Psychology of Media & Technology
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Psychology of Media & Technology
The science behind media behaviors
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Rescooped by Dr. Pamela Rutledge from Transmedia: Storytelling for the Digital Age
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Minecraft and The Future of Transmedia Learning

Minecraft and The Future of Transmedia Learning | Psychology of Media & Technology | Scoop.it

Via The Digital Rocking Chair
Dr. Pamela Rutledge's insight:

An excellent article that explores the link between Minecraft and the concept of transmedia education.  It underscores the importance of defining transmedia as a cross-media experience and critical 21st century literacy (and not immediately escalating to images of a Hollywood franchise).  It also contains links to a couple of very good 'transmedia education' resources if you haven't read them.

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Cindy Rudy's curator insight, April 24, 2015 8:29 AM

A whole new term for me: transmedia learning!

Mónica Beloso's curator insight, April 24, 2015 7:34 PM

añada su visión ...

Minna Kilpeläinen's curator insight, May 3, 2015 4:05 PM
Barry Joseph: "Transmedia play “involves experimentation with and participation in a transmedia experience, but also applies to media that has no storyline, such as open-ended video games.” Open-ended games like Minecraft."
Rescooped by Dr. Pamela Rutledge from Transmedia: Storytelling for the Digital Age
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Many Ways to Tell a Story: How Transmedia Is Transforming Education In and Out of Classrooms

Many Ways to Tell a Story: How Transmedia Is Transforming Education In and Out of Classrooms | Psychology of Media & Technology | Scoop.it

Via The Digital Rocking Chair
Dr. Pamela Rutledge's insight:

Transmedia approaches encourage (or even force) people to actively acknowledge and design for a fluid and multi-dimensional, rather than linear, media environment.  For the human brain, stories are not constrained by what's on the page. Transmedia begins to replicate how we think and encourages producers to innovate in each platform to create multiple touchpoints that facilitate our natural ability to imagine, project, expand and experience.   

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Marilú Aranda Landa's curator insight, June 12, 2014 8:18 AM

:)

Cheryl Frose's curator insight, June 12, 2014 6:03 PM

Transmedia, a broad descriptive word that literally translated means “across media” and encompasses many strategies that transverse industries, is generally regarded as the use of multiple media platforms to tell a story or story experience. Though the word “transmedia” is thought to have entertainment franchise origins, its adaptation for education purposes is both valuable and becoming more and more common. While teachers like Sansing are using coding and programming in their language arts instruction, others are taking advantage of increasingly sophisticated apps and interactive media for classroom use.

David Collet's curator insight, June 12, 2014 9:28 PM

I guess this another favorite topic for me. Imagine using transmedia to teach maths and include cross over language components. After all maths has a language of its own.

Rescooped by Dr. Pamela Rutledge from Transmedia: Storytelling for the Digital Age
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How an Interdisciplinary Transmedia Project Can Address Mental Illness Stigma

How an Interdisciplinary Transmedia Project Can Address Mental Illness Stigma | Psychology of Media & Technology | Scoop.it

Via The Digital Rocking Chair
Dr. Pamela Rutledge's insight:

Eager to learn more about 'For the Records' and it's dynamics--interactivity, audience participation, multiple threads--and where the gaming elements intersect with the other elements.  All the things that create a rich sense of narrative transportation and multi-sensory experience may go a long way to shift perceptions through empathy.

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The Digital Rocking Chair's curator insight, April 2, 2014 11:57 PM


Mona Shattell:  "How does one go about an interdisciplinary project spanning art and science? How might this look? we set out to explore how mental health advocacy, video game design, and documentary filmmaking could come together to enhance understanding and fight stigma about mental illness."

Rescooped by Dr. Pamela Rutledge from Transmedia: Storytelling for the Digital Age
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From Virtual Reality to Interactive Documentaries: 'Sensory Stories' Showcases Immersive Storytelling

From Virtual Reality to Interactive Documentaries: 'Sensory Stories' Showcases Immersive Storytelling | Psychology of Media & Technology | Scoop.it

Via The Digital Rocking Chair
Dr. Pamela Rutledge's insight:

This exciting exhibit underscores the blending of boundaries between art and technology  (along with hints of potentials in storytelling to come).  When my daughter went to Parsons to get an MFA in exactly that--Design and Technology, I can see that at the time, as cool as I thought it was, I didn't understand the full magnitude of that kind of degree.  Do we handicap our kids by thinking about subjects to study in the ways we always have--in silos--rather than integrative?  We're concerned about encouraging the study of STEM skills particularly among girls but do we talk about them as part of the arts?  Or mention that there is no engineering without design?  (as in, engineer what?)  


Parents/Mentors/Anybody--if you're near this exhibition, take your or somebody else's kids (with permission, of course).  Talk to them about the stories the creators are trying to tell AND talk to them about how those cool things are a product of science, technology AND art, integrated into a powerful thing.  Tell them that every art lesson can be translated by technology and every science lesson can be expressed in some kind of art or design.  (You'll be introducing them to the unsung hero of every venture--art or science--user experience.)  Science, like art, exists as expressions of human creativity for the (presumed) betterment of humanity.  Every human experience is a story.  

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Debbie Elicksen 's curator insight, April 24, 2015 4:24 PM

Exciting times to be a content creator.

Jeni Mawter's curator insight, May 4, 2015 10:25 PM

Storytelling gets visceral. Exhibition allows audience to experience stories in a multi-sensual, personal and participatory way.

bladetriple786's curator insight, May 8, 2015 11:18 AM

The Missing Element for my documentaries...

Rescooped by Dr. Pamela Rutledge from Transmedia: Storytelling for the Digital Age
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Can Binge-Viewing TV Actually Be Good for Kids? Amazon Has a Plan

Can Binge-Viewing TV Actually Be Good for Kids? Amazon Has a Plan | Psychology of Media & Technology | Scoop.it

Via The Digital Rocking Chair
Dr. Pamela Rutledge's insight:

Journalists and society-at-large do #Amazon and viewers a huge disservice by tagging kid-centric content as '#binge-viewing' as if putting the viewer in control of what he/she watches is a bad thing--not to mention that it has nothing to do with what Amazon is trying to accomplish with their programming for preschoolers.  


Creators working with Amazon have intentionally tried to step out of their adult bias and look through eyes of preschoolers.  Their goal is to create engaging content that triggers curiosity and creativity.   This is the same approach I advocate for storytelling and central to the persona development and audience profiling in the courses & workshops we teach via Fielding's Masters program.  The fact that Amazon streaming allows for viewer controlled consumption encourages other activities because there is no #FOMO by playing through scheduled broadcasts.  Seriously, how is this even remotely negative?  When will we get over blaming the audience for exercising choice in content consumption?  I get how this is disruptive to current business models and how media companies might not be thrilled at having to be more creative to earn attention and loyalty, but consumers should be celebrating not labeling and journalists should get on board.

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The Digital Rocking Chair's curator insight, May 26, 2014 4:00 AM


Ben Travers:  "With the studio's first ever original kids' shows debuting this summer, Amazon is trying to break into children’s programming from a groundbreaking new angle: long-term education."

Henrik Safegaard - Cloneartist's curator insight, May 27, 2014 4:08 AM

 Tara Sorensen, Head of Kids Programming at Amazon Studios:

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"We're not asking them to sit in front of the television and tie them to a block of programming [like with standard broadcast television]. They can pause it.

They can rewatch it. It offers up a nice amount of flexibility, so I don't think it's just about keeping them in front of a 'screen' for us."