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A Realist's Guide to Flipping the Classroom

Academics are — slowly — adopting the view that publicly funded research should be made freely available. But data released yesterday suggest that, given the choice, even researchers who publish in open-access journals want to place restrictions on how their papers can be re-used — for example, sold by others for commercial profit.


Via Kim Flintoff, John Evans, ThePinkSalmon
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(R)e-Learning
old and new technologies for new approaches in teaching and learning
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INDIRE: sperimentazione stampanti 3d alla scuola dell'infanzia

INDIRE: sperimentazione stampanti 3d alla scuola dell'infanzia | (R)e-Learning | Scoop.it
Lorenzo Guasti, 44 anni, è un ingegnere, impiegato come ricercatore tecnologo presso INDIRE, Istituto Nazionale di Documentazione, Innovazione e Ricerca Educativa. In passato ha lavorato nella comunicazione, formazione e innovazione tecnologica, anche in ambito artistico. Ora si sta occupando, con un team di colleghi, di nuove tecnologie, del fenomeno dei makers, del coding e dell’effetto…

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Rescooped by giovanni nulli from E-Learning-Inclusivo (Mashup)
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La Evaluación en la Educación Actual.: CONSTRUCCIÓN DE MATRICES DE VALORACIÓN O RÚBRICAS ANALÍTICAS Y HOLÍSTICAS.

La Evaluación en la Educación Actual.: CONSTRUCCIÓN DE MATRICES DE VALORACIÓN O RÚBRICAS ANALÍTICAS Y HOLÍSTICAS. | (R)e-Learning | Scoop.it

Via Fernando Jesús Rodriguez García, juandoming
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Rescooped by giovanni nulli from Effective Technology Integration into Education
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Resource: Technology Integration and Bloom's Taxonomy

Resource: Technology Integration and Bloom's Taxonomy | (R)e-Learning | Scoop.it

This wheel features the revised Bloom's Taxonomy for the 21st Century and associated digital activities. It is an incredible planning tool for teachers integrating technology in the classroom.


Via Karen Young, Mark E. Deschaine Ph.D.
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Stephania Savva's curator insight, January 15, 2:37 AM

Check out this great resource on Bloom's Taxonomy for the 21st Century and how to use it for integrating technology in the classroom.

Rescooped by giovanni nulli from Effective Education
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Resources for Assessment in Project-Based Learning

Resources for Assessment in Project-Based Learning | (R)e-Learning | Scoop.it
Resources by Topic:

Best Practices for PBL Assessment
PBL and Standardized Tests
Research on PBL Assessment





Project-based learning (PBL) demands excellent assessment practices to ensure that

Via Ana Cristina Pratas, David Mackzum, Ed.D., Mark E. Deschaine Ph.D.
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Sebastian Vargas's curator insight, July 6, 2014 10:41 PM

instruction was effective and that learning took place

David W. Deeds's curator insight, January 6, 8:52 AM

Should come in handy.

Amy Burns's curator insight, January 8, 7:50 AM

Fantastic list of resources.

Rescooped by giovanni nulli from Effective Education
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Excellent Rubric for Using Digital Portfolios in Class

Excellent Rubric for Using Digital Portfolios in Class | (R)e-Learning | Scoop.it
December 22, 2014
Planning to integrate digital portfolios in your instruction? This list of tools is a good place to start with. It contains some useful web applications that you and your students...

Via Javier Sánchez Bolado, Juergen Wagner, Aki Puustinen, Mark E. Deschaine Ph.D.
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Gilbert Faure au nom de l'ASSIM's curator insight, December 23, 2014 8:53 AM

why not use scoop.it as a support for e-portfolios?

Philippe-Didier Gauthier's curator insight, December 23, 2014 1:42 PM

#ePortfolio  Voir la traduction proposée par Gille Le Page.

LEBLOND's curator insight, January 8, 1:01 PM

utilisation du portefolio dans l'education, quelques outils

Rescooped by giovanni nulli from Raspberry Pi
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Arduino from Scratch with Scratch for Arduino

Arduino from Scratch with Scratch for Arduino | (R)e-Learning | Scoop.it
What happens when you combine Arduino, the amazingly simple micro-controller board with Sc... powered by Peatix : More than a ticket.

Via F. Thunus
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Rescooped by giovanni nulli from Educational Technology
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New Media Consortium Publishes 2015 Higher Education Report PREVIEW


Via Jim Lerman, Marco Pozzi
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Rescooped by giovanni nulli from E-Learning-Inclusivo (Mashup)
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What design model for teaching and learning should you use in a digital age?

What design model for teaching and learning should you use in a digital age? | (R)e-Learning | Scoop.it

Via L. García Aretio, juandoming
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Quando, e come, sviluppare competenze digitali attive in una società che ne ha davvero bisogno

Quando, e come, sviluppare competenze digitali attive in una società che ne ha davvero bisogno | (R)e-Learning | Scoop.it

Dal logo ad ora, Stefano Penge, ricostruisce e problematizza i temi proposti dalla code week e dal coding in generale

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Indire

Indire | (R)e-Learning | Scoop.it

Per la settimana del codice, intervista al Prof. Bogliolo, code week ambassador, sui temi riguardanti il coding a scuola.

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Rescooped by giovanni nulli from Invent To Learn: Making, Tinkering, and Engineering in the Classroom
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Can Project-Based Learning Close Gaps in Science Education?

Can Project-Based Learning Close Gaps in Science Education? | (R)e-Learning | Scoop.it
elatively few rigorous studies have examined how well this teaching method actually works

Via sylvia martinez
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sylvia martinez's curator insight, September 29, 2014 2:37 PM

It's so lazy to say that "...relatively few rigorous studies have examined how well this teaching method actually works." I'm glad this study is positive, but how about situating it in DECADES of research that PBL is effective? Is it just easier or flashier to continually claim that something is "NEW!!!"?

Rescooped by giovanni nulli from 21st Century Learning and Teaching
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Digital Literacy Is the Key to the Future, But We Still Don't Know What It Means

Digital Literacy Is the Key to the Future, But We Still Don't Know What It Means | (R)e-Learning | Scoop.it
The entrance to GitHub is the most Instagram-able lobby in tech. It's a recreation of the Oval Office, and the mimicry is spot-on---except for the rug. Instead of the arrow-clutching American eagle that graces Obama's office rug, it shows the code-sharing site's Octocat mascot gazing into the digital future, just above the motto: "In Collaboration We Trust."

Via Gust MEES
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Gust MEES's curator insight, September 17, 2014 9:32 AM

The entrance to GitHub is the most Instagram-able lobby in tech. It's a recreation of the Oval Office, and the mimicry is spot-on---except for the rug. Instead of the arrow-clutching American eagle that graces Obama's office rug, it shows the code-sharing site's Octocat mascot gazing into the digital future, just above the motto: "In Collaboration We Trust."


ManufacturingStories's curator insight, September 20, 2014 4:39 PM

For more resources on STEM Education visit http://bit.ly/1640Tbl

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Pedagogical Support in MOOCs: A ne Approach to Tutoring


Via Miguel Zapata-Ros, juandoming
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Miguel Zapata-Ros's curator insight, September 11, 2014 7:51 AM

En realación el post anterior destaco la cita:

"These first steps in the evolution of MOOCs have been
studied by researchers and teachers who have reached different
conclusions. In order to counteract the problem of participant dropout, an alternative teaching methodology has been proposed in the form of tutored Mastery Learning (Zapata, 2013). This type of course entails the design, construction and development of an open online course with lexible environments in which an instructor teacher has a key role to play in the four main areas of the design phase of the course: knowledge and analysis of existing theories and practical application; creation and execution of teaching and learning activities; use of instructional design techniques; and regulation and self-assessment in feedback through educational evaluation. It also includes a certain number of TAs (teaching assistants), who verify students’ progress until they have mastered the task, and whose function is to filter interactions to decide which need to be attended to by the instructor teacher."

Rescooped by giovanni nulli from Pillole di informazione digitale
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La vita dei giovani sui social media: it’s complicated

La vita dei giovani sui social media: it’s complicated | (R)e-Learning | Scoop.it

danah boyd, un'autrice e ricercatrice americana, ha incontrato migliaia di ragazzi sul tema della vita sui social network e sul web in genere. Ne esce un panorama che non corrisponde a nessun luogo comune.


Via graffio
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Rescooped by giovanni nulli from (I+D)+(i+c): Gamification, Game-Based Learning (GBL)
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The Role Of Video Games In Education: Surprising New Evidence Emerges - Gamification Co

The Role Of Video Games In Education: Surprising New Evidence Emerges - Gamification Co | (R)e-Learning | Scoop.it
How video games in education will play a new role in the classroom setting.

Via ThePinkSalmon
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Rescooped by giovanni nulli from Educational Technology
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The 6 Major Skills for 21st Century Students

The 6 Major Skills for 21st Century Students | (R)e-Learning | Scoop.it
January, 2015
Here is a short two pages PDF document from ISTE (International Society for Technology in Education) which features the six major fluencies (standards) students need to develop in the...

Via Yashy Tohsaku, Marco Pozzi
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Rescooped by giovanni nulli from E-Learning-Inclusivo (Mashup)
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Wearable Technology Meets BYOD

Wearable Technology Meets BYOD | (R)e-Learning | Scoop.it
This will allow them to mitigate data security challenges that accompany the rapid growth and individual adoption of these devices. If you aren’t aware of what devices employees are using, then there is no way to build the right policies around them, leaving your business wide-open to unprotected risks.

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Creative computing from scratch

Creative computing from scratch | (R)e-Learning | Scoop.it
Scratch è ormai diventato una moda. Quando si parla di “coding”, di programmazione per bambini, si parla inevitabilmente di Scratch. Questa equazione mi infastidisce un po’, come se non si potesse giocare con la programmazione in altro modo, come se Scratch avesse una patente speciale e...
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Rescooped by giovanni nulli from Education 2.0 & 3.0
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2014 Innovating Pedagogy Report

by the Open University
The annual Innovating Pedagogy report explores new forms of teaching, learning and assessment for an interactive world, to guide teachers and policy makers in productive innovation.

Via Yashy Tohsaku
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Rescooped by giovanni nulli from didattica 2.0
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Classi rovesciate e lezioni video: così si fa lezione nelle scuole 3.0 - Corriere della Sera

Classi rovesciate e lezioni video: così si fa lezione nelle scuole 3.0 - Corriere della Sera | (R)e-Learning | Scoop.it
«Avanguardie educative»: le 22 scuole più innovative d’Italia fanno rete per rivoluzionare l’insegnamento. Le esperienze presentate a Genova

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Smart Future, i risultati del progetto scuola di Samsung - Wired.it

Smart Future, i risultati del progetto scuola di Samsung - Wired.it | (R)e-Learning | Scoop.it
Wired.it Smart Future, i risultati del progetto scuola di Samsung Wired.it Presentato a Milano a giugno dell'anno scorso, il progetto Smart Future di Samsung nasce con l'obiettivo di cambiare il modo di fare scuola grazie all'utilizzo di nuove...

Via Isabella
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Rescooped by giovanni nulli from Pillole di informazione digitale
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La Libera Scuola

La Libera Scuola | (R)e-Learning | Scoop.it

Per essere Buona la Scuola deve essere Libera

 

Oggi viviamo l'Era del Digitale, della Tecnologia, dell'Innovazione.
Ma anche del loro rispettivo abuso, della sistematica violazione dell'elementare diritto alla privacy perpetrata da chi controlla tali canali, dello sperpero di risorse umane ed economiche attuato in nome di prodotti commerciali spacciati per "progresso".
Proponiamo allora un modello diverso, che sappia cogliere le opportunità offerte dalla tecnologia ma lo faccia in modo consapevole. Che sia aperto e condiviso, partecipato ed accessibile. Fondato non sugli strumenti, ma sui metodi.
Partiamo dalla scuola di oggi per partire dalla generazione di domani.


Via graffio
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Rescooped by giovanni nulli from L'impresa "mobile"
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La favola di Mr. Minecraft, dalla periferia ai miliardi con i soldi della Microsoft

La favola di Mr. Minecraft, dalla periferia ai miliardi con i soldi della Microsoft | (R)e-Learning | Scoop.it
Markus Persson cede il videogioco a una cifra record

Via Mirco Mattarozzi
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