REALIDAD AUMENTADA Y ENSEÑANZA 3.0 - AUGMENTED REALITY AND TEACHING 3.0
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Realidad aumentada para proyectos culturales

Presentación del Taller "Realidad Aumentada para proyectos culturales", impartido por Mónica Castro de Lera (@mocadele) los días 15 y 16 de marzo, 2013 (RT @Cafesdepatr: #recursos RT @musacmuseo Presentación del taller "Realidad aumentadas ...
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REALIDAD AUMENTADA Y ENSEÑANZA 3.0 - AUGMENTED REALITY AND TEACHING 3.0
Aplicaciones didácticas de la realidad aumentada en los procesos de enseñanza-aprendizaje
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Seven Big Questions Facing VR For The Rest Of 2017 - UploadVR

Seven Big Questions Facing VR For The Rest Of 2017 - UploadVR | REALIDAD AUMENTADA Y ENSEÑANZA 3.0 - AUGMENTED REALITY AND TEACHING 3.0 | Scoop.it
We’re just over halfway through 2017, and it’s been a rollercoaster for VR. We’ve seen headsets surpass a million in sales while others have had their prices slashed and new peripherals have been released. But while we’re entering an exciting time to be a VR consumer, we constantly find ourselves asking that one vital question: what’s next?
When it comes to VR, we all know that’s a loaded question. So we’ve broken our thoughts down into seven main questions on our minds about the near-future. Every major company working in VR right now has some big mysteries surrounding them. If we were to get two minutes with each of their leaders, this is what we’d ask them.
When is SteamVR 2.0 coming and what does it entail?

The first version of Valve’s SteamVR platform provided us with superior 360 degree room-scale tracking and position-tracked hand input at the hefty price of $799 via HTC’s Vive. Recently, though, Valve has begun charting the path to SteamVR 2.0 with quick looks at in-development upgrades, like new base stations that are smaller, cheaper, and may offer an improved experience. There’s also the enticing new Knuckles controllers, which selected developers are currently teasing us about.
SteamVR 2.0 looks plenty promising, but we still have a lot of questions about it. Is the Vive set to fall behind with these newer components? Will Valve release content showcasing the multi-base station setups it’s been touting? What we’re most eager to find out, though, is when and where we’ll see these updates rolled out. Will we be buying Knuckles controllers through Steam directly or will they be packaged with LG’s upcoming SteamVR headset? Hopefully we’ll find out in the coming months.
Will HTC cut Vive’s price?

One of the most interesting VR narratives of 2017 so far has been the pricing strategy of Facebook’s Rift. Entering the year with the same staggering price of $698 for the headset and Touch controllers, that bundle dropped to $599 in March. Now the pair is on sale for an amazing $399, and will be priced at $499 once the promotion ends. It’s been quite the rollercoaster for Rift and has led many to question just how well it’s selling. But regardless of context, these moves put a heck of a lot of pressure on HTC’s Vive.
The Vive has always held the highest price point of any VR headset so far in this race; $799 for a premium VR experience with everything you need for room-scale bar the PC. With the previous $100 gap between Vive and the Rift with Touch (which was even smaller if you picked up a third $69 Rift sensor for 360 tracking), you could easily make the case for getting HTC’s headset over Facebook’s. That argument is much tougher now, though, and we think HTC needs to respond. The company has been quiet since the cut was announced, though. Can we expect a cut in the near future?
What’s the latest on Oculus’ standalone headset(s)?

Facebook and Oculus are insistent that 2017 is all about [...]
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Rescooped by Javier Sánchez Bolado from Centro Universitario de Formación e Innovación educativa- UDC
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Realidade aumentada da na aula. Obradoiro de Mª José Malmierca en Docentes conectados

Realidade aumentada da na aula. Obradoiro de Mª José Malmierca en Docentes conectados | REALIDAD AUMENTADA Y ENSEÑANZA 3.0 - AUGMENTED REALITY AND TEACHING 3.0 | Scoop.it
Realidad Aumentada en el aula La experiencia del proyecto europeo AR-Sci María José R. Malmierca Departamento de e-Learning / CESGA Curso Docentes Conectad@s 2017 1

Via Ana Peña Cabanas
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Experimental iPhone App Uses AR To Suspend Your Images In Mid-Air

Experimental iPhone App Uses AR To Suspend Your Images In Mid-Air | REALIDAD AUMENTADA Y ENSEÑANZA 3.0 - AUGMENTED REALITY AND TEACHING 3.0 | Scoop.it
A gentleman's first attempt at creating an app using the latest iOS update resulted in an AR experience where your images float in mid air,
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Qué esperamos de la realidad mixta | La Cofa

Se espera que la realidad virtual y la realidad aumentada propicien una nueva revolución tecnológica cuando los usuarios puedan cambiar sin esfuerzo del mundo
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Augmented Reality Learning with Lifeliqe HoloLens at ISTE - Class Tech Tips

Augmented Reality Learning with Lifeliqe HoloLens at ISTE - Class Tech Tips | REALIDAD AUMENTADA Y ENSEÑANZA 3.0 - AUGMENTED REALITY AND TEACHING 3.0 | Scoop.it
Lifeliqe HoloLens was designed to bring visual, hands-on and exciting augmented reality learning experiences on range of devices.
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Rescooped by Javier Sánchez Bolado from iGeneration - 21st Century Education (Pedagogy & Digital Innovation)
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Will Virtual Reality Drive Deeper Learning? By Holly Korbey

Will Virtual Reality Drive Deeper Learning? By Holly Korbey | REALIDAD AUMENTADA Y ENSEÑANZA 3.0 - AUGMENTED REALITY AND TEACHING 3.0 | Scoop.it
By Holly Korbey

Via Tom D'Amico (@TDOttawa)
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Rescooped by Javier Sánchez Bolado from iGeneration - 21st Century Education (Pedagogy & Digital Innovation)
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Daydream in the Classroom: Immersive Learning - google AR and VR in the classroom - google expeditions

In addition to games and entertainment, VR and AR's unprecedented blend of interaction and immersion open up new and powerful educational experiences bot

Via Tom D'Amico (@TDOttawa)
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Este controlador de movimientos para la Realidad Virtual dará un tacto de objetos realista

La Realidad Virtual sigue dando pasos para acercarse a la misma sensación de realidad presencial. A este respecto, en Indiegogo nos encontramos con Hapto
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Rescooped by Javier Sánchez Bolado from Realitat Augmentada i Codis QR
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Otro ejemplo que demuestra lo útiles que serán las Apps de realidad aumentadas en iOS 11 gracias a ARKit

Otro ejemplo que demuestra lo útiles que serán las Apps de realidad aumentadas en iOS 11 gracias a ARKit | REALIDAD AUMENTADA Y ENSEÑANZA 3.0 - AUGMENTED REALITY AND TEACHING 3.0 | Scoop.it
Hace unos días vimos algunas cosas curiosas que podíamos hacer con ARKit, de manera que podamos comprender hasta que punto esto de la realidad aumentada podría

Via En el núvol
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Top 10 ejemplos de aplicaciones de Realidad aumentada | Neosentec

Top 10 ejemplos de aplicaciones de Realidad aumentada | Neosentec | REALIDAD AUMENTADA Y ENSEÑANZA 3.0 - AUGMENTED REALITY AND TEACHING 3.0 | Scoop.it
Después de mucho tiempo dedicados a la realidad aumentada hemos decidido hacer nuestra lista de los top 10 ejemplos de aplicaciones de realidad aumentada
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Rescooped by Javier Sánchez Bolado from Geolocalización y Realidad Aumentada en educación
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Tierra de Gigantes con Realidad Aumentada

Proyecto de realidad aumentada mediante una GeoLayer de Layar para los recursos turísticos de Campo de Criptana. Elaborado por los alumnos de TIC del IE

Via Raúl Luna
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Raúl Luna's curator insight, July 12, 11:28 AM

Aplicación de audioguía y realidad aumentada mediante una GeoLayer de Layar para los recursos turísticos de Campo de Criptana.

Elaborado por los alumnos de TIC del IES Isabel Perillán y Quirós de Campo de Criptana en colaboración con el Ayuntamiento.

Rescooped by Javier Sánchez Bolado from Edumorfosis.it
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How universities are defining the future of VR

How universities are defining the future of VR | REALIDAD AUMENTADA Y ENSEÑANZA 3.0 - AUGMENTED REALITY AND TEACHING 3.0 | Scoop.it

Higher education has always been fertile ground for the creation of new, boundary-pushing technology. While VR software and hardware innovation have been, to date, largely the domain of startups and large tech companies, it’s colleges and universities that are using the technology in some of the most interesting ways.

Professors and students alike are exploring the various disciplines where immersive imagery and audio can be impactful, and the adoption rate is only accelerating.

University settings encourage big thinking — What if a search engine could utilize a more perfect algorithm to give more relevant results? What if a social network could redefine how humans interact? What if we could map out the human genetic code? Virtual Reality and Augmented Reality haven’t quite approached these levels of disruption.

But with VR expected to be a $75 billion industry by 2021, according to Greenlight Insights, there’s no doubt that virtual reality will have a big impact. So it’s not surprising that professors and students are delving into all facets of the technology to understand how it will impact us, and hopefully make our lives better.


Via Edumorfosis
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Nadie llega tarde a la realidad aumentada

Nadie llega tarde a la realidad aumentada | REALIDAD AUMENTADA Y ENSEÑANZA 3.0 - AUGMENTED REALITY AND TEACHING 3.0 | Scoop.it
Nunca es tarde (relativamente) para entrar en un mercado si hay buenas ideas y no hay un modelo establecido, justo lo que ocurre con la realidad aumentada.
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​An Augmented Reality Library Comes to Life for Aspiring Teachers at UT San Antonio - EdSurge News


The University of Texas at San Antonio has more than 2 million titles in its library system, and lately it’s been building a collection that mos
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Mira Prism – Gafas de realidad aumentada que usan el iPhone

Y mientras Google lanza sus clásicas Google Glass para el mercado empresarial, otros fabricantes siguen invirtiendo para llegar al consumidor general. Mira
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Campus Technology 2017: Virtual Reality Is More Than a New Medium

Campus Technology 2017: Virtual Reality Is More Than a New Medium | REALIDAD AUMENTADA Y ENSEÑANZA 3.0 - AUGMENTED REALITY AND TEACHING 3.0 | Scoop.it
Experts weigh in on the future of VR in higher education.
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Metaverse - Program Your Own Augmented Reality Apps

Metaverse - Program Your Own Augmented Reality Apps | REALIDAD AUMENTADA Y ENSEÑANZA 3.0 - AUGMENTED REALITY AND TEACHING 3.0 | Scoop.it
Metaverse is a free platform that lets anyone create an augmented reality app. I had the opportunity to have a guided tutorial throug
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Full List of Best VR Games for the Oculus Rift

Full List of Best VR Games for the Oculus Rift | REALIDAD AUMENTADA Y ENSEÑANZA 3.0 - AUGMENTED REALITY AND TEACHING 3.0 | Scoop.it
The Oculus Rift VR headset is, in a way, the precursor and pioneer of high-end Virtual Reality headsets, and its platform has the best VR video games available.
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Rescooped by Javier Sánchez Bolado from Educacion, ecologia y TIC
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5 herramientas para crear contenidos con realidad aumentada

5 herramientas para crear contenidos con realidad aumentada | REALIDAD AUMENTADA Y ENSEÑANZA 3.0 - AUGMENTED REALITY AND TEACHING 3.0 | Scoop.it
La tecnología de realidad aumentada está siendo cada vez más utilizada en el aula de clases, en donde se considera una de las opciones de mayor vinculación del estudiante.

Via Ramon Aragon
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En el núvol's curator insight, July 18, 1:33 AM
5 herramientas para crear contenidos con realidad aumentada
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La biopsia se guía con Realidad Aumentada

La biopsia se guía con Realidad Aumentada | REALIDAD AUMENTADA Y ENSEÑANZA 3.0 - AUGMENTED REALITY AND TEACHING 3.0 | Scoop.it
La realidad virtual y aumentada está tan cerca de ser la primera nueva tecnología que se estandarice, que ya surgen usos médicos. Según el proyecto en el que trabaja un equipo del
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Rescooped by Javier Sánchez Bolado from Learning Technology News
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Why Virtual Reality is the Saving Grace of Education

Why Virtual Reality is the Saving Grace of Education | REALIDAD AUMENTADA Y ENSEÑANZA 3.0 - AUGMENTED REALITY AND TEACHING 3.0 | Scoop.it
With VR there is no coasting option of just sitting and listening. Students have to interpret and examine, in real time, the subject matter that is portrayed in front of them. In this way, VR is helping educators recapture class interest, boosting their efforts in the process.

Via Nik Peachey
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Nik Peachey's curator insight, July 16, 1:46 AM

This is a bit evangelical and focuses rather too much on the motivational aspect of VR, but still worth a quick read.

Rescooped by Javier Sánchez Bolado from Tools for Teachers & Learners
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Blocks: Easily Create 3D Objects in VR

Blocks: Easily Create 3D Objects in VR | REALIDAD AUMENTADA Y ENSEÑANZA 3.0 - AUGMENTED REALITY AND TEACHING 3.0 | Scoop.it
Blocks is a new app that lets you create 3D objects in VR in a more intuitive, fast and fun way - and it’s available today for the HTC Vive and Oculus Rift.

Via Nik Peachey
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Nik Peachey's curator insight, July 14, 8:16 AM

Looks like great fun. Must try this.

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La experiencia de la Realidad Aumentada (RA) en la formación del profesorado en la Universidad Nacional Abierta y a Distancia. UNAD Colombia | Pedraza Goyeneche | Píxel-Bit. Revista de Medios y Edu...

La experiencia de la Realidad Aumentada (RA) en la formación del profesorado en la Universidad Nacional Abierta y a Distancia. UNAD Colombia
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Augmented Reality in Education - A Study - Teachers With Apps

Augmented Reality in Education - A Study - Teachers With Apps | REALIDAD AUMENTADA Y ENSEÑANZA 3.0 - AUGMENTED REALITY AND TEACHING 3.0 | Scoop.it
Augmented Reality in Education, study holds huge promise for improving educational systems across the globe. New Jersey Institute of Technology’s
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Ya no tienes por qué estar solo en los mundos virtuales | La Cofa

La realidad virtual como experiencia social y colectiva parece ser que puede ser el próximo paso de evolución de esta tecnología: el relacionarnos con otros y
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