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Rescooped by daniela blagojevic from Richard Kastelein on Second Screen, Social TV, Connected TV, Transmedia and Future of TV
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BBC Worldwide to Produce Multi-Platform Fantasy Series - Home Media Magazine

BBC Worldwide to Produce Multi-Platform Fantasy Series - Home Media Magazine | Public Service Media | Scoop.it
Home Media MagazineBBC Worldwide to Produce Multi-Platform Fantasy SeriesHome Media MagazineBBC Worldwide Productions and Quality Transmedia will co-produce the comic book “Peter Panzerfaust” as an animated motion comic series and eventually as a...

Via Richard Kastelein
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Rescooped by daniela blagojevic from Crowdsourcing and Content Strategy
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Roles of audience participation in multiplatform television: From fans and consumers, to collaborators and activists

Roles of audience participation in multiplatform television: From fans and consumers, to collaborators and activists | Public Service Media | Scoop.it
This essay explores the dimensions of audience participation in Spanish television channels and their websites.

Via Sandrine Muller
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Sandrine Muller's curator insight, December 18, 2012 12:01 PM

There is a lack of information about how broadcastersmanage the contributions of the audience. If media operators want to build a better onlinecommunication with their audience and establish a fruitful arena for opinion exchange, theyneed to create more transparent tools of participation and enable an improved space of opinion exchange between users and program producers.

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In Iceland, social media boost the economy | SmartPlanet

In Iceland, social media boost the economy | SmartPlanet | Public Service Media | Scoop.it
Iceland is engaging the population through social media, creating significant governmental changes and boosting the economy.
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Rescooped by daniela blagojevic from Pervasive Entertainment Times
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Why PBS Public Service Broadcasting in US see R&D & tech partnerships towards multi platform absolutely critical

Why PBS Public Service Broadcasting in US see R&D & tech partnerships towards multi platform absolutely critical | Public Service Media | Scoop.it

In addition, we’re experimenting with game mechanics that use a computer’s microphone and webcam, and require children to clap or make gestures – to jump or use their hands to make moves in a game. We’re also conducting experiments with augmented reality, immersive world environments, and 3D-rendered collaborative play. It’s critical that we understand how these technologies work, and we are partnering with a tremendous set of technologists and producers like Professor Blair MacIntyre from Georgia Tech and Bill Shribman from WGBH in Boston to unleash the learning potential of each platform. At the same time, we know that a three year old needs a very different match of technology than a five year old, so everything we do is driven by age-appropriate skill and curriculum frameworks.


Via Gary Hayes
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