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UX-UI-Wearable-Tech for Enhanced Human
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Gamification growing in wellness

Gamification growing in wellness | UX-UI-Wearable-Tech for Enhanced Human | Scoop.it
According to a recent survey conducted by WorldatWork and Buck Consultants, employers list gamification as their most common strategy for engaging employees in wellness programs.
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How digital health gamified tools help kids form better habits

How digital health gamified tools help kids form better habits | UX-UI-Wearable-Tech for Enhanced Human | Scoop.it

Even as the players solidify in the burgeoning adult health tracking space, a growing number of companies is looking to apply digital health and self-tracking lessons to childhood issues and the challenge of getting kids to be more active.

 

Here is an accurate review from Jonah Comstock of Zamzee, GeoPalz, Sqord, the gamification opportunities and issues.

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Play to win: 7 steps to making gamification work in enterprise

Play to win: 7 steps to making gamification work in enterprise | UX-UI-Wearable-Tech for Enhanced Human | Scoop.it

Gamification doesn't always work. LevelEleven's CEO offers these simple tips for implementing an effective system.

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Nike+Kinect Training

Unveiled at the E3 by Stefan Olander, Nike's VP of Digital Sport (who also released at the same time his must-read book "Velocity"),  Nike+ Kinect Training will bridge the gap between your outdoor workouts and your living-room training in front of your Kinect.

Developped by Microsoft studios, the UX is an astonishing mutli-sport experience. As the trailer seems to reveal it, you could gather your Nike+ Fuel Gauge with the ones you will fill through your Kinect Fitness experience. Coming this fall. Can't wait... 

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5 Ways Leaders Win At Gamification Technology

5 Ways Leaders Win At Gamification Technology | UX-UI-Wearable-Tech for Enhanced Human | Scoop.it

Gamification uses online gaming and smart design to hire and engage employees, boost performance and give a jolt of adrenaline to everyone’s work lives. At its best, gamification is a blast! And many people believe it works. Which is why 70 percent of Forbes Global 2000 companies have announced plans to deploy it in some form or other.

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Gamification: professional design is the key for success

Gamification: professional design is the key for success | UX-UI-Wearable-Tech for Enhanced Human | Scoop.it

"Brushed your teeth this morning? Congratulations, you get 20 points. Hit your quarterly performance target early? Good work, you get half a day's extra holiday..."

 

BBC journalist Nic Fleming investigates the hype of Gamification, a 2011 buzzword and future trend that does not araise exactly like Gartner predicted.

A lot of companies or agencies are trying to make gamification, but because of poor Gamedesig, Gartner predicts that by 2014, 80% of the gamification applications will fall to deliver.

Detailed review...

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Olivier Janin's comment, March 6, 2013 8:29 AM
read also on BBC News "Gamification time: what if everything were just a game?" (2011) http://www.bbc.co.uk/news/business-13749897
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Track your fitness with Novusport’s social mobile sports game

Track your fitness with Novusport’s social mobile sports game | UX-UI-Wearable-Tech for Enhanced Human | Scoop.it

Novusport measures and ranks your activity. The more you play sports, the more you score.

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Stanford University Research : Rewritable digital data stored in live DNA

Stanford University Research :  Rewritable digital data stored in live DNA | UX-UI-Wearable-Tech for Enhanced Human | Scoop.it

One day, we could store our Gaming Profile directly on our DNA ?

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