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Meograph Launches New Features For Its Four-Dimensional Storytelling Tool - 10,000 Words

Meograph Launches New Features For Its Four-Dimensional Storytelling Tool - 10,000 Words | Psychology of Media & Emerging Technologies | Scoop.it
Meograph Launches New Features For Its Four-Dimensional Storytelling Tool
Dr. Pamela Rutledge's insight:

Great potential for educators looking to make content interactive and relevant.  Easy to expand 

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Where technology & media meet human experience
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Minecraft and The Future of Transmedia Learning

Minecraft and The Future of Transmedia Learning | Psychology of Media & Emerging Technologies | Scoop.it

Via The Digital Rocking Chair
Dr. Pamela Rutledge's insight:

An excellent article that explores the link between Minecraft and the concept of transmedia education.  It underscores the importance of defining transmedia as a cross-media experience and critical 21st century literacy (and not immediately escalating to images of a Hollywood franchise).  It also contains links to a couple of very good 'transmedia education' resources if you haven't read them.

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The Digital Rocking Chair's curator insight, April 23, 3:34 PM


Barry Joseph:  "When my 8-year-old son typed “epic headshop at 31;65” into the command prompt, I realized the Minecraft I knew was dead. In its place something new had emerged. If I wanted to keep using it as a vehicle for advancing learning goals, it was high time for a serious reevaluation."

Cindy Rudy's curator insight, April 24, 8:29 AM

A whole new term for me: transmedia learning!

Mónica Beloso's curator insight, April 24, 7:34 PM

añada su visión ...

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Chevy Runs Digital Video Ads in Print (Yes, You Read That Right)

Chevy Runs Digital Video Ads in Print (Yes, You Read That Right) | Psychology of Media & Emerging Technologies | Scoop.it
The print ads include a video player, which allows readers to watch one of three short videos created by Chevy's creative agency.
Dr. Pamela Rutledge's insight:

Video in print gives new meaning to the term "reverse engineering."  While not new (CBS, for example, had in-print video in 2009), Chevy videos are less advertising and a bit more human--more about story rather than a sell, making the impact of video in static print all the more impactful.  As prices of this fall (implications in this article are that this is a 'big budget' endeavor), it will be fun to watch another boundary dissolve.  Harry Potter's moving newspapers aren't all that far away.  

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Where Entertainment Meets Marketing: Lessons from Kingsman, Rolex & James Bond

Where Entertainment Meets Marketing:  Lessons from Kingsman, Rolex & James Bond | Psychology of Media & Emerging Technologies | Scoop.it

Via The Digital Rocking Chair
Dr. Pamela Rutledge's insight:

By allowing brands to enter a storyworld, they become peers and friends.  When done thoughtfully and seamlessly (in other words, it adds to the story fabric and doesn't trigger the "oh look, product placement" inner voice in the viewer's head) it transforms what is essentially 'advertising' into WOM.  14% of people believe ads from the source; 77% believe WOM.  Very powerful shift.

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The Digital Rocking Chair's curator insight, April 17, 3:56 PM


Simon Pont:  "Rather than brands as jarring interlopers within a story, we must explore how they can facilitate the creation of entertainment, and even enhance the content being made."

Marta Béjar's curator insight, April 21, 4:22 AM

The matter of advertisting

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2 MILLION Hillary Twitter followers are fake or people who never tweet

2 MILLION Hillary Twitter followers are fake or people who never tweet | Psychology of Media & Emerging Technologies | Scoop.it
Two different online audit tools say no more than 44 per cent of Hillary's 3.6 million Twitter fans are real people who participate in the platform. She is also accused of cheating to build fake Facebook 'likes.'
Dr. Pamela Rutledge's insight:

There are two important points from a psychological perspective on buying and faking friends, followers and likes.  First, that this kind of thing demonstrates either some level of hubris or stupidity that the transparency and access of social networks wouldn't expose such actions.  You don't get the lift of exposure on the upside without the scrutiny.  A lot of grandma's rules of social behavior translate well to social networks, such as don't gossip in crowded elevators, or, in this case, make sure your underwear is clean. 


Second, research on social persuasion (notably Cialdini) shows that we assume something with more attention, friends, customers, etc. is better. We are hardwired to this cognitive bias, a hangover from our evolutionary behaviors such as knowing which berries are safe to eat. It is an unconscious response that guides our behavior.  When we find that we have been tricked and manipulated, it destroys trust.  Not just about the event in question, but about the character of the person we trusted.  It violates a social contract.  We can frame this in terms of other cognitive biases too, such as the  'just world' bias, in which we believe that things should be fair, which is why we like to see the bad guys get their come-uppance and the cheats get busted, and the reciprocity (or tit-for-tat) response in which we inherently keep track of social exchanges, favors and behaviors.  If you cheat me, it changes the nature of our relationship.  It destroys any 'obligations' from social exchanges.


While seeing lots of likes and friends on Facebook might make Hillary Clinton more appealing by offering 'social proof' of her as a candidate, the damage that would come from questions about character, trust, honesty, judgment, and fair play, not to mention any feelings of payback from being psychologically manipulated (i.e. unconsciously tricked) can seriously damage social capital between a candidate and supporters.


Hello?  None of this stuff is a secret.  With all the money spent on marketing and psychographics of big data, are there no media psychologists on board to look at the relational impact of social media?

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BattleKasting a Path to Literacy

BattleKasting a Path to Literacy | Psychology of Media & Emerging Technologies | Scoop.it
The literacy bridge between gaming and reading is an important one
Dr. Pamela Rutledge's insight:

Brent Friedman @BFree63 is running a closed beta on the game in this article -  #BattleKasters --at #ECCC2015.  Find him for a demo. Seriously, who doesn't want to be able to cast spells?

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How Playing Multiplayer Video Games Help me Develop a Growth Mindset

How Playing Multiplayer Video Games Help me Develop a Growth Mindset | Psychology of Media & Emerging Technologies | Scoop.it
Some video games can actually improve your intelligence. Read my story on how I developed a growth mindset through multiplayer video games.
Dr. Pamela Rutledge's insight:

As Salmon Khan writes in the quote in this article, psychologist Carol Dweck has documented the difference in having a fixed versus growth mindset in how an individual approaches learning.  Vinay Patankar chronicles his use of video games to promote 'growth mindset' learning opportunities.  This parallels work by James Gee (e.g. What Video Games Have to Teach Us About Learning and Literacy) who writes about the way game structure creates affinity spaces where informal learning takes place across multiple dimensions that encourage not just cognitive flexibility, but reinforce resilience by lowering the consequences of risk, accurate and frequent feedback to a player's action that demonstrates agency, and opportunities to expand identity by assuming new identities and by internalizing achievement.  

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The good and bad of failing

The good and bad of failing | Psychology of Media & Emerging Technologies | Scoop.it
Lately I’ve read a couple of articles on failing, which have echoed something I’ve felt for some time now. See, I’ve been preaching that failing is no disaster, that as long as we learn from our mi...

Via Simon Staffans
Dr. Pamela Rutledge's insight:

Simon has an excellent point about needing to learn from failure rather than just fail, but it's also true that we don't know if we're going to succeed or fail from the outset of any effort.  Most entrepreneurs BELIEVE they will succeed, which is what gives them the gumption, for lack of a better non-sexist descriptor, to undertake their venture.  What we don't want, and I'm sure Simon would agree, is people trying to anticipate the ROF (Return on Failure) and not try for fear of not being able to adequately recoop their effort in intellectual capital.  This calculation introduces the possibility of failure.


The expression "Fake it 'til you make it" exists for a reason.  By taking an outward stance of confidence, we 'trick' our brain into upping our chances of success.  Mind-body connection and all that.  E.g., if we stand up straighter we feel more powerful.  "Faking it" helps keep our brain on track rather than letting those internal voices sabotage our belief in ourselves and potential for success.  If we are conscious of the need to learn from failure, it creates yet another reason, in the convoluted way our thinking works, to avoid trying challenges that have risk, as all good challenges do.  But to Simon's point, we should celebrate the learning not the failures.  At the same time, we need to remember to celebrate the effort, grit and resilience that keeps us getting back in the game no matter what we think we learned.  Just that action is, in fact, an ROF that has cumulative psychological benefits over a lifetime.

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Simon Staffans's curator insight, March 23, 4:30 PM

A post on how to fail, and how to not celebrate failing more than succeeding.

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Keith Olbermann And Why the Powerful Self-Destruct on Twitter

Keith Olbermann And Why the Powerful Self-Destruct on Twitter | Psychology of Media & Emerging Technologies | Scoop.it
Keith Olbermann does it. The president of Ecuador does it. You might have, too. There are better places and better ways to make an argument than making fun of a teenager on Twitter.
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With Dr. Ruth, Clorox Goes From Whiter Whites to Fifty Shades of Grey

With Dr. Ruth, Clorox Goes From Whiter Whites to Fifty Shades of Grey | Psychology of Media & Emerging Technologies | Scoop.it
Dr. Ruth recommends bringing erotic literature to the laundromat as Clorox goes from whiter whites to Fifty Shades of Grey.
Dr. Pamela Rutledge's insight:

Clever hook into some good relationship advice.  Erotic literature may not even be necessary, Dr. Ruth says "It's actually sexy to see a man do the laundry," she added. "You give a message that we're in this together."  Equality is sexy.

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Jurassic World: The Transmedia Story Begins

Jurassic World: The Transmedia Story Begins | Psychology of Media & Emerging Technologies | Scoop.it

Via Simon Staffans, The Digital Rocking Chair
Dr. Pamela Rutledge's insight:

You can already imagine the journey to Jurassic World.  Transmedia makes entertainment personal, providing avenues for mental projection that transports you into the upcoming storyworld.   

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Simon Staffans's curator insight, February 8, 11:14 AM

A brief look at the world behind the Jurassic World franchise.

The Digital Rocking Chair's curator insight, February 8, 1:27 PM


Esther D. Kustanowitz:  "A new transmedia website provides fresh content that expands the narrative world that will be established in June 2015's "Jurassic World" movie."

Dominique Taste's curator insight, February 9, 1:39 PM

Le site Jurassicworld est un exemple typique de plateforme transmedia pour un lancement de film. Il propose une expérience immersive complète dans le fameux parc d’attraction JurassicWorld pour mettre en haleine les fans jusqu'à la sortie du film le 12 juin 2015. Selon vos goûts cinématographiques, vous ne serez peut-être pas convaincu d'aller voir le film mais vous ne pourrez qu'apprécier la qualité du vrai faux site qui permet de se balader à l'envi, d'y suivre certains événements via webcam live, de réserver des packs de tourisme dans un hôtel Hilton (fictif). 

Le transmedia dynamise la narration et lui permet de s'étendre au delà des limites du scénario du film. 

Le site existe en français aussi : http://fr.jurassicworldintl.com/

 

Si vous souhaitez en savoir plus sur le transmedia, n'hésitez pas à me contacter http://tastetelling.com/contact-storytelling/

 

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Teen killed classmate and uploaded ‘selfie’ with the body to Snapchat, police say

Teen killed classmate and uploaded ‘selfie’ with the body to Snapchat, police say | Psychology of Media & Emerging Technologies | Scoop.it
The accused teen has been charged as an adult with first-degree murder
Dr. Pamela Rutledge's insight:

It's shocking how distracted people get by the use of technology rather than staying focused on fundamentals, such as "why would this person kill someone?"  The app used for bragging is irrelevant to the psychopathology.  Social media amplify messages, however, and things that were less publicly and widely visible are now seen by everyone.  Social awareness of a problem is the first step in social action.

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When words mean nothing: Is it time to ditch 'storytelling' and endless other brand buzzwords?

When words mean nothing: Is it time to ditch 'storytelling' and endless other brand buzzwords? | Psychology of Media & Emerging Technologies | Scoop.it
A LinkedIn invitation from a designer I’d not met prompted me to Google his company, ANTI. According to the website, the name of...
Dr. Pamela Rutledge's insight:

The irony about storytelling is that the human brain thinks in stories. This makes literally everything that has context, time progression and assigned meaning a narrative by the time our brain is finished translating it for our consumption.  Narrative psychology doesn’t take the same approach to a story that they do in Hollywood.  Pay attention to the source.  Good storytelling is the most powerful form of communication on earth.  Rather than throw out the word, let’s be intentional and make judgments based on meaning not distracted by words.  


At the core of any buzzword is a concept that means something.  Just because lots of people are now 'storytellers' doesn't take away the underlying meaning of storytelling.  We can say the same thing about 'organic' or 'transmedia.'  There are many words that get used too, too much.  


When the 1984 Mac hit the streets, lots of people became ‘designers’ because they had the power to produce documents with new levels of visual impact, thanks to multiple fonts.  It didn’t take too long for people with serious communication needs to distinguish between design and font abuse.  The fact that almost everything in the stores is now “organic” doesn’t mean that what we understand to be organic isn’t good. When labels become so freely distributed they aren’t always accurate.  When something gets popular, the rapid adoption implies that the term represents something that people find of intrinsic value,  Should we throw out the words?  No.  Marketing would have practically no words left if we threw out every word that had been overused and exaggerated if not inaccurate.  We can, however, become more discerning about how we use the words, more precise in our definitions and we can pay attention to see if what something is called, really means what we think it does—if it matches our understanding so we’re not tricked or sold short.  This is something we should have been doing anyway because not everyone has the same understanding of meaning.  Even over-used words have meaning at the core, however, or we wouldn’t have used them in the first place.  I had this discussion with a friend the other day about whether ‘transmedia’ was meaningless.  After all, like story, isn't everything transmedia?    Yes, over-used, definitely.  But later in reference to an example, my friend said, ‘but that project wasn’t really transmedia.’ And we both knew what it meant.  

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iPhone separation anxiety found in college students

iPhone separation anxiety found in college students | Psychology of Media & Emerging Technologies | Scoop.it
Being separated from a ringing iPhone can lead to symptoms of physiological anxiety , as well as decreased cognitive performance, according to a study published Jan. 7 in the Journal of Computer-Mediated Communication. 
Dr. Pamela Rutledge's insight:

iPhones have meaning; they serve an important social role.  It's a portal to social connection, not a piece of technology.  In fact, as the phones have gotten smarter, it's like social life condensed --they integrate all kinds of access, from voice to image to text all in one.  It's the mall, the phone, the after-school hangout and the lunchroom all in one handy device.  Much smaller carbon footprint than cruising back and forth between In n' Out and the Youth Center to find out what's happening.

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How To Convince Your Boss You Need a Content Marketing Software

How To Convince Your Boss You Need a Content Marketing Software | Psychology of Media & Emerging Technologies | Scoop.it
You’re the most important element of your content marketing, not the software. Software is just a tool. Your company trusts you to make the decisions.
Dr. Pamela Rutledge's insight:

If your organization's marketing team is in denial about the whole concept of content marketing, showing them demo of what good content marketing software actually does can be a real eye-opener.  Maybe it can be the thin edge of the wedge into a larger conversation about delivering value before the sale.  (Yes, I'm always the optimist!)

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The media is the message

The media is the message | Psychology of Media & Emerging Technologies | Scoop.it

Via The Digital Rocking Chair
Dr. Pamela Rutledge's insight:

The media isn't the message (and Jeff Gomez never says that).  It is the grand disrupter, the gamechanger, the brain bender.  The innovations in media technologies have upended traditional storytelling across all industries and challenged storytellers to learn new tools.  Media technologies and network connectivity have also, as Gomez points out, rewired consumer's brain with a new set of assumptions and expectation about the function and role of media.  Where media becomes part of the message, is in how it frames content within that set of expectations and meanings.  Our expectations of content, impact and interactivity are vastly different across platforms, i.e. mobile versus the big screen or web versus TV or digital versus paper.  The new environment as Gomez notes, demands integration of expectations in the content design

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The Digital Rocking Chair's curator insight, April 13, 2:45 PM


Keith Barclay:  "Starlight Runner’s Jeff Gomez talked transmedia at the recent edition of FILMART in Hong Kong. After headlining the event’s T for Transmedia conference session, the world’s #1 exponent of successful transmedia campaigns sat down for a chat with SCREENZ about his work."

Jahmila Canale's curator insight, April 18, 7:38 AM

Una nueva manera de ver la comunicación. Encontrado en sugerencias. 

Jo Campbell's curator insight, April 19, 11:41 PM

The use of transmedia and platforms in teaching

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From Virtual Reality to Interactive Documentaries: 'Sensory Stories' Showcases Immersive Storytelling

From Virtual Reality to Interactive Documentaries: 'Sensory Stories' Showcases Immersive Storytelling | Psychology of Media & Emerging Technologies | Scoop.it

Via The Digital Rocking Chair
Dr. Pamela Rutledge's insight:

This exciting exhibit underscores the blending of boundaries between art and technology  (along with hints of potentials in storytelling to come).  When my daughter went to Parsons to get an MFA in exactly that--Design and Technology, I can see that at the time, as cool as I thought it was, I didn't understand the full magnitude of that kind of degree.  Do we handicap our kids by thinking about subjects to study in the ways we always have--in silos--rather than integrative?  We're concerned about encouraging the study of STEM skills particularly among girls but do we talk about them as part of the arts?  Or mention that there is no engineering without design?  (as in, engineer what?)  


Parents/Mentors/Anybody--if you're near this exhibition, take your or somebody else's kids (with permission, of course).  Talk to them about the stories the creators are trying to tell AND talk to them about how those cool things are a product of science, technology AND art, integrated into a powerful thing.  Tell them that every art lesson can be translated by technology and every science lesson can be expressed in some kind of art or design.  (You'll be introducing them to the unsung hero of every venture--art or science--user experience.)  Science, like art, exists as expressions of human creativity for the (presumed) betterment of humanity.  Every human experience is a story.  

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Alexis Niki's curator insight, April 21, 10:54 AM

"Conceived and organized by Future of Storytelling (FoST), "Sensory Stories," a new exhibition at the Museum of the Moving Image (MoMI) in New York City, will introduce audiences to innovative new methods of engaging with visual narratives..." 


Favorite insight via FoST founder Charles Melcher: "You can get literally immersed in a new world. You can see what it's like in someone else's eyes... My hope is that all of this leaves people, one, turned on and excited to go out and create stories in new ways; two, [getting] a sense of where technologies are headed — that there's a whole big world coming with storytelling potential; and three, feeling excited about being alive."

Nora Morton's curator insight, April 22, 4:33 PM

Fascinating new ways to present narratives... "letting us experience stories in a visceral, multi-sensual, personal and participatory way."  "Clouds over Sidra" is one of the projects featured in the exhibit created by vrse tools.  This virtual reality project immerses the viewer into a Syrian refugee camp through the eyes of a 12 year old girl.  Although vrse tools are out of my capacity to navigate, I can only imagine how cool it would be to recreate historical events in a virtual reality to allow students to explore the past in such an intimate way. 

Debbie Elicksen 's curator insight, April 24, 4:24 PM

Exciting times to be a content creator.

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“Getting Funded is Only Part of the Story”: Kickstarter Embraces Timeline Film Pages with Spotlight | Filmmaker Magazine

“Getting Funded is Only Part of the Story”: Kickstarter Embraces Timeline Film Pages with Spotlight | Filmmaker Magazine | Psychology of Media & Emerging Technologies | Scoop.it
Kickstarter has rolled out today Spotlight, a very clever new design option for their project pages. On first glance it seems simple -- sort of like Facebook's
Dr. Pamela Rutledge's insight:

Every Kickstarter project has a story at its core.  The Spotlight format accentuates both the narrative that created the project but allows the backers to enter into the journey along the way.  Done well, it can create a sense of immersion that increases engagement.

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15 Digital Storytelling Tools | Listly List

Engaging, multimedia-rich digital stories can capture the attention of students and increase their interest in exploring new ideas.
Combining storytelling with powerful digital creates a truly authentic learning experience that helps students develop a wide range of intellectual skills. | Animoto - Make & Share Beautiful Videos Online, How to use Bubblr, Capzles Classrooms Overview Video, Creaza Cartoonist Tutorial, GoAnimate for Schools Demo, ACMI - Generator, Make Beliefs Comix Tutorial, M
Dr. Pamela Rutledge's insight:

Awesome tools list - also underscores the increasingly tough job it is for educators to stay current given the cost in time and $ of new platforms combined with what it takes to integrate technology tools into lessons, curricula and/or course construction.

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The Psychology of Twitter

The Psychology of Twitter | Psychology of Media & Emerging Technologies | Scoop.it
In an age where millions of people document their lives online, it begs the question: what are the psychological reasons behind Twitter? Read more about the psychology of social media here.
Dr. Pamela Rutledge's insight:

Belonging, love and affection all boil down to social connection--the primary driver of behavior hardwired into our primitive brains.  Part of the social connection dynamic is social validation, or that basic need to understand how we fit in the world and where our skills, talents and being are valued.  When others respond, it reinforces our sense of value and increases our sense of connectedness emotionally and physically by triggering our neuro-reward center.  Twitter's format of brevity and frequency mimics F2F conversation creates a sense of directness, lack of mediation and authenticity that enhances our feelings of connectedness.  


What tweets get shared?  The ones that are relationship building--recognition of others or value to others.

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21 Must-do Activities to Boost your Web TV Show or Movie Audience

Created by the folks at http://www.conducttr.com The document provides 21 practical ideas for how to extend your storyworld beyond the video channel to engage …
Dr. Pamela Rutledge's insight:

Specific, practical and creative activities by @robpratten and the folks at @conducttr  to expand reach and touch.  Narrative experience is supported by actions, emotions and artifacts that lessen the experiential gaps and create a more immersive and continuous psychological experience.

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MOOC design : from peer assessment to social networks

MOOC design : from peer assessment to social networks | Psychology of Media & Emerging Technologies | Scoop.it

Via Ana Cristina Pratas
Dr. Pamela Rutledge's insight:

MOOCs seem like a simple concept, but they demand a new way of approaching education--it means REALLY letting the learner be in charge of their learning rather than having professors be both the font of knowledge and gatekeeper/policeman.  The design structure to accommodate large numbers of participants, deliver content at multiple levels, different learning styles and demanding different time investments while including assessment strategies that evaluate a reasonable level of expertise and provide feedback of any value for the participant, while precluding cheating, is nearly impossible.  This traditional model is behind the Certificates offered for a price.  They are a clever way of monetizing MOOCs, but not a very reliable representation of knowledge acquisition.   The movement toward peer assessment is an interesting permutation, but still begs the question of how (or if) knowledge should be demonstrated and documented.

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Peter Parise's curator insight, February 22, 8:30 PM

A guide for managing higher and lower level participants in an open mooc.

niftyjock's curator insight, February 24, 4:09 PM

yep i'll use this 

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The Psychology of Flow: What Game Design Reveals about the Deliberate Tensions of Great Writing

The Psychology of Flow: What Game Design Reveals about the Deliberate Tensions of Great Writing | Psychology of Media & Emerging Technologies | Scoop.it

Via The Digital Rocking Chair
Dr. Pamela Rutledge's insight:

One of the exciting gifts of the rising popularity of gaming and, by extension, game design is the increased visibility and appreciation of relationships among user experience, psychology and narrative.  This creates a broader understanding of the need for psych theories, like Flow, in thinking about and designing media and technology (#mediapsych).  As this excellent article illustrates, Flow, like narrative, is based on the fundamental push/pull of energy in every experience, the inherent conflict that moves life forward.  Flow is a masterful model of how this balance translates into psychological engagement.

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The Digital Rocking Chair's curator insight, February 1, 1:47 PM


Maria Popova:  "Great stories, like great life-stories, are woven of the same interplay between fertile ennui and surmountable frustration — so argues writer Peter Turchi in one especially rewarding section of the altogether stimulating A Muse and a Maze: Writing as Puzzle, Mystery, and Magic (public library | IndieBound)."

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AR for Beginners - Augmented Reality in 8 GIFs

AR for Beginners - Augmented Reality in 8 GIFs | Psychology of Media & Emerging Technologies | Scoop.it

Via The Digital Rocking Chair
Dr. Pamela Rutledge's insight:

The AR narrative - show, don't tell.  AR is almost impossible to tell someone about if they haven't seen it.  The technology is getting better but AR is only just touching it's potential to create user value beyond the 'new and thrilling' factor.  Helpful to see the range of applications and think about how AR can significantly impact/disrupt current behavior and support human goals while minimizing the physical burden of tech devices.

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The Digital Rocking Chair's curator insight, February 9, 1:34 PM


Evan Freethy:  "From previewing virtual furniture in your home to mapping 3D environments, Augmented Reality applications are best explained with pictures, not words."

assass's curator insight, February 26, 6:36 PM

The implementation of the Augmented Reality tecnology in the architecture field present the possibility of changing for the best the way architects interact with their clients, allowing them to understand in a more compreenhensive way the building and the funiture they are paying for. This tecnology will also allow the client to take their house with them and present it to any friend or family, creating a feeling of affection for the build even before it is built.

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January 31, 2015 | FULL SHOW | #109 - Men's Health Live - Episodes | ERNLive.com

January 31, 2015 | FULL SHOW | #109 - Men's Health Live - Episodes | ERNLive.com | Psychology of Media & Emerging Technologies | Scoop.it
Find out how to throw the ultimate Super Bowl bash and how your smartphone can save your life! Plus: The Measles outbreak continues to surge. Who's to...
Dr. Pamela Rutledge's insight:

Great fun joining @MensHealth_Live (FB @MensHealth) to talk about at what age you should give your child a smartphone.  We were talking about the child's age, but it occurs to me that the parent's age probably comes into play here, too :)  I wish there were easy black and white answers to questions like this, but most parenting decisions come down to two things: judgment and maturity.  Parents' have to make a judgment about their child's maturity, how the child handles decision making and responsibility, and the intended use of a smartphone.  Some parents find it helpful to be able to contact their kids when they are picking up and delivering them from various activities; some find having a way for kids to check in increases their safety.  That's different from a providing a smartphone because "everyone else has one."  (We all used that line.  It was never true.)


Parents also have to model their own maturity in two ways -- learning about how your children are using the phone, what apps they use (and why) and providing some rules and boundaries that make sense.  Key word here is learning which requires listening, not lecturing.  Lecturing and kneejerk reactions never work with tweens and teens.  It just drives behavior underground where you can't see it.  If you can't see what they're doing, you can't provide guidance.  


Parents should exercise their own judgment about smartphone use, too.  If you don't want phones at the table,don't bring yours.  Model the kind of behavior you want to instill in your kids, from good manners and empathy to being mindful of how you use technology.  Technologies, like smartphones, are tools.  We own them, they aren't supposed to own us.  

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Why technology is key to Africa’s future - Agenda - The World Economic Forum

Why technology is key to Africa’s future - Agenda - The World Economic Forum | Psychology of Media & Emerging Technologies | Scoop.it
Technology has been key to many of Africa’s developments in recent years -Caroline Kende-Robb states it will be central to Africa’s future too.
Dr. Pamela Rutledge's insight:

Great article & infographic on how mobile technologies are rewiring Africa without the wiring.  Technology is breaking down barriers, from power generation to peer-to-peer banking systems, motivating innovative solutions that spur economic growth.

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