REALIDAD AUMENTADA Y ENSEÑANZA 3.0 - AUGMENTED REALITY AND TEACHING 3.0
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REALIDAD AUMENTADA Y ENSEÑANZA 3.0 - AUGMENTED REALITY AND TEACHING 3.0
Aplicaciones didácticas de la realidad aumentada en los procesos de enseñanza-aprendizaje
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Proyectos educativos: el reto de incluir la Realidad Aumentada en ellos 

Proyectos educativos: el reto de incluir la Realidad Aumentada en ellos  | REALIDAD AUMENTADA Y ENSEÑANZA 3.0 - AUGMENTED REALITY AND TEACHING 3.0 | Scoop.it
El reto de incluir la Realidad Aumentada en los proyectos educativos para Educación Infantil llega de la mano de la editorial Anaya.

Via Ramon Aragon
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En el núvol's curator insight, Today, 12:36 AM
Proyectos educativos: el reto de incluir la Realidad Aumentada en ellos
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Real Uses of Virtual Reality in Education: How Schools are Using VR

Real Uses of Virtual Reality in Education: How Schools are Using VR | REALIDAD AUMENTADA Y ENSEÑANZA 3.0 - AUGMENTED REALITY AND TEACHING 3.0 | Scoop.it

Via Steve Yuen, Juhani Pihkala
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Slowly Going The Way of the Dinosaur in Augmented Reality - UploadVR

Slowly Going The Way of the Dinosaur in Augmented Reality - UploadVR | REALIDAD AUMENTADA Y ENSEÑANZA 3.0 - AUGMENTED REALITY AND TEACHING 3.0 | Scoop.it
What Palm and Research in Motion are to smartphones, ODG and Vuzix may become to smartglasses — a cautionary tale of early innovation that failed to keep up with industry momentum.
In nascent markets where competition is under-developed, it’s easy to mistake modest sales growth for good strategy. Executives’ preference for encouraging short-term metrics obscures the evidence that long-term forces are moving against you.
For a prime example of an imminent disruption long in the making, let’s take a look at the current state of augmented reality glasses.
The main contenders were present last week at AR in Action in New York City. On display were the latest demos built for Microsoft’s HoloLens, ODG’s R8, some rare sightings of the Meta 2, and occasionally an errant appearance by Vive or Daydream. Even Magic Leap showed up to say much and show little.
Amidst this futurist playground, one contrarian notion was evident to shrewd observers — today’s AR is already very good. When discussing AR, most commentators opt to lower expectations by emphasizing the “early” nature of this technology. But there are a wide variety of compelling AR applications available today, and this “early” tech has found its way into schools, hospitals, factory floors, real estate agencies, marketing campaigns, and many other industries across the world.
So why is AR still a mere footnote to industry, an unknown concept in the collective minds of American businesses and consumers?
In a market ripe with opportunity, the standout is Osterhout Design Group. ODG has perhaps the best AR product on the market right now. The R7 glasses are lightweight, comfortable, and reasonably fashionable. The image quality is very good — its photorealistic holograms are convincing. More impressive are the coming-soon R8 and R9, which boast HD displays with wide fields of view. Lastly, the Android-based operating system is highly accessible from a UI/UX perspective.
ODG markets the devices for light enterprise use cases. They’ve announced a series of partnerships addressing logistics, maintenance, and health and safety functions for numerous industries including energy, heavy machinery, complex manufacturing, and medical devices.
All this early success is commendable and would be cause for unbridled optimism, except that Palm and RIM were in the same position for many years until the introduction of the iPhone.
Right strategy, wrong time
The smartglasses industry’s strategic miscue is that it remains wedded to conventional wisdom that is becoming less applicable by the day: With frontier tech, go enterprise first. Corporate customers are less price sensitive. Productivity is King, so aesthetic considerations don’t matter. Small volume production is more manageable and marketing less costly. Wait for the market to mature before you go consumer.
This is perfectly logical advice and nine out of ten experts would no doubt prescribe this strategy. But nine out of ten companies will not win their markets, especially if everyone follows the same game plan. If you want to beat your competitors, you must do something differently.
The enterprise-focused hardware strategy is ultimately wrong for AR glasses because this industry will not be segmented by user types. What we mean is that the vast [...]
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ENSEÑANZA DE LA ASTRONOMÍA EN BÁSICA SECUNDARÍA CON APLICACIÓN DE REALIDAD AUMENTADA

El objetivo principal de este proyecto es el de construir aprendizajes significativos desde la enseñanza de la astronomía en la educación media utilizand

Via En el núvol
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En el núvol's curator insight, June 16, 1:08 AM
ENSEÑANZA DE LA ASTRONOMÍA EN BÁSICA SECUNDARÍA CON APLICACIÓN DE REALIDAD AUMENTADA
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Count Projector: Convierte tu smartphone en un proyector interactivo de #RealidadAumentada #RA #AR #AugmentedReality @CountYinsCorp @YINSCORP

Count Projector: Convierte tu smartphone en un proyector interactivo de #RealidadAumentada #RA #AR #AugmentedReality @CountYinsCorp @YINSCORP | REALIDAD AUMENTADA Y ENSEÑANZA 3.0 - AUGMENTED REALITY AND TEACHING 3.0 | Scoop.it
Blog de herramientas educativas y algo más que te invito a descubrir. Puedes encontrar un amplio listado de cortometrajes con valor educativo
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Virtual Reality in 2017

Virtual Reality in 2017 | REALIDAD AUMENTADA Y ENSEÑANZA 3.0 - AUGMENTED REALITY AND TEACHING 3.0 | Scoop.it
VR presents a bounteous and untapped future for education. Learning will morph into something that becomes a full sensory experience available to all students, regardless of background. Students who may not have the means to travel the world may be able to get an up-close look at it anyway with virtual reality technology. Everything that is taught will be interwoven and embedded into their world. Real and virtual realities will melt together to offer high-impact experiences that immerse students in a way that no other educational resource previously has. To illustrate what virtual reality will evolve into in 2017, we …
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Will VR Ever Be Mass Entertainment?

Will VR Ever Be Mass Entertainment? | REALIDAD AUMENTADA Y ENSEÑANZA 3.0 - AUGMENTED REALITY AND TEACHING 3.0 | Scoop.it
Exorbitant costs, confused customers, and fire risks: bringing VR to the people is proving tricky.
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What Place Do AR And VR Have In Learning? 10 Key Points From The eLearning Network’s Event - eLearning Industry

What Place Do AR And VR Have In Learning? 10 Key Points From The eLearning Network’s Event - eLearning Industry | REALIDAD AUMENTADA Y ENSEÑANZA 3.0 - AUGMENTED REALITY AND TEACHING 3.0 | Scoop.it
Interested in learning What Place Do AR And VR Have In Learning? Check the top 10 key points from the eLearning Network's event.
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PROYECTO EL CARACOL: UNA EXPERIENCIA SOBRE LA APP AURASMA Y LOS CÓDIGOS QR.

PROYECTO EL CARACOL: UNA EXPERIENCIA SOBRE LA APP AURASMA Y LOS CÓDIGOS QR. | REALIDAD AUMENTADA Y ENSEÑANZA 3.0 - AUGMENTED REALITY AND TEACHING 3.0 | Scoop.it
Hola, Hemos estrenado el tercer trimestre con un nuevo proyecto "EL CARACOL": un fantástico tema con el que tus alumnos se emocionarán d
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Realidad Virtual en la Educación, Aprendizaje + Diversión

Realidad Virtual en la Educación, Aprendizaje + Diversión | REALIDAD AUMENTADA Y ENSEÑANZA 3.0 - AUGMENTED REALITY AND TEACHING 3.0 | Scoop.it
Dos profesoras del Tec de Monterrey desarrollaron una aplicación utilizando
realidad virtual para facilitar la comprensión del funcionamiento de las
células. 
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Conocer el medioambiente con Pokémon Go

Conocer el medioambiente con Pokémon Go | REALIDAD AUMENTADA Y ENSEÑANZA 3.0 - AUGMENTED REALITY AND TEACHING 3.0 | Scoop.it
¿Se puede usar Pokemon Go para dar a conocer el medioambiente y hacer que la gente explore la naturaleza de su entorno mientras caza pokémones?
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Gafas de realidad aumentada y realidad virtual toman vuelo en 2017: estudio

Gafas de realidad aumentada y realidad virtual toman vuelo en 2017: estudio | REALIDAD AUMENTADA Y ENSEÑANZA 3.0 - AUGMENTED REALITY AND TEACHING 3.0 | Scoop.it
por  Óscar Gutiérrez IDC dice que el primer trimestre ha sido positivo para las gafas de ambas industrias con 2.3 millones de unidade
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Aryzon Is The Affordable "Cardboard of Augmented Reality"

Aryzon Is The Affordable "Cardboard of Augmented Reality" | REALIDAD AUMENTADA Y ENSEÑANZA 3.0 - AUGMENTED REALITY AND TEACHING 3.0 | Scoop.it
The 5-person team behind this cardboard AR viewer is opening the door for consumers to finally see what it's like to have their world augmented.
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Artistas visuales reemplazan experiencia de lentes de RV por una habitación con proyectores

Entérate sobre lo que nos depara el futuro
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Immersive Virtual Reality for Pediatric Pain Patients

Immersive Virtual Reality for Pediatric Pain Patients | REALIDAD AUMENTADA Y ENSEÑANZA 3.0 - AUGMENTED REALITY AND TEACHING 3.0 | Scoop.it
» Immersive Virtual Reality for Pediatric Pain Patients | Virtual Human Interaction Lab
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Virtual Reality (VR) Chemistry Lesson platform launched - UKEdChat.com

Virtual Reality (VR) Chemistry Lesson platform launched - UKEdChat.com | REALIDAD AUMENTADA Y ENSEÑANZA 3.0 - AUGMENTED REALITY AND TEACHING 3.0 | Scoop.it
MEL Science is launching its first virtual reality (VR) chemistry lessons, featuring a virtual chemistry lab helping students explore over 150 lessons.
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Realidad Virtual en educación. ¡El futuro ahora!

Realidad Virtual en educación. ¡El futuro ahora! | REALIDAD AUMENTADA Y ENSEÑANZA 3.0 - AUGMENTED REALITY AND TEACHING 3.0 | Scoop.it
De forma pausada pero con paso firme, la Realidad Virtual (RV) va consolidándose entre los profesionales de la educación como una estrategia que puede transformar la forma en la que enseñamos y aprendemos [...]

Via Fernando de la Cruz Naranjo Grisales
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What You Should Know About Using Virtual Reality in the Classroom

What You Should Know About Using Virtual Reality in the Classroom | REALIDAD AUMENTADA Y ENSEÑANZA 3.0 - AUGMENTED REALITY AND TEACHING 3.0 | Scoop.it
There are many advantages to using VR in classrooms, though. Studies indicate that science and social studies classes would benefit from using VR the most because of the ability VR offers to simulate situations throughout history and in laboratories. For these simulations to occur, though, some technology programs currently available on the market need also to expand to meet the potential demand for these programs shortly. Even though students are ready for such technologies, and teachers crave having them in the classroom, current school curriculum just cannot seem to keep up with either situation. This is a shame considering the …
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ARKit (Augmented Reality)

ARKit (Augmented Reality) | REALIDAD AUMENTADA Y ENSEÑANZA 3.0 - AUGMENTED REALITY AND TEACHING 3.0 | Scoop.it

Via Ana Cristina Pratas
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Ana Cristina Pratas's curator insight, June 11, 5:52 AM

Overview

 

Visual Inertial Odometry
ARKit uses Visual Inertial Odometry (VIO) to accurately track the world around it. VIO fuses camera sensor data with CoreMotion data. These two inputs allow the device to sense how it moves within a room with a high degree of accuracy, and without any additional calibration.


Scene Understanding and Lighting Estimation
With ARKit, iPhone and iPad can analyze the scene presented by the camera view and find horizontal planes in the room. ARKit can detect horizontal planes like tables and floors, and can track and place objects on smaller feature points as well. ARKit also makes use of the camera sensor to estimate the total amount of light available in a scene and applies the correct amount of lighting to virtual objects.


High Performance Hardware and Rendering Optimizations
ARKit runs on the Apple A9 and A10 processors. These processors deliver breakthrough performance that enables fast scene understanding and lets you build detailed and compelling virtual content on top of real-world scenes. You can take advantage of the optimizations for ARKit in Metal, SceneKit, and third-party tools like Unity and Unreal Engine.

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Podcast: AR and VR, Essential Phone, Apple WWDC Preview

Reading Time: 1 minuteThis week’s Tech.pinions podcast features Ben Bajarin, Jan Dawson and Bob O’Donnell discussing developments in augmented reality and virtual reality from the AWE Expo, analyzing the announcements from Andy Rubin’s Essential, and offering a preview of next week’s Apple Worldwide Developer Conference. Thanks again to our sponsor, Small.Chat. You already chat with your team on…
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AR/VR in EDU

AR/VR in EDU | REALIDAD AUMENTADA Y ENSEÑANZA 3.0 - AUGMENTED REALITY AND TEACHING 3.0 | Scoop.it

View this library of resources for Augmented and Virtual Reality tools for the classroom.


Via basil60, Lyle Dadian, Jim Lerman
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Así es la plataforma para crear apps de Realidad Aumentada de Apple

Así es la plataforma para crear apps de Realidad Aumentada de Apple | REALIDAD AUMENTADA Y ENSEÑANZA 3.0 - AUGMENTED REALITY AND TEACHING 3.0 | Scoop.it
Apple ha presentado ARKit para iOS, un nuevo conjunto de APIs que ayudarán a los desarrolladores a crear aplicaciones con la Realidad Aumentada como protagonista, siempre usando el sistema operativ…
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Más ideas sobre la realidad virtual y aumentada para tu clase

Más ideas sobre la realidad virtual y aumentada para tu clase | REALIDAD AUMENTADA Y ENSEÑANZA 3.0 - AUGMENTED REALITY AND TEACHING 3.0 | Scoop.it

Hace unas semanas escribía sobre esto aquí, aquí o aquí, o sobre las diferencias entre la RA y la VR. Hoy quiero ofreceros algunos recursos adicionales que me encuentro en GettingSmart en un artículo que podéis leer en su original inglés aquí.

Resumidamente, se habla de 7 aplicaciones que os puede interesar explorar. Son las que incluyo a continuación; las he hiperenlazado a sus webs respectivas para facilitar que podáis explorarlas de acuerdo a vuestros propios intereses. Es indudable que las posibilidades que se abren al aprendizaje y a la exploración de nuevos mundos, que nos serían ajenos de otro modo, son inmensas.

 

1. InMind VR 2
2. Titans of Space
3.  Discovery VR
4. Anatomyou
5.  VR Lessons by ThingLink
6. KingTut VR
7. Tilt Brush

Via Gumersindo Fernández
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Oskar Almazan's curator insight, June 5, 6:02 AM
1. InMind VR 2 2. Titans of Space 3. Discovery VR 4. Anatomyou 5. VR Lessons by ThingLink 6. KingTut VR 7. Tilt Brush
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Enrique Facundo Ruiz Blanco's curator insight, June 5, 9:20 AM

Aplicaciones de realidad virtual para utilizar en el aula.

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Realidad aumentada para conocer el entorno

Realidad aumentada para conocer el entorno | REALIDAD AUMENTADA Y ENSEÑANZA 3.0 - AUGMENTED REALITY AND TEACHING 3.0 | Scoop.it
Más allá del fenómeno Pokémon GO, las apps de realidad aumentada también pueden servir para explorar los entornos naturales de una forma mucho más amena
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ARYZON AR, llega la realidad aumentada de bajo coste - Realidad-Virtual.net

ARYZON AR, llega la realidad aumentada de bajo coste - Realidad-Virtual.net | REALIDAD AUMENTADA Y ENSEÑANZA 3.0 - AUGMENTED REALITY AND TEACHING 3.0 | Scoop.it
ARYZON AR dara acceso al gran publico a la Realidad Aumentada con sus gafas de bajo costo.
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