos [...]

Via Fernando de la Cruz Naranjo Grisales
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What You Should Know About Using Virtual Reality in the Classroom

What You Should Know About Using Virtual Reality in the Classroom | REALIDAD AUMENTADA Y ENSEÑANZA 3.0 - AUGMENTED REALITY AND TEACHING 3.0 | Scoop.it
There are many advantages to using VR in classrooms, though. Studies indicate that science and social studies classes would benefit from using VR the most because of the ability VR offers to simulate situations throughout history and in laboratories. For these simulations to occur, though, some technology programs currently available on the market need also to expand to meet the potential demand for these programs shortly. Even though students are ready for such technologies, and teachers crave having them in the classroom, current school curriculum just cannot seem to keep up with either situation. This is a shame considering the …
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ARKit (Augmented Reality)

ARKit (Augmented Reality) | REALIDAD AUMENTADA Y ENSEÑANZA 3.0 - AUGMENTED REALITY AND TEACHING 3.0 | Scoop.it

Via Ana Cristina Pratas
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Ana Cristina Pratas's curator insight, June 11, 5:52 AM

Overview

 

Visual Inertial Odometry
ARKit uses Visual Inertial Odometry (VIO) to accurately track the world around it. VIO fuses camera sensor data with CoreMotion data. These two inputs allow the device to sense how it moves within a room with a high degree of accuracy, and without any additional calibration.


Scene Understanding and Lighting Estimation
With ARKit, iPhone and iPad can analyze the scene presented by the camera view and find horizontal planes in the room. ARKit can detect horizontal planes like tables and floors, and can track and place objects on smaller feature points as well. ARKit also makes use of the camera sensor to estimate the total amount of light available in a scene and applies the correct amount of lighting to virtual objects.


High Performance Hardware and Rendering Optimizations
ARKit runs on the Apple A9 and A10 processors. These processors deliver breakthrough performance that enables fast scene understanding and lets you build detailed and compelling virtual content on top of real-world scenes. You can take advantage of the optimizations for ARKit in Metal, SceneKit, and third-party tools like Unity and Unreal Engine.

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Podcast: AR and VR, Essential Phone, Apple WWDC Preview

Reading Time: 1 minuteThis week’s Tech.pinions podcast features Ben Bajarin, Jan Dawson and Bob O’Donnell discussing developments in augmented reality and virtual reality from the AWE Expo, analyzing the announcements from Andy Rubin’s Essential, and offering a preview of next week’s Apple Worldwide Developer Conference. Thanks again to our sponsor, Small.Chat. You already chat with your team on…
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