Children’s book apps have been around now for over two years and we have seen a lot of wonderful titles at Digital-Storytime.com over this time. What follows is the third of a four-part series, listing the best 50 iPad books for kids, broken down by age. You can see our first list (for toddlers) here: http://digitalmediadiet.com/?p=1645. Our second list (for preschoolers) is here: http://digitalmediadiet.com/?p=1683
This list is of apps that are appropriate for kids aged six to nine, although many are also quite enjoyable for children a bit younger and older than this range. We’ve selected the very best titles we’ve found for elementary school aged kids in 2012. We have not included any of the titles that made our list in 2011, so please also check out: iPad Best of the Best – 25 Essential Children’s Book Apps.
The following article is a summary and a fruit of my long painstaking research in the field of Bloom’s taxonomy. The purpose is to help teachers grow professionally and provide them with a solid informational background on how to better understand and apply Bloom’s taxonomy in classrooms in the light of the new technological advances and innovations.
Dr. Seuss was right. Reading opens up our minds to new experiences and knowledge. For children, it can be a magical time. Today’s story telling has taken on a new dimension with the introduction of books on digital devices. Kids can now interact with stories, touching the screen and exploring the different features a particular book app has to offer.
If you have a reluctant reader, encouraging them to read can be a bit of a challenge. So can finding the right level of interactivity in children’s book apps so that it doesn’t distract from the reading experience. Parents, myself included, want to have their child immersed in the story for the right reasons.
There are added benefits to reading on a digital device. Interactivity, when used the right way, can be helpful for a number of kids, from beginning and reluctant readers to English language learners. For instance, if a child is stuck on a word, they can tap the screen and have the word repeated until they are able to pronounce it.
So how do we encourage kids to read in the digital age? Creating good literacy habits starts young and to ensure that children have a wonderful reading experience, here are 10 helpful tips on keeping reading fun and educational in the digital medium ...
The reading that we value in school is becoming further and further distanced from the literacy students experience in their outside lives. Inside the classroom, we ask our students to immerse themselves in print texts and write purposefully.
This page gathers all of the Bloomin' Apps projects in one place! Each of the images has clickable hotspots and includes suggestions for iPad, Google, Android, and Web 2.0 applications to support each of the levels of Bloom's Revised Taxonomy.
Several studies have proved that some characteristics of games have a positive role in learning settings to the point that an entire new model of learning has seen the light under the name Digital Game-based Learning ( GBL ).
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