UX-UI-Wearable-Tech for Enhanced Human
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UX-UI-Wearable-Tech for Enhanced Human
We can Positively Play with our Digitalized Inner World.
Curated by Olivier Janin
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Pokémon Go Plus delayed to September

Pokémon Go Plus delayed to September | UX-UI-Wearable-Tech for Enhanced Human | Scoop.it

When Nintendo revealed that a Pokémon AR game was in the works last September, it also mentioned a companion wearable designed to notify players when they’re close to a Pokémon or a Pokéstop.

 

The Pokémon Go Plus was slated to arrive at the end of this month, but Nintendo has now announced that its launch has been pushed to some time in September. The Bluetooth-based device, which can be pinned to your clothing or strapped on to your wrist, will go on sale for $34.99.

Olivier Janin's insight:

Will Pokemon GO be only a passing trend ?

Being involved into the Gaming Industry crossing with Digital Health, here are my 50 cents about Pokemon Go.

I am a casual gamer, regularly playing mobile games and AAA console games.

 

Pokemon Go mixes Geolocalisation and Augmented Reality. It can be categorized as an "Alternate Reality Game". Pokemon Go is not the first mobile game that mix Geolocalisation and Augmented Reality ("AR") (eg. Ghost Busters App in 2012.) But none of its predecessors have reached a so fast growing phenomenon.

We must mention "Ingress" - edited by Google and developed by Niantic Games - that is a great successful game with geoloc but no AR (the Pokemon Go geolocalisation DB is based on Ingress) So what makes the difference ?

 

3 reasons are sustaining Pokemon Go sucess :

  •  the strength of an historical licence makes the App induced Nintendo's nostalgia from our teenagers experiences. Pokemon Go is turning us into Kidults, recovering childish pleasure while the world is convulsed by violence and bad news.
  • the narrative coherence: "catch em all" is the moto of Pokemon universe. This game is purely coherent with the original storyline. Its concept is very clear and compelling to anybody who knows the trading cards or the TV series that have been our life
  • the gameplay itself : free to play, generous, unlimited, social, perfectly using the AR which is quiet new for the mass.

 

Since 2006 and the first Nike-iPod actimeter, I have been using / testing all the Quantified-Self solutions available on the market. None of them was enough gamified to engage me into a strong and durable behavior change.

 

I don't know if Pokemon Go will succeed in making people regularly workout for a long period of time. But what I'm sure of is that Fitbit or Withings should definitely envision to partner with entertainment companies to make their experiences more Playful.

 

That's the EntertRainment vision I follow with my team to deliver App and UX that triggers self-care behaviors.

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E3 2012: A Closer Look at Wii Fit U's "Fit Meter"

E3 2012: A Closer Look at Wii Fit U's "Fit Meter" | UX-UI-Wearable-Tech for Enhanced Human | Scoop.it

Unveiled during the E3 Nintendo Press Conference and on the Booth, the FitMeter embeds an accelerometer, an altimeter and an atmospheric pressure sensor, what is a breakthrough within the actual QS devices market. 

I am impatient to test this Nintendo device and the related UX as it brighlty predicts the type of workhouts done and offers a accurate calculation of the effort.

 

"Wii Fit and Wii Fit Plus have combined to move over 43 million copies over the past four years, many of them purchased right alongside the Wii itself by converts stepping into system ownership just so they can drop some pounds. If Nintendo can make that happen again, the Wii U could get a huge holiday season and New Year's resolution boost thanks to Wii Fit U and its new Fit Meter." (IGN)

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Nintendo introduces Wii Fit U Direct

Nintendo introduces Wii Fit U Direct | UX-UI-Wearable-Tech for Enhanced Human | Scoop.it

Introducing Wii Fit U Direct, a range of games and services Nintendo made including a pedometer (WiiFit meter) and using the Wii Balance Board. (a good opportunity to take it out from its locker?)

Release : November and December 2013

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