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Disney Animation reveals the tech behind rendering realistic snow in Frozen | News | Geek.com

Disney Animation reveals the tech behind rendering realistic snow in Frozen | News | Geek.com | Real Time Animation and Media | Scoop.it
Disney’s upcoming animated film Frozen is hitting theaters in just a few days, and the company’s animation gurus have posted a quick video explainer that goes over how Frozen’s snow effects were created.

Via Henrik Safegaard - Cloneartist
Chantal Harvey's insight:

amazing, thanks for sharing, Henrik.

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Henrik Safegaard - Cloneartist's curator insight, November 25, 2013 3:59 PM

Snow is a difficult substance to simulate in animations — it is solid in that it’s frozen water, but differing levels of moisture can make it behave in different ways. The existing techniques for replicating fluids don’t really make sense either because snow can be packed into solid clumps (or snowballs in the common vernacular). Disney animators instead worked from the most basic level up by using a hybrid Eulerian/Lagrangian Material Point Method.

Click to watch video and read more.

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Rescooped by Chantal Harvey from Transmedia: Storytelling for the Digital Age
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Why millennials are increasingly cutting the cord

Why millennials are increasingly cutting the cord | Real Time Animation and Media | Scoop.it

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The Digital Rocking Chair's curator insight, March 3, 1:51 PM


Lindsay Rothfeld:  "Tech-savvy, thrifty millennials demand instant gratification, and the way they consume TV is changing."

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Golden Globes Revise Rules for Animation Category, Limited Series - Hollywood Reporter

Golden Globes Revise Rules for Animation Category, Limited Series - Hollywood Reporter | Real Time Animation and Media | Scoop.it
Hollywood Reporter Golden Globes Revise Rules for Animation Category, Limited Series Hollywood Reporter The Hollywood Foreign Press Association has tweaked the eligibility rules for the upcoming Golden Globe Awards in the areas of animation and for...
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SDCC | Cumberbatch and Malkovich Dive Into DreamWorks Animation Panel - Comic Book Resources

SDCC | Cumberbatch and Malkovich Dive Into DreamWorks Animation Panel - Comic Book Resources | Real Time Animation and Media | Scoop.it
Comic Book Resources SDCC | Cumberbatch and Malkovich Dive Into DreamWorks Animation Panel Comic Book Resources “I'm here because I am terrified of Jeffrey Katzenberg,” moderator Craig Ferguson said at the start of DreamWorks Animation's Comic-Con...
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New Reality Show Gets Inside Teens’ Heads — and Their Smartphones

New Reality Show Gets Inside Teens’ Heads — and Their Smartphones | Real Time Animation and Media | Scoop.it
“Ever wanted to look inside someone else’s phone?” That, in a sentence, is the vaguely creepy but admittedly attention-getting pitch for a BBC4 reality show calledThe Secret Life of Students .
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The perks of being 'somebody' online -

The perks of being 'somebody' online - | Real Time Animation and Media | Scoop.it
The web was supposed to be the great equalizer. But, it turns out, the haves and have-nots exist online too. And they're separated by a mark of.
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Maryland Astronaut Talks to Home State Media About Life in Space

Aboard the International Space Station, Expedition 40 Flight Engineer Reid Wiseman, a Baltimore native, discussed the progress of his mission and life and research on the orbital laboratory...
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Coca-Cola Has Invented a Way to Get People Off Social Media—Would It Work ... - E! Online

Coca-Cola Has Invented a Way to Get People Off Social Media—Would It Work ... - E! Online | Real Time Animation and Media | Scoop.it
E! Online
Coca-Cola Has Invented a Way to Get People Off Social Media—Would It Work ...
E!
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Rescooped by Chantal Harvey from Augmented Reality News and Trends
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5 Best Augmented Reality Games for Android

5 Best Augmented Reality Games for Android | Real Time Animation and Media | Scoop.it
These are the 5 Best Augmented Reality Games that turn your Android Phone into a into a 3D virtual world filled with lots of fun and dangers! (The First Standalone Android #Smartwatch.

Via Pekka Puhakka
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Rescooped by Chantal Harvey from machinima
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Animated Film In America Is Still A Genre, Not Yet A Medium - Forbes

Animated Film In America Is Still A Genre, Not Yet A Medium - Forbes | Real Time Animation and Media | Scoop.it
Animated Film In America Is Still A Genre, Not Yet A Medium
Forbes
I took some heat last month for discussing the glut of mid-summer animated features in terms of their box office under the sub-headline “too much animation”.

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Rescooped by Chantal Harvey from Machinimania
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Disney Animation reveals the tech behind rendering realistic snow in Frozen | News | Geek.com

Disney Animation reveals the tech behind rendering realistic snow in Frozen | News | Geek.com | Real Time Animation and Media | Scoop.it
Disney’s upcoming animated film Frozen is hitting theaters in just a few days, and the company’s animation gurus have posted a quick video explainer that goes over how Frozen’s snow effects were created.

Via Henrik Safegaard - Cloneartist
Chantal Harvey's insight:

amazing, thanks for sharing, Henrik.

more...
Henrik Safegaard - Cloneartist's curator insight, November 25, 2013 3:59 PM

Snow is a difficult substance to simulate in animations — it is solid in that it’s frozen water, but differing levels of moisture can make it behave in different ways. The existing techniques for replicating fluids don’t really make sense either because snow can be packed into solid clumps (or snowballs in the common vernacular). Disney animators instead worked from the most basic level up by using a hybrid Eulerian/Lagrangian Material Point Method.

Click to watch video and read more.

Rescooped by Chantal Harvey from Gamify.Me
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Gamification - Use the force of Games to become a Superhero! Part 1

Gamification - Use the force of Games to become a Superhero! Part 1 | Real Time Animation and Media | Scoop.it
I salute you fellow heroes... This time I will tell about one of my favourite topics ever nowadays. Gamification ! This is the first part of an article talking about what Gamification is all about...

Via digistar
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Press PLAY!

Press PLAY! | Real Time Animation and Media | Scoop.it
“You can't stop the future You can't rewind the past The only way to learn the secret ...is to press play.” ― Jay Asher I remember my first day of school. I was a 5 year old with hair pulled into p...

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Rescooped by Chantal Harvey from The Machinimatographer
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Asil's Page - Second Life Machinima Artists Guild

Asil's Page - Second Life Machinima Artists Guild | Real Time Animation and Media | Scoop.it

My page on Second Life Machinima Artists Guild.

If you make machinima in Second Life,  join us.  The SL MAG (sometimes called The Guild) is the largest community of Second Life machinimatographers in the world.


Via Asil
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Asil's comment, May 12, 2013 4:08 PM
Awhhh! Thanks for helping to get the word out about the SL MAG!
Henrik Safegaard - Cloneartist's comment, May 12, 2013 4:11 PM
Your Welcome. Hope to see you in the Harb40 Passion Competition :-)
Asil's comment, November 6, 2013 11:40 AM
Thanks for reposting this, Chantal!
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Top 5 Minecraft Songs/Animations/Parodies 2014 - Minecraft Song/Animation/Parody

Minecraft, Minecraft Song, Minecraft Parody, Top 5 Minecraft Songs, Top 5 Minecraft Songs 2014, Top 5 Minecraft Songs 2014 July, Top 5 Minecraft Songs July 2014, Minecraft Songs, Best Minecraft...
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Global animation industry reaches $222 billion - The News International

Global animation industry reaches $222 billion - The News International | Real Time Animation and Media | Scoop.it
Global animation industry reaches $222 billion
The News International
North American and European film and television program producers are increasingly tapping the outsourced computer animation production market.
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SCHOOL OF MACHINIMA - Animation Show [Rus/Eng sub]

РАЗВЕРНИ / EXPEND ========== I spent years on producing Minecraft Machinima, but now everything is in the past. It is the time to have a look at the YouTube, and find new...
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5 New Social-Media Platforms Worth a Look

5 New Social-Media Platforms Worth a Look | Real Time Animation and Media | Scoop.it
They don't have big followings, yet, but that is part of their allure. These promising platforms can help you develop an invaluable social media niche.
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I'MA SHOOT YOU (Halo 3 Machinima)

I got bored last night ok leave me alone. I decided to make a machinima and it took me like an hour lololol. I literally hit record in Audacity and that was my script. No refunds on your time...
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Microsoft's Xbox One Media Remote is a backlit, motion sensitive ...

Microsoft's Xbox One Media Remote is a backlit, motion sensitive ... | Real Time Animation and Media | Scoop.it
If you're not a fan of keeping the Xbox One controller with you on the couch when watching TV, but don't want to shout at your television to change the channel, Microsoft has announced the Xbox One Media Remote to help ...
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Live Video and Social Media Updates From Kiev - NYTimes.com

Live Video and Social Media Updates From Kiev - NYTimes.com | Real Time Animation and Media | Scoop.it
Live video and social media updates on the deadly violence in Ukraine from reporters, activists and officials on the ground in Kiev.
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Rescooped by Chantal Harvey from 3D Virtual-Real Worlds: Ed Tech
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Second Life Founder Pursues Second Chance

Second Life Founder Pursues Second Chance | Real Time Animation and Media | Scoop.it
An off-the-shelf webcam captures the user's facial expressions and copies them to the avatar's own face, reproducing movements of the eyes, eyebrows, and mouth. For movement, point where you want to go. Or you can point at what you want to look at inside the virtual world.Second Life Founder Pursues Second Chance
InformationWeek
Second Life founder Philip Rosedale says he knows why the virtual world failed to achieve mainstream acceptance. He's got a plan to do it again, and do it right this time.

Via David W. Deeds
Chantal Harvey's insight:

An off-the-shelf webcam captures the user's facial expressions and copies them to the avatar's own face, reproducing movements of the eyes, eyebrows, and mouth. For movement, point where you want to go. Or you can point at what you want to look at inside the virtual world.

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David W. Deeds's curator insight, February 4, 2014 7:52 AM

VWers, you've gotta read this! 

CherryNetwork's curator insight, February 4, 2014 9:12 AM

Indeed a "must-read" article.

Rescooped by Chantal Harvey from Augmented Reality News and Trends
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Worten Augmented Reality by CVision - YouTube

Amazing augmented reality campaign in multiple media channels; outdoor, newspapers, magazines and more... Visit us at www.cvision-app.com or contact us sales...

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Rescooped by Chantal Harvey from Gamify.Me
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Gamification vs Game-Based Learning #gbl | Mr. Gonzalez's Classroom

Gamification vs Game-Based Learning #gbl | Mr. Gonzalez's Classroom | Real Time Animation and Media | Scoop.it
I've been using the terms gamification and game-based learning (gbl) interchangeably.

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Rescooped by Chantal Harvey from Gamify.Me
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Gamification and Crowdsourcing in Translation

Gamification and Crowdsourcing in Translation | Real Time Animation and Media | Scoop.it
A while ago I wrote a post on crowd sourcing and how the idea has been implemented into our industry particularly in web translation. Sites like Duolingo that use crowd-sourcing to translate the we...

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Rescooped by Chantal Harvey from 3D Virtual-Real Worlds: Ed Tech
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Technology in Education | Educational trends

Technology in Education | Educational trends | Real Time Animation and Media | Scoop.it
A smorgasbord of resources for educators who enjoy using technology in the classroom.

Via David W. Deeds
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