REALIDAD AUMENTADA Y ENSEÑANZA 3.0 - AUGMENTED REALITY AND TEACHING 3.0
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“Realidad Aumentada” impactará en divulgación y enseñanza de la ...

“Queremos hacer la reunión de varias ciencias, tecnologías y una expresión artística; es decir, la Realidad Aumentada para mostrar ciencia, para enseñarla, pero a través de diferentes perspectivas: el arte, la tecnología y los ...
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REALIDAD AUMENTADA Y ENSEÑANZA 3.0 - AUGMENTED REALITY AND TEACHING 3.0
Aplicaciones didácticas de la realidad aumentada en los procesos de enseñanza-aprendizaje
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Here Comes Your First Mind-Controlled VR Game | Digital Bodies

Here Comes Your First Mind-Controlled VR Game | Digital Bodies | REALIDAD AUMENTADA Y ENSEÑANZA 3.0 - AUGMENTED REALITY AND TEACHING 3.0 | Scoop.it
Did Neurable just release our first Mind-Controlled VR Game? At the SIGGRAPH conference this week, Neurable may have revealed the future of VR interfaces
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ARKit is a Goldmine for VR Developers

One of the most enjoyable accounts on Twitter in recent days has been @MadewithARKit, which curates some of the best new pieces of content created in Apple’s new ARKit toolbox. The possibilities for VR developers that want to use the technology are literally endless, and if you use Unity, it is very easy to move VR objects into ARKit. It’s also quick — you can make an object in a program like Google Blocks and then put it in ARKit, where it can interact with the real world.
Developer and musician Andrew Deutsch used Blocks and ARKit to create a piano playing character who could then perform on any surface, including a bar top or an outdoor cafe table. He also made a piece where flowers popped up all over a dirty NYC subway platform. Deutsch is planning on spending more time experimenting with the medium, too. “It’s a brand new world of creation,” he says. “I’m following what a lot of people are making and the main thing is the they are having fun with it.”
Testing grass limits ( #ARKit / #unity ) pic.twitter.com/4Jaf8uJkeT
— 💎🌹🔅cabbibo🔅🌹💎 (@Cabbibo) July 25, 2017
VR artist Cabbibo, for instance, has shared a number of pieces, including one where flowers grow out of a sidewalk.
It also appears that he spent some of this time watching Netflix while creating swirling patterns around his living room.
Drawing new coral for datafish pic.twitter.com/bIXuaj1nnq
— 💎🌹🔅cabbibo🔅🌹💎 (@Cabbibo) July 23, 2017
But as much fun as it can be to create artsy projects, ARKit can also be the basis for many practical applications. At a recent ARKit meetup in New York, one company demoed a piece that allowed users to scan menus and visualize food items — great for people with visual or reading comprehension difficulties or non-native language speakers. There’s also a great use case for decorators or anyone who has struggled to buy a new sofa without knowing exactly how it will look in their living room. And of course, as use cases in the commercial space grow, brands will want to get in on the game, and companies like Vertebrae can help developers monetize their projects.
🛋️ Redecorating job? Watch how we roll in 2017 😋 https://t.co/379OeOR8w4 by @AsherVo 🦄 pic.twitter.com/ej4JO2jqP8
— Made With ARKit (@madewithARKit) July 21, 2017
As VR grows and changes as a medium, it is bound to start intersecting with AR in a number of ways. Nexus Interactive Arts, for instance, created basic inside-out positional tracking and pass-through AR for a Google Cardboard headset. Normal VR mirrored the actions of someone painting in the Vive with a character so users could see what was being created in real time.
For developers, the time to start exploring ARKit is now, when it’s still relatively underground. Once the mainstream finds out about the technology and what it can be used to create, the gold rush will be on.
Cortney Harding is a contributing columnist covering the intersection of VR and media. This column is an editorial product of TVREV, produced [...]
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This Is Augmented Reality, This Is Virtual Reality

This Is Augmented Reality, This Is Virtual Reality | REALIDAD AUMENTADA Y ENSEÑANZA 3.0 - AUGMENTED REALITY AND TEACHING 3.0 | Scoop.it
The difference between augmented reality and virtual reality is one of the things that I get asked to clarify on a fairly regular basis. This post has an example of each.

Via Gumersindo Fernández
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Estos 17 alucinantes vídeos de ARKit demuestran la capacidad de la realidad aumentada de Apple

Estos 17 alucinantes vídeos de ARKit demuestran la capacidad de la realidad aumentada de Apple | REALIDAD AUMENTADA Y ENSEÑANZA 3.0 - AUGMENTED REALITY AND TEACHING 3.0 | Scoop.it
La realidad aumentada quiere conquistarnos desde hace tiempo, pero hasta ahora la disponibilidad de esta tecnología se limitaba a algunos dispositivos mu
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Sansar | Official Site - The world's leading social virtual reality platform

Sansar | Official Site - The world's leading social virtual reality platform | REALIDAD AUMENTADA Y ENSEÑANZA 3.0 - AUGMENTED REALITY AND TEACHING 3.0 | Scoop.it
Create, share, and sell your own virtual reality experiences for free with Sansar, the world's leading social VR platform.

Via Nik Peachey
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Nik Peachey's curator insight, August 9, 6:59 AM

Exciting stuff. Shame there's no Mac version.

mindocr's curator insight, August 10, 1:59 AM

Exciting stuff. Shame there's no Mac version.

Rescooped by Javier Sánchez Bolado from Arquitecturas digitales del aprendizaje para una educación 3.0
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AR-MAT 2.0: Geometría Virtual Interactiva

AR-MAT 2.0: Geometría Virtual Interactiva | REALIDAD AUMENTADA Y ENSEÑANZA 3.0 - AUGMENTED REALITY AND TEACHING 3.0 | Scoop.it

El proyecto de la mejora de la capacidad visual en geometría siempre ha sido un caballo de batalla para la comprensión completa de las matemáticas.

 

Via Oskar Almazan
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Oskar Almazan's curator insight, August 9, 9:28 AM
AR-MAT 2.0 surge como un proyecto que intenta resolver parte de este problema, que desde siempre, se nos ha presentado al profesorado de matemáticas. Este libro de texto posee una amplia colección de más de 60 fichas realizadas en Sketchup, que permite al alumnado interactuar con los conceptos teóricos y prácticos, mejorando el entendimiento de la material y aumentando la motivación. El acceso a toda la información digital se realiza a través de escenarios virtuales gestionados por un avatar.
 
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Neurable Unveils Brain Computer interface for VR

Neurable Unveils Brain Computer interface for VR | REALIDAD AUMENTADA Y ENSEÑANZA 3.0 - AUGMENTED REALITY AND TEACHING 3.0 | Scoop.it
Neurable recently showcased a prototype attachable device that adds brain control to Virtual Reality experiences and everyone is literally losing their minds.
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Escher Reality is building the backend for cross-platform mobile AR

Escher Reality is building the backend for cross-platform mobile AR | REALIDAD AUMENTADA Y ENSEÑANZA 3.0 - AUGMENTED REALITY AND TEACHING 3.0 | Scoop.it
Y Combinator-backed, MIT spin-out Escher Reality is building a cross-platform toolkit and custom backend for mobile AR developers -- aiming to lower the..

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Quizmania is a VR Board Game on Kickstarter Now

Quizmania is a VR Board Game on Kickstarter Now | REALIDAD AUMENTADA Y ENSEÑANZA 3.0 - AUGMENTED REALITY AND TEACHING 3.0 | Scoop.it
Quizmania is a virtual reality board game from Qlab. Players use their phones and a mobile VR headset to answer questions with clues from 360-degree images.
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How L&Ds Are Using Virtual Reality In Technical, Business, And Educational Training - eLearning Industry

How L&Ds Are Using Virtual Reality In Technical, Business, And Educational Training - eLearning Industry | REALIDAD AUMENTADA Y ENSEÑANZA 3.0 - AUGMENTED REALITY AND TEACHING 3.0 | Scoop.it
Wondering how L&Ds are using Virtual Reality In Technical, Business, And Educational Training? Check about using VR in almost every kind of training.
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The 10 best virtual reality videos 

The 10 best virtual reality videos  | REALIDAD AUMENTADA Y ENSEÑANZA 3.0 - AUGMENTED REALITY AND TEACHING 3.0 | Scoop.it
Virtual reality (VR) could one day revolutionise our everyday lives;
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Rescooped by Javier Sánchez Bolado from Educational Technology News
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5 AR & VR tools for social skills

5 AR & VR tools for social skills | REALIDAD AUMENTADA Y ENSEÑANZA 3.0 - AUGMENTED REALITY AND TEACHING 3.0 | Scoop.it
As interest in augmented and virtual reality grows, so, too, do the technologies' potential to help students with special needs.

Via EDTECH@UTRGV
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Virtual Reality in Education – Where Are We and What’s Next? | Emerging Education Technologies


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An Interview with Dave Cowling at Within From Games to Stories in VR | Digital Bodies

An Interview with Dave Cowling at Within From Games to Stories in VR | Digital Bodies | REALIDAD AUMENTADA Y ENSEÑANZA 3.0 - AUGMENTED REALITY AND TEACHING 3.0 | Scoop.it
Read our fascinating interview with Dave Cowling, the new VP of Engineering at Within. We covered games, code, VR, AR and the future of immersive technology
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The Future of VR Education – EdinLabs – Medium

The Future of VR Education – EdinLabs – Medium | REALIDAD AUMENTADA Y ENSEÑANZA 3.0 - AUGMENTED REALITY AND TEACHING 3.0 | Scoop.it
I was excited when I sat down to talk with a university professor about the prospect of collaborating on a Virtual Reality project. He was the director of visual effects and animation in the program…
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How to Create Virtual Reality Panoramas via @rmbyrne 

How to Create Virtual Reality Panoramas via @rmbyrne  | REALIDAD AUMENTADA Y ENSEÑANZA 3.0 - AUGMENTED REALITY AND TEACHING 3.0 | Scoop.it
A couple of years ago Google launched the Cardboard Camera app for capturing your own virtual reality panoramas. At the time that it wa

Via Tom D'Amico (@TDOttawa)
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Bisturí, succión y Hololens: la realidad aumentada busca su lugar en el quirófano - GalarScience

Bisturí, succión y Hololens: la realidad aumentada busca su lugar en el quirófano - GalarScience | REALIDAD AUMENTADA Y ENSEÑANZA 3.0 - AUGMENTED REALITY AND TEACHING 3.0 | Scoop.it
Las empresas diseñan cada vez más opciones para aprovechar la realidad aumentada durante los procedimientos quirúrgicos, pero su uso está lejo
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Creators of Second Life Open Sansar Social VR Platform to the Public -- THE Journal

Creators of Second Life Open Sansar Social VR Platform to the Public -- THE Journal | REALIDAD AUMENTADA Y ENSEÑANZA 3.0 - AUGMENTED REALITY AND TEACHING 3.0 | Scoop.it
Sansar empowers individuals, communities, schools, studios, corporations, brands and others to easily create, share and ultimately sell immersive 3D social experiences for consumers to enjoy on HTC Vive, Oculus Rift and Windows PCs, according to the company Linden Labs, which also created Second Life.

Via Nik Peachey
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Nik Peachey's curator insight, August 9, 6:55 AM

This could be a really exciting step forward for VR in education. Love that these enviroments are shared.

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4 Ways to Use QR Codes with Students in 2017 - Class Tech Tips

4 Ways to Use QR Codes with Students in 2017 - Class Tech Tips | REALIDAD AUMENTADA Y ENSEÑANZA 3.0 - AUGMENTED REALITY AND TEACHING 3.0 | Scoop.it
Last year I published my first book with Corwin Press, Deeper Learning With QR Codes and Augmented Reality: A Scannable Solution for Your Classroom. It’s been so exciting to hear how teachers are using scannable technology in engaging and meaningful ways to promote deeper learning experiences for their students. As you kick off 2017 with your…
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5 ways to teach STEM with QRCodes by @HowtoSTEM - UKEdChat.com

5 ways to teach STEM with QRCodes by @HowtoSTEM - UKEdChat.com | REALIDAD AUMENTADA Y ENSEÑANZA 3.0 - AUGMENTED REALITY AND TEACHING 3.0 | Scoop.it
Nowadays QRCodes can be found everywhere. We see them on websites, flyers, packaging, adverts, in [...]
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STYLY, para crear espacios de Realidad Virtual, sin programar

STYLY, para crear espacios de Realidad Virtual, sin programar | REALIDAD AUMENTADA Y ENSEÑANZA 3.0 - AUGMENTED REALITY AND TEACHING 3.0 | Scoop.it
La Realidad Virtual necesita más productos, más juegos, más escenarios, más proyectos educativos... es necesario tener mucho más contenido en este
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Realidad virtual y aumentada para tu clase: nuevos recursos

Realidad virtual y aumentada para tu clase: nuevos recursos | REALIDAD AUMENTADA Y ENSEÑANZA 3.0 - AUGMENTED REALITY AND TEACHING 3.0 | Scoop.it
Realidad virtual y aumentada para tu clase: Javier Touron nos acerca nuevos recursos para mejorar la presencia de la realidad virtual y aumentada en el aula

Via Patricia Hidalgo Murciano
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Why Augmented Reality Will Transform Education Infographic - e-Learning Infographics

Why Augmented Reality Will Transform Education Infographic - e-Learning Infographics | REALIDAD AUMENTADA Y ENSEÑANZA 3.0 - AUGMENTED REALITY AND TEACHING 3.0 | Scoop.it
Augmented reality has the potential to revolutionize learning in primary and secondary schools more than any other technology has done in the recent past.
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Why is ARKit better than the alternatives? – Super Ventures Blog – Medium

Why is ARKit better than the alternatives? – Super Ventures Blog – Medium | REALIDAD AUMENTADA Y ENSEÑANZA 3.0 - AUGMENTED REALITY AND TEACHING 3.0 | Scoop.it
Apple’s announcement of ARKit at the recent WWDC has had a huge impact on the Augmented Reality eco-system. Developers are finding that for the first time a robust and (with IOS11) widely available AR SDK “just works” for their apps. There’s no need to fiddle around with markers or initialization or depth cameras or proprietary creation tools. Unsurprisingly this has led to a boom in demos (follow @madewitharkit on twitter for the latest). However most developers don’t know how ARKit works, or why it works better than other SDKs. Looking “under the hood” of ARKit will help us understand the limits of ARKit today, what is still needed & why, and help predict when similar capabilities will be available on Android and Head Mount Displays (either VR or AR).


"I’ve been working in AR for 9 years now, and have built technology identical to ARKit in the past (sadly before the hardware could support it well enough). I’ve got an insiders view on how these systems are built and why they are built the way they are."


Via Jim Lerman
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