An editorial explaining the shift from gaming at home with a room full of friends to gaming at home with each friends gaming at their own home.
Not all social gaming experiences were packed with camaraderie; in fact it was occasionally the opposite. Whether playing cooperatively and battling for the higher score in games like Battletoads or playing competitively to see who will come out victorious in games like Mario Party or Mario Kart, players found fun in the competition, and being in the same room as your friend made the competition more personal. Not wanting to sulk in the loss, hear the boastful celebration of the competition, or deal with having to hand over the controller because of the failure to come out victorious; players took the game more personally, creating a more competitive experience which when combined with friends, created more intense moments. While it may seem like this competition would be damaging, friendships aren’t damaged by friendly competition. Although friends take losing to each other in games personally, it only creates a closer bond through friendly competition. Even if communication is non-existent for a few days while the loser sulks and practices.
Via Gary Hayes