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Don’t Lecture Me: Rethinking How College Students Learn | MindShift

Don’t Lecture Me: Rethinking How College Students Learn | MindShift | (R)e-Learning | Scoop.it

At the star-studded Harvard Initiative on Learning and Teaching (HILT) event earlier this month, where professors gathered to discuss innovative strategies for learning and teaching, Harvard’s  professor Eric Mazur gave a talk on the benefits of practicing peer instruction in class, rather than the traditional lecture. The idea is getting traction. Here’s more about the practice.


Via Kim Flintoff
giovanni nulli's insight:

A bit long article, but really interesting, because it starts from practice of teaching and real examples. 

Really good article.

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Dr. Michael Simmons's curator insight, February 7, 2013 3:06 PM

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Dr. Michael Simmons's curator insight, February 7, 2013 3:07 PM

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(R)e-Learning
old and new technologies for new approaches in teaching and learning
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Rescooped by giovanni nulli from E-Learning-Inclusivo (Mashup)
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Flow States: What Game Design Reveals about the Tensions of Storytelling

Flow States: What Game Design Reveals about the Tensions of Storytelling | (R)e-Learning | Scoop.it
"The books that give us the most pleasure, the deepest pleasure, combine uncertainty and satisfaction, tension and release."

A full creat

Via Karen Dietz, juandoming
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Karen Dietz's curator insight, January 29, 2:09 PM

Maria Popova of Brain Pickings does a great job reviewing Peter Turchi's book A Muse And A Maze: Writing As Puzzle, Mystery, And Magic.


The book is fascinating because it talks about creative flow as it relates to both game design and storytelling. The insights share here validate my own experience as a storyteller, teaching storytelling, and my work in my art studio.


If we draw back the veil of what is happening during story crafting -- and story telling -- reading this article gives us much insight. The result is better storytelling.


Enjoy this unique piece!


This review was written by Karen Dietz for her curated content on business storytelling at http://www.scoop.it/t/just-story-it 

Rescooped by giovanni nulli from Second Life and other Virtual Worlds
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OpenSim users pledge $900 to improve vehicles

OpenSim users pledge $900 to improve vehicles | (R)e-Learning | Scoop.it
Members of the OpenSim Virtual Google Plus community have pledged $900 to improve vehicle scripting by fixing bugs with the way llLookAt and llMoveTo commands are implemented in OpenSim.

Via CM Elias
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Rescooped by giovanni nulli from Lim
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INDIRE: sperimentazione stampanti 3d alla scuola dell'infanzia

INDIRE: sperimentazione stampanti 3d alla scuola dell'infanzia | (R)e-Learning | Scoop.it
Lorenzo Guasti, 44 anni, è un ingegnere, impiegato come ricercatore tecnologo presso INDIRE, Istituto Nazionale di Documentazione, Innovazione e Ricerca Educativa. In passato ha lavorato nella comunicazione, formazione e innovazione tecnologica, anche in ambito artistico. Ora si sta occupando, con un team di colleghi, di nuove tecnologie, del fenomeno dei makers, del coding e dell’effetto…

Via lim
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Rescooped by giovanni nulli from E-Learning-Inclusivo (Mashup)
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La Evaluación en la Educación Actual.: CONSTRUCCIÓN DE MATRICES DE VALORACIÓN O RÚBRICAS ANALÍTICAS Y HOLÍSTICAS.

La Evaluación en la Educación Actual.: CONSTRUCCIÓN DE MATRICES DE VALORACIÓN O RÚBRICAS ANALÍTICAS Y HOLÍSTICAS. | (R)e-Learning | Scoop.it

Via Fernando Jesús Rodriguez García, juandoming
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Rescooped by giovanni nulli from Effective Technology Integration into Education
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Resource: Technology Integration and Bloom's Taxonomy

Resource: Technology Integration and Bloom's Taxonomy | (R)e-Learning | Scoop.it

This wheel features the revised Bloom's Taxonomy for the 21st Century and associated digital activities. It is an incredible planning tool for teachers integrating technology in the classroom.


Via Karen Young, Mark E. Deschaine Ph.D.
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Stephania Savva's curator insight, January 15, 2:37 AM

Check out this great resource on Bloom's Taxonomy for the 21st Century and how to use it for integrating technology in the classroom.

Rescooped by giovanni nulli from Effective Education
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Resources for Assessment in Project-Based Learning

Resources for Assessment in Project-Based Learning | (R)e-Learning | Scoop.it
Resources by Topic:

Best Practices for PBL Assessment
PBL and Standardized Tests
Research on PBL Assessment





Project-based learning (PBL) demands excellent assessment practices to ensure that

Via Ana Cristina Pratas, David Mackzum, Ed.D., Mark E. Deschaine Ph.D.
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Sebastian Vargas's curator insight, July 6, 2014 10:41 PM

instruction was effective and that learning took place

David W. Deeds's curator insight, January 6, 8:52 AM

Should come in handy.

Amy Burns's curator insight, January 8, 7:50 AM

Fantastic list of resources.

Rescooped by giovanni nulli from Effective Education
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Excellent Rubric for Using Digital Portfolios in Class

Excellent Rubric for Using Digital Portfolios in Class | (R)e-Learning | Scoop.it
December 22, 2014
Planning to integrate digital portfolios in your instruction? This list of tools is a good place to start with. It contains some useful web applications that you and your students...

Via Javier Sánchez Bolado, Juergen Wagner, Aki Puustinen, Mark E. Deschaine Ph.D.
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Gilbert Faure au nom de l'ASSIM's curator insight, December 23, 2014 8:53 AM

why not use scoop.it as a support for e-portfolios?

Philippe-Didier Gauthier's curator insight, December 23, 2014 1:42 PM

#ePortfolio  Voir la traduction proposée par Gille Le Page.

LEBLOND's curator insight, January 8, 1:01 PM

utilisation du portefolio dans l'education, quelques outils

Rescooped by giovanni nulli from Raspberry Pi
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Arduino from Scratch with Scratch for Arduino

Arduino from Scratch with Scratch for Arduino | (R)e-Learning | Scoop.it
What happens when you combine Arduino, the amazingly simple micro-controller board with Sc... powered by Peatix : More than a ticket.

Via F. Thunus
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Rescooped by giovanni nulli from Educational Technology
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New Media Consortium Publishes 2015 Higher Education Report PREVIEW


Via Jim Lerman, Marco Pozzi
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Rescooped by giovanni nulli from E-Learning-Inclusivo (Mashup)
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What design model for teaching and learning should you use in a digital age?

What design model for teaching and learning should you use in a digital age? | (R)e-Learning | Scoop.it

Via L. García Aretio, juandoming
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Quando, e come, sviluppare competenze digitali attive in una società che ne ha davvero bisogno

Quando, e come, sviluppare competenze digitali attive in una società che ne ha davvero bisogno | (R)e-Learning | Scoop.it

Dal logo ad ora, Stefano Penge, ricostruisce e problematizza i temi proposti dalla code week e dal coding in generale

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Indire

Indire | (R)e-Learning | Scoop.it

Per la settimana del codice, intervista al Prof. Bogliolo, code week ambassador, sui temi riguardanti il coding a scuola.

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Rescooped by giovanni nulli from Invent To Learn: Making, Tinkering, and Engineering in the Classroom
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Can Project-Based Learning Close Gaps in Science Education?

Can Project-Based Learning Close Gaps in Science Education? | (R)e-Learning | Scoop.it
elatively few rigorous studies have examined how well this teaching method actually works

Via sylvia martinez
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sylvia martinez's curator insight, September 29, 2014 2:37 PM

It's so lazy to say that "...relatively few rigorous studies have examined how well this teaching method actually works." I'm glad this study is positive, but how about situating it in DECADES of research that PBL is effective? Is it just easier or flashier to continually claim that something is "NEW!!!"?

Rescooped by giovanni nulli from Education 2.0 & 3.0
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Una guía visual para conectar Google Drive con Edmodo

En el post de hoy estamos compartiendo con los lectores de nerdilandia una guía paso a paso visual, para ayudarle a conectar su  Google Drive  a su cuenta Edmodo.

Via Yashy Tohsaku
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Rescooped by giovanni nulli from Pillole di informazione digitale
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La vita dei giovani sui social media: it’s complicated

La vita dei giovani sui social media: it’s complicated | (R)e-Learning | Scoop.it

danah boyd, un'autrice e ricercatrice americana, ha incontrato migliaia di ragazzi sul tema della vita sui social network e sul web in genere. Ne esce un panorama che non corrisponde a nessun luogo comune.


Via graffio
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Rescooped by giovanni nulli from (I+D)+(i+c): Gamification, Game-Based Learning (GBL)
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The Role Of Video Games In Education: Surprising New Evidence Emerges - Gamification Co

The Role Of Video Games In Education: Surprising New Evidence Emerges - Gamification Co | (R)e-Learning | Scoop.it
How video games in education will play a new role in the classroom setting.

Via ThePinkSalmon
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Rescooped by giovanni nulli from Educational Technology
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The 6 Major Skills for 21st Century Students

The 6 Major Skills for 21st Century Students | (R)e-Learning | Scoop.it
January, 2015
Here is a short two pages PDF document from ISTE (International Society for Technology in Education) which features the six major fluencies (standards) students need to develop in the...

Via Yashy Tohsaku, Marco Pozzi
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Rescooped by giovanni nulli from E-Learning-Inclusivo (Mashup)
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Wearable Technology Meets BYOD

Wearable Technology Meets BYOD | (R)e-Learning | Scoop.it
This will allow them to mitigate data security challenges that accompany the rapid growth and individual adoption of these devices. If you aren’t aware of what devices employees are using, then there is no way to build the right policies around them, leaving your business wide-open to unprotected risks.

Via juandoming
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Creative computing from scratch

Creative computing from scratch | (R)e-Learning | Scoop.it
Scratch è ormai diventato una moda. Quando si parla di “coding”, di programmazione per bambini, si parla inevitabilmente di Scratch. Questa equazione mi infastidisce un po’, come se non si potesse giocare con la programmazione in altro modo, come se Scratch avesse una patente speciale e...
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Rescooped by giovanni nulli from Education 2.0 & 3.0
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2014 Innovating Pedagogy Report

by the Open University
The annual Innovating Pedagogy report explores new forms of teaching, learning and assessment for an interactive world, to guide teachers and policy makers in productive innovation.

Via Yashy Tohsaku
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Rescooped by giovanni nulli from didattica 2.0
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Classi rovesciate e lezioni video: così si fa lezione nelle scuole 3.0 - Corriere della Sera

Classi rovesciate e lezioni video: così si fa lezione nelle scuole 3.0 - Corriere della Sera | (R)e-Learning | Scoop.it
«Avanguardie educative»: le 22 scuole più innovative d’Italia fanno rete per rivoluzionare l’insegnamento. Le esperienze presentate a Genova

Via Isabella
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Rescooped by giovanni nulli from didattica 2.0
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Smart Future, i risultati del progetto scuola di Samsung - Wired.it

Smart Future, i risultati del progetto scuola di Samsung - Wired.it | (R)e-Learning | Scoop.it
Wired.it Smart Future, i risultati del progetto scuola di Samsung Wired.it Presentato a Milano a giugno dell'anno scorso, il progetto Smart Future di Samsung nasce con l'obiettivo di cambiare il modo di fare scuola grazie all'utilizzo di nuove...

Via Isabella
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