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Responding to the fragmentation of higher education

Gerorge Simens Presentation to University of Victoria.

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(R)e-Learning
old and new technologies for new approaches in teaching and learning
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I maker che incontrano la Scuola: possibili percorsi d'innovazione

I maker che incontrano la Scuola: possibili percorsi d'innovazione | (R)e-Learning | Scoop.it
"Nell'ultimo anno in particolare, anche in Italia si è assistito ai primi contatti tra il mondo della scuola e i maker-space, i luoghi fisici dove gli “artigiani digitali” si incontrano per scambiare risorse e conoscenza, lavorare su progetti, collaborare e socializzare. Ecco alcuni esempi"
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Rescooped by giovanni nulli from Learning Analytics in Higher Education
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The rise and rise of learning analytics

The rise and rise of learning analytics | (R)e-Learning | Scoop.it
Learning analytics is the study of student behaviour through patterns in their digital world: how often, when and where they log on; the digital resources that they use; the web sites they visit; the social media platforms that they use. At the present time, this is a nascent field of interest in most colleges and universities. But over the next few years, the analysis of the digital trails that students leave as they move through the digital world will become central to curriculum design, learning support, assessment and quality assurance. Two recent reports by Jisc – British education’s digital solutions provider – set the stage for these changes, and point to some early work that needs to be prioritized if these developments are in the interests of students and enable better education.

That learning analytics are set to take off is hardly surprising. After all, its common cause that many of us allow the new virtual behemoths access to our every keystroke in return for the advantages that this brings us. Amazon uses our search and purchasing patterns to suggest what books we might also like to read on the same subject. Google scans the content of every email to select the advertisements that are most appropriate to our needs. Weather apps use our location to tell us whether the sun will shine on us today. Students use all these services, and many more; they are not surprised if their universities use their personal data in similar ways. Indeed, Jisc’s work shows that students are – at present – relaxed about all this.

Via Miloš Bajčetić, Kim Flintoff
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Kim Flintoff's curator insight, February 22, 6:19 PM

Data and computational science will be the next things teachers need to have a grasp on - in fact, any professional will need to understand big data and analytics....

Designing for Learning's curator insight, February 22, 8:39 PM

#jisc reports on UK trends at http://bit.ly/1welhtq & blog at  http://bit.ly/1F2jJ5f

Rescooped by giovanni nulli from Digital Literacy for my students
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Why coding is not the new literacy

Why coding is not the new literacy | (R)e-Learning | Scoop.it
The revolution we've all been waiting for hasn't yet arrived.

Via Pierre Levy
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Rescooped by giovanni nulli from E-Learning-Inclusivo (Mashup)
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A Comprehensive Framework For Student Motivation

A Comprehensive Framework For Student Motivation | (R)e-Learning | Scoop.it
A Comprehensive Framework For Student Motivation

Via juandoming
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Rescooped by giovanni nulli from 3D Virtual-Real Worlds: Ed Tech
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CAD Turned Gaming with 3D Printing

CAD Turned Gaming with 3D Printing | (R)e-Learning | Scoop.it
Dejan Mitrovic developed Kidesign to teach children to design 3D buildings, 3D print them as toys, and make CAD a fun, collaborative game

Via David W. Deeds
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David W. Deeds's curator insight, February 7, 11:04 AM

Gotta check this out! 

Kim Flintoff's curator insight, February 7, 9:02 PM

Increasing convergence of human activity forces us to re-examine our approaches to teaching and learning...  ALL statements of "best practice" are both contextual and historical...  new paradigms for developing "evidence based" teaching and learning are essential.

Jarrod Johnson's curator insight, February 8, 4:28 PM

Great ideas for student designed 3D built games.

Rescooped by giovanni nulli from E-Learning-Inclusivo (Mashup)
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Turning Humans into Batteries: New Skin Patch Invention Could Power Up Wearable Technology

Turning Humans into Batteries: New Skin Patch Invention Could Power Up Wearable Technology | (R)e-Learning | Scoop.it

Soon it might be time to say ‘bye-bye’ to the batteries we use in technology that we wear, like with the smartwatch, or the fitness tracker, and someday maybe even the smartphone. 


Via Official AndreasCY, juandoming
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Rescooped by giovanni nulli from Education 2.0 & 3.0
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Una guía visual para conectar Google Drive con Edmodo

En el post de hoy estamos compartiendo con los lectores de nerdilandia una guía paso a paso visual, para ayudarle a conectar su  Google Drive  a su cuenta Edmodo.

Via Yashy Tohsaku
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Rescooped by giovanni nulli from Pillole di informazione digitale
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La vita dei giovani sui social media: it’s complicated

La vita dei giovani sui social media: it’s complicated | (R)e-Learning | Scoop.it

danah boyd, un'autrice e ricercatrice americana, ha incontrato migliaia di ragazzi sul tema della vita sui social network e sul web in genere. Ne esce un panorama che non corrisponde a nessun luogo comune.


Via graffio
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Rescooped by giovanni nulli from (I+D)+(i+c): Gamification, Game-Based Learning (GBL)
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The Role Of Video Games In Education: Surprising New Evidence Emerges - Gamification Co

The Role Of Video Games In Education: Surprising New Evidence Emerges - Gamification Co | (R)e-Learning | Scoop.it
How video games in education will play a new role in the classroom setting.

Via ThePinkSalmon
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Rescooped by giovanni nulli from Educational Technology
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The 6 Major Skills for 21st Century Students

The 6 Major Skills for 21st Century Students | (R)e-Learning | Scoop.it
January, 2015
Here is a short two pages PDF document from ISTE (International Society for Technology in Education) which features the six major fluencies (standards) students need to develop in the...

Via Yashy Tohsaku, Marco Pozzi
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Rescooped by giovanni nulli from L'impresa "mobile"
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Nasce in Italia la scarpa taggata

Nasce in Italia la scarpa taggata | (R)e-Learning | Scoop.it
Intesa tra Fratelli Rossetti e Cuoio di Toscana, i dati della «Smartshoe» saranno leggibili con lo smartphone

Via Mirco Mattarozzi
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Rescooped by giovanni nulli from L'impresa "mobile"
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Ha 19 anni, ha inventato il braccio open source e lavora per la Nasa

Ha 19 anni, ha inventato il braccio open source e lavora per la Nasa | (R)e-Learning | Scoop.it
lunario dell'innovazione

Via Mirco Mattarozzi
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Rescooped by giovanni nulli from Education 2.0 & 3.0
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Reconsidering (e)portfolios — How can we give the power back?

Reconsidering (e)portfolios — How can we give the power back? | (R)e-Learning | Scoop.it
Short Version         (Longer Version to come later) I want to begin making clear that I really like portfolios as a pedagogical practice.

Via Yashy Tohsaku
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Rescooped by giovanni nulli from Geography Education
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40 Maps That Explain The Middle East

40 Maps That Explain The Middle East | (R)e-Learning | Scoop.it
These maps are crucial for understanding the region's history, its present, and some of the most important stories there today.

Via Seth Dixon
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Sreya Ayinala's curator insight, November 30, 2014 9:53 PM

Unit 1 Nature and Perspectives of Geography

Melissa Marshall's curator insight, February 8, 3:41 AM

A great collection of maps - although because they are on a pop-culture website, it might be worth downloading and then referencing them in class. 

Javier Antonio Bellina's curator insight, February 9, 9:26 AM

Seth Dixon - the teacher that sent this article at the first place - assess a very sound comment about the use of maps as tools of comprehenssion of the real world. I love maps, but can t avoid to be worried about what he is saying, so I recommend a thougthful reading of his statements.

(Seth Dixon - el profesor que envió este artículo en primer lugar - hace un profundo comentario acerca del empleo de mapas como herramietas de comprensión del mundo real. Yo amo los mapas, pero no puedo evitar preocuparme por lo que (Dixon) señala, así que recomiendo una reflexiva lectura de sus planteamientos.)  

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Raspberry Pi 2 runs on Windows 10 and is 6x faster than its predecessor

Raspberry Pi 2 runs on Windows 10 and is 6x faster than its predecessor | (R)e-Learning | Scoop.it
Raspberry Pi 2-compatible version of Windows 10 "will be available free of charge to makers,"

Via Anthony Beal
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School education gateway, a website to provide clear and accessible information on education initiatives across Europe

School education gateway, a website to provide clear and accessible information on education initiatives across Europe | (R)e-Learning | Scoop.it
Get familiar with European education policies through the School Education Gateway
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Rescooped by giovanni nulli from E-Learning-Inclusivo (Mashup)
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Flow States: What Game Design Reveals about the Tensions of Storytelling

Flow States: What Game Design Reveals about the Tensions of Storytelling | (R)e-Learning | Scoop.it
"The books that give us the most pleasure, the deepest pleasure, combine uncertainty and satisfaction, tension and release."

A full creat

Via Karen Dietz, juandoming
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Karen Dietz's curator insight, January 29, 2:09 PM

Maria Popova of Brain Pickings does a great job reviewing Peter Turchi's book A Muse And A Maze: Writing As Puzzle, Mystery, And Magic.


The book is fascinating because it talks about creative flow as it relates to both game design and storytelling. The insights share here validate my own experience as a storyteller, teaching storytelling, and my work in my art studio.


If we draw back the veil of what is happening during story crafting -- and story telling -- reading this article gives us much insight. The result is better storytelling.


Enjoy this unique piece!


This review was written by Karen Dietz for her curated content on business storytelling at http://www.scoop.it/t/just-story-it 

Rescooped by giovanni nulli from Second Life and other Virtual Worlds
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OpenSim users pledge $900 to improve vehicles

OpenSim users pledge $900 to improve vehicles | (R)e-Learning | Scoop.it
Members of the OpenSim Virtual Google Plus community have pledged $900 to improve vehicle scripting by fixing bugs with the way llLookAt and llMoveTo commands are implemented in OpenSim.

Via CM Elias
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Rescooped by giovanni nulli from Lim
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INDIRE: sperimentazione stampanti 3d alla scuola dell'infanzia

INDIRE: sperimentazione stampanti 3d alla scuola dell'infanzia | (R)e-Learning | Scoop.it
Lorenzo Guasti, 44 anni, è un ingegnere, impiegato come ricercatore tecnologo presso INDIRE, Istituto Nazionale di Documentazione, Innovazione e Ricerca Educativa. In passato ha lavorato nella comunicazione, formazione e innovazione tecnologica, anche in ambito artistico. Ora si sta occupando, con un team di colleghi, di nuove tecnologie, del fenomeno dei makers, del coding e dell’effetto…

Via lim
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Rescooped by giovanni nulli from E-Learning-Inclusivo (Mashup)
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La Evaluación en la Educación Actual.: CONSTRUCCIÓN DE MATRICES DE VALORACIÓN O RÚBRICAS ANALÍTICAS Y HOLÍSTICAS.

La Evaluación en la Educación Actual.: CONSTRUCCIÓN DE MATRICES DE VALORACIÓN O RÚBRICAS ANALÍTICAS Y HOLÍSTICAS. | (R)e-Learning | Scoop.it

Via Fernando Jesús Rodriguez García, juandoming
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Rescooped by giovanni nulli from Effective Technology Integration into Education
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Resource: Technology Integration and Bloom's Taxonomy

Resource: Technology Integration and Bloom's Taxonomy | (R)e-Learning | Scoop.it

This wheel features the revised Bloom's Taxonomy for the 21st Century and associated digital activities. It is an incredible planning tool for teachers integrating technology in the classroom.


Via Karen Young, Mark E. Deschaine Ph.D.
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Stephania Savva's curator insight, January 15, 2:37 AM

Check out this great resource on Bloom's Taxonomy for the 21st Century and how to use it for integrating technology in the classroom.

Rescooped by giovanni nulli from Effective Education
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Resources for Assessment in Project-Based Learning

Resources for Assessment in Project-Based Learning | (R)e-Learning | Scoop.it
Resources by Topic:

Best Practices for PBL Assessment
PBL and Standardized Tests
Research on PBL Assessment





Project-based learning (PBL) demands excellent assessment practices to ensure that

Via Ana Cristina Pratas, David Mackzum, Ed.D., Mark E. Deschaine Ph.D.
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Sebastian Vargas's curator insight, July 6, 2014 10:41 PM

instruction was effective and that learning took place

David W. Deeds's curator insight, January 6, 8:52 AM

Should come in handy.

Amy Burns's curator insight, January 8, 7:50 AM

Fantastic list of resources.