Third and last part of the great article series written by Tim Chang (Mayfield Fund). "The Aspirational Self and the Quantified Self dovetail to create a kind of feedback loop that drives self-promotional behavior in the user on social networks"
A new paper in American Psychologist, the flagship journal of the American Psychological Association, looks at the positive effects of video game play. I’ve already written about the 5 reasons I’m buying my kids a Wii U this holiday season.
Earlier today, the FDA released a letter it sent last Friday to personal genomics startup 23andMe.
The warning letter served notice to the company — and the broader digital health startup community — that the power of the FDA is not something to be taken lightly.
Failure to take adequate corrective action may result in regulatory action being initiated by the Food and Drug Administration without further notice. These actions include, but are not limited to, seizure, injunction, and civil money penalties. James L. Woods — Deputy Director, Patient Safety and Product Quality, Food and Drug Administration
It’s a strongly worded warning against the high-profile personal genomics startup. Founded in 2006, the company has raised over $160 million through some leading Venture Capitalists including New Enterprise Associates, Mohr Davidow, Google Ventures — and Google Co-Founder himself — Sergey Brin.
Olivier Janin's insight:
Lots of coverage and reactions about this news. They underline how much the access to the datas and even more to analysis of personal genomics is a key issue for the Regulation Authorities. I personally think that bright Regulation is a key to develop this business with the individual privacy protection.
On this topic, read also these reactions and info :
Samsung is a multibillion company with 425,000 employees and a massive supply chain. Pebble is 40-strong and fueled by $10 million in Kickstarter money.
So you might be surprised at which one is making the better smartwatch. On Wednesday, Pebble unveiled the latest steps in its effort to take over your wrist. It has a new, more powerful developer kit, and it finally supports all of the notifications coming out of iOS. Oh, and it also has companies like Foursquare, Yelp, and GoPro making native apps for the device.
“ Polar lance une application permettant à un entraîneur de surveiller les pulsations cardiaques de toute son équipe. Indissociables des montres de sport lorsque l’on entend effectuer un entraînement en bonne...”
That didn't take long. Quit literally about 5 days from the date of the FDA's warning letter to 23andMe (11/22 – here) and the filing of a class action law suit in the Southern District Court of California (11/27 – here).
With the increase of mobile technology and applications, we have also witnessed an increase in data tracking and the “quantified self” trend. Put simply, the “quantified self” involves associating metrics with personal tracked information. There are food logs used to track one’s diet, applications that track running/walking activity, and wearable hardware that tracks other physical activities. SiliconANGLE has covered several of these trackers (you can find some of them here, here, and here.) But what, if any, are the downsides to this tracking and self-quantifying trend?
In this video Timothy Jordan gives developers a sneak peek of the brand new Glass Developer Kit.
“Unlike Google Mirror API, the interface that Glass developers have been using up to now, the GDK will allow for offline Glassware functionality, real-time user response and ‘deeper access to hardware, such as the accelerometer and the GPS.’ Jordan went on to demonstrate each of these additions via specific apps that take advantage of the GDK’s abilities,”
Control, compounded by an immersive first-person perspective, may be the key to the first-person shooter’s appeal.
(...) Nacke, along with cognitive scientist Craig Lindley, who directs theIntelligent Sensing and Systems Laboratory at Australia’s Commonwealth Scientific and Industrial Research Organization, decided to look at the game-playing experience of the first-person shooter on a physical level: What happens to a player’s body during the game?
Olivier Janin's insight:
Intersting analysis and research related to the "flow" which sustains all of our engagement designs.
The tool developed by London-based uMotif enables patients suffering from serious, long-term illness to monitor their own condition and also gives them exercises to do, reducing much of the to-and-fro between doctor and patient.