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Don’t Lecture Me: Rethinking How College Students Learn | MindShift

Don’t Lecture Me: Rethinking How College Students Learn | MindShift | (R)e-Learning | Scoop.it

At the star-studded Harvard Initiative on Learning and Teaching (HILT) event earlier this month, where professors gathered to discuss innovative strategies for learning and teaching, Harvard’s  professor Eric Mazur gave a talk on the benefits of practicing peer instruction in class, rather than the traditional lecture. The idea is getting traction. Here’s more about the practice.


Via Kim Flintoff
giovanni nulli's insight:

A bit long article, but really interesting, because it starts from practice of teaching and real examples. 

Really good article.

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Dr. Michael Simmons's curator insight, February 7, 2013 3:06 PM

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Dr. Michael Simmons's curator insight, February 7, 2013 3:07 PM

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(R)e-Learning
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Bloom's 'Digital' Taxonomy - Printable Reference Table

Bloom's 'Digital' Taxonomy - Printable Reference Table | (R)e-Learning | Scoop.it
This overview shows the progression of Bloom's Digital Taxonomy, how each thinking skill applies in practice, and examples of activities using digital tools.

Via Alfredo Calderon, juandoming
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Rescooped by giovanni nulli from 3D Virtual Worlds: Educational Technology
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OpenSim passes 50,000 region milestone

OpenSim passes 50,000 region milestone | (R)e-Learning | Scoop.it
OpenSim’s 40 largest grids gained over 3,000 new regions this month, many thanks to the new varregion functionality. Registered users and active users also increased this month, despite the summer season...

Via David W. Deeds
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David W. Deeds's curator insight, August 19, 8:25 PM

Woo hoo! 50,000! Thanks to Hypergrid Business.

Rescooped by giovanni nulli from L'impresa "mobile"
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Gartner Hype Cycle 2014 and 2000 digital business technologies

Gartner Hype Cycle 2014 and 2000 digital business technologies | (R)e-Learning | Scoop.it
The Gartner Hype Cycle 2014's focus is on the digital business and the 2,000 technologies, grouped into 119 areas, that you need to get there.

Via A.Busetti, Mirco Mattarozzi
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Rescooped by giovanni nulli from Invent To Learn: Making, Tinkering, and Engineering in the Classroom
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Teach the Whole Family to Code: MIT Media Lab Family Creative Learning Guide

Teach the Whole Family to Code: MIT Media Lab Family Creative Learning Guide | (R)e-Learning | Scoop.it
Ricarose Roque and colleagues at MIT's Lifelong Kindergarten Lab have released lesson plans and materials for a five workshop series introducing kids and parents into computing and maker culture.

Via sylvia martinez
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Rescooped by giovanni nulli from Invent To Learn: Making, Tinkering, and Engineering in the Classroom
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Sketch It Make It: Design for 3D printers, Laser Cutters, and CNC Routers using sketch recognition on a free iPad app.

Sketch It Make It: Design for 3D printers, Laser Cutters, and CNC Routers using sketch recognition on a free iPad app. | (R)e-Learning | Scoop.it
Try Sketch It Make It, an easy, free iPad drawing app for laser cutter projects and 3D printing using sketch recognition.

Via sylvia martinez
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Italia Lavoro lancia il manifesto degli artigiani digitali: dieci proposte per l’occupazione giovanile | Il giornale delle pmi

Italia Lavoro lancia il manifesto degli artigiani digitali: dieci proposte per l’occupazione giovanile | Il giornale delle pmi | (R)e-Learning | Scoop.it
Il documento ha l’obiettivo di sostenere nuovi modelli di produzione e verrà presentato a Governo e parti sociali. È il risultato dei recenti incontri org

Via Mirco Mattarozzi
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Rescooped by giovanni nulli from Active learning in Higher Education
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Project-Based Learning Through a Maker's Lens - Edutopia

Project-Based Learning Through a Maker's Lens - Edutopia | (R)e-Learning | Scoop.it

"The rise of the Maker has been one of the most exciting educational trends of the past few years. A Maker is an individual who communicates, collaborates, tinkers, fixes, breaks, rebuilds, and constructs projects for the world around him or her. A Maker, re-cast into a classroom, has a name that we all love: a learner. A Maker, just like a true learner, values the process of making as much as the product. In the classroom, the act of Making is an avenue for a teacher to unlock the learning potential of her or his students in a way that represents many of the best practices of educational pedagogy. A Makerspace classroom has the potential to create life-long learners through exciting, real-world projects."


Via John Evans, Kim Flintoff
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Ivon Prefontaine's curator insight, July 23, 7:04 PM

This sounds remarkably similar to John Dewey who used the word reconstructing in describing real-world, concrete learning that can happen. This takes exceptional pedagogy and teaching in building  relationships with students.

june holley's curator insight, July 24, 7:29 AM

Maker activities are great examples of self-organizing and we can learn a lot from how Maker Movement organizes space to support people's self-organizing.

Darleana McHenry's curator insight, August 16, 7:27 PM

This is so cool looking and perfect for Middle School Students.

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Una ciudad con Realidad aumentada: Smart Cities...

Una ciudad con Realidad aumentada: Smart Cities... | (R)e-Learning | Scoop.it
Al ser domingo, un día para muchos de relax, os presentamos un video futurista sobre aplicaciones de Realidad Aumentada. Como ya hemos comentado, todo lo que aparece en el video a día de hoy es posible hacerlo con nuestros potentes smartphones.

Via María José Hernández, juandoming
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Athabasca University Press - Online Distance Education: Towards a Research Agenda

Athabasca University Press - Online Distance Education: Towards a Research Agenda | (R)e-Learning | Scoop.it
AU Press publishes scholarly monographs, journals and websites. Electronic publications of AU Press are freely available online via open access.

Via Miguel Zapata-Ros, juandoming
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Rescooped by giovanni nulli from Teach and tech
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Coding for Kindergarteners

Coding for Kindergarteners | (R)e-Learning | Scoop.it
Teaching young children to code is far from a tedious exercise with the thoughtful, age-appropriate use of game-like apps and robotic devices.

Via Luísa Lima
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LinkedIn is the #1 Source for Professional Content

LinkedIn is the #1 Source for Professional Content | (R)e-Learning | Scoop.it
It's finally happened. LinkedIn surpassed online news sources, Facebook, and Twitter as the go-to source for professional content consumption. LinkedIn Eme

Via Neil Ferree, juandoming
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Neil Ferree's curator insight, June 30, 12:24 PM

The #1 Source for Professional Content

When it comes to eBook Downloads LinkedIn Bests Facebook by a Ratio of 75:1

Depending on your definition of professional content and your reader's appetite for such content, it looks like LinkedIn is head and shoulders above Facebook, Google+ and Twitter by a wide margin.

Rescooped by giovanni nulli from Pillole di informazione digitale
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Hackmeeting 2014 a #Bologna #XM24 - Carmilla on line ®

Hackmeeting 2014 a #Bologna #XM24 - Carmilla on line ® | (R)e-Learning | Scoop.it

di Jacopo Anderlini

Il prossimo 27, 28 e 29 giugno, a Bologna presso lo Spazio Sociale Autogestito XM24, via Fioravanti 24, si terrà la diciassettesima edizione dell’Hackmeeting: una tre giorni che dal 1998 unisce e mette in relazione i vari soggetti che animano il mondo delle controculture digitali. Certo, non basta questa scarna definizione a dare conto della composizione che caratterizza, e ha caratterizzato, l’evento e l’importanza che questo ha significato, e significa, per i movimenti sociali e controculturali.


Via graffio
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Maker Education and Experiential Education

Maker Education and Experiential Education | (R)e-Learning | Scoop.it
As those who follow me on Twitter and via this blog know, I am an advocate of the Maker Education movement.  The reason, as I've mentioned, is that I come from a background in Experiential Educatio...

Via Ana Cristina Pratas, juandoming
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Ivon Prefontaine's curator insight, June 23, 2:12 PM

Students, particularly younger children, learn by doing something meaningful and relevant in the moment. This requires teaching which is more than coaching and calls on teaching as a creative enterprise.

Rescooped by giovanni nulli from :: The 4th Era ::
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Handbook | blendsync.org

Handbook | blendsync.org | (R)e-Learning | Scoop.it

The Blended Synchronous Learning Handbook is the primary output of the Blended Synchronous Learning Project. It includes the summative findings of the Blended Synchronous Learning case studies, a Blended Synchronous Learning Design Framework, and a range of other resources and information to support blended synchronous learning design research and practice.


Via Nik Peachey, Jim Lerman
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Fiona Harvey's curator insight, August 7, 4:06 PM

looks interesting and useful to add to the research on blended learning

Jamie Ruppert's curator insight, August 7, 4:49 PM

The Blended Synchronous Learning Handbook is the primary output of the Blended Synchronous Learning Project.

HJJP's curator insight, August 20, 11:16 PM

Single source education has never been very effective, I still remember those days of pure memorization. I was fortunate enough to have relatives that always asked me about what I learned... and they were not interested in me reciting the facts, they were interested in me telling them what I thought, how it impacted my life or those of others.... When I answered them, and they were happy with my answers, I actually got to understand what I had memorized, and certainly got to master the information in a more meaningful way.... It did not always help with getting excellent grades in exams, but I still accurately remember concepts I learned in 3rd grade.... I feel blended learning is the only way of teaching.... this will allow students to understand and implement complex concepts, catapulting them into much high learning than what we experienced 50 years ago.... or 40... or 30... even 20 or in many classrooms, a couple of days ago....

 

Hope to see many teachers utilizing these sort of blended learning... Current technology makes it so much easier...

 

 

Rescooped by giovanni nulli from 3D Virtual Worlds: Educational Technology
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New Minecraft Mod Teaches You Code as You Play

New Minecraft Mod Teaches You Code as You Play | (R)e-Learning | Scoop.it
Like many nine-year-olds, Stanley Strum spends a lot of time building things in Minecraft, the immersive game that lets your create your own mini-universe. The game has many tools. But Stanley is one of many players taking the game a step further by building entirely new features into the game. And, more than that, he’s…

Via David W. Deeds
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David W. Deeds's curator insight, August 18, 11:06 PM

Thanks to Michael D. Smith.

Rescooped by giovanni nulli from Pillole di informazione digitale
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Year of Code in UK. Programmazione insegnata nelle scuole

Year of Code in UK. Programmazione insegnata nelle scuole | (R)e-Learning | Scoop.it

Il 2014, per chi non lo sapesse, è stato dichiarato “Year of Code” nel Regno Unito. Anno del codice, nel senso di “anno della programmazione”. Da settembre, la programmazione verrà insegnata nelle scuole elementari e medie, ovvero tra i 5 e i 16 anni.

...

Non penso che i bambini debbano essere tenuti lontani dalle macchine, né che la logica dell’utenza passiva multimediale debba restare l’unica, o quella privilegiata, fino alla maturità.


Ma il recente fiorire di iniziative per introdurre i bambini alla programmazione (diciamola meglio: per portare dei ragazzini a sviluppare delle app in una sola giornata) mi lascia invece perplesso.


Via graffio
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Rescooped by giovanni nulli from Story and Narrative
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The cognitive importance of storytelling

The cognitive importance of storytelling | (R)e-Learning | Scoop.it
Last week, I shared Dr. Klaus Oberauer’s research into how working memory operates and how multitasking is more fiction than reality. One of the key findings in Dr. Oberauer’s work is that there are three functional components of working memory: the active center of attention that is being processed by the brain, the active data [...]

Via Gregg Morris
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Carlos Rodrigues Cadre's curator insight, August 15, 2:30 PM

adicionar a sua visão ...

Nacho Vega's curator insight, August 18, 6:53 AM

What makes one person more memorable than another? 


Follow this link

Rescooped by giovanni nulli from E-Learning-Inclusivo (Mashup)
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Why Some Schools Are Selling All Their iPads

Why Some Schools Are Selling All Their iPads | (R)e-Learning | Scoop.it
Four years after Apple introduced its popular tablet, many districts are switching to laptops.

Via Guido Knaus, Juergen Wagner, juandoming
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Quanto costa veramente la privacy su internet?

Quanto costa veramente la privacy su internet? | (R)e-Learning | Scoop.it
Qual è il prezzo della privacy? Ce lo chiediamo in molti e nessuno riesce a fornire una risposta.

Un problema non da poco dato che la privacy sembra essere il bene di scambio per eccellenza nel mercato dei servizi Internet. Pensare che servizi comeFacebook e Gmail siano gratuiti per il semplice fatto che non richiedono unatransazione monetaria è una delle grandi ingenuità dei nostri tempi. “Sono gratis perché ti fanno vedere la pubblicità e quindi si ripagano in quel modo” obbiettano i più miopi tra gli ingenui, senza sapere che l'aspetto dell'advertising in sé è solo marginale nel modello di business di questi soggetti. La forza di questo modello non è tanto infilare dei banner pubblicitari nei siti (che a ben vedere è alla portata di tutti), quanto far apparire il banner giusto, alla persona giusta, nel momento giusto e nelle modalità giuste. E per fare ciò devi sapere davvero tante cose sui tuoi singoli utenti.

...

In questo scenario però si inseriscono alcuni casi in cui la libertà di scelta dell'utente è ancor più complessa e uno dei più mastodontici è tornato di recente agli onori della cronaca grazie a un'articolata email postata da Luciano Paccagnella (docente all’Università degli studi di Torino) nella lista di discussione del Centro Nexa di Torino. Il tema è quello della migrazione di molti atenei italiani dal loro vecchio sistema di posta elettronica a Gmail, aderendo all'offerta educational predisposta da Google specificamente per scuole e università. Paccagnella mette in luce tutte le principali note dolenti di questa scelta, estendendo e approfondendo quanto un paio di anni fa era già stato segnalato da Andrea Rossetti relativamente al caso Bicocca.


Via graffio
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Review: Inside 3D Printing Melbourne Day 1 - 3D Printing Industry

Review: Inside 3D Printing Melbourne Day 1 - 3D Printing Industry | (R)e-Learning | Scoop.it
Angela Daly rounds up day one of the Inside 3D printing event taking place in Melbourne, Australia this week.

Via Elias Laitila
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Engaging with Massive Online Courses


Via Miguel Zapata-Ros, juandoming
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Rescooped by giovanni nulli from Effective Education
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Journal of Learning Analytics

Journal of Learning Analytics | (R)e-Learning | Scoop.it
Journal of Learning Analytics

Via Ana Cristina Pratas, Marco Pozzi, Mark E. Deschaine, PhD
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Edilizia scolastica: ci sono 784 milioni da spendere - Wired

Edilizia scolastica: ci sono 784 milioni da spendere - Wired | (R)e-Learning | Scoop.it
Per una volta i fondi per l'edilizia scolastica ci sono e il governo promette altri tre miliardi, ma la mappatura delle scuole dove intervenire procede a rilento

Via Mirco Mattarozzi
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Hackmeeting 2014 a Bologna: dalle stampanti 3D allo studio di Twitter

Hackmeeting 2014 a Bologna: dalle stampanti 3D allo studio di Twitter | (R)e-Learning | Scoop.it
Stampanti 3D, Twitter e progetti open source. L'Hackmeeting 2014, il raduno annuale delle controculture digitali, si è tenuto a Bologna, nel centro sociale

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Rescooped by giovanni nulli from Effective Education
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20 Great Rubrics for Integrating Bloom's Tassonomy

20 Great Rubrics for Integrating Bloom's  Tassonomy | (R)e-Learning | Scoop.it
20 Great Rubrics for Integrating Bloom's Digital Taxonomy in Your Teaching ~ Educational Technology and Mobile Learning on Educación a Distancia (EaD) curated by L.

Via Mark E. Deschaine, PhD
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Ivon Prefontaine's curator insight, June 26, 1:10 PM

These might be helpful. It is important to note that rubrics were originally designed to guide learning and for assessment for learning rather than summative assessement.

Lara Madden's curator insight, July 9, 4:15 PM

Always good to find another good rubric.