"A significant milestone in the marriage of text, photos and deep interactivity." Mac Slocum's interview from August 2010 with Theodore Gray is well worth revisiting. Months later, in February 2011 at O'Reilly Media's Tools of Change, we all saw the revolving, gleaming images of The Elements, luminous on the big screens in Gray's presentation. Objective-C programming and Wolfram's Mathematica were behind it, but, as Gray told Slocum, warming the hearts of Books in Browsers fans, "both the print and ebook versions started out as a website." With Touchpress now five years old and the maker of many apps, its founder Gray reminds us: "The common thread is that these technologies must be approached with the eye of an artist and a dreamer." -- Porter Anderson
It all started with a book. In 2006, I set out to write an interactive history of Paris for teens and tweens, motivated by the simple truth that many young people find history boring. Yet history is just a collection of great stories. If told well, they can capture even the youngest imaginations.
From our friends over at Kidlitosphere Central: We are thrilled to announce that registration for KidLitCon 2015 is now open. We have been working on superior content for our two days of discussion and networking. We are expecting topics…
At this year’s Bologna Children’s Book Fair (29 Mar – 4 Apr), I had the pleasure of experiencing the top fiveBolognaRagazzi Digital Award winning apps before they were announced to the public. All beautiful works developed specifically for the screen, they prove that 2014 was the year children’s apps truly broke from the boundaries imposed by the page.
At every writers conference or self-publishing panel the question that almost always inevitably comes up is: “How much will self-publishing really cost me?” Because the book publishing industry is one of the last industries to go digital, it's going through a quick transition.
But let’s focus on a new and better story. Disruption clears a path for pioneers, visionaries who see an opportunity where others see a threat. When it comes to ebooks, a few publishers are worthy of note. They not only experiment with technology in ways that significantly enhance the product, but they also reach out … Continue reading Digital publishing: In praise of pioneers →
First Book, a new nonprofit, White House-led initiative, has joined forces with publishers, other nonprofits, and the New York Public Library to create an app called Open eBooks that will bring free literature to students across the country. The app is currently being developed by a team of tech leaders working with the New York Public Library, the Digital Public Library of America, and the Institute of Museum and Library Services, and will provide readers aged 4 to 18 years old, from low-income homes, with thousands of free e-books.
The Cat in the Hat - Read & Learn is a new app from the talented team at Oceanhouse Media. Launched in 2009, this developer has produced hundreds of high-quality apps for young readers, including all of the titles from Dr. Seuss. Their new version of The Cat in The Hat will not disappoint, but what is different in this title? How has "Read & Learn" improved or changed the digital reading experience?
Fans of David Wiesner are familiar with his talent for visual storytelling. Many of his books actually contain no words, as is the case for this app. That leaves readers (or in this case the app users) the ability to use their imaginations and create their own version of what is going on.
The white and blue pencil zooms into a snow scene full of sledding bugs and snowflakes. You can even zoom into some mold on a sandwich and discover a whole forest scene, including a ladybug family on a picnic together. via http://smartappsforkids.com
Mobile is a major e-learning trend both educators and designers should watch closely in the upcoming year. Not only will mobile platforms provide an increasingly personalized experience, but also offer... more »
Last fall (2014) I participated in a survey of over 50 app reviewers by Big Ideas Machine, about how we decide which apps to cover, how many requests we get, how best to get our attention and other aspects of this new industry.
The results are very interesting, with just a few charts I’ve shared here. I found myself nodding my head often in agreement, although there are a lot of nuances to getting an app reviewed, especially depending on your app’s genre, audience and long-term value. I know I learned a lot!
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