Something clicked in my head while writing my most recent article. While looking at the various paradigms that have grown from Twitter’s UI, I noticed an aspect of design that is oft overlooked. That aspect is gestures.
Gestures are something we use on a daily basis, but despite this, few people look at them as an element of an applications UI. I’m going to cover just a few basic gestures as well as a bit of insight as to how they may be used more efficiently in the future.
Since the creation of touch screens, gestures have reigned in an entirely new aspect as to how we interact with our devices. As designers, we often only focus on the visual aspects of design, but hidden beneath (or above?) the visuals of what we create, there is an otherwise invisible concept.
Gestures allow users to perform specific tasks in an extremely efficient and more dynamic manner. Some of the gestures we’re most used to are swipe to unlock, pinch to zoom, and pull to refresh. While those are relatively basic by most means, gestures have evolved greatly. Third party developers have began to truly utilize the potential that multi-touch displays hold, all within their apps.
Three applications that I have used and stick out to me most are Clear, Pair, and Paper.