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Don’t Lecture Me: Rethinking How College Students Learn | MindShift

Don’t Lecture Me: Rethinking How College Students Learn | MindShift | (R)e-Learning | Scoop.it

At the star-studded Harvard Initiative on Learning and Teaching (HILT) event earlier this month, where professors gathered to discuss innovative strategies for learning and teaching, Harvard’s  professor Eric Mazur gave a talk on the benefits of practicing peer instruction in class, rather than the traditional lecture. The idea is getting traction. Here’s more about the practice.


Via Kim Flintoff
giovanni nulli's insight:

A bit long article, but really interesting, because it starts from practice of teaching and real examples. 

Really good article.

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Dr. Michael Simmons's curator insight, February 7, 2013 3:06 PM

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Dr. Michael Simmons's curator insight, February 7, 2013 3:07 PM

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(R)e-Learning
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Creative computing from scratch

Creative computing from scratch | (R)e-Learning | Scoop.it
Scratch è ormai diventato una moda. Quando si parla di “coding”, di programmazione per bambini, si parla inevitabilmente di Scratch. Questa equazione mi infastidisce un po’, come se non si potesse giocare con la programmazione in altro modo, come se Scratch avesse una patente speciale e...
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Rescooped by giovanni nulli from Education 2.0 & 3.0
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2014 Innovating Pedagogy Report

by the Open University
The annual Innovating Pedagogy report explores new forms of teaching, learning and assessment for an interactive world, to guide teachers and policy makers in productive innovation.

Via Yashy Tohsaku
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Classi rovesciate e lezioni video: così si fa lezione nelle scuole 3.0 - Corriere della Sera

Classi rovesciate e lezioni video: così si fa lezione nelle scuole 3.0 - Corriere della Sera | (R)e-Learning | Scoop.it
«Avanguardie educative»: le 22 scuole più innovative d’Italia fanno rete per rivoluzionare l’insegnamento. Le esperienze presentate a Genova

Via Isabella
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Smart Future, i risultati del progetto scuola di Samsung - Wired.it

Smart Future, i risultati del progetto scuola di Samsung - Wired.it | (R)e-Learning | Scoop.it
Wired.it Smart Future, i risultati del progetto scuola di Samsung Wired.it Presentato a Milano a giugno dell'anno scorso, il progetto Smart Future di Samsung nasce con l'obiettivo di cambiare il modo di fare scuola grazie all'utilizzo di nuove...

Via Isabella
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Rescooped by giovanni nulli from Pillole di informazione digitale
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La Libera Scuola

La Libera Scuola | (R)e-Learning | Scoop.it

Per essere Buona la Scuola deve essere Libera

 

Oggi viviamo l'Era del Digitale, della Tecnologia, dell'Innovazione.
Ma anche del loro rispettivo abuso, della sistematica violazione dell'elementare diritto alla privacy perpetrata da chi controlla tali canali, dello sperpero di risorse umane ed economiche attuato in nome di prodotti commerciali spacciati per "progresso".
Proponiamo allora un modello diverso, che sappia cogliere le opportunità offerte dalla tecnologia ma lo faccia in modo consapevole. Che sia aperto e condiviso, partecipato ed accessibile. Fondato non sugli strumenti, ma sui metodi.
Partiamo dalla scuola di oggi per partire dalla generazione di domani.


Via graffio
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Rescooped by giovanni nulli from L'impresa "mobile"
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La favola di Mr. Minecraft, dalla periferia ai miliardi con i soldi della Microsoft

La favola di Mr. Minecraft, dalla periferia ai miliardi con i soldi della Microsoft | (R)e-Learning | Scoop.it
Markus Persson cede il videogioco a una cifra record

Via Mirco Mattarozzi
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Educación y políticas sociales : sinergias para la inclusión


Via Carlos Brucek, Ramon Aragon, juandoming
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Rescooped by giovanni nulli from E-Learning-Inclusivo (Mashup)
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Personalize Learning: Updated Report Version 3: Personalization vs. Differentiation vs. Individualization

Personalize Learning: Updated Report Version 3: Personalization vs. Differentiation vs. Individualization | (R)e-Learning | Scoop.it
Since we updated the Personalization vs. Differentiation vs Individualization (PDI) chart, it was time to update the report to version 3.

Via juandoming
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Rescooped by giovanni nulli from Invent To Learn: Making, Tinkering, and Engineering in the Classroom
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Why Dewey would applaud the maker movement in schools: | Confessions from the chair

Why Dewey would applaud the maker movement in schools: | Confessions from the chair | (R)e-Learning | Scoop.it

Via sylvia martinez
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Rescooped by giovanni nulli from :: The 4th Era ::
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Handbook | blendsync.org

Handbook | blendsync.org | (R)e-Learning | Scoop.it

The Blended Synchronous Learning Handbook is the primary output of the Blended Synchronous Learning Project. It includes the summative findings of the Blended Synchronous Learning case studies, a Blended Synchronous Learning Design Framework, and a range of other resources and information to support blended synchronous learning design research and practice.


Via Nik Peachey, Jim Lerman
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Fiona Harvey's curator insight, August 7, 4:06 PM

looks interesting and useful to add to the research on blended learning

Jamie Ruppert's curator insight, August 7, 4:49 PM

The Blended Synchronous Learning Handbook is the primary output of the Blended Synchronous Learning Project.

HJJP's curator insight, August 20, 11:16 PM

Single source education has never been very effective, I still remember those days of pure memorization. I was fortunate enough to have relatives that always asked me about what I learned... and they were not interested in me reciting the facts, they were interested in me telling them what I thought, how it impacted my life or those of others.... When I answered them, and they were happy with my answers, I actually got to understand what I had memorized, and certainly got to master the information in a more meaningful way.... It did not always help with getting excellent grades in exams, but I still accurately remember concepts I learned in 3rd grade.... I feel blended learning is the only way of teaching.... this will allow students to understand and implement complex concepts, catapulting them into much high learning than what we experienced 50 years ago.... or 40... or 30... even 20 or in many classrooms, a couple of days ago....

 

Hope to see many teachers utilizing these sort of blended learning... Current technology makes it so much easier...

 

 

Rescooped by giovanni nulli from 3D Virtual Worlds: Educational Technology
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New Minecraft Mod Teaches You Code as You Play

New Minecraft Mod Teaches You Code as You Play | (R)e-Learning | Scoop.it
Like many nine-year-olds, Stanley Strum spends a lot of time building things in Minecraft, the immersive game that lets your create your own mini-universe. The game has many tools. But Stanley is one of many players taking the game a step further by building entirely new features into the game. And, more than that, he’s…

Via David W. Deeds
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David W. Deeds's curator insight, August 18, 11:06 PM

Thanks to Michael D. Smith.

Rescooped by giovanni nulli from Pillole di informazione digitale
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Year of Code in UK. Programmazione insegnata nelle scuole

Year of Code in UK. Programmazione insegnata nelle scuole | (R)e-Learning | Scoop.it

Il 2014, per chi non lo sapesse, è stato dichiarato “Year of Code” nel Regno Unito. Anno del codice, nel senso di “anno della programmazione”. Da settembre, la programmazione verrà insegnata nelle scuole elementari e medie, ovvero tra i 5 e i 16 anni.

...

Non penso che i bambini debbano essere tenuti lontani dalle macchine, né che la logica dell’utenza passiva multimediale debba restare l’unica, o quella privilegiata, fino alla maturità.


Ma il recente fiorire di iniziative per introdurre i bambini alla programmazione (diciamola meglio: per portare dei ragazzini a sviluppare delle app in una sola giornata) mi lascia invece perplesso.


Via graffio
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New Media Consortium Publishes 2015 Higher Education Report PREVIEW


Via Jim Lerman, Marco Pozzi
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Rescooped by giovanni nulli from E-Learning-Inclusivo (Mashup)
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What design model for teaching and learning should you use in a digital age?

What design model for teaching and learning should you use in a digital age? | (R)e-Learning | Scoop.it

Via L. García Aretio, juandoming
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Quando, e come, sviluppare competenze digitali attive in una società che ne ha davvero bisogno

Quando, e come, sviluppare competenze digitali attive in una società che ne ha davvero bisogno | (R)e-Learning | Scoop.it

Dal logo ad ora, Stefano Penge, ricostruisce e problematizza i temi proposti dalla code week e dal coding in generale

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Indire

Indire | (R)e-Learning | Scoop.it

Per la settimana del codice, intervista al Prof. Bogliolo, code week ambassador, sui temi riguardanti il coding a scuola.

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Rescooped by giovanni nulli from Invent To Learn: Making, Tinkering, and Engineering in the Classroom
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Can Project-Based Learning Close Gaps in Science Education?

Can Project-Based Learning Close Gaps in Science Education? | (R)e-Learning | Scoop.it
elatively few rigorous studies have examined how well this teaching method actually works

Via sylvia martinez
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sylvia martinez's curator insight, September 29, 2:37 PM

It's so lazy to say that "...relatively few rigorous studies have examined how well this teaching method actually works." I'm glad this study is positive, but how about situating it in DECADES of research that PBL is effective? Is it just easier or flashier to continually claim that something is "NEW!!!"?

Rescooped by giovanni nulli from 21st Century Learning and Teaching
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Digital Literacy Is the Key to the Future, But We Still Don't Know What It Means

Digital Literacy Is the Key to the Future, But We Still Don't Know What It Means | (R)e-Learning | Scoop.it
The entrance to GitHub is the most Instagram-able lobby in tech. It's a recreation of the Oval Office, and the mimicry is spot-on---except for the rug. Instead of the arrow-clutching American eagle that graces Obama's office rug, it shows the code-sharing site's Octocat mascot gazing into the digital future, just above the motto: "In Collaboration We Trust."

Via Gust MEES
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Gust MEES's curator insight, September 17, 9:32 AM

The entrance to GitHub is the most Instagram-able lobby in tech. It's a recreation of the Oval Office, and the mimicry is spot-on---except for the rug. Instead of the arrow-clutching American eagle that graces Obama's office rug, it shows the code-sharing site's Octocat mascot gazing into the digital future, just above the motto: "In Collaboration We Trust."


ManufacturingStories's curator insight, September 20, 4:39 PM

For more resources on STEM Education visit http://bit.ly/1640Tbl

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Pedagogical Support in MOOCs: A ne Approach to Tutoring


Via Miguel Zapata-Ros, juandoming
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Miguel Zapata-Ros's curator insight, September 11, 7:51 AM

En realación el post anterior destaco la cita:

"These first steps in the evolution of MOOCs have been
studied by researchers and teachers who have reached different
conclusions. In order to counteract the problem of participant dropout, an alternative teaching methodology has been proposed in the form of tutored Mastery Learning (Zapata, 2013). This type of course entails the design, construction and development of an open online course with lexible environments in which an instructor teacher has a key role to play in the four main areas of the design phase of the course: knowledge and analysis of existing theories and practical application; creation and execution of teaching and learning activities; use of instructional design techniques; and regulation and self-assessment in feedback through educational evaluation. It also includes a certain number of TAs (teaching assistants), who verify students’ progress until they have mastered the task, and whose function is to filter interactions to decide which need to be attended to by the instructor teacher."

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Rome 19-20 September 2014

Rome 19-20 September 2014 | (R)e-Learning | Scoop.it

La manifestazione, che si svolgerà venerdì 19 e sabato 20 presso il Dipartimento di Ingegneria dell'Università RomaTre, è organizzata da Codemotion sulla base di un format internazionale che mira a ridurre il gender gap tra le ragazze e la programmazione.

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Rescooped by giovanni nulli from iGeneration - 21st Century Education
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Help Students Find Credible Sources using Google Scholar

Help Students Find Credible Sources using Google Scholar | (R)e-Learning | Scoop.it
Google Scholar is one of the most useful but often overlooked research and academic tools available to students and educators online.

Via Tom D'Amico (@TDOttawa)
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Claudia Estrada's curator insight, November 4, 11:50 AM

Would be a good tool to add to our students toolbox.  

 

ATweetsville's curator insight, November 4, 12:24 PM

Not just for teaching kids to properly cite sources- hopefully it creates a habit of checking the validity of information you find on the internet (aka, no more blindly reposting/retweeting inaccurate info masquerading as fact).

Mark Treadwell's curator insight, November 4, 1:22 PM

This is 'one of those essential skills'

 

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Bloom's 'Digital' Taxonomy - Printable Reference Table

Bloom's 'Digital' Taxonomy - Printable Reference Table | (R)e-Learning | Scoop.it
This overview shows the progression of Bloom's Digital Taxonomy, how each thinking skill applies in practice, and examples of activities using digital tools.

Via Alfredo Calderon, juandoming
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Rescooped by giovanni nulli from 3D Virtual Worlds: Educational Technology
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OpenSim passes 50,000 region milestone

OpenSim passes 50,000 region milestone | (R)e-Learning | Scoop.it
OpenSim’s 40 largest grids gained over 3,000 new regions this month, many thanks to the new varregion functionality. Registered users and active users also increased this month, despite the summer season...

Via David W. Deeds
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David W. Deeds's curator insight, August 19, 8:25 PM

Woo hoo! 50,000! Thanks to Hypergrid Business.

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Gartner Hype Cycle 2014 and 2000 digital business technologies

Gartner Hype Cycle 2014 and 2000 digital business technologies | (R)e-Learning | Scoop.it
The Gartner Hype Cycle 2014's focus is on the digital business and the 2,000 technologies, grouped into 119 areas, that you need to get there.

Via A.Busetti, Mirco Mattarozzi
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